A4 wants

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AuthorTopic: A4 wants
Shock Trooper
Member # 1152
Profile Homepage #0
im supprised noboy's started this already, or if someoen has, i appologize. Ok, what do YOU wnat to see in A4? me? id liek to see Crystal Spears like the ones in the end of Nethergate.

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-Sylak
Proud Member of the Church of Devine Luchere
Way too many lifeforms are carbon-based. Put this in your signature/AIM Profile if you're not.
Posts: 319 | Registered: Tuesday, May 14 2002 07:00
Agent
Member # 3349
Profile Homepage #1
I want more spells. That's it.

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And everybody say....Yatta!
Posts: 1287 | Registered: Thursday, August 14 2003 07:00
Law Bringer
Member # 4153
Profile Homepage #2
There have been numerous threads about this sort of thing... Jeff has even promised it on the main Spidweb website.

Really, I don't think it'll happen. Ever. After all, Blades is already inspiring so many sideline plots (not to mention ones that build off of A1-3) that an attempt at A4 would doom many a scenario idea.

Although I must admit that it'd be cool to see what Jeff could do to follow up on A3... a mission to thwart the Vahnatai?

[ Monday, March 28, 2005 18:45: Message edited by: Ephesos ]

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Gamble with Gaea, and she eats your dice.

I hate undead. I really, really, really, really hate undead. With a passion.
Posts: 4130 | Registered: Friday, March 26 2004 08:00
Off With Their Heads
Member # 4045
Profile Homepage #3
Ephesos, I think you missed something. A4 will happen; it's what Jeff is making right after he releases GF3 for Windows. The other topics have been about whether we think this is a good idea or not; this topic is about what sort of features we might like in A4.

I really don't know. I just want A4 to continue to look like Avernum and not look like Geneforge.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Warrior
Member # 3667
Profile #4
Im not quite liking the A4 idea, but if i where to be able to choose some features:

Vahantai as a Playable Race
More Freeplay
Less linar
Spells- MORE!
Modify the Nephil boost with bows to be similar to the "nimble fingers" atribute

What would be neat, is a Prologe to the Avernum/Exile, where you play the Explorers sent by the empire.
or
A "spinoff" where you are the an Empire Detatchment for the Empire/Avernum War in A2

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plz feel free to email me answers at stargazer_do@hotmail.com
Posts: 69 | Registered: Saturday, November 8 2003 08:00
Agent
Member # 618
Profile Homepage #5
I think that an update on some spells would be useful. Some of them were just... so pointless.

I think if it went along the style of A2's plot, it might be interesting. I always liked how while there were set individual chapters, there was alot of non-linear side missions and so forth. Perhaps, instead of just a fairly straight main linear quest, such as in A3, it might benefit A4 to make more out of side missions and get back to having at least three main missions.

A3's gameplay may have been an improvement on A1's, but the storyline, even ignoring the plot, with how you were able to go after your missions, in A1, certainly trumped A3's.
Posts: 1487 | Registered: Sunday, February 10 2002 08:00
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Profile #6
A totally different storyline, apart from every other avernum game. To make it nonboring.

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You can take my Windows XP when you pry my cold, dead fingers off the mouse!
Posts: 394 | Registered: Saturday, November 20 2004 08:00
Law Bringer
Member # 4153
Profile Homepage #7
Okay, I stand corrected, though I still have my doubts as to when it'll come out.

I just don't want to see another "stop these plagues" story. They're interesting, but get old quickly (you can only kill so many roaches before you get bored).

EDIT: I forgot.... bring back Beast Ceremony!!!

[ Tuesday, March 29, 2005 10:12: Message edited by: Ephesos ]

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Gamble with Gaea, and she eats your dice.

I hate undead. I really, really, really, really hate undead. With a passion.
Posts: 4130 | Registered: Friday, March 26 2004 08:00
Warrior
Member # 3667
Profile #8
Ok, so the thing about the A2, I LOVED the chapters, it was so completly random! You could drop the whole "adventuring" thing and go fight stuff, or loot pillage and burn!

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plz feel free to email me answers at stargazer_do@hotmail.com
Posts: 69 | Registered: Saturday, November 8 2003 08:00
Law Bringer
Member # 335
Profile Homepage #9
I disagree about the graphics. Since Jeff promises a new engine, I'd like to see new graphics that go with it that aren't as ugly as Avernum's current set.

Since it's a new engine, I don't have any specific mechanical changes in mind. Having the engine avoid real-time bits like Geneforge would be a plus.

—Alorael, who would also like a decent plot and more interesting and tactically challenging combat. And he would like the game to be fun instead of boring. Are there any more generalization to throw around?
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
BANNED
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Profile #10
I'd much rather play RPG's like KOTOR or morrowind, but sometimes when i'm bored I usually play avernum alittle bit. I'd like the games to be more..uh, well i guess with geneforge's ongoing game, not where you move then the enemy moves style, but I dislike geneforge's graphics and gameplay. So a combination, I guess would be cool.

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You can take my Windows XP when you pry my cold, dead fingers off the mouse!
Posts: 394 | Registered: Saturday, November 20 2004 08:00
Apprentice
Member # 5542
Profile #11
More spells. More.

Hey, is Avernum 4 going to be bigger than Avernum 3? Or come with an editor?
Posts: 30 | Registered: Thursday, February 24 2005 08:00
Law Bringer
Member # 4153
Profile Homepage #12
Why on earth would it need an editor? That's Blades!

Oh yeah, it'd be great to see a few of the half-finished promises of A3 be fully realized. After all, "buying a house" should mean having more than one option. Not to say that Hawke's Manse wasn't cool, but it'd be nice to have a house where my equipment didn't start disappearing at random.

Also, true open-endedness would entail being able to join the dark side, correct? Thus, A3 should've allowed you to join Rentar's army, or (even better) get all of Avernum's forces to cooperate with the Vahnatai.

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Gamble with Gaea, and she eats your dice.

I hate undead. I really, really, really, really hate undead. With a passion.
Posts: 4130 | Registered: Friday, March 26 2004 08:00
Apprentice
Member # 5542
Profile #13
Well, you might like the Avernum 4 game better. So if you wanted to make something which requires the changes Avernum 4 will bring about, you'd need a new editor.
Posts: 30 | Registered: Thursday, February 24 2005 08:00
Off With Their Heads
Member # 4045
Profile Homepage #14
A4 won't have a scenario editor. Jeff has said that he won't make another game with a scenario editor for several years at the least.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Infiltrator
Member # 3933
Profile #15
id like to see beast ceremony back, too, along with wound and area-based single-shot spells.

i think avernums engine is totally fine. improvement, however, is always good - if it really is an improvement. geneforge, imo, was none.

i could become friends with a real-time avernum, but not in the geneforge style. a little world of warcraft-flair would be cool.

what i have always pledged for is the possibility to choose not only all the races, but political side and the like too.

the greatest thing would be a multiplayer-avernum.... where you can talk through your characters, have adventure love stories and stuff like that :D
you know beside the single-player plot-based version, like ultima/wow.
or do whole thing similar to diablo.

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OH MY GOD IT'S THE FUNKY ****!!!
Posts: 425 | Registered: Wednesday, January 28 2004 08:00
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quote:
Originally written by [b:
Kelandon[/b]]
A4 won't have a scenario editor. Jeff has said that he won't make another game with a scenario editor for several years at the least.
That's puzzling. BOE and BOA are his greatest successes in my point of view.

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You can take my Windows XP when you pry my cold, dead fingers off the mouse!
Posts: 394 | Registered: Saturday, November 20 2004 08:00
Infiltrator
Member # 3933
Profile #17
games like boa consume a lot of his power and integrity as a game-maker. its like letting a child move into its own apartment...
the engine is his, but the scenarios are not of his making.

[ Wednesday, March 30, 2005 06:39: Message edited by: Rent-an-Ihrno ]

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OH MY GOD IT'S THE FUNKY ****!!!
Posts: 425 | Registered: Wednesday, January 28 2004 08:00
The Establishment
Member # 6
Profile #18
quote:
Originally written by Kelandon:

I really don't know. I just want A4 to continue to look like Avernum and not look like Geneforge.
Dream on.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Off With Their Heads
Member # 4045
Profile Homepage #19
Oh god, if he makes Avernum with a GF-like engine, I may never buy another Spiderweb product.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Law Bringer
Member # 4153
Profile Homepage #20
quote:
Originally written by Rent-an-Ihrno:

the greatest thing would be a multiplayer-avernum.... where you can talk through your characters, have adventure love stories and stuff like that :D
you know beside the single-player plot-based version, like ultima/wow.
or do whole thing similar to diablo.

Okay, how would that one work? This isn't exactly an online-play-friendly game... you'd need an über-sprawling world like Valorim, and tons of endless monster plagues. (Which I am personally sick of, I'm not sure about everyone else)

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Gamble with Gaea, and she eats your dice.

I hate undead. I really, really, really, really hate undead. With a passion.
Posts: 4130 | Registered: Friday, March 26 2004 08:00
Apprentice
Member # 3871
Profile Homepage #21
quote:
Originally written by Kelandon:

A4 won't have a scenario editor. Jeff has said that he won't make another game with a scenario editor for several years at the least.
That made me laugh. As if having a kid wasn't enough trouble. :)

In any case... I would say I'd like to see some of the legitimate, large-sized imperial cities, but I also realize that this is really difficult to do convincingly since it requires a lot of filler as well as about a week per town. Although maybe one absolutely monsterous city with a bunch of quests or series of quests within it would be interesting.

I'm actually not that much of a fan of the Vahnatai PC idea. It seemed to me what made the Vahnatai interesting was the fact that they were an alien entity. Being able to be familiar enough to play as them seems to make them lose their specialness.

I'd like to see an appearence of mass-hasting return. What Jeff did with that in Blades of Avernum made magery seem a little underpowered in my opinion, although I can see how it opens up more options for scenario designers. I suppose spell-wise I'd like to see all the spells that have been cycled in and out of the trilogy so far appear. After that - well, part of the fun is the surprise, so I'll leave that up to him.

In terms of plot, either a prequel or... not epilogue, but plot feeding on what happens in the somewhat distant future would be interesting.

You know what might be neat? There are all these caves all over the world, and no one's ever explored all of them or how deep they go. Perhaps some sort of journey to the center of the Earth, although that is a little cliche.

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Psh. I'll think of something clever later.
Posts: 7 | Registered: Thursday, January 8 2004 08:00
BANNED
Member # 5219
Profile #22
quote:
Originally written by [b:
Rent-an-Ihrno[/b]]
games like boa consume a lot of his power and integrity as a game-maker. its like letting a child move into its own apartment...
the engine is his, but the scenarios are not of his making.
Which is the whole point. I believe a lot of the scenarios are way better than ones Jeff could make. Just my opinion, though.

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You can take my Windows XP when you pry my cold, dead fingers off the mouse!
Posts: 394 | Registered: Saturday, November 20 2004 08:00
Infiltrator
Member # 3933
Profile #23
i think if there were REAL differences between the choosable races, the vahnatai could keep their uniqueness.
you know, like diablo or something. other spells, some other skills and traits, etc. (referring to all the choosable races, of course. like the sliths would get more out of each point in strength and have better spear- and priestskills, like being able to enchant a slith spear, etc)
what an idea. skills for melee and bow. double swing or something.

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OH MY GOD IT'S THE FUNKY ****!!!
Posts: 425 | Registered: Wednesday, January 28 2004 08:00
Law Bringer
Member # 335
Profile Homepage #24
Part of Spidweb games' appeal is that you can turn your characters into anything as they level up. Getting stuck in a race-class track from character creation would make that boring. Races could have a few minor abilities added like some traits do more than just alter numbers, but anything more restrictive would make races less fun to me, not more.

—Alorael, who also would rather see more reason to decide whether or not to include various races in a party. If nephilim are attacked on sight in a large area but the nephilim will only welcome you if you have one in your party, you have a real decision to work with instead of number manipulation.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00

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