I'm feeling sadistic

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AuthorTopic: I'm feeling sadistic
Lifecrafter
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The idea: allow the player to save only on save points (Think Final Fantasy). I originally was brainstorming a way to use save points with a branching plot in mind, basically to discourage the player from selecting every option to get the plot result he/she wants, but came up with nothing better than "Please only save on Save Points". Well I came up with a way to pull it off while in the middle of Frostbite, which certainly isn't a branching plot. I figured I'd include it anyhow, to work out any kinks for future uses.

So, my fellow Blades enthusiasts, it is now time for my question: How much would this system annoy you? A simple yes/no answer is all I need, "Yes I'd like it or at least play it", "No, It'd annoy me enough to stop playing." I understand a lot depends on how it's executed in game; for this poll just try to think how much it'd please/bother you to not be able to save whenever you want.

Poll Information
This poll contains 1 question(s). 32 user(s) have voted.
You may not view the results of this poll without voting.

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Frostbite: Get It While It's...... Hot?
Posts: 900 | Registered: Monday, August 8 2005 07:00
The Establishment
Member # 6
Profile #1
I think it is horribly unnecessary and unworkable. Seriously, if saving and reloading improves a player's enjoyment, why not. It's their benefit/loss.

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Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Agent
Member # 27
Profile #2
Go for it, just avoid the nearly impossible combat encounters (or offer a save point right before them.) Not being able to save every step offers a new element of challenge to games.
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Councilor
Member # 6600
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It wouldn't be enough to make Dikiyoba stop playing, but Dikiyoba wouldn't really like it.
Posts: 4346 | Registered: Friday, December 23 2005 08:00
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I personally don't mind being limited in when, where and how often I can save, but my main concern about limited saves is the effect they have on people with little free time. If somebody can only play in 30-minute bursts and has to stop in the middle of a dungeon, they've lost half an hour of effort. Therefore, as a bare minimum I'd recommend a "suspend" function which creates a temporary save that's deleted upon reloading, allowing players to avoid losing their progress even if they have to stop playing far from a savepoint.

In the absence of a suspend function, I really wouldn't recommend implementing save points in BoA (presumably you're planning to do it by using the LOAD_SCEN_STATE?) It's likely to annoy a lot of players.

[ Thursday, January 25, 2007 14:51: Message edited by: Cryptozoology ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
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OK, what if I included a function where you get 1 or 2 mobile save points? It's a short scenario, so two should be enough to get through the scenario, even if you get in a jam and need to leave the computer.

Perhaps using a mobile save would cause a stat to drop, or lose a potion, or some other penalty? Any thoughts on whether this would make things better/worse would be appreciated.

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Frostbite: Get It While It's...... Hot?
Posts: 900 | Registered: Monday, August 8 2005 07:00
Shaper
Member # 7472
Profile Homepage #6
I'm interested in how you plan to deactivate the normal saving process. I really don't see how you could do it.

I probably wouldn't like it, but it wouldn't stop me from playing either (with or without mobile saves).

[ Thursday, January 25, 2007 15:37: Message edited by: Nioca ]

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Posts: 2686 | Registered: Friday, September 8 2006 07:00
Guardian
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By Nioca:
quote:
I'm interested in how you plan to deactivate the normal saving process. I really don't see how you could do it.
It's definitely possible to check that a saved game is valid. I'm guessing that LOAD_SCEN_STATE would check the location of the party. If Laz incorporates mobile save points, LOAD_SCEN_STATE would probably check a SDF for zero, and if positive, decrement it.

However, I can't think of a way to enforce saving at the right place. There's nothing stopping a player from hitting CTRL-S at any point in the game (I, like many others, do this compulsively and without thinking). The minute they do so, however, they write over their old save with an invalid one. I'm very curious about how you've solved this, Laz.

I wouldn't enjoy it, but the existence of save points wouldn't make or break a scenario for me. Stareye and Thuryl make good points. I also think that having save points would break the fourth wall more than the current system would.

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Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
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quote:
Originally written by Dintiradan:

I wouldn't enjoy it, but the existence of save points wouldn't make or break a scenario for me. Stareye and Thuryl make good points. I also think that having save points would break the fourth wall more than the current system would.
By about the third time you reload your saved game on a boss fight, the fourth wall is well and truly broken in any case.

quote:
However, I can't think of a way to enforce saving at the right place. There's nothing stopping a player from hitting CTRL-S at any point in the game (I, like many others, do this compulsively and without thinking). The minute they do so, however, they write over their old save with an invalid one. I'm very curious about how you've solved this, Laz.
Well, that's easy enough: punish the player for loading an invalid save! A level of Dread Curse for every invalid save loaded should be enough of a disincentive (and can be removed in the character editor if the player is really stuck and/or really determined to cheat.)

[ Thursday, January 25, 2007 15:37: Message edited by: Cryptozoology ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
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If I wanted the fourth wall to be intact, why in the world would I choose to play Blades of Avernum?

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Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
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Well it's impossible to stop them from actually saving. So if they overwrite their save file accidentally, they'll have to make it to the next save point without dying to overwrite it with a legit file, or just suffer the stat penalty.

Is it intrusive? I don't know, some people might say it is. That said, it's a new challenge, and at least with the new "mobile save" people who don't want said challenge can just ignore it with just a stat penalty. The penalty will only be an issue for people using the prefab, who are looking for a challenge to begin with and probably wouldn't be bothered by the save point issue.

Thanks for the feedback thusfar, keep it coming. :P

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Frostbite: Get It While It's...... Hot?
Posts: 900 | Registered: Monday, August 8 2005 07:00
Law Bringer
Member # 6785
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It would make the game more interesting since you would have to think more coming into a major encounter. No more let's see what happens and if I die well I'll just reload and use the information to do better. If you have to replay a significant portion of the game, then you will plan ahead.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Shaper
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Yeah, but it would be devastating if you had to trek back through several difficult battles you had only just beaten before, all because one enemy got the slip on you.

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I imagine it wouldn't cause me to not play the scenario, but I don't think I'd like it as much as regular saves. It works alright for Final Fantasy, but I think BoA works better the way it is. Besides… there's plenty of times when I can't find save points in time, so I lose a lot of progress that way. Rather infuriating.

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Posts: 743 | Registered: Friday, September 29 2006 07:00
Shaper
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I don't think it's a major thing... It wouldn't stop me from playing.

I just can't see any real reason for implementing it...

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Posts: 2864 | Registered: Monday, September 8 2003 07:00
Dollop of Whipped Cream
Member # 391
Profile Homepage #15
quote:
Originally written by Nikki x:

I don't think it's a major thing... It wouldn't stop me from playing.

I just can't see any real reason for implementing it...

Seconded

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Posts: 562 | Registered: Friday, December 14 2001 08:00
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I thought you (Lazarus) deserved to be told that the previous posters in this topic have no opinions worth reading.

In light of your previous off the wall scripting feats, I would whole-heartedly encourage you to do whatever you wish. And thank you for the poll. I like polls.

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quote:
Originally written by Kelandon:

Well, I'm at least pretty sure that Salmon is losing.


Posts: 4114 | Registered: Monday, April 25 2005 07:00
Nuke and Pave
Member # 24
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Just like asking players to used a pre-made party, or asking them to use a singleton, asking players to save only in certain places is an arbitrary restriction intended to make the game more fun. The difference is that restricting saves forces a much bigger change in playing style than other similar restrictions.

If you let the players decide for themselves, you can't lose because those who don't like the restriction will ignore it and those who like it will abide by it anyway. If you enforce the restriction programmatically, those who don't like it will either figure out a way around it, or quit, so you will not gain anything and will just annoy your players.

PS As for me, if a scenario restricted saving I wouldn't even download it. If it asked the player to save only in specific points to avoid breaking the story, I'd most likely go along. (Unless my curiosity to see the other story lines overwhelmed my desire to stay in character.) However, I don't yet have BoA, so if you are counting votes of potential players of your scenario, my vote probably doesn't count.

[ Friday, January 26, 2007 12:29: Message edited by: Zeviz ]

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Posts: 2649 | Registered: Wednesday, October 3 2001 07:00
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I wouldn't want every Blades scenario to have save points, but I'd welcome it as something unique for one scenario. But of course you'd also want to make sure that the scenario itself is designed unlike other scenarios (less nasty suprises, easier combat, etc), with the saving system in mind.

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Posts: 1861 | Registered: Friday, February 11 2005 08:00
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You do realize, of course, that you can't create save points in BoA. Are you planning to rewrite the engine to do it?

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Posts: 558 | Registered: Friday, September 15 2006 07:00
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Personally, I don't like the idea of save points - that's probably because sometimes I have to get off the computer when playing BoX, and if I lose my progress..

...yeah, you get the idea...

(On an unrelated note, I have online access from four computers in my house, but yet all my SW games are on one. So yeah, that's how I'm able to stay active online. :P )

[ Friday, January 26, 2007 15:18: Message edited by: BainIhrno ]

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quote:
Originally written by The Mystic:

You do realize, of course, that you can't create save points in BoA.
The thing about BoA is that when you can't do something, there's usually a way to fake it. This is true in this case.

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The Empire Always Loses: This Time For Sure!
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I'm good at faking it. :P

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Frostbite: Get It While It's...... Hot?
Posts: 900 | Registered: Monday, August 8 2005 07:00
Off With Their Heads
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I've considered the idea before and repeatedly decided that it'd be interesting to try if I had a really compelling reason to implement it, but the scenario should be designed in such a way that it works.

Because otherwise it would be really, really annoying.

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Posts: 7968 | Registered: Saturday, February 28 2004 08:00
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I've lost the tread.
Wait do you mean you want to save point in save point option ?
Can't you just like in anvernum wait until your points are so high that you use them later?

[ Friday, January 26, 2007 23:07: Message edited by: upon mars ]

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