Which spiderweb software game is best?

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AuthorTopic: Which spiderweb software game is best?
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This poll is made so that all of spiderwebs games are included not just avernum and geneforge.

Poll Information
This poll contains 1 question(s). 37 user(s) have voted.
You may not view the results of this poll without voting.

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Posts: 165 | Registered: Friday, October 28 2005 07:00
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That is, all of Jeff Vogel's Spiderweb games (distinct from, say, Richard White's Spiderweb games).

I will say immediately that it's rather hard to compare BoE or BoA with any of the others.

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At least Dikiyoba has a clear-cut opinion about this one. It's Avernum 2.
Posts: 4346 | Registered: Friday, December 23 2005 08:00
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Somehow i think that the poll i have made is useless because now having looked at others A2 is most likely to win.

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Posts: 165 | Registered: Friday, October 28 2005 07:00
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A10 fo' sho'.

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Posts: 2395 | Registered: Friday, November 2 2001 08:00
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A10??? :confused: :confused: :confused:

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I hate you all
Posts: 165 | Registered: Friday, October 28 2005 07:00
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It was a joke.

[JOKE]Dikiyoba actually likes Avernumforge 5 and 4/3 as well.[/JOKE]
Posts: 4346 | Registered: Friday, December 23 2005 08:00
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Nethergate of course. :P

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Posts: 1556 | Registered: Sunday, November 20 2005 08:00
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A2, again.

Seriously, these threads already exist... why must we repeat them so often?

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Posts: 4130 | Registered: Friday, March 26 2004 08:00
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Reading topics intended to raise the post counts of noobs is always a nice pass-time. BoE is my personal favorite, to stay on topic.

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Posts: 775 | Registered: Friday, October 11 2002 07:00
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quote:
Originally written by Ephesos:

Seriously, these threads already exist... why must we repeat them so often?
Agree. Anyway, Geneforge 3.

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Posts: 1310 | Registered: Tuesday, December 20 2005 08:00
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I voted for Geneforge 1. I thought it was quite easy to play, compared to other Spidweb games (not than I can't enjoy a hard game; Homeland was quite hard at times, and I loved it). It was also less repetitive than some.
Posts: 363 | Registered: Wednesday, February 22 2006 08:00
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I remember BoE with a lot of fondness, but I can't find it in me to put it above BoA - retro nostalgia is nice, and it is amazing what the scenario designers accomplished then, when they had to place all those nodes by hand, and up-hill both ways, but BoA is more powerful and more shiny, and what has already been made for it is just a hint of what lies in store over the next years (hopefully).

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Avernum 2. That's all I have to say.
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Aran, you traitor!!

BoE all the way!

*hopes nobody finds out she recently downloaded the A4 demo*

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Posts: 1001 | Registered: Tuesday, August 19 2003 07:00
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quote:
Originally written by Kuranes-:

I remember BoE with a lot of fondness, but I can't find it in me to put it above BoA - retro nostalgia is nice, and it is amazing what the scenario designers accomplished then, when they had to place all those nodes by hand, and up-hill both ways, but BoA is more powerful and more shiny, and what has already been made for it is just a hint of what lies in store over the next years (hopefully).
Puh-leeze. Blades of Avernum does not have an answer to SotS on a technical level. Hell, some of the things I've done in E:A or B2 go well and above BoA. And if C is BoA's most advanced combat, it still doesn't answer a bajillion BoE scenarios (Areni, NTH, Roots, etc).

Plot-wise, BoA doesn't even come close. Gameplay-wise, BoA doesn't even come close. Graphically, BoA has its nifty bits here and there for cutscenes, but then again, BoE had Relhan/Farland/Piazuelo*.
Not only is BoE older, it's still ahead on practically all levels of measurement.

(* Okay, BoA technically has Piazuelo as well, but not only are her graphics not used that often, she was far more prolific with BoE.)

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TM: Most of those things are problems with the designer, not the engine. It isn't as if the Nethergate engine causes scenarios to have bad plots. The graphics are nearly the same, just rotated 45 degrees. And from the little of the Exile demos I've played before I've run from the computer screaming, the disparity seems to lie in the other direction.

I understand your reluctance to change engines, though. If JV re-re-released the trilogy on the Geneforge engine, I wouldn't buy it, even though it's superior to the Nethergate engine.

The problem lies in the BoA community, which is comatose, but not dead.

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SotS? E:A? B2? NTH? Acronyms are fun!
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Shadow of the Stranger, Echoes: Assault, Bandits 2, Nebulous Times Hence.

And if you haven't played any of them, then you haven't really played BoE.

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quote:
TM: Most of those things are problems with the designer, not the engine.
True. But fact is, you can have the most complex scripting program in the world- if you can't do anything with it (or, in this case, if nothing is done), then what good is it?

BoA has potential, but we haven't come remotely close to matching what BoE did with its (supposedly) more limited potential. At that point, saying that BoA is the better game is like saying that a sheet of paper is the best piece of artwork there is: Absurd.

quote:
The graphics are nearly the same, just rotated 45 degrees.
Concentrated BS. Iso-3d is baddy mc bad-bad because graphical detail has to be used to make things perspectively consistent rather than good for good's sake. Take, for example, Luz' or Farland's dragon graphics (any of 'em). ALL of them are absolutely excellent, and NONE of them are useable in BoA because of the nature of an isometric game.

quote:
I understand your reluctance to change engines, though.
Wait, what? My reluctance to change? And what percent of BoA scenarios have you made?

quote:
If JV re-re-released the trilogy on the Geneforge engine, I wouldn't buy it, even though it's superior to the Nethergate engine.
I wouldn't buy it either, but that's because the geneforge engine is well and truly awful.

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quote:
Originally written by Rubicante:

[QUOTE]BoA has potential, but we haven't come remotely close to matching what BoE did with its (supposedly) more limited potential. At that point, saying that BoA is the better game is like saying that a DVD is a better medium for storing a movie than a VHS tape: True, but it is only a medium.

I'm bored, so I'll correct your comparison to put BoA in a slightly more favorable light.

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quote:
Originally written by Kelandon:

Well, I'm at least pretty sure that Salmon is losing.


Posts: 4114 | Registered: Monday, April 25 2005 07:00
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I think I liked both Exile 1 + 2 (played Exile 1-3 rather than Avernum). They both felt really quite epic. If I had to choose, it would be Exile 2. Quite liked Exile 3, but hated the clock and permanently kept it at day 1 :) (one day I'll go back and set it to day 100 to play that bit in the tower I missed).

BoE/BoA was ok. A Small Rebellion was awesome, and I liked ZKR (but like others I hated that they start/end didn't map to anywhere), but VoDT and DWD were pretty so-so. Tbh, I don't want to play custom scenarios, as I'm not interested in stuff that isn't 'canon'.

I'm liking Avernum 4 so far - the engine is great, but the messed-up perspectives (it just feels so small) are a bit weird. It will probably be good in Av 5 if the caves are supposed to be small, but it doesn't work entirely for so-called multi-mile-long caves.
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Sigh. TM, BoA isn't a game. Neither is BoE. As you said, they are both mediums. BoE may have better scenarios made for it, true. But if you took those scenarios and put them into BoA, they would be just the same, or better. That's not considering all the extra potential BoA has. (Of course, this is all assuming that the import function actually worked...)

I don't know why we're disagreeing. We both think BoA has more potential and BoE has a better and larger pool of scenarios.
quote:
Wait, what? My reluctance to change? And what percent of BoA scenarios have you made?
Aww, be nice, I just started. To clarify, I was talking about everyone's reluctance to change to a newer but unestablished system of any type.
quote:
I wouldn't buy it either, but that's because the geneforge engine is well and truly awful.
Let's agree to disagree. Some things I miss, but overall I think it's better.

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This brings us back to the original question I alluded to in the second post on this thread: what are we considering when we talk about BoE and BoA being good?

If we're considering the third-party scenarios in existence — "Which is, at the moment, a better buy?" — then BoE trounces BoA without question.

If we're considering future potential — "Which is a better buy if you're going to be a part of the community for a while?" — then BoA wins.

If we're considering only the Jeff-made parts, well, that's an interesting question, isn't it?

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

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quote:
Originally written by Jewels:

*hopes nobody finds out she recently downloaded the A4 demo*
Found out now.

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From a player's perspective, BoE wins by a very wide margin. The scenarios made for it give you more playing time than the rest of Spidweb games combined and it's possible to find some good scenarios that fit your mood, regardless of what your current mood it.

From designer's perspective, BoA supposedly has more potential. I haven't tried making a large scenario in either one, so I can't judge.

Finally, if we are talking only about content written by Jeff, I'd call it a 3-way tie between Avernum 2, Nethergate and Geneforge 2. Nethergate had some unique elements, such as playing the same story from both sides. A2 and Gf2 are more polished than their predicessors, and have better plots/environment than their successors.

[ Monday, April 10, 2006 08:49: Message edited by: Zeviz ]

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