Profile for Daedalus
Field | Value |
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Displayed name | Daedalus |
Member number | 2300 |
Title | Shock Trooper |
Postcount | 267 |
Homepage | |
Registered | Wednesday, November 27 2002 08:00 |
Recent posts
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Author | Recent posts |
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The meaning of life. in General | |
Shock Trooper
Member # 2300
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written Friday, April 25 2003 02:35
Profile
The 'weekend' originated for 'religious' reasons. Christians and Jews designate Saturday and Sunday as religious 'holidays' just like those saints' days X was referring to. -------------------- Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." - Soviet infantry manual, 1930's Posts: 267 | Registered: Wednesday, November 27 2002 08:00 |
1,000 in General | |
Shock Trooper
Member # 2300
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written Tuesday, April 22 2003 13:38
Profile
Congrats X. Which reminds me, I seem to have hit 100 posts at last :) Only 10 times that amount to go and I hit 1000. :eek: Er, not far then. :D -------------------- Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." - Soviet infantry manual, 1930's Posts: 267 | Registered: Wednesday, November 27 2002 08:00 |
Crossfire in General | |
Shock Trooper
Member # 2300
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written Tuesday, April 22 2003 13:35
Profile
I agree - it's better to have a (reasonably) good balance than to be blatantly slanted one way or the other - i.e. anarchy vs. despotism -------------------- Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." - Soviet infantry manual, 1930's Posts: 267 | Registered: Wednesday, November 27 2002 08:00 |
A Few Things Spiderweb Games Have Taught Us in General | |
Shock Trooper
Member # 2300
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written Tuesday, April 22 2003 13:28
Profile
It certainly....rings a bell. Nevertheless... 29. No-one will notice you breaking into their house as long as you shut the door behind you. 30. Cats should always be given feasible names, or you will regret it (Cheeseball does NOT count as a feasible name). -------------------- Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." - Soviet infantry manual, 1930's Posts: 267 | Registered: Wednesday, November 27 2002 08:00 |
What feature that the Avernum series lacked would you most like to see in BoA? in Blades of Avernum | |
Shock Trooper
Member # 2300
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written Tuesday, April 22 2003 01:53
Profile
In the Avernum series you can store your characters in certain major locations, and pick them up again later. 4 PC's is a nice number to play anyway - I found Exile's 6 a bit too many. I like playing singletons as well though :) -------------------- Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." - Soviet infantry manual, 1930's Posts: 267 | Registered: Wednesday, November 27 2002 08:00 |
Graphic Requests? in Blades of Avernum | |
Shock Trooper
Member # 2300
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written Monday, April 21 2003 12:19
Profile
I'd personally like to see lots of new PC graphics. The default choices for A3 are great, and there are plenty of them, but even more would be even better :D -------------------- Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." - Soviet infantry manual, 1930's Posts: 267 | Registered: Wednesday, November 27 2002 08:00 |
The meaning of life. in General | |
Shock Trooper
Member # 2300
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written Saturday, April 19 2003 12:59
Profile
David's right - and we don't actually strive for immortality in its literal meaning, but instead we strive to make a mark on humanity in some way that will endure forever...or for as long as possible. Immortality is a paradox, anyway - assuming that time will end, so will the person's life, cutting short their 'immortality'. If time is infinite, then they will die of unnatural causes eventually, since the moments at which this could happen are infinite, and this infinity means that the probability of an event with a 'static' probability (the chance of it occuring in a given moment of time) greater than 0 will become 1. In theory at least..... :D EDIT: I just realised how mathematically geared I'm becoming.....mabye I should think about something else for a while. [ Saturday, April 19, 2003 13:01: Message edited by: ^^ilos ] -------------------- Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." - Soviet infantry manual, 1930's Posts: 267 | Registered: Wednesday, November 27 2002 08:00 |
The meaning of life. in General | |
Shock Trooper
Member # 2300
|
written Saturday, April 19 2003 12:35
Profile
quote:Hmm....but we use base 60 constantly as well. We don't actually use 60 individual figures....we just use figures from the base 10 system to 'emulate' each figure. EDIT: On a number note, take a quick look at this site and, er, see if you can work out how the trick works....(it's not hard) .... how stupid do these people think we are? [ Saturday, April 19, 2003 12:49: Message edited by: ^^ilos ] -------------------- Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." - Soviet infantry manual, 1930's Posts: 267 | Registered: Wednesday, November 27 2002 08:00 |
Joint Scenario Authorship... in Blades of Avernum | |
Shock Trooper
Member # 2300
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written Saturday, April 19 2003 12:19
Profile
Hmmm....it's a shame that there aren't very many people with the will and patience to do something like this. -------------------- Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." - Soviet infantry manual, 1930's Posts: 267 | Registered: Wednesday, November 27 2002 08:00 |
Joint Scenario Authorship... in Blades of Avernum | |
Shock Trooper
Member # 2300
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written Saturday, April 19 2003 02:25
Profile
Btw, by 'joint' I didn't necessarily just mean 2 people, in case I confused you there. Even then, from the previous replies it looks as if this idea might just be worth forgetting :D Edit: has a mass scenario (i.e. 5+ designers) actually been attempted? It might be interesting to see how it works out if not.... [ Saturday, April 19, 2003 02:28: Message edited by: ^^ilos ] -------------------- Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." - Soviet infantry manual, 1930's Posts: 267 | Registered: Wednesday, November 27 2002 08:00 |
Joint Scenario Authorship... in Blades of Avernum | |
Shock Trooper
Member # 2300
|
written Friday, April 18 2003 12:48
Profile
I was wondering to see how many people would be prepared to work on some kind of jointly-developed BoA scenario? It would be cool to have the human resources to design a massive, hi-quality scenario. This poll has been moved to another forum. -------------------- Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." - Soviet infantry manual, 1930's Posts: 267 | Registered: Wednesday, November 27 2002 08:00 |
Sending Graphics to the Louvre in Blades of Avernum | |
Shock Trooper
Member # 2300
|
written Wednesday, April 16 2003 01:25
Profile
Well, giving an e-mail address usually indicates that you can use normal e-mail :D [ Wednesday, April 16, 2003 01:26: Message edited by: Milos ] -------------------- Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." - Soviet infantry manual, 1930's Posts: 267 | Registered: Wednesday, November 27 2002 08:00 |
What feature that the Avernum series lacked would you most like to see in BoA? in Blades of Avernum | |
Shock Trooper
Member # 2300
|
written Wednesday, April 16 2003 01:23
Profile
Er....wasn't Beast Ceremony from Nethergate? Anyway, I reckon that Level 3 Haste and Radiant Shield in A3 does quite nicely. -------------------- Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." - Soviet infantry manual, 1930's Posts: 267 | Registered: Wednesday, November 27 2002 08:00 |
What feature that the Avernum series lacked would you most like to see in BoA? in Blades of Avernum | |
Shock Trooper
Member # 2300
|
written Thursday, April 10 2003 01:54
Profile
I know that BoA is nearly finished and this can't possibly affect the final game, but I just wanted to see what others thought about this. This poll has been moved to another forum. -------------------- Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." - Soviet infantry manual, 1930's Posts: 267 | Registered: Wednesday, November 27 2002 08:00 |
Message From Spiderweb - Brain Blocked in Blades of Avernum | |
Shock Trooper
Member # 2300
|
written Tuesday, December 3 2002 09:45
Profile
Yeah, let's throw food at the vahnatai! (picks up a steak) -------------------- Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." - Soviet infantry manual, 1930's Posts: 267 | Registered: Wednesday, November 27 2002 08:00 |
Message From Spiderweb - Brain Blocked in Blades of Avernum | |
Shock Trooper
Member # 2300
|
written Monday, December 2 2002 01:35
Profile
I say to you all: support Mindduel! :) Ambidexterity would be nice too. -------------------- Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." - Soviet infantry manual, 1930's Posts: 267 | Registered: Wednesday, November 27 2002 08:00 |
Message From Spiderweb - Brain Blocked in Blades of Avernum | |
Shock Trooper
Member # 2300
|
written Saturday, November 30 2002 01:38
Profile
Or it could be 'Soul Leech'. Hmm. -------------------- Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." - Soviet infantry manual, 1930's Posts: 267 | Registered: Wednesday, November 27 2002 08:00 |
Role Playing in Blades of Avernum | |
Shock Trooper
Member # 2300
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written Friday, November 29 2002 10:27
Profile
It would be interesting to develop a personality more than simple good/evil. Different personality traits could have different implications in certain situations. For example, Recklessness could affect a conversation with a peacful, law-abiding citizen. Persuasiveness (as featured in Geneforge) would be interesting too. -------------------- Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." - Soviet infantry manual, 1930's Posts: 267 | Registered: Wednesday, November 27 2002 08:00 |
Monster ideas in Blades of Avernum | |
Shock Trooper
Member # 2300
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written Friday, November 29 2002 10:20
Profile
I reckon having horses should have bonuses, e.g. AP's, increased strength, and they should be able to die as well. That would be cool. I suppose you could make some kind of 'horse' item that you 'wear' that gives you those bonuses. That would be fine as long as you realise you are riding the horse, not wearing it instead of trousers. I mean pants(for all those on the other side of the Great Pond, which I expect is most of you). :D That would open up new possibilities like being able to buy different types of horses for different prices and different kinds of character. For example, a fighter would have a huge, muscular stallion, with lots of HP's, an archer would have a quick, nimble horse etc. Better horses, naturally, would cost more money. All of this would make stables far more interesting, methinks. -------------------- Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." - Soviet infantry manual, 1930's Posts: 267 | Registered: Wednesday, November 27 2002 08:00 |
Melee in Blades of Avernum | |
Shock Trooper
Member # 2300
|
written Friday, November 29 2002 03:25
Profile
So do I :D I miss Bashing Weapons from the Exile series...the satysfying plop of the 3-chained-flail rings clear in my memory. -------------------- Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." - Soviet infantry manual, 1930's Posts: 267 | Registered: Wednesday, November 27 2002 08:00 |
Monster ideas in Blades of Avernum | |
Shock Trooper
Member # 2300
|
written Thursday, November 28 2002 01:22
Profile
quote:Has anyone though about the possibility of making sea monsters? I dont have a clue how you would implement it or anything, but mabye someone else does... -------------------- Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." - Soviet infantry manual, 1930's Posts: 267 | Registered: Wednesday, November 27 2002 08:00 |
Message From Spiderweb - Brain Blocked in Blades of Avernum | |
Shock Trooper
Member # 2300
|
written Wednesday, November 27 2002 08:10
Profile
I was a bit vague about what I meant about the skill tree. What I meant is a 4-or-5 deep network of skills that start off at the 1st level with basic things like Defence, Melee Weapons etc., but by the 5th level are very specialised, like Gremlin Shimmering Ray Expertise. Ok, that wasn't the best possible example. But you get the idea. -------------------- Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." - Soviet infantry manual, 1930's Posts: 267 | Registered: Wednesday, November 27 2002 08:00 |
Melee in Blades of Avernum | |
Shock Trooper
Member # 2300
|
written Wednesday, November 27 2002 02:34
Profile
I was playing A3 for a while today, and I suddenly had a thought when fighting some alien beasts. Since the very first version of Exile melee has been straightforward; you whack the enemy, it takes damage (depending on its armour) and (hopefully) dies. While this is fine, why not broaden the scope for melee more? After all, there are 40 different mage and priest spells; why not have a few different melee settings? I don't know if this idea is worth looking at, but if you feel like it post back on this subject with ideas or comments. It is probably too late to incorporate this into BoA, but I just though that it could be interesting for the future.I will get the, er, bandwagon rolling with one idea. You could set each character to a certain kind of attack; e.g. slash, thrust, hack. Depending on your weapon and the type of armour of the enemy, damage would differ. I know this is probably a stupid thing to post, so just tell me if it is :D . -------------------- Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." - Soviet infantry manual, 1930's Posts: 267 | Registered: Wednesday, November 27 2002 08:00 |
Message From Spiderweb - Brain Blocked in Blades of Avernum | |
Shock Trooper
Member # 2300
|
written Wednesday, November 27 2002 02:19
Profile
I know that by now this idea will probably get lost in a vast sea of messages :( but nevertheless: 1 - How about a Martial Arts skill? (high dexterity, priest spells) which would enable high damage for unarmed characters? This would provide a good way for priest characters to attack, and assasination could come up as a 'special move' - e.g. backbreaker ;) Another thing would be to have a 'tree' of skills - i.e. more advanced skills have prerequisite skills. For example: 10 Dexterity+10 Priest Spells: Martial Arts 10 Martial Arts+15 Priest Spells : Mind Powers Which brings me to my next point. 2 - I miss the Mindduel spell from the Exile series. You could have a special mental attack spell, which would require something like Mind Powers. Level 1 could confuse or dumbfound a mentally weak enemy, Level 2 could drain spell points as well, and Level 3 could mabye cause paralysis as well? Just ideas. Your Mind Powers skill could affect the impact of this spell. And if you failed to win the mental battle, these effects could be imposed on you (i.e. at Level 1, you could be paralysed, drained and confused, Level 2 you could be drained and confused, and Level 3 you could only be confused, by only the most powerful enemies. Sorry for droning on, but hopefully someone might read this and think 'good idea'. Or not. -------------------- Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." - Soviet infantry manual, 1930's Posts: 267 | Registered: Wednesday, November 27 2002 08:00 |