Profile for Excalibur
Field | Value |
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Displayed name | Excalibur |
Member number | 8030 |
Title | Agent |
Postcount | 1384 |
Homepage | http://www.ironycentral.com/cgi-bin/ubb/ultimatebb.cgi |
Registered | Tuesday, February 6 2007 08:00 |
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Avernum or Nethergate? in General | |
Agent
Member # 8030
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written Monday, January 7 2008 15:30
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I felt the plot didn't engross me in the story, and I disliked the selection of disciplines as well as the interface. However, I didn't dislike the game to the point of removing it from my hard drive. It rests with my other games. -------------------- I dub thee... Posts: 1384 | Registered: Tuesday, February 6 2007 08:00 |
OOC: The Vale RP in General | |
Agent
Member # 8030
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written Sunday, January 6 2008 15:51
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Iffy, to avoid accidental double posting when receiving a supposed internal server error, you should open the forum home page in a new window to ascertain whether or not your post got through. -------------------- I dub thee... Posts: 1384 | Registered: Tuesday, February 6 2007 08:00 |
New GF4 Editor in Geneforge 4: Rebellion | |
Agent
Member # 8030
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written Sunday, January 6 2008 15:47
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I'm curious as to Jeff's reasoning for not incorporating an editor in the first place. It's amusing to wreak havoc with an invincible character once in a while. -------------------- Decca Records - "We don't like their sound. Groups of guitars are on the way out." Posts: 1384 | Registered: Tuesday, February 6 2007 08:00 |
Avernum Poll in Avernum 4 | |
Agent
Member # 8030
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written Sunday, January 6 2008 15:44
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This would have been better suited in the Avernum Trilogy forum. Avernum 4 was an egregious disappointment. Unlike it's throned predecessors, the game had little appeal after rummaging through Fort Monestary. -My browser has the belief that "monestary" is not a word and seeks to correct it with "monetary". -------------------- I dub thee... Posts: 1384 | Registered: Tuesday, February 6 2007 08:00 |
Defeating the Undefeatable in The Exile Trilogy | |
Agent
Member # 8030
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written Sunday, January 6 2008 15:38
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I've played before with all six characters adroit in the field of priestly matters, but magery no. I'm wondering why you chose to do that. -------------------- Decca Records - "We don't like their sound. Groups of guitars are on the way out." Posts: 1384 | Registered: Tuesday, February 6 2007 08:00 |
Where do I find the Xian Skull? in The Avernum Trilogy | |
Agent
Member # 8030
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written Sunday, January 6 2008 15:35
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If I remember correctly, the Xian coin granted insufficient quantities of money to make it effective. -------------------- Decca Records - "We don't like their sound. Groups of guitars are on the way out." Posts: 1384 | Registered: Tuesday, February 6 2007 08:00 |
post-nuclear setting, would it be possible? in Blades of Avernum Editor | |
Agent
Member # 8030
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written Sunday, January 6 2008 15:34
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I think the most difficult obstacle in creating a futuristic scenario is that custom graphics are required to create a "realistic" atmosphere. -------------------- I dub thee... Posts: 1384 | Registered: Tuesday, February 6 2007 08:00 |
Teleportation in Blades of Avernum Editor | |
Agent
Member # 8030
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written Sunday, January 6 2008 15:25
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First of all, I'd like to mention my doubts about activating a terrain by merely clicking it. The old fashioned special encounter pop up functions perfectly. Actually, you have to do this as far as my knowledge is concerned. Just for reference, the following action is in the "town calls" section of the appendix. Anyways, to teleport to another town, the action required is move_to_new_town(Town number, X-coordinate in town, Y- coordinate in town). Basically, if the party selects "yes" in the encounter you only need to include that action. I'm answering on the assumption you already know how to script special encounters. This example demonstrates how to move the party to coordinates (3,42) in town town 5. beginstate14; //Omitted material move_to_new_town(5,3,42) [ Sunday, January 06, 2008 15:30: Message edited by: Excalibur ] -------------------- I dub thee... Posts: 1384 | Registered: Tuesday, February 6 2007 08:00 |
50 New Dialog Pics in Blades of Avernum | |
Agent
Member # 8030
|
written Sunday, January 6 2008 15:25
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First of all, I'd like to mention my doubts about activating a terrain by merely clicking it. The old fashioned special encounter pop up functions perfectly. Actually, you have to do this as far as my knowledge is concerned. Just for reference, the following action is in the "town calls" section of the appendix. Anyways, to teleport to another town, the action required is move_to_new_town(Town number, X-coordinate in town, Y- coordinate in town). Basically, if the party selects "yes" in the encounter you only need to include that action. I'm answering on the assumption you already know how to script special encounters. This example demonstrates how to move the party to coordinates (3,42) in town town 5. beginstate14; //Omitted material move_to_new_town(5,3,42) [ Sunday, January 06, 2008 15:30: Message edited by: Excalibur ] -------------------- I dub thee... Posts: 1384 | Registered: Tuesday, February 6 2007 08:00 |
Welcome to our Newest Bot in General | |
Agent
Member # 8030
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written Sunday, January 6 2008 15:15
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My apologies then. Having no further ado in this thread, I support the notion to lock this topic. -I hope UBB won't remain stubborn for so long, it's beginning to vex me. -------------------- I dub thee... Posts: 1384 | Registered: Tuesday, February 6 2007 08:00 |
Avernum or Nethergate? in General | |
Agent
Member # 8030
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written Sunday, January 6 2008 15:09
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My Macintosh is too old to perform the computations necessary to play Avernum 5, but it certainly supports Nethergate. After playing the demo, all interest left me. I'll try to avoid accusations of blasphemy, but it is of my opinion that Nethergate is the least enjoyable game Jeff Vogel has created as of this point in time. -------------------- I dub thee... Posts: 1384 | Registered: Tuesday, February 6 2007 08:00 |
What video gmaes would you like to see made into movies... no Halo! in General | |
Agent
Member # 8030
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written Sunday, January 6 2008 15:05
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The question I now conjure: What kind of entrepreneur would create a film based on Geneforge? -------------------- I dub thee... Posts: 1384 | Registered: Tuesday, February 6 2007 08:00 |
OOC: The Vale RP in General | |
Agent
Member # 8030
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written Sunday, January 6 2008 15:00
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Aye, aye, aye! The level of death is boasting even that of a Shakespearean play! I feel as if my comment encouraged disgruntled participants to leave. Is this so? quote:How has Iffy's post count affected this matter? -------------------- I dub thee... Posts: 1384 | Registered: Tuesday, February 6 2007 08:00 |
The Vale RP in General | |
Agent
Member # 8030
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written Sunday, January 6 2008 14:54
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Ivanhoe appeared flustered, "Woa Jeran, calm down! Why don't you take this," he removed the graymold salve and cautiously handed it to Jeran. Jeran winced as he drank it, but the salve still delivered its magnanimous benefits. Ivanhoe, having calmed after Jeran's anger, spoke again, "There is no way to restore the onion. Nicothodes, Goldenking, and Excalibur were required to create the artifact. We must seek out the Creator, such is our only hope." Ivanhoe slumped to the ground. Fleeing the chapel demanded commendable effort, the effects now taking its toll. He swayed his weapon aimlessly, attempting to assuage his stress. However, the sword struck a dark rock, prodding several sparks to the air. The grass caught fire, and Ivanhoe tried desperately to extinguish it. The flames rapidly consumed the shrubbery, prompting Jeran and Ivanhoe to flee once again. -------------------- I dub thee... Posts: 1384 | Registered: Tuesday, February 6 2007 08:00 |
OOC: The Vale RP in General | |
Agent
Member # 8030
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written Saturday, January 5 2008 18:34
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Well then, if the RP keeps continues in such a fashion I might be inclined to drop out. -------------------- I dub thee... Posts: 1384 | Registered: Tuesday, February 6 2007 08:00 |
Where do I find the Xian Skull? in The Avernum Trilogy | |
Agent
Member # 8030
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written Saturday, January 5 2008 18:16
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Anything can be "damned" because it means to curse or condemn. "Darn" means to fix a hole in a sock. Xian items are irksome overall, there's only fun for a short duration of time. -------------------- Decca Records - "We don't like their sound. Groups of guitars are on the way out." Posts: 1384 | Registered: Tuesday, February 6 2007 08:00 |
OOC: The Vale RP in General | |
Agent
Member # 8030
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written Saturday, January 5 2008 17:43
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Azuma...what in the heck are you doing!!!? -------------------- I dub thee... Posts: 1384 | Registered: Tuesday, February 6 2007 08:00 |
Episode 4: Spiderweb Reloaded. Something like that anyway. in General | |
Agent
Member # 8030
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written Saturday, January 5 2008 13:59
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Smoo-cow eh? Aren't you making another scenario? -------------------- Decca Records - "We don't like their sound. Groups of guitars are on the way out." Posts: 1384 | Registered: Tuesday, February 6 2007 08:00 |
OOC: The Vale RP in General | |
Agent
Member # 8030
|
written Saturday, January 5 2008 13:46
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Now that the Glass Onion is destroyed, what do we do now? -------------------- I dub thee... Posts: 1384 | Registered: Tuesday, February 6 2007 08:00 |
The Vale RP in General | |
Agent
Member # 8030
|
written Saturday, January 5 2008 13:37
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Chapter 12 -1 Ivanhoe witnessed the event with rage. Having been angered to such an extent, Ivanhoe hurled his blade with all of his temporary might towards Ahonar. Since both parties were hasted, the sword appeared to spin slowly in its horizontal path. Ivanhoe lost balance due the force he applied, and as he sat upon the ground he watched hopelessly as his precious blade flew towards Ahonar. [ Saturday, January 05, 2008 13:48: Message edited by: Excalibur ] -------------------- I dub thee... Posts: 1384 | Registered: Tuesday, February 6 2007 08:00 |
OOC: The Vale RP in General | |
Agent
Member # 8030
|
written Saturday, January 5 2008 12:00
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Excalibur lives under the sea in an octopus' garden in the shade. I didn't make it obvious in the thread. [ Saturday, January 05, 2008 12:02: Message edited by: Excalibur ] -------------------- I dub thee... Posts: 1384 | Registered: Tuesday, February 6 2007 08:00 |
Tips.. in Blades of Avernum | |
Agent
Member # 8030
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written Saturday, January 5 2008 11:51
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I just alter scripts to my use and receive the items that aren't present. It isn't hard to do actually. -------------------- I dub thee... Posts: 1384 | Registered: Tuesday, February 6 2007 08:00 |
The Vale RP in General | |
Agent
Member # 8030
|
written Saturday, January 5 2008 11:45
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Chapter 11 -1 Ivanhoe opened his eyes suddenly. Excalibur's blessing had rejuvenated him, but consumed valuable time. He quickly got up and leaned against the wall while he rubbed his eyes. The wall crumbled away, revealing a small corridor. Ivanhoe realized the darkness of the hallway, and then withdrew his sword as a light source. He walked in, disappointed by it's sudden end. Inside lay a table and several potions which he sniffed for identification. He pocketed the graymold salve, energy elixir, and heroic brew. Ivanhoe left the corridor, left the pile of bones, and surfaced upon the point where he battled Vlad. Several abandoned weapons and shields were scattered on the ground. Ivanhoe hefted a steel large shield, which was forged for a shorter individual. Ivanhoe paced aimlessly about the hallways in search of Jeran. Instead of Jeran, he walked straight into the chamber housing Ahonar and Vlad's party. The people in the room looked surprised by his presence. However, Ivanhoe paid no heed to their notice. He braced himself for what Ahonar had in store. --2 Caledfwlch wobbled of the ship. He fell flat on his face when the greaves he was wearing pinched his knee. Vacating sailors snickered by, but Caledfwlch responded with an offensive gesture. He got up and hailed several horsemen passing by. Caledfwlch withdrew a ruby, "Take me to the Anama's main temple." The jockey who was currently with passenger wooed his customer away. He accepted Caledfwlch's bribe and the two rode off towards the Vale. ---3 Caledfwlch approached the recruiting section of the temple. A wizened priest greeted him and asked his business there. Caledfwlch swung his halberd, and miraculously struck the priest square in the nape. The man's head rolled on the floor. He galloped down the hallway and encountered another priest. Having seen the rage in his eyes, the priest called an alarm. Calefwlch stabbed the priest fatally as a legion of other priests ran down the halls. Caledfwlch screamed in agony as the priests surrounded him with a cloud of blades, then smothering him with divine fire. There upon the marble floors, lay the pitiful remains of Ivanhoe's right hand man. His body was consumed by dogs, his soul taken by TM for his demonic uses. -------------------- I dub thee... Posts: 1384 | Registered: Tuesday, February 6 2007 08:00 |
OOC: The Vale RP in General | |
Agent
Member # 8030
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written Saturday, January 5 2008 11:26
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quote:Excalibur is a god, in other words, I don't understand your question. -------------------- I dub thee... Posts: 1384 | Registered: Tuesday, February 6 2007 08:00 |
What video gmaes would you like to see made into movies... no Halo! in General | |
Agent
Member # 8030
|
written Saturday, January 5 2008 11:21
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Living tools and the like require computerization. Making a Geneforge flick would be a challenge, a fun one nonetheless. -------------------- I dub thee... Posts: 1384 | Registered: Tuesday, February 6 2007 08:00 |