Blades of Avernum Editor

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This forum is for discussion of the Blades of Avernum Scenario Editor. Tips, design discussions, sample scripts, and questions are all welcome.

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#TopicTopic StarterPostssort descendingLast post
689Some scripting QustionsPhish Phlot3April 30, 2005 20:03
524Graphics Requestdemonslay3r3October 03, 2004 16:01
120easier way to do this?spyderbytes3April 17, 2004 00:52
123is there no way...spyderbytes3April 17, 2004 00:41
124is this possible?spyderbytes3April 17, 2004 11:31
127award_party_xp bugKelandon3April 19, 2004 14:25
646Annoyance found and fixed. yeah ^_^SpineRaker3March 10, 2005 08:56
307Scripting requests.UA3July 03, 2004 00:29
266badly needed: x, y coords!mrb3June 23, 2004 15:38
218Once OffsArchmagus Micael3June 11, 2004 01:13
304moving a pcrain3June 30, 2004 10:54
714Custom Ability Problem - FIXEDArchmagus Micael3June 04, 2005 02:52
513cutscene door appearancebigblue3September 25, 2004 22:50
627Strange Dialogue Script ErrorGuardian of Eternity3February 19, 2005 14:30
369print_big_str_colorGarrison3July 21, 2004 00:34
722A question to the WASes here.Overwhelming3June 11, 2005 05:16
384Add a utilities section to the scenario list.I'll Steal Your Toast3July 22, 2004 12:29
386Volunteer Beta TesterHellchimp53July 23, 2004 15:19
96Complaints on the troublesome call names...Eldiran3April 12, 2004 13:57
387Empty Expression... I never used an expression(Solved)Yellow Sub3July 23, 2004 18:48
100Moving Parties in Creature ScriptsThe Immortal3April 12, 2004 19:55
101Article - The Responsive WorldDrakefyre3April 13, 2004 14:13
103containers: bug or intended?spyderbytes3April 13, 2004 13:39
302Subordinate - Please checkThe Immortal3June 30, 2004 14:08
481dialog helpbigblue3September 02, 2004 09:16

Pages