Joint Scenario Authorship...

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AuthorTopic: Joint Scenario Authorship...
Shock Trooper
Member # 2300
Profile #0
I was wondering to see how many people would be prepared to work on some kind of jointly-developed BoA scenario? It would be cool to have the human resources to design a massive, hi-quality scenario.
This poll has been moved to another forum.

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Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." - Soviet infantry manual, 1930's
Posts: 267 | Registered: Wednesday, November 27 2002 08:00
Shaper
Member # 73
Profile #1
Oh no, not another one...
They almost never work out. Alorael and Motrax tried that once. It failed miserably. Maybe one of them will elaborate. A very small one might work, but a large one, probably not.

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Posts: 2957 | Registered: Thursday, October 4 2001 07:00
Shake Before Using
Member # 75
Profile #2
IT ALWAYS INEVITABLY LEADS TO DOOOOOOOOOM

I know of, um, two released scenarios which were jointly developed.

Dragon Within 1 : Ragnarok (was NOT good) and, uh, The Wreck of the Slug (was okay, I think)

And something is telling me that there was a third. Oh well. The point is that I cannot think of any good scenarios which were jointly developed.
Posts: 3234 | Registered: Thursday, October 4 2001 07:00
Shaper
Member # 32
Profile #3
The Claim was also worked on by two people, TM and me. Although, in this case the work wasn't split 50-50. It was still mostly my scenario. However in my opinion, the work that TM did was much better than most of what I put into it.

It's not out yet; but if TM has his way it'll be released very soon. I don't expect it to make it onto the solid adventures table.

[ Friday, April 18, 2003 15:56: Message edited by: Lt. Sullust ]

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Lt. Sullust
Cogito Ergo Sum
Polaris
Posts: 2462 | Registered: Wednesday, October 3 2001 07:00
Law Bringer
Member # 335
Profile Homepage #4
Here are some problems with joint authorship:

1. The actual process of building towns and setting up nodes is hard to share, since there's no good way to merge two scenarios back into one if you work separately. You have to take turns passing the master copy back and forth, and the person without the scenario can design a few towns to import. It's very, very awkward.

2. When it's your turn to work, you have to work. Otherwise, your partner will become very angry.

3. You need to be very, very good at communicating. Every little bit of plot has to be agreed-upon and duly recorded so you don't disagree with other people working on the scenario.

4. Differences in style and opinion can cause problems if you feel strongly about them.

—Alorael, who would conclude by saying that if a cooperative effort were to work, it would probably have to be on something very different from a standard scenario. Either that, or you'd need a pair of extremely skilled, friendly, and dedicated designers who live in the same house and have different schedules.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Shock Trooper
Member # 2300
Profile #5
Btw, by 'joint' I didn't necessarily just mean 2 people, in case I confused you there. Even then, from the previous replies it looks as if this idea might just be worth forgetting :D

Edit: has a mass scenario (i.e. 5+ designers) actually been attempted? It might be interesting to see how it works out if not....

[ Saturday, April 19, 2003 02:28: Message edited by: ^^ilos ]

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Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." - Soviet infantry manual, 1930's
Posts: 267 | Registered: Wednesday, November 27 2002 08:00
(TGM)
Veteran*
Member # 2286
Profile #6
I'd say it would fail even more miserable than the scenarios mentioned above.. That's only my opinion, though, and I haven't finished a single scenario, due to the fact that I'm too poor to test it myself.. :P

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The Great Mister

kommari@gmail.com[/url]
Posts: 911 | Registered: Sunday, November 24 2002 08:00
BoE Posse
Member # 15
Profile Homepage #7
There was a BoE Project - it even had a name - that had several serious authors involved. It failed. With the exceptions noted already, this just hasn't worked. There's no $$$ or other incentive involved, people come and go in the community too fast, and quite frankly, very few people have the stubborn patience to do the work needed.

It's too bad - this would be a way to create a great world.

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All that we see, or seem, is but a dream within a dream.

Visit the Louvre, the BoA Graphics Database at http://www.personal.psu.edu/bxb11/boa/louvre/
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Posts: 653 | Registered: Thursday, September 27 2001 07:00
Shaper
Member # 73
Profile #8
Which reminds me, I'm working on a battle arena with someone. I forget who (Rabbitlord? Aruneko? Someone. I forgot.). We haven't done anything yet, because he still hasn't downloaded AIM, and if he has, he hasn't told me about it. Does anyone remember whose idea it was? It's just taking up space on my hard drive right now, and it's rather ugly there. Nothing more ugly than a bad, abandoned, or unwanted scenario file.

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My Myspace, with some of my audial and visual art
The Lyceum - The Headquarters of the Blades designing community
The Louvre - The Blades of Avernum graphics database
Alexandria - The Blades of Exile Scenario database
BoE Webring - Self explanatory
Polaris - Free porn here
Odd Todd - Fun for the unemployed (and everyone else too)
They Might Be Giants - Four websites for one of the greatest bands in existance
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Posts: 2957 | Registered: Thursday, October 4 2001 07:00
Shock Trooper
Member # 2300
Profile #9
Hmmm....it's a shame that there aren't very many people with the will and patience to do something like this.

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Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." - Soviet infantry manual, 1930's
Posts: 267 | Registered: Wednesday, November 27 2002 08:00