Profile for Slarty
Field | Value |
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Displayed name | Slarty |
Member number | 261 |
Title | Raven v. Writing Desk |
Postcount | 3560 |
Homepage | http://www.stripcreator.com/comics/slartyvsdesk/ |
Registered | Wednesday, November 7 2001 08:00 |
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Dynamic Duo. in Avernum 4 | |
Raven v. Writing Desk
Member # 261
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written Monday, January 2 2006 12:49
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1. You are relying on summons? Hmm. It sounds pretty MP-intensive... are you gonna be running back to town a lot? And what about areas with lots of minor enemies? I dunno, it seems like a hassle to me. 2. For me at least the point of running a singleton has nothing to do with any "bare minimum" type challenge. Rather, playing a singleton presents you with a COMPLETELY different game as far as strategy is concerned. With multiple characters the easiest way to play the game is to do so rather loosely, and when one character encounters a problem, another character can compensate by healing, buffing, distracting the enemy, or whatever. In other words, the vast majority of the tactical decisions you make are not very significant so long as you pay attention. With a single PC, you can't compensate, so except when you are up against weak enemies, every move you make is important. To make an analogy, this essentially amounts to the difference between a game like Risk or Civilization, and a game like Chess. Chess is much more focused, requires a much more analytical approach, and your pieces are much less expendable. Both types of games, of course, have room for lots of strategy. Most people, however, will prefer one or the other. It's pretty much a personality thing. I've honestly had a lot more fun with A4 since I started running the singleton... more fun both during difficult spots and easy spots. To relate it back to the singleton question, I think this is partially because strategies used in a game mirror strategies we can use in real life. [ Monday, January 02, 2006 12:50: Message edited by: Slartucker ] -------------------- Slarty vs. Desk • Desk vs. Slarty • Timeline of Ermarian • G4 Strategy Central Posts: 3560 | Registered: Wednesday, November 7 2001 08:00 |
Singleton party in Avernum 4 | |
Raven v. Writing Desk
Member # 261
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written Monday, January 2 2006 09:13
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Yes, but does 100% resistance actually prevent 100% of damage? -------------------- Slarty vs. Desk • Desk vs. Slarty • Timeline of Ermarian • G4 Strategy Central Posts: 3560 | Registered: Wednesday, November 7 2001 08:00 |
Kolokh on Torment (spoilers) in Avernum 4 | |
Raven v. Writing Desk
Member # 261
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written Monday, January 2 2006 08:21
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This reminds me of one of the things that really annoys me about the combat engine in all these games. If you end up with 5 or more AP after doing something, you still get to take actions; if you end up with less than 5, you don't. So starting with 8 AP, you can use an item and then shoot a bow, but you CAN'T shoot a bow and then use an item. It makes no sense, and sometimes it's a big tactical nuisance. -------------------- Slarty vs. Desk • Desk vs. Slarty • Timeline of Ermarian • G4 Strategy Central Posts: 3560 | Registered: Wednesday, November 7 2001 08:00 |
Singleton party in Avernum 4 | |
Raven v. Writing Desk
Member # 261
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written Monday, January 2 2006 08:16
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You know... that could be another way to do it. Pump armor and all of your resistances as high as possible, instead of pumping dodge. A few points into Endurance, a lot into Hardiness, Luck, and Resistance. Boost with Steel Skin and Prismatic Shield (and Protection), although getting the spell skill points for both of those would suck. I wonder how much damage you can prevent with high enough armor/resists? I've already seen goblins hit me for zero damage, and my armor rating was only around 30 at the time. All those stat boosts plus Charmed Plate, Gazerskin Sandals, and so on... that's a lot of resistance! -------------------- Slarty vs. Desk • Desk vs. Slarty • Timeline of Ermarian • G4 Strategy Central Posts: 3560 | Registered: Wednesday, November 7 2001 08:00 |
The Enduring Priest-Tank in Avernum 4 | |
Raven v. Writing Desk
Member # 261
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written Monday, January 2 2006 07:59
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My original skill points went, IIRC: • 3 to Priest Spells (making 5 with the Pure bonus) • 5 to Mage Spells • 4 to Luck • 2 to Dexterity (3 skill points remaining) After that I pumped Dex up to 8, Luck up to 7, and (once I got to Formello) Mage Spells to 6. (Yes, there are items much later that boost Mage Spells but I'm not insane enough to wait THAT long to get Unlock Doors...) With the exception of Nephil and Nephar Archers, who get a very annoying 30% bonus using bows, this minor investment into dodging skills gave me ratings of no more than 20% against pretty much everything. I'm undecided on what to pump now. I can pump Dex and Luck further, but those returns get halved once I get their boost items -- and the Clover Boots aren't far off. Similarly, if I go for Gymnastics, the Nephil bonus plus item bonuses will eventually halve the value. The first few points will be cheap -- unless you figure in the cost of 4 points of Strength, which makes them very expensive. I could just pump Priest Spells in anticipation of Enduring Shield. I think I may just save up my skill points and put them all into Defense after I get to Silvar, with leftovers going to Magery (hi, Cecil). -------------------- Slarty vs. Desk • Desk vs. Slarty • Timeline of Ermarian • G4 Strategy Central Posts: 3560 | Registered: Wednesday, November 7 2001 08:00 |
To Register or Not to Register... in Avernum 4 | |
Raven v. Writing Desk
Member # 261
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written Sunday, January 1 2006 20:07
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I think it's fair to say that there is a core Spidweb engine, and however the technical details may have changed over time, if you look at the big picture, every game is pretty similar. Each game has its own variations, and different variations will appeal to different people. If you're going to insult each other, at least have a good reason for it! Bashing each other over something so subjective is just silly. -------------------- Slarty vs. Desk • Desk vs. Slarty • Timeline of Ermarian • G4 Strategy Central Posts: 3560 | Registered: Wednesday, November 7 2001 08:00 |
The Enduring Priest-Tank in Avernum 4 | |
Raven v. Writing Desk
Member # 261
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written Sunday, January 1 2006 16:03
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Enduring Priest Update: As with Synergy, the opening sections of the game have been pretty easy. I'm through Fort Draco now. I was a little stingier with my skill points, so high dex has given me a dodge rate of 80-99% against pretty much everything. No First Aid, but that's been fine; I've just been picking up all the food on the cave floor (there's a LOT) and using it. Magic items are A LOT better when you're a singleton. The 3 AP cost basically means you get a free action out of them, and when you only have one action per turn, that's a much greater difference. I've been saving every magic item, and healing potions, Ice Bolt scrolls and the like have actually been fairly helpful in the stickiest situations -- the Fire Lizards under Khrosoth come to mind. They don't sell for much, anyway, and gold is *clearly* not going to be an impediment in this game. Otherwise, Acid Spray is definitely the most important spell for me right now. The most annoying thing has been not having any Tool Use and having to wait until after clearing the Haunted Mines to get Unlock Doors! I've been making a list of all the locked doors and boxes, and I'm not sure how many I'm going to go back for. There are some that I was really mad about, though, especially the storeroom in Grindstone with the huge piles of loot, including two Piercing Crystals. None of the traps have stopped me yet, though some have come close; they will probably stop coming close once I get better armor and pump luck some, so FEC resists are higher. -------------------- Slarty vs. Desk • Desk vs. Slarty • Timeline of Ermarian • G4 Strategy Central Posts: 3560 | Registered: Wednesday, November 7 2001 08:00 |
what does A4 offer us? in Avernum 4 | |
Raven v. Writing Desk
Member # 261
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written Sunday, January 1 2006 14:25
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Vahnatai creationism?!?!? -------------------- Slarty vs. Desk • Desk vs. Slarty • Timeline of Ermarian • G4 Strategy Central Posts: 3560 | Registered: Wednesday, November 7 2001 08:00 |
Damage research & theories in Avernum 4 | |
Raven v. Writing Desk
Member # 261
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written Sunday, January 1 2006 06:45
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Heh. Cool. Though frankly, not using bows and spells (or even not using them much) may be rather more of an obstacle than not using broadswords. -------------------- Slarty vs. Desk • Desk vs. Slarty • Timeline of Ermarian • G4 Strategy Central Posts: 3560 | Registered: Wednesday, November 7 2001 08:00 |
The Enduring Priest-Tank in Avernum 4 | |
Raven v. Writing Desk
Member # 261
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written Saturday, December 31 2005 21:06
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Well holy frijoles, Enduring Shield and Enduring Armor are REALLY GOOD. As it turns out, the descriptions to many of the protective spells lie, in particular Protection which doesn't increase dodge rate at all. Enduring Shield and Enduring Armor both increase it by 1-2% per point of priest skill (/spellcraft/magery), plus a base bonus of about 10% for Shield or about 18% for Armor. While it's possible there's a maximum cap on shield strength, I haven't been able to find one. Also I've only tested with one level of the spell learnt. What does this mean? For our singleton tank, that opens up THREE new stats which increase dodge rate by 1.5% -- with no 10-cap! Once your main dodge stats hit 10, that makes these skills a better defensive investment than Defense or Luck, and likely better than Dex and Gymnastics since they will be cheaper. But even better, they also increase the strength of priestly offenses like Repel Spirit and Divine Retribution. With this discovery, a singleton almost begins to seem easy to me: • Nephil and Divinely Touched, plus your Dex investment, provide enough points in bow skills to make you a passable archer for free • A moderate investment to Str, Dex, Defense, Luck, and Gymnastics gives you a great natural dodge • After that, you can pump Priest Spells, Spellcraft, and Magery like crazy, with help from DT and Pure Spirit, to further boost your dodge via enduring spells, while also providing a very good priestly attack As for other skills: • I prefer Pure Spirit to Natural Mage. Even if you DO go for Dispel Barrier, you'll get more skill point value out of Pure Spirit, since you are also pumping priest skill manually. If you forego any armor to be able to cast, say, Haste, the enduring bonus will likely make up for it. • Mage Spells: 19 points gets you Haste, 26 gets Slow, 42 gets Unlock and Augmentation. The latter is really unnecessary since potions can replace it. I'm almost certain that Unlock will give you access to equipment making it well worth the 16 points beyond Haste and Slow, which seem like a pretty reasonable investment. You can pay 91 points total to get to Dispel Barrier, but I'm skeptical that that's worthwhile. • Arcane Lore: Investing 10 skill points will get you all the relevant spells if you're patient. Probably worthwhile, as your spell stats will eventually reach this range and the lore provides more bonuses to your key spells than a single magery point. • Nature Lore: I suspect that a certain investment might pay itself back eventually, but I guess it's not worth it given the tardiness of Strine. With this efficient character design, I believe I'm now ready to join Synergy in the singleton crusade. Happy new year! -------------------- Slarty vs. Desk • Desk vs. Slarty • Timeline of Ermarian • G4 Strategy Central Posts: 3560 | Registered: Wednesday, November 7 2001 08:00 |
Singleton party in Avernum 4 | |
Raven v. Writing Desk
Member # 261
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written Saturday, December 31 2005 07:43
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I'm gonna look into this. Incidentally, I also looked up the arcane lore details. Almost all spells can be had with 10 lore, and very few take more than 12 (just Host and Blow at 15, I believe). Retribution only takes 12, and if you want to wait to finish Lark's quest, that one seems to take no lore at all. I say "only" because you can pump lore by 6 from using the right items. These may not show up until late, I'm not sure, but between those and Cecil, it's an investment of only 10 skill points to get to 12 arcane lore... I have been trying to get the game to spit out pile of dirt details to me, since they aren't stored in the scripts. That's harder, though. I've gotten it to do so, but only when starting a game or teleporting and only for nearby piles, so that's not much help at all. Meh. -------------------- Slarty vs. Desk • Desk vs. Slarty • Timeline of Ermarian • G4 Strategy Central Posts: 3560 | Registered: Wednesday, November 7 2001 08:00 |
Singleton party in Avernum 4 | |
Raven v. Writing Desk
Member # 261
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written Friday, December 30 2005 23:24
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It suddenly occurs to me that Enduring Shield and Armor are supposed to increase your dodge rate. According to the manual, "At higher skill, provides more protection for longer." Wowzers. I wonder how much difference skill makes? (Synergy, any ideas?) If it's at all significant, suddenly a priest-tank becomes very ideal. If it's enough of a difference, you can even pump priest skill enough to cast Retribution et al. quite well without feeling guilty about abandoning defense! -------------------- Slarty vs. Desk • Desk vs. Slarty • Timeline of Ermarian • G4 Strategy Central Posts: 3560 | Registered: Wednesday, November 7 2001 08:00 |
A4 Bugs in Avernum 4 | |
Raven v. Writing Desk
Member # 261
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written Friday, December 30 2005 22:31
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A lot of the skills seem to be buggy that way. Gymnastics is capped at a few at a time, and something else -- I think it was either Luck or Tool Use -- only let me raise 10 at a time. (Yeah, yeah, I know...) A pretty weird, if harmless, bug. -------------------- Slarty vs. Desk • Desk vs. Slarty • Timeline of Ermarian • G4 Strategy Central Posts: 3560 | Registered: Wednesday, November 7 2001 08:00 |
Equipment list in Avernum 4 | |
Raven v. Writing Desk
Member # 261
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written Friday, December 30 2005 19:22
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I've culled a nice equipment listing from the script files. I've been adding a little bit of information from the unique item locations thread. I first started doing this when trying to think out what the best strategy for a singleton would be, and I needed more information about what items were out there. Anyway, I hope this will be useful to someone. Suggestions are welcome as well. http://home.uchicago.edu/~tbennett/av4items.htm -------------------- Slarty vs. Desk • Desk vs. Slarty • Timeline of Ermarian • G4 Strategy Central Posts: 3560 | Registered: Wednesday, November 7 2001 08:00 |
what does A4 offer us? in Avernum 4 | |
Raven v. Writing Desk
Member # 261
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written Friday, December 30 2005 18:34
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Every new game and every change to the basic Spidweb engine(s) brings with it a load of complaints. That's a pattern you'll find everywhere else in the world, too; and change is usually good despite the complaints. But I guess things are a little different here since Spidweb's earliest successes were no-frills products founded on old-fashioned gameplay and interesting stories, and spurning fancy graphics. Exile vs. Realmz seemed to many like David vs. Goliath, but Exile got a lot of support from that conflict, especially as it grew more refined. quote:If by different world entirely, you just mean another set of caves, deeper in the earth, and warmer. Certainly that's all that was said in Exile 1 or 2... -------------------- Slarty vs. Desk • Desk vs. Slarty • Timeline of Ermarian • G4 Strategy Central Posts: 3560 | Registered: Wednesday, November 7 2001 08:00 |
Singleton party in Avernum 4 | |
Raven v. Writing Desk
Member # 261
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written Friday, December 30 2005 13:45
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Question: Traps CAN just be set off, can't they? I know some of them have rather disastrous effects, but couldn't you find ways to survive via buffing, in the worst cases trading 1 invulnerability potion for a trap you really want to get past? -------------------- Slarty vs. Desk • Desk vs. Slarty • Timeline of Ermarian • G4 Strategy Central Posts: 3560 | Registered: Wednesday, November 7 2001 08:00 |
Singleton party in Avernum 4 | |
Raven v. Writing Desk
Member # 261
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written Friday, December 30 2005 11:14
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It worries me that the later enemies have stronger attacks (they'll hit you a lot more, unless you pump defense loads), but they also take less damage from spells, and without dedicating stat-building I'm not sure how effective those priest spells are going to be for you... -------------------- Slarty vs. Desk • Desk vs. Slarty • Timeline of Ermarian • G4 Strategy Central Posts: 3560 | Registered: Wednesday, November 7 2001 08:00 |
Unique Item Locations. in Avernum 4 | |
Raven v. Writing Desk
Member # 261
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written Thursday, December 29 2005 17:50
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Actually, I think location is the most important part, as all the stats and special effects are easily accessible in the script file. The Heartstriker, for example, does not do any special damage. It just has a nice sound effect. -------------------- Slarty vs. Desk • Desk vs. Slarty • Timeline of Ermarian • G4 Strategy Central Posts: 3560 | Registered: Wednesday, November 7 2001 08:00 |
Damage research & theories in Avernum 4 | |
Raven v. Writing Desk
Member # 261
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written Thursday, December 29 2005 13:50
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I still haven't finished the chitrach caves. At some point I really do need to play the game... -------------------- Slarty vs. Desk • Desk vs. Slarty • Timeline of Ermarian • G4 Strategy Central Posts: 3560 | Registered: Wednesday, November 7 2001 08:00 |
Singleton party in Avernum 4 | |
Raven v. Writing Desk
Member # 261
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written Thursday, December 29 2005 13:47
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Kel: I am hard pressed to think of ANY RPG, computerized or otherwise, in which you would expect a loner to gain the same quantity of levels as a group would, in toto. It's an extremely standard part of an RPG that it takes more experience (either more raw points, or harder enemies required for the same number of points) to get from level 2 to 3 than from level 1 to 2. Furthermore -- the fact that experience scales is very tenuously connected BOTH to lack of skill points AND to singleton difficulty. Experience scaled in Exile just the same way, but in Exile singletons were never difficult to run (except in terms of inventory management) -- both because of Silverlocke's potions, AND because the game mechanics made it fairly easy for even a medium level singleton with Bless to breeze through most encounters. [Also, nobody else brought up AP (Jeff just said PCs need to "work together") but it's worth pointing out that being attacked CAN take up AP if you get stunned. Anyone who's played a Guardian in Geneforge (without abusing Parry of course) can attest to the dangers there.] -------------------- Slarty vs. Desk • Desk vs. Slarty • Timeline of Ermarian • G4 Strategy Central Posts: 3560 | Registered: Wednesday, November 7 2001 08:00 |
Damage research & theories in Avernum 4 | |
Raven v. Writing Desk
Member # 261
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written Thursday, December 29 2005 12:23
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I've been doing some testing to try and figure out how relevant different stats are in calculating damage done. I have only been testing PC attacking monster with melee, but presumably the formulas should be very similar for the reverse, and for other attack types (including magic), substituting stats and resists where appropriate. Getting exact results has been frustrating, because the algorithm seems to involve * random fluctuations based on several stats, and * stats which are not directly recorded in the scripts Here, however, is what I HAVE been able to figure out. Attack strength depends on these things: 1) Weapon or spell multiplier 2) Weapon or spell base damage 3) Weapon or spell level 4) PC skill 5) Extra damage from Anatomy, Lethal Blow, and Demonslayer (I am ignoring this part) 6) Luck (Luck's role is extremely unclear to me, but it definitely increases damage, and inconsistently) Weapon level can be found by examining a weapon, it will be the first number given under the "base damage" listing. Weapon multiplier is the number of times that number goes into the following number -- in other words, the number of sides on the die used for rolling that weapon's damage. Weapon base damage can only be found by looking at the scripts. To calculate PC skill, depending on the attack type, add together: Melee + Blademaster + Strength Pole + Blademaster + Strength Bows + Sharpshooter + Dexterity Throws + Sharpshooter + Dexterity Mage Spells + Spellcraft + Magery Priest Spells + Spellcraft + Magery * Contrary to what I suggested previously, there is NO penalty on any of these numbers if one of them is over 10. Thus melee, blademaster and strength of 15 each will give 45 PC skill. I think there may still be an over-10 reduction-of-benefits for purposes of to-hit %, but haven't tested it. * Blessing increases PC skill, I'm not sure by how much -- seems like by a lot. * Besides damage and hit %, PC skill also increases the effect of weapon abilities like acid drip. The basic damage formula is: Attack level = (? * PC skill) + weapon/spell level Damage = base damage + (Attack level) d (multiplier) In other words, base damage plus a random number somewhere between attack level, and attack level * multiplier, likely to be close to the middle. * One level of PC skill has less influence than one level of the weapon or spell. I'm not sure how much less. I suspect it may be worth 75% as much, based on the relative impact of Tool Use and spellcasting skill on Unlock Doors, hypothesizing that Tool Use replaces spell level for that spell. * The "+X to levels of damage" ability, rarely found on equipment, I suspect adds to the weapon/spell level. The multiplier is often the most important factor in determining damage. For weapons, multipliers and base damage are as follows: Mult = 2, Base = 3 -- Short Swords (and daggers) Mult = 2, Base = 4 -- Bows Mult = 3, Base = 4 -- Broad Swords (and wave blades) Mult = 3, Base = 4 -- Longbows Mult = 3, Base = 12 -- Spears Mult = 4, Base = 8 -- Javelins Mult = 4, Base = 15 -- Halberds (and fine slith spears) Mult = 5, Base = 8 -- Razordisks There are also two special weapons: Mult = 4, Base = 5 -- Stick (a melee weapon) Mult = 7, Base = 20 -- Heartstriker (a bow) For spells we have: Mult = 3, Base = 10 -- Bolt of Fire, Icy Rain Mult = 4, Base = 8 -- Smite Mult = 5, Base = 6 -- Divine Fire Mult = 5, Base = 14 -- Fireblast Mult = 5, Base = 20 -- Lightning Spray Mult = 6, Base = 20 -- Divine Retribution Mult = 6, Base = 30 -- Arcane Blow Mult = 8, Base = 15 -- Repel Spirit Mult = 3, Base = 4 -- Mass Healing Mult = 3, Base = 8 -- Minor Heal Mult = 5, Base = 12 -- Heal Mult = 8, Base = 8 -- Divine Restoration * Amusingly, the stick is potentially the strongest weapon for someone skilled in melee combat. Thankfully the special abilities and to-hit bonuses of the best swords more than make up for this. * The Heartstriker is an amazingly good weapon. * Weapon levels are comparable across weapon types, so a halberd will typically do about 25% more damage than a broad sword. However, all this multiplier-love is somewhat misleading, because of the confusing effects of defense power. At least three stats contribute (in unique ways) to defense power: 1) Resistance of the appropriate type (many monsters have some melee resistance) 2) Hardiness (many monsters have this stat as well) 3) A hidden stat that all monsters have, which I THINK may be based on monster level * Hardiness seems to work much like it has always worked for PC's in Jeff's game, that is, it contributes a RANDOM amount of defense to every attack between 1 (or 0?) and its value. * One of these stats may reduce the multiplier, or each individual die roll, but not the actual rolled damage -- against some monsters, although actual damage was reduced heavily, each point of attack level I added resulted in no less than 1 extra point of average damage. I'm not sure. IMPLICATIONS: 1) Building up skills past 10 is worthwhile, which also means DT + EW and DT + DE are perfectly good trait combinations 2) A good weapon is generally speaking a lot more important than high weapon skill 3) Melee support skills like Quick Action and Anatomy are probably *a lot* more worthwhile to pump than melee, blademaster, or strength 4) Bows are perfectly good 5) At any given time, whether melee or pole skill would be a better choice probably has more to do with what weapons and shields are available than with anything else Any observations that don't line up with the above are very welcome, btw, as I am far from certain about the details of this theory. Phew! -- slarty -------------------- Slarty vs. Desk • Desk vs. Slarty • Timeline of Ermarian • G4 Strategy Central Posts: 3560 | Registered: Wednesday, November 7 2001 08:00 |
Hack and slash, slash, slash, slash, slash, slash... in Avernum 4 | |
Raven v. Writing Desk
Member # 261
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written Tuesday, December 27 2005 16:06
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Hmm. I think I must be remembering the reverse, then -- doing a dungeon entirely in combat mode. Oh, *yeah*. Now I remember. That was back when non-singletons could skip important encounters by ending combat mode strategically. Heh. -------------------- Slarty vs. Desk • Desk vs. Slarty • Timeline of Ermarian • G4 Strategy Central Posts: 3560 | Registered: Wednesday, November 7 2001 08:00 |
Hack and slash, slash, slash, slash, slash, slash... in Avernum 4 | |
Raven v. Writing Desk
Member # 261
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written Tuesday, December 27 2005 07:22
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Alorael -- you're right, my bad. But didn't Exile 3 and Blades, or maybe it was just Blades, have this feature as well? I'm sure I remember mowing down goblins that way -- two-dimensional goblins. -------------------- Slarty vs. Desk • Desk vs. Slarty • Timeline of Ermarian • G4 Strategy Central Posts: 3560 | Registered: Wednesday, November 7 2001 08:00 |
Second Run in Avernum 4 | |
Raven v. Writing Desk
Member # 261
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written Tuesday, December 27 2005 07:19
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Actually, I am starting to think that DT + EW is a poor combination, if Blademaster scales the way I think it does... I'm testing that now. -------------------- Slarty vs. Desk • Desk vs. Slarty • Timeline of Ermarian • G4 Strategy Central Posts: 3560 | Registered: Wednesday, November 7 2001 08:00 |
what does A4 offer us? in Avernum 4 | |
Raven v. Writing Desk
Member # 261
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written Tuesday, December 27 2005 06:06
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But what about the minotaurs? What happened to them? -------------------- Slarty vs. Desk • Desk vs. Slarty • Timeline of Ermarian • G4 Strategy Central Posts: 3560 | Registered: Wednesday, November 7 2001 08:00 |