Profile for -=microphage=-
Field | Value |
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Displayed name | -=microphage=- |
Member number | 7213 |
Title | Warrior |
Postcount | 181 |
Homepage | http://www.freewebs.com/microphage |
Registered | Monday, June 12 2006 07:00 |
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Windows Vista 32 and 64 compablity with Spiderweb Products in Tech Support | |
Warrior
Member # 7213
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written Monday, February 11 2008 15:46
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quote: quote:It appears that all the games including Exile work fine with Vista 32 bit. If you have 64 you may be out of luck. My buddy with Vista 64 is working 10 hour days 6 days a week. I'll ask him to download the trials and see if he can figure out how to get them to work. Or hopefully someone here will spot this and enlighten the rest of the Vista 64 OS people. You may consider partitioning and a dual boot for an older OS. There is an added risk with dual boot setups as if something fails (like your hard drive) or you get zapped by malware in your partition table it's usually impossible to repair. If you want those games enough and you don't mind running a RAID array or at least weekly backups to dvd or a removable drive it can be a nightmare. (Been there, done that, didn't like it!) Norton Rescue is good. I like using Ghost with dvd support. I'm assuming Track 0 is still where Microsoft keeps the partition data with Vista. There should be some freeware by now that will allow Track 0 backup and restore. Forget System Restore. I got hit by a malware bomb with multiple payload once that corrupted ALL my restore points. Total format and reinstall was only fix that would let me sleep! (grin) For now I'm sticking with XP. But I have to admit that I'd like to finally use a 64 bit OS and see what at least 1 my 3 64 bit capable machines would do with a true 64 bit OS. -------------------- Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!" General: "What!?! They couldn't hit a Drakon from that dist..." Posts: 181 | Registered: Monday, June 12 2006 07:00 |
G5 wishlist. in Geneforge 4: Rebellion | |
Warrior
Member # 7213
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written Monday, February 11 2008 11:56
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quote: ________________________________________ Originally written by Grimm: Well then, Vista user can play the old nethergate and exile games. How though, it says "pre-vista" in the Windows box? ________________________________________ Some Vista info here: Windows Vista 32 and 64 capability with Spiderweb Products http://www.ironycentral.com/cgi-bin/ubb/ubb/ultimatebb.php?ubb=get_topic;f=2;t=000958 As for Geneforge 5: 1. I'd like to see a character editor in it as I understand is in Avernum 5. (Which I'm going slightly bonkers waiting for a Windows version. Exact ETA anyone?) 2. I'd like to see the ability to fly or float for the player character. This shouldn't be out of the general feel of the series as both magic and genetic engineering could easily accommodate such a feature. The advantage? Reduced levels of damage when flying over hot things. Fly over rivers, you could cross without a bridge and hover in the middle of it and pick off foes that can't fly or swim. This would limit getting "swarmed" to other flying, floating critters. Also, it would be balanced by your other creations. Land bound ones couldn't follow you directly. Make it an equippable item like a ring or belt. Or even an item that you could put in 1 of the 4 quick equip buttons. Like a wand or baton that doubles as a weapon. Maybe make it so you could choose your PC as one with flight ability. Or just make it a reward for a quest or an item you could buy from an NPC. Microphage -------------------- Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!" General: "What!?! They couldn't hit a Drakon from that dist..." Posts: 181 | Registered: Monday, June 12 2006 07:00 |
Windows Vista 32 and 64 compablity with Spiderweb Products in Tech Support | |
Warrior
Member # 7213
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written Monday, February 11 2008 10:58
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quote:A friend of mine says that if it will run in compatability mode with Vista 32 it should with 64. No way to verify this as he doesn't have any of the games mentioned. But I'm thinking that he may be right as the same game names keep coming up for 32 and 64. Anyone able to confirm? -------------------- Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!" General: "What!?! They couldn't hit a Drakon from that dist..." Posts: 181 | Registered: Monday, June 12 2006 07:00 |
New GF4 Editor in Geneforge 4: Rebellion | |
Warrior
Member # 7213
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written Friday, February 8 2008 20:46
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Did an overhaul of the GF4 Editor. Very streamlined. Can do all editing for all skills, creatures, spells and godmode from 1 access point! Check it out: http://www.freewebs.com/microphage/GF4Editor.zip Enjoy. -------------------- Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!" General: "What!?! They couldn't hit a Drakon from that dist..." Posts: 181 | Registered: Monday, June 12 2006 07:00 |
New GF4 Editor in Geneforge 4: Rebellion | |
Warrior
Member # 7213
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written Thursday, February 7 2008 12:02
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quote:Heheh, I now made it to 60 but what kind of scores do you get Nick? I'm not as fast on the draw as I used to be. :rolleyes: Arancaytar, I vote both. :D -------------------- Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!" General: "What!?! They couldn't hit a Drakon from that dist..." Posts: 181 | Registered: Monday, June 12 2006 07:00 |
New GF4 Editor in Geneforge 4: Rebellion | |
Warrior
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written Thursday, February 7 2008 12:00
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quote:Yeah I know but I just got lazy and all, so didnt bother to tell people to make a new items and just replace it. But thanks for the info and all that[/QB][/quote]I thought you would probably know. Please focus on the first part of the message with all the: Thanks! Totally cools and such. I should have made a new post and not attached it to the thank you post and made it a "Generic" post because I've seen several script editors that gave the impression that you had to sacrifice an existing item to make a custom one. Note: I revised that message. And I wanted to make 2 replies in 1 post. Anyhow, YOU ROCK! And thanks again! [ Friday, February 08, 2008 20:27: Message edited by: Micro Phage ] -------------------- Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!" General: "What!?! They couldn't hit a Drakon from that dist..." Posts: 181 | Registered: Monday, June 12 2006 07:00 |
New GF4 Editor in Geneforge 4: Rebellion | |
Warrior
Member # 7213
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written Tuesday, February 5 2008 21:13
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quote:I played your game. Fun! I whacked 50 and still "sucked". Need to practice. -------------------- Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!" General: "What!?! They couldn't hit a Drakon from that dist..." Posts: 181 | Registered: Monday, June 12 2006 07:00 |
New GF4 Editor in Geneforge 4: Rebellion | |
Warrior
Member # 7213
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written Tuesday, February 5 2008 21:08
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quote:That is totally cool! I had all the pieces but didn't know quite where they went. :cool: I've been playing around with this for hours today. I'm going to be able to put most of my editor including spells and godmode all on 1 sign because of all the line numbers this free's up! Major thank you! :D Edit: Typo. [ Friday, February 08, 2008 20:22: Message edited by: Micro Phage ] -------------------- Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!" General: "What!?! They couldn't hit a Drakon from that dist..." Posts: 181 | Registered: Monday, June 12 2006 07:00 |
New GF4 Editor in Geneforge 4: Rebellion | |
Warrior
Member # 7213
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written Sunday, February 3 2008 18:47
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quote:Some good stuff there. What I meant by change skills in bulk by 10 was to be able to change all skills in a class. Like Battle, Mental, Blessing, and Healing crafts. Instead of having to edit each of the 4 crafts with 10 spells in each I could raise skill level for Battle, all 10 spells in one use. 40 spells and 40+ uses of editor to raise them as it is now is a bit tiresome. The reason I use increments of 10 instead of max 30 is to give a bit more flexability to the editor. Use it 3 times for Battle and you'll have 30 for each of the 10 Battle spells. Your post shows how to do it for all stats to 30 in 1 use. It uses just one "code =". I'm trying to avoid the mass (all at once to 30) stats changes to be able to add to specific areas in increments of 10. Those other ideas sound fun as well. Definately PM me or post them. Edit: Typos. [ Sunday, February 03, 2008 19:16: Message edited by: Micro Phage ] -------------------- Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!" General: "What!?! They couldn't hit a Drakon from that dist..." Posts: 181 | Registered: Monday, June 12 2006 07:00 |
New GF4 Editor in Geneforge 4: Rebellion | |
Warrior
Member # 7213
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written Sunday, February 3 2008 13:39
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I've been getting some feedback that my "Rain of Fire" sword doesn't effect certain creatures. So, am adding a "Boulder Basher Sword" that works like a melee weapon. Now can "Jump" from map to map without having to walk. :) Edit: Update. [ Friday, February 08, 2008 20:20: Message edited by: Micro Phage ] -------------------- Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!" General: "What!?! They couldn't hit a Drakon from that dist..." Posts: 181 | Registered: Monday, June 12 2006 07:00 |
New GF4 Editor in Geneforge 4: Rebellion | |
Warrior
Member # 7213
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written Sunday, February 3 2008 13:35
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Never mind about how to move from lower map to upper one. Found what I needed in Indeterminatus's Geneforge 3 editor. -------------------- Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!" General: "What!?! They couldn't hit a Drakon from that dist..." Posts: 181 | Registered: Monday, June 12 2006 07:00 |
Windows Vista 32 and 64 compablity with Spiderweb Products in Tech Support | |
Warrior
Member # 7213
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written Monday, January 14 2008 11:28
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Anyone out there that's running Spiderweb Software games on Vista please let the community know what games will work with Vista and specify whether it's 32 or 64 bit and other version info. May be a good idea to specify other data like Intel or AMD as well. Thanks! :) -------------------- Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!" General: "What!?! They couldn't hit a Drakon from that dist..." Posts: 181 | Registered: Monday, June 12 2006 07:00 |
geneforge4 in Tech Support | |
Warrior
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written Monday, January 14 2008 11:23
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quote:Heheh. No prob. When I started writing that message you were "Slowly Downward" and I've helped several family and friends upgrade from ME and understand how frustrating that using it can feel. Also, called one of my friends who said his pre-built ME machine came with a coupon or some such for XP when it was released. (What was that? 2 1/2 years after target date?) I've heard similar stories about Vista machines coming with 32 bit and a coupon for 64 when it finally got released but with the stipulation that you could only activate 1 or the other. Don't know if it was 3 days to decide or 30. I haven't tried Vista yet. Glad you're getting good results! Some games/apps won't run on it. Say, it would be great for Vista users to post about compatability with Spiderweb products! -------------------- Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!" General: "What!?! They couldn't hit a Drakon from that dist..." Posts: 181 | Registered: Monday, June 12 2006 07:00 |
geneforge4 in Tech Support | |
Warrior
Member # 7213
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written Sunday, January 13 2008 22:44
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quote: quote:It runs beautifully on XP SP2 and anything with the NT kernal. (2000 I believe, NT, XP and I hear mutterings it runs on XP 64 and Vista 32/64.) I feel for ya Caroline. I started with a C= 64 and due to job situation I switched to PC back in the DOS 5 and Win 3 and 3.1 daze. When ME came out several of us tested it out and not one of us still had it installed on anything the next day. (insert plug for Norton Ghost) grin... I actually beta tested Win98 for MS :rolleyes: and honestly, I wait at least 6 months after a final Release Candidate and at least 1 service pack before upgrading to anything new. ME was a bad joke. A "stop-gap" OS if you will, while trying to get a workable R.C. for XP. You can get XP for $60-$80 on Ebay as an upgrade from Win 98-ME or a full XP Home with SP 2 for $90- $95. (Retail still $189.) I realize I'm out numbered by Mac users here. But if you think about it, the main thing that saved Apple/Mac from being assimulated by The MS *ahem* err umm, The Borg, was all the machines they donated to schools. And of course serious MIDI musicians, composers and artists. People tend to stick with what they are familiar with. C= 64/Amiga didn't survive and I've gotten familiar with Windows. Most of you Mac people probably started with Apple/Mac and stayed with it. I have 3 machines at this time. All AMD CPU's. An old bullet-proof Athlon 1200 w/Abit mobo that still has my "free" :rolleyes: 98 OS from MS for beta testing it. (It has 512MB PC133 and will run XP fine. A 400 w/64mb will ooze by.) An Athlon 3200+ (Abit mobo) with 1GB dual channel DDR3200 XP SP2 that I'm going to eventually replace the job the 98 machine is doing with. And an Athlon 6000+ 64 X2 dual-core w/4GB dual channel DDR2 6400 SDRAM (EVGA mobo that of course was obsolete 2 months later) that I run Crysis and Oblivion and others on no sweat (again XP OS) with a GB of dual SLI nVIDIA video cards and a TB of SATA2 RAID storage. My point? I'm hooked on PC and Windows and you can get free of the curse of ME for a reasonable price. Maybe even free if any of your friends have an unused one or got Vista and don't need thier old one anymore. You can legally upgrade to XP with a valid ME license key. MS offered a free upgrade from ME to XP at one time I believe. Anyhow, Mac users tend to be a bit snobbish sometimes. No offense, it's true. I've built 100's of custom PC's and my own for about half what a comparable pre-built Fry's or CompUSA one would cost. And about a third of what a Mac with similar specs would cost. I've also been around enough to know that Mac has no peer in the music arena. So, take heart Caroline. :) XP in a stable version is out there. Jeff is no dummy at business for including both Mac and PC versions of his very cool games, and my only gripe is I have to wait another month or so to buy the Windows version of A5! Anyhow, end of rant! Later Mac Heds I'm PC and proud! I'm a Computer Jock not a Geek or Nerd. EDIT: Typos. [ Sunday, January 13, 2008 23:55: Message edited by: Micro Phage ] -------------------- Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!" General: "What!?! They couldn't hit a Drakon from that dist..." Posts: 181 | Registered: Monday, June 12 2006 07:00 |
Canister Limit in Geneforge 4: Rebellion | |
Warrior
Member # 7213
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written Sunday, January 13 2008 12:21
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quote:Welcome! :) As an ancient mage (who's name one as lowly as I is forbidden to speak) once said to me upon my arrival to these troubled lands countless moons ago when I asked the same question: "It's the traditional welcome to these realms. Do not be troubled. I lost my sanity millenia ago and found it no great loss. Ultimately a great boon..." :cool: -------------------- Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!" General: "What!?! They couldn't hit a Drakon from that dist..." Posts: 181 | Registered: Monday, June 12 2006 07:00 |
New GF4 Editor in Geneforge 4: Rebellion | |
Warrior
Member # 7213
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written Sunday, January 13 2008 11:28
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quote: quote:Hey Iffy, That's a good thing to know. It can really change the outcome if you zero out bad cannister effects and still keep the good ones. Do you, or anyone who sees this, know a similar "cheat" that can be typed in this way that will allow you to change to the lower or upper world maps? I've searched the forum and read the scripts for the eastern and western rises and had no luck finding the right sdf xxx x x or whatever. I've found change_world_map(0) and (1) but no joy. :( quote:Hi Thuryl, Just for fun I wanted to put the ability into 2 scripts 1 in south and 1 in north that I've already done some editing to so I could jump from there to the first available location above and below the East or West Rise. Say From Aziraph Rebel Camp to East Barrier zone and from Citadel Gates to The Golems Fen? Any help would be appreciated. Thanks! -------------------- Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!" General: "What!?! They couldn't hit a Drakon from that dist..." Posts: 181 | Registered: Monday, June 12 2006 07:00 |
Canister Limit in Geneforge 4: Rebellion | |
Warrior
Member # 7213
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written Sunday, January 13 2008 00:01
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quote:Hey Iffy, That's a good thing to know. It can really change the outcome if you zero out bad cannister effects and still keep the good ones. Do you, or anyone who sees this, know a similar "cheat" that can be typed in this way that will allow you to change to the lower or upper world maps? I've searched the forum and read the scripts for the eastern and western rises and had no luck finding the right sdf xxx x x or whatever. I've found change_world_map(0) and (1) but no joy. :( Thanks. -------------------- Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!" General: "What!?! They couldn't hit a Drakon from that dist..." Posts: 181 | Registered: Monday, June 12 2006 07:00 |
New GF4 Editor in Geneforge 4: Rebellion | |
Warrior
Member # 7213
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written Saturday, January 12 2008 21:28
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oops! Accidently hit Quote button trying to Edit previous post. Thought I'd use the space instead of waste it. It appears I can only move or delete entire topic, not individual posts by me. I just parsed Geneforge 4 editor gf4 and Avernum 4 editor a4 on Google and Metacrawler and got at least 3 of the 1st 10 hits on both A4 and GF4 Editors! Got 5 0f 10 including 1st 3 on Altavista for GF4! Not bad. Editors are hosted on my webpage that's dedicated to Spiderweb's Software. Love the games I've played so far. I have and do recommend them to any gamer. Nice to see the attention the Editors draw to SS www wide! :cool: [ Sunday, January 13, 2008 11:43: Message edited by: Micro Phage ] -------------------- Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!" General: "What!?! They couldn't hit a Drakon from that dist..." Posts: 181 | Registered: Monday, June 12 2006 07:00 |
New GF4 Editor in Geneforge 4: Rebellion | |
Warrior
Member # 7213
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written Saturday, January 12 2008 21:00
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quote:1. The game is great as is! Plot, variable outcomes, all of it. I just enjoy playing around with it a bit after playing it through 3 or 4 times... :) 2. Hmmmm. Cameos. I hadn't considered that... Maybe Elvis? Cartman? ;) 3. Nah, just 4 out of a 150 or so... Really just 2 had serious additions. 2 just allowed quest finishes. :D quote:I have spent a lot of time and energy doing this. Unless there's some more suggestions, requests, or a bug, I'm basically finished. I've had a lot of fun doing it and still think of figuring out a way to do skills and spells editing in bulk in 10 point increments. The hits on the page where the editor's at has jumped about 150 in the past weeks since I started this editor. So, someone is interested. Anyhow, you said originally that it looked good. I was curious about if you've used it any, particularly now that it's finished to the point of putting in all the ideas and requests that were posted in this topic? quote: quote: quote:Uh, me or Azuma? :confused: The GodMode idea Iffy and you mentioned was the finishing touch of the editor. Let me know if you like it... :cool: quote:Heheh... Hey, at least I've gotten some fairly quick responses! Thanks Agrajag! (AKA Thoughts in Chaos) grin... EDIT: Response to message added when writing this one. [ Monday, February 18, 2008 11:56: Message edited by: Micro Phage ] -------------------- Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!" General: "What!?! They couldn't hit a Drakon from that dist..." Posts: 181 | Registered: Monday, June 12 2006 07:00 |
New GF4 Editor in Geneforge 4: Rebellion | |
Warrior
Member # 7213
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written Saturday, January 12 2008 17:47
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quote:Cool! Thanks for the inspiration! How does 400 plus Intelligence (saw around 800 with 2 Mental Focus charms which was experienced during testing. I think there is only 1 available normally in game). And 2,500-25,000 on an instant death large area effect weapon sound? The "Rain of Fire Sword" for my GODMODE weapon has killed about 20 enemies at once over a fairly large area and only needs to target any enemy in sight range to kill all enemies in a circle around you that extends beyond sight. Watch your world map (shift-d showmeall) to see the little red lights go out! (Enemies around corners, not line of sight and friendlies not affected.) Then go pick up the loot. I kept armor in the 250 plus range. Anything with over 100% protection is no more or less effective than 1000%. Still invulnerable. Some stats if changed too much will go negative on you. I kept adjusting various stats till New Game stats or Final Scene stats stayed balanced. Check it out... And thanks again for your input and ideas! -------------------- Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!" General: "What!?! They couldn't hit a Drakon from that dist..." Posts: 181 | Registered: Monday, June 12 2006 07:00 |
New GF4 Editor in Geneforge 4: Rebellion | |
Warrior
Member # 7213
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written Saturday, January 12 2008 17:10
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Well, I've been promising. Now it's GODMODE time! Check out new addition to GF4 Editor: GF4 GODMODE items. Entry point: Sign on right of Rebel docks. Once items equipped you are totally invulnerable. Have very high health, Spell and Essence energy. A "Rain of Fire Sword" that kills every enemy instantly with devastating fire. Just choose the enemy closest to you and all enemies in a large area around you die. No harm to you or any "friendlies" in range. Action Armor gives you 32 Action Points instead of 8! 50 plus to hit chance, 15 to stun resistance. Radically adds to various skills and effects. Custom charms include "Brain Boulder", "Mechanical Marvel" and "God Bod" which increase several stats. Brain Boulder combined with Mental Focus can total over 400 Intelligence points! It increases intelligence by 50 luck 50 and 30 to intelligence of creations. Mechanical Marvel increases 50 to Mechanical Skills, 20 Dexterity and 30 to intelligence of creations. God Bod increases Strength 50, Endurance 50 and 30 to intelligence of creations. This gives creations 90 plus! Also has some custom pods and gourds called Essence Energy Gourd and Essence Energy Pod (effect: 2600-7800) and Health Pod (effect: heal group 2600-15600) that when used sparingly will max out your new Health, Energy, and Essence levels. (Don't panic when Health, Energy and Essence seem to bottom out. You've lost NOTHING but GAINED an amazing higher limit to those stats. Use Pods/Gourds to balance out and fill.) They need to be experimented with for optimum results to accommodate different character levels you may add these abilities to. Just save your game first and have fun. Once maxed out the only stat that might change is Essence depending on how many creations you may or may not have or add. Overall Protection: 250% plus. Overall resistances: 125-400 plus. You have to try this to believe it! Tested with all levels, creatures, charms, etc. CLEAN! EDIT: Typo. [ Friday, February 08, 2008 20:05: Message edited by: Micro Phage ] -------------------- Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!" General: "What!?! They couldn't hit a Drakon from that dist..." Posts: 181 | Registered: Monday, June 12 2006 07:00 |
New GF4 Editor in Geneforge 4: Rebellion | |
Warrior
Member # 7213
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written Sunday, January 6 2008 23:23
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quote:There's the Mental Focus charm that adds 320 to Intelligence and 20 to Creations. I have a character with 351 Intelligence. The properties of that charm look promising. I've just finished my Spell Editor so will continue to study this. Thanks for the input and reachable goals to work on! quote:I agree totally! Play as a Singleton and just strew mayhem throughout the land! This is always a fun thing to do now and then and something close to "God Mode" is in the works! (Just finished, added and made available Spell Editing in GF4Editor.) Thanks to all for input! Keep those ideas and comments coming! quote:The general idea of an editor and God Mode is to add to the experience, not take away. I believe the new Nethergate has a built in editor. Many of the other Spiderweb Games have them as well. Jeff doesn't seem to shy away from them, just doesn't add them to every game. Heh, besides, what would we script dabblers do? (grin!) Anyhow, thanks again for all your input. (Hey look ma! Three quotes and replies in 1 post!) Getting the rust and dust polished off my UBB and scripting. Later! Micro Phage -------------------- Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!" General: "What!?! They couldn't hit a Drakon from that dist..." Posts: 181 | Registered: Monday, June 12 2006 07:00 |
New GF4 Editor in Geneforge 4: Rebellion | |
Warrior
Member # 7213
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written Saturday, January 5 2008 10:03
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quote:OK, back from the Holidays. I'm thinking that 255 (or 256) may be the magic number. Also, am working on a God Mode type of character. It looks like it'll require a save game included to get past the tutorials. May just put it farther in the south map. I've done quite a bit of refining to the editor and it's better now. However, I've noticed a strange problem with trying to use the links in the 1st post of this thread. My browser (XP IE7) appears to go to the site, even has a tab, but comes right back to the link page. Any words of wisdom would be appreciated! My best work around is to go directley to the page and download from there. I've dedicated that page to Avernum and Geneforge 4 with Spiderweb the only links out. Copying and pasting don't help. I'm going to try to post the direct link in 2 ways and test that. Here goes: www.freewebs.com/microphage or www-freewebs-com/microphage and you'll have to change the 2 "-" to "." and until I get this figured out. It didn't do this before I went out of town. Maybe my computers still on Holiday! (grin) -------------------- Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!" General: "What!?! They couldn't hit a Drakon from that dist..." Posts: 181 | Registered: Monday, June 12 2006 07:00 |
Weird creations??? in Geneforge 4: Rebellion | |
Warrior
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written Saturday, January 5 2008 09:39
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quote:The Unlock Spell is more useful than Mechanical Skills in many situations. dbugkill only kills hostiles so the town was hostile when you arrived, or you did something to make it that way. If you run into a situation where you turn friendlies hostile, leave as fast as you can, use your cheat code pleaselikeme and go back and you should be OK. Unless of course you did something REALLY bad! -------------------- Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!" General: "What!?! They couldn't hit a Giant from that dist..." Posts: 181 | Registered: Monday, June 12 2006 07:00 |
New GF4 Editor in Geneforge 4: Rebellion | |
Warrior
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written Monday, December 24 2007 14:19
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quote:Very good suggestions. Thanks! I'll look at this again after the Holidays. P.S. New link added to editor page: http://www.freewebs.com/microphage/gf4spoilerqa.htm This page link has a few "spoiler" answers to some things that were a bit tough to me. You can view the page without seeing the answers until you highlight them. Always looking for more ideas so PM me with Q&A's or post questions and anyone responding with a PM answer please CC to me and I'll add it to the page. Thanks! P.P.S. I ran across some special items called "Puresteel Rings" in some surprising locations. I didn't make notes of where so it would be great if someone could PM me with locations. As you probably noticed, a regular Puresteel Ring item doesn't work for the Quest "special items" puresteel rings. -------------------- Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!" General: "What!?! They couldn't hit a Drakon from that dist..." Posts: 181 | Registered: Monday, June 12 2006 07:00 |