If Jeff went for a new RPG world....

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AuthorTopic: If Jeff went for a new RPG world....
Apprentice
Member # 8530
Profile #0
What would you like to see?

Lets say he had enough of doing Exile/Avernum and Geneforge games, what kind of world would you really like to see done in a new trilogy (+1)?

Post Apoc?

Sci Fi?

A new Fantasy world?

etc?
Posts: 20 | Registered: Wednesday, April 18 2007 07:00
Apprentice
Member # 8451
Profile #1
I always thought it would be awesome to see a Sci Fi RPG done with the Exile engine. Maybe someone could make a BoE scenario that's Sci Fi, that is if it hasn't been done already.
Posts: 6 | Registered: Friday, April 6 2007 07:00
Infiltrator
Member # 4248
Profile #2
A modern world horror game with some small fantasy elements thrown in. Or some REALLY BIG elements. With tentacles. With the word 'cosmic' abused wildly.

Yeah, that'd be neat. And cute too. Oh, I'm so silly.

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I have nothing more to do in this world, so I can go & pester the inhabitants of the next one with a pure concscience.
Posts: 617 | Registered: Tuesday, April 13 2004 07:00
Guardian
Member # 2080
Profile #3
quote:
Originally written by Syaoran2001:

I always thought it would be awesome to see a Sci Fi RPG done with the Exile engine. Maybe someone could make a BoE scenario that's Sci Fi, that is if it hasn't been done already.
Those Spheres games by that Brett dude are kinda scifi(ish)

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"I don't understand a word you just said. Try speaking American. It's the only language I understand."
Posts: 1918 | Registered: Sunday, October 13 2002 07:00
Apprentice
Member # 8451
Profile #4
quote:
Originally written by Gaara of the Funk:

Those Spheres games by that Brett dude are kinda scifi(ish)
The what by the who now?
Posts: 6 | Registered: Friday, April 6 2007 07:00
Shaper
Member # 73
Profile #5
The Spheres trilogy of BoE scenarios by Brett Bixler. They are "The Riddle of the Spheres", "The Quests of the Spheres", and "The Destiny of the Spheres". The third is the most scifi of the trilogy.

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Posts: 2957 | Registered: Thursday, October 4 2001 07:00
Law Bringer
Member # 2984
Profile Homepage #6
I've always had a more "His Dark Materials" vibe from the spheres trilogy. Let's say surrealist Sci-Fi. One of the few sub-genres that actually do justify SF being shelved next to Fantasy in the book store.

And I would like Jeff to make a game that somewhere mentions the name "Ermarian" - with all that this entails. It is practically impossible, especially seeing as he never uses inspirational advice, as a policy. Let alone use a complete world setting developed by the fan community. But I can dream, yes?

[ Thursday, April 26, 2007 23:11: Message edited by: Dr. Johann Georg Faust ]

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Posts: 8752 | Registered: Wednesday, May 14 2003 07:00
Guardian
Member # 2080
Profile #7
And I think the world is better for that

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"I don't understand a word you just said. Try speaking American. It's the only language I understand."
Posts: 1918 | Registered: Sunday, October 13 2002 07:00
Agent
Member # 8030
Profile Homepage #8
Perhaps he could create a series based on classic RPGs like Omega, Rogue, Ultima, etc.

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WWJD?
Posts: 1384 | Registered: Tuesday, February 6 2007 08:00
Raven v. Writing Desk
Member # 261
Profile Homepage #9
It's hard to imagine an RPG based more on Ultima than Exile 1 v1.0...

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Canned
Member # 8014
Profile #10
Here is a stupid idea.
The year is 2007, you have been ordered to find out who is messing with the construction of the Three Gorges Dam in China. Question is, will you find and get rid of them, or will you help them?
...
...
...
Crickets!

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I can transform into almost anything, though not sanity.
Muffins n' Hell. Note that revisions of the first part is down the list.

quote:
Originaly by Alorael
Okay, he's not that bad!

Posts: 1799 | Registered: Sunday, February 4 2007 08:00
Guardian
Member # 2080
Profile #11
That one will require a guy to periodically take off his glasses and say "My God" in an extremely serious, monotone voice.

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"I don't understand a word you just said. Try speaking American. It's the only language I understand."
Posts: 1918 | Registered: Sunday, October 13 2002 07:00
Law Bringer
Member # 6785
Profile #12
Avernum/Exile 3's Monastary of Madness where you get to inflict fiesty slaps of pain and all the other fun things from bad martial arts movies.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Shake Before Using
Member # 75
Profile #13
TM, of course, suggests a spiritual sequel to Nethergate featuring the Aztecs versus the Spaniards.
Posts: 3234 | Registered: Thursday, October 4 2001 07:00
Skip to My Lou
Member # 40
Profile Homepage #14
That one could possibly actually be pretty cool.

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Posts: 1629 | Registered: Wednesday, October 3 2001 07:00
Raven v. Writing Desk
Member # 261
Profile Homepage #15
That would rock. Although I would almost prefer a straight Aztec game, with no Spaniards. I can't think of any Aztec RPGs, but the culture and mythology are a perfect fit for the genre. I'm picturing spell circles corresponding to the five wheels.

This has the added bonus of allowing some of the Aztec gods to avenge their craptastic portrayals in crappy FFs. (Quetzacoatl, I'm looking at you.)

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Agent
Member # 8030
Profile Homepage #16
I'm curious as to how designing their pyramids would be managed.

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WWJD?
Posts: 1384 | Registered: Tuesday, February 6 2007 08:00
Guardian
Member # 2080
Profile #17
probly the same way hills were in Avernum

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"I don't understand a word you just said. Try speaking American. It's the only language I understand."
Posts: 1918 | Registered: Sunday, October 13 2002 07:00
Electric Sheep One
Member # 3431
Profile #18
It could be quite an interesting challenge to represent the mechanics of arquebuses and horses. Horses are just a huge pain, graphically. And an arquebus was slow and inaccurate, but very effective against people who had no idea what it was doing, and fought in dense ranks. It would be hard to make primitive firearms convincingly effective against a small party of RPG adventurers. Yet if Spanish firearms sucked, the whole game would be lamed.

Spanish swords and armor would be impressive superweapons, though, since the Stone Age Aztecs were technologically far behind the Celts of Nethergate. But this would also make for a kind of lame game, with your brave Aztec warriors going clubbing every night.

What I think might be better would be a fantasy setting loosely inspired by the Aztec one. Crank up the magic, and dial back the technology. Collect various levels of, I dunno, Magic Sun Stones, or something, instead of working your way from Bronze Leather Armor to Titanium Plate Mail.

But you know, I'd rather see some sort of post-apocalyptic sci-fi fantasy, like the old Gamma World RPG, with mutant monsters and lost technological artifacts. You'd have to think hard about how to make sure it wasn't just a re-skinning of Geneforge, or Fallout. Or maybe a Stargate sort of thing, with human crash survivors exploring an alien world. Anyway something with technology instead of magic, but with some good basic reason why you don't just start the game by stocking up on laser cannons at Walmart.

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We're not doing cool. We're doing pretty.
Posts: 3335 | Registered: Thursday, September 4 2003 07:00
Guardian
Member # 2080
Profile #19
Something I never really see enough of the a good mesh of technology and magic. Most of the games I've seen with both of them in it didn't do a very good job of making them seem like they actually belong together. A Post-apocalyptic setting similar to the one in Korgath, but with technology in there as well would be pretty nice.

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"I don't understand a word you just said. Try speaking American. It's the only language I understand."
Posts: 1918 | Registered: Sunday, October 13 2002 07:00
Agent
Member # 2759
Profile Homepage #20
Aztecs or Incas would be pretty cool at first, but it would get old very quickly and I don't suppose the game would do any better commercially than Nethergate. Basically I think Jeff is better off sticking with the classic material, which probably means spells and swords.

I'm curious about a world in which the spirits of the dead routinely reside alongside the living and take an active part in society after their physical death. This would have an interesting effect on society: getting away with murder would be impossible, no knowledge would ever be lost, the dead would outnumber the living and have a built-in majority in decision-making. Children would never escape from their parents. OTOH, death no longer represents the unknown and consequently people don't need to be frightened of it; they could be very war-like. There might be different factions of dead people: those who want society to stay the same, and those who want it to develop, for a bit of variety.
[/deranged ramblings]

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"I can't read this thread with that image. But then, that's not a complaint." -Scorpius

Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4
Posts: 1104 | Registered: Monday, March 10 2003 08:00
Warrior
Member # 7305
Profile #21
I think many steps straying from the direction they've been going up untill now will be a step back, I love the genre of Avernum and Geneforge and would prefer continuation of those series, they're awesome.
Posts: 53 | Registered: Saturday, July 15 2006 07:00
Lifecrafter
Member # 7557
Profile #22
Why not a kind of "god" genre for Geneforge?

Say its a hundred years since the rebel war and the world has been almost wiped-out by a series of wars and cataclysmic shaping experiments.

You are say (insert character here) who lives a relatively peaceful life in a remote village near/on (insert area/island here) and who discovers (insert means of shaping here) and finds out he/she is (insert decadency/destiny here)

The game continues through the blasted ruins of the once-proud shaper lands, fighting insane shapers and terrible poisoned rouge creations searching for the remnants of civilisation and restoring order and taming the wilds of the desolated lands.

You have the PC who starts off with nothing except peasant clothes and no money or skills to speak of.

You jouney around a bit like in Homeland; The Stone Of Night on a seemingly random quest to find yourself trapped by a rouge or stuck in a forgotten shaper lab or a collapsing cave or a canister warren etc etc etc etc etc.

What do you think?

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The force is with ME! I'm not so sure about YOU!

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Posts: 942 | Registered: Sunday, October 8 2006 07:00
Law Bringer
Member # 335
Profile Homepage #23
I wouldn't say no to Jeff stealing ideas from Fallout or Arcanum, but I actually think the Avernum setting already lends itself to a survival RPG. Or it could be done with a new setting, somewhat like Homeland/Settlers except good and RPG-based. You and a small band or colony of others end up isolated and trapped, and it's up to your merry gathering to make sure everyone doesn't starve to death or get eaten by a grue.

—Alorael, who is a party versus passively hostile world junkie. That's one of the better parts of Fallout, and it's why he loves Dark Waters. It's even why he forives Za-Khazi all its flaws.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Agent
Member # 4574
Profile #24
quote:
Originally written by Nija_Halycron:

Why not a kind of "god" genre for Geneforge?

Say its a hundred years since the rebel war and the world has been almost wiped-out by a series of wars and cataclysmic shaping experiments.

You are say (insert character here) who lives a relatively peaceful life in a remote village near/on (insert area/island here) and who discovers (insert means of shaping here) and finds out he/she is (insert decadency/destiny here)

The game continues through the blasted ruins of the once-proud shaper lands, fighting insane shapers and terrible poisoned rouge creations searching for the remnants of civilisation and restoring order and taming the wilds of the desolated lands.

You have the PC who starts off with nothing except peasant clothes and no money or skills to speak of.

You jouney around a bit like in Homeland; The Stone Of Night on a seemingly random quest to find yourself trapped by a rouge or stuck in a forgotten shaper lab or a collapsing cave or a canister warren etc etc etc etc etc.

What do you think?

I think what you have described sounds a lot like Geneforge 1.

Now, for me, I'd say something with good technology, to the point where you almost have guns (maybe even just glazing over guns), and high magic. However, if there were guns, they're bulky, unreliable, and extremly expensive. So if you get one, it's a guarenteed kill, but it's quite to hit with one, or if the opponent has enough armour (bullets aren't that strong) two or more hits.

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All praise the greatest mod of all time! Long live Master Aran!
Posts: 1186 | Registered: Friday, June 18 2004 07:00

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