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Windows Vista 32 and 64 compablity with Spiderweb Products in Tech Support
Warrior
Member # 7213
Profile Homepage #9
quote:
Originally written by Zkal:

Hi people,

it's been a long since the latest time I came on these forums...

I've suddenly thought again of Spiderweb and would be interested to register a few games (I have Avernum 1, 2 and 3) now. That reminds some good memories...

But could someone please confirm that the Exiles work under Vista? I remember playing these fascinating old games on the Mac and would find exciting to play them again

quote:
Originally written by Micawber:

I am running Vista as we speak (32 bit). All spiderweb games work. That's all. For the avoidance of doubt, this includes Exile 1, Exile 2, Exile 3, Blades of Exile, Nethergate, Avernum 1, Avernum 2, Avernum 3, Blades of Avernum, Avernum 4, Geneforge 1, Geneforge 2, Geneforge 3, Geneforge 4 and Nethergate: Resurrection.

The only remotely tricky thing is the installation; a prompt appears after the first attempt at installation asking if you would like to re-install using compatability mode. I recommend you accept the prompt for trouble-free gaming.

It appears that all the games including Exile work fine with Vista 32 bit. If you have 64 you may be out of luck.

My buddy with Vista 64 is working 10 hour days 6 days a week. I'll ask him to download the trials and see if he can figure out how to get them to work. Or hopefully someone here will spot this and enlighten the rest of the Vista 64 OS people.

You may consider partitioning and a dual boot for an older OS. There is an added risk with dual boot setups as if something fails (like your hard drive) or you get zapped by malware in your partition table it's usually impossible to repair. If you want those games enough and you don't mind running a RAID array or at least weekly backups to dvd or a removable drive it can be a nightmare. (Been there, done that, didn't like it!)
Norton Rescue is good. I like using Ghost with dvd support. I'm assuming Track 0 is still where Microsoft keeps the partition data with Vista. There should be some freeware by now that will allow Track 0 backup and restore. Forget System Restore. I got hit by a malware bomb with multiple payload once that corrupted ALL my restore points. Total format and reinstall was only fix that would let me sleep! (grin)

For now I'm sticking with XP. But I have to admit that I'd like to finally use a 64 bit OS and see what at least 1 my 3 64 bit capable machines would do with a true 64 bit OS.

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Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!"
General: "What!?! They couldn't hit a Drakon from that dist..."
Posts: 181 | Registered: Monday, June 12 2006 07:00
G5 wishlist. in Geneforge 4: Rebellion
Warrior
Member # 7213
Profile Homepage #293
quote:
________________________________________
Originally written by Grimm:
Well then, Vista user can play the old nethergate and exile games.

How though, it says "pre-vista" in the Windows box?
________________________________________

Some Vista info here:

Windows Vista 32 and 64 capability with Spiderweb Products
http://www.ironycentral.com/cgi-bin/ubb/ubb/ultimatebb.php?ubb=get_topic;f=2;t=000958

As for Geneforge 5:

1. I'd like to see a character editor in it as I understand is in Avernum 5. (Which I'm going slightly bonkers waiting for a Windows version. Exact ETA anyone?)

2. I'd like to see the ability to fly or float for the player character. This shouldn't be out of the general feel of the series as both magic and genetic engineering could easily accommodate such a feature.

The advantage? Reduced levels of damage when flying over hot things. Fly over rivers, you could cross without a bridge and hover in the middle of it and pick off foes that can't fly or swim. This would limit getting "swarmed" to other flying, floating critters. Also, it would be balanced by your other creations. Land bound ones couldn't follow you directly.

Make it an equippable item like a ring or belt. Or even an item that you could put in 1 of the 4 quick equip buttons. Like a wand or baton that doubles as a weapon.

Maybe make it so you could choose your PC as one with flight ability.

Or just make it a reward for a quest or an item you could buy from an NPC.
Microphage

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Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!"
General: "What!?! They couldn't hit a Drakon from that dist..."
Posts: 181 | Registered: Monday, June 12 2006 07:00
Windows Vista 32 and 64 compablity with Spiderweb Products in Tech Support
Warrior
Member # 7213
Profile Homepage #6
quote:
Originally written by Redstart:

64-bit Vista here. No problems, at least with the newer games. I've understood that Nethergate (the original) and earlier games won't work.
A friend of mine says that if it will run in compatability mode with Vista 32 it should with 64. No way to verify this as he doesn't have any of the games mentioned. But I'm thinking that he may be right as the same game names keep coming up for 32 and 64.

Anyone able to confirm?

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Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!"
General: "What!?! They couldn't hit a Drakon from that dist..."
Posts: 181 | Registered: Monday, June 12 2006 07:00
New GF4 Editor in Geneforge 4: Rebellion
Warrior
Member # 7213
Profile Homepage #50
Did an overhaul of the GF4 Editor. Very streamlined. Can do all editing for all skills, creatures, spells and godmode from 1 access point!

Check it out:

http://www.freewebs.com/microphage/GF4Editor.zip

Enjoy.

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Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!"
General: "What!?! They couldn't hit a Drakon from that dist..."
Posts: 181 | Registered: Monday, June 12 2006 07:00
New GF4 Editor in Geneforge 4: Rebellion
Warrior
Member # 7213
Profile Homepage #48
quote:
Originally written by Arancaytar:

quote:
Originally written by Nick Ringer:

It isn't dynamic; my game says you suck regardless of actual skill ... But you still suck.
You deserve a prize. Or a lynchmob. Or both. :P

Heheh, I now made it to 60 but what kind of scores do you get Nick?
I'm not as fast on the draw as I used to be. :rolleyes:

Arancaytar, I vote both. :D

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Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!"
General: "What!?! They couldn't hit a Drakon from that dist..."
Posts: 181 | Registered: Monday, June 12 2006 07:00
New GF4 Editor in Geneforge 4: Rebellion
Warrior
Member # 7213
Profile Homepage #47
quote:
Originally written by aNooBiS:

[quote=Micro Phage]

Note: It's not necessary to replace an existing item. (Thereby losing it.) You can make custom items, with some work of renumbering lines in scripts and adding new items to gf4itemschar. Do this VERY carefully. Many item types contain info in the beginning of a type and you have to pay attention because following lines will not repeat the same line and some lines added change it and possibly everything that follows. Look close at custom gems and godmode items in my version.

Edit: Typo.

Yeah I know but I just got lazy and all, so didnt bother to tell people to make a new items and just replace it. But thanks for the info and all that[/QB][/quote]I thought you would probably know. Please focus on the first part of the message with all the: Thanks! Totally cools and such. I should have made a new post and not attached it to the thank you post and made it a "Generic" post because I've seen several script editors that gave the impression that you had to sacrifice an existing item to make a custom one.
Note: I revised that message.

And I wanted to make 2 replies in 1 post.

Anyhow, YOU ROCK! And thanks again!

[ Friday, February 08, 2008 20:27: Message edited by: Micro Phage ]

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Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!"
General: "What!?! They couldn't hit a Drakon from that dist..."
Posts: 181 | Registered: Monday, June 12 2006 07:00
New GF4 Editor in Geneforge 4: Rebellion
Warrior
Member # 7213
Profile Homepage #42
quote:
Originally written by Nick Ringer:

You seem to be a good programmer - why don't you make your own game? I'm always trying to do that anyway. Remember Whack-the-Artila?

I'm up for MSN contact anytime.

I played your game. Fun! I whacked 50 and still "sucked". Need to practice.

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Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!"
General: "What!?! They couldn't hit a Drakon from that dist..."
Posts: 181 | Registered: Monday, June 12 2006 07:00
New GF4 Editor in Geneforge 4: Rebellion
Warrior
Member # 7213
Profile Homepage #41
quote:
Originally written by aNooBiS:

Also Micro Phage you meant like this right:
For Battle Magic
code = set_flag(1,12,9);
alter_stat(get_sdf(1,12),10);
set_flag(1,12,@);
alter_stat(get_sdf(1,12),10);
set_flag(1,12,@);
alter_stat(get_sdf(1,12),10);
set_flag(1,12,@);
alter_stat(get_sdf(1,12),10);
set_flag(1,12,@);
alter_stat(get_sdf(1,12),10);
set_flag(1,12,@);
alter_stat(get_sdf(1,12),10);
set_flag(1,12,@);
alter_stat(get_sdf(1,12),10);
set_flag(1,12,@);
alter_stat(get_sdf(1,12),10);
set_flag(1,12,@);
alter_stat(get_sdf(1,12),10);
set_flag(1,12,@);
alter_stat(get_sdf(1,12),10);
break;

Just replace @ with the battle spell numbers down there.
Like i said in previous post i have to go to bed now and i got lazy as well LOL

Firebolt-40
Burning spray-41
Searer-42
Ice spray-43
Lighting aura-44
Essence orbs-45
Acid Shower-46
Kill-47
Essence Lances-48
Aura of flames-49

You do know the rest right, just attach this a talknode. If this is what you meant

That is totally cool! I had all the pieces but didn't know quite where they went. :cool:

I've been playing around with this for hours today. I'm going to be able to put most of my editor including spells and godmode all on 1 sign because of all the line numbers this free's up! Major thank you! :D

Edit: Typo.

[ Friday, February 08, 2008 20:22: Message edited by: Micro Phage ]

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Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!"
General: "What!?! They couldn't hit a Drakon from that dist..."
Posts: 181 | Registered: Monday, June 12 2006 07:00
New GF4 Editor in Geneforge 4: Rebellion
Warrior
Member # 7213
Profile Homepage #33
quote:
Originally written by aNooBiS:

I would like to share some of my experience with geneforge editors:

First, you said that you want to edit the editor so that it change your skills and spells to 10 each. So I have been making my own editor base on your editor and editor from GF3 and come up with this: Although its in 30's

Although some of the abil numbers are unused i just kinda got lazy and copy paste and add new abil numbers that are not in GF3 and that are in GF4.

I have also made some godly items that are not only increase your stats but you can also make 7 creations with 120+ stats each. If youre interested i can send you things that i change in the script, though i didnt change the storyline, i just change things like, make you and your creation glow (eg a charge Fyora) or make you a shade, turn your drakon creation into one of the human characters (eg. a shaper) etc. I am just sharing some of the fun things i made to the community...

Some good stuff there.

What I meant by change skills in bulk by 10 was to be able to change all skills in a class. Like Battle, Mental, Blessing, and Healing crafts. Instead of having to edit each of the 4 crafts with 10 spells in each I could raise skill level for Battle, all 10 spells in one use. 40 spells and 40+ uses of editor to raise them as it is now is a bit tiresome.

The reason I use increments of 10 instead of max 30 is to give a bit more flexability to the editor. Use it 3 times for Battle and you'll have 30 for each of the 10 Battle spells.

Your post shows how to do it for all stats to 30 in 1 use. It uses just one "code =".

I'm trying to avoid the mass (all at once to 30) stats changes to be able to add to specific areas in increments of 10.

Those other ideas sound fun as well. Definately PM me or post them.

Edit: Typos.

[ Sunday, February 03, 2008 19:16: Message edited by: Micro Phage ]

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Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!"
General: "What!?! They couldn't hit a Drakon from that dist..."
Posts: 181 | Registered: Monday, June 12 2006 07:00
New GF4 Editor in Geneforge 4: Rebellion
Warrior
Member # 7213
Profile Homepage #30
I've been getting some feedback that my "Rain of Fire" sword doesn't effect certain creatures. So, am adding a "Boulder Basher Sword" that works like a melee weapon. Now can "Jump" from map to map without having to walk. :)

Edit: Update.

[ Friday, February 08, 2008 20:20: Message edited by: Micro Phage ]

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Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!"
General: "What!?! They couldn't hit a Drakon from that dist..."
Posts: 181 | Registered: Monday, June 12 2006 07:00
New GF4 Editor in Geneforge 4: Rebellion
Warrior
Member # 7213
Profile Homepage #29
Never mind about how to move from lower map to upper one. Found what I needed in Indeterminatus's Geneforge 3 editor.

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Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!"
General: "What!?! They couldn't hit a Drakon from that dist..."
Posts: 181 | Registered: Monday, June 12 2006 07:00
Windows Vista 32 and 64 compablity with Spiderweb Products in Tech Support
Warrior
Member # 7213
Profile Homepage #0
Anyone out there that's running Spiderweb Software games on Vista please let the community know what games will work with Vista and specify whether it's 32 or 64 bit and other version info.

May be a good idea to specify other data like Intel or AMD as well.

Thanks! :)

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Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!"
General: "What!?! They couldn't hit a Drakon from that dist..."
Posts: 181 | Registered: Monday, June 12 2006 07:00
geneforge4 in Tech Support
Warrior
Member # 7213
Profile Homepage #8
quote:
Originally written by Caroline.:

quote:
Originally written by Micro Phage:

I feel for ya Caroline...

I don't use ME. I have a computer with it installed on. There is a difference. I used to use Win98, then XP, and now I'm using Vista, and rather enjoying it.

Oh, and I'm a boy. A real boy. :)

Heheh. No prob. When I started writing that message you were "Slowly Downward" and I've helped several family and friends upgrade from ME and understand how frustrating that using it can feel.

Also, called one of my friends who said his pre-built ME machine came with a coupon or some such for XP when it was released. (What was that? 2 1/2 years after target date?) I've heard similar stories about Vista machines coming with 32 bit and a coupon for 64 when it finally got released but with the stipulation that you could only activate 1 or the other. Don't know if it was 3 days to decide or 30. I haven't tried Vista yet. Glad you're getting good results! Some games/apps won't run on it.

Say, it would be great for Vista users to post about compatability with Spiderweb products!

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Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!"
General: "What!?! They couldn't hit a Drakon from that dist..."
Posts: 181 | Registered: Monday, June 12 2006 07:00
geneforge4 in Tech Support
Warrior
Member # 7213
Profile Homepage #5
quote:
Originally written by Caroline.:

No it will not. I am (un)lucky enough to have a machine running Windows ME still, and I just tried it. It doesn't work.
quote:
Originally written by Micawber:

I meant, on these boards, not in general. On these boards mac users outnumber windows users by about 2-1 (according to the polls).

Edit: and unfortunately Win2000 is neither earlier than nor later than WinMe. They're simply different.

It runs beautifully on XP SP2 and anything with the NT kernal. (2000 I believe, NT, XP and I hear mutterings it runs on XP 64 and Vista 32/64.)

I feel for ya Caroline. I started with a C= 64 and due to job situation I switched to PC back in the DOS 5 and Win 3 and 3.1 daze.

When ME came out several of us tested it out and not one of us still had it installed on anything the next day. (insert plug for Norton Ghost) grin...

I actually beta tested Win98 for MS :rolleyes: and honestly, I wait at least 6 months after a final Release Candidate and at least 1 service pack before upgrading to anything new.

ME was a bad joke. A "stop-gap" OS if you will, while trying to get a workable R.C. for XP. You can get XP for $60-$80 on Ebay as an upgrade from Win 98-ME or a full XP Home with SP 2 for $90- $95. (Retail still $189.)

I realize I'm out numbered by Mac users here. But if you think about it, the main thing that saved Apple/Mac from being assimulated by The MS *ahem* err umm, The Borg, was all the machines they donated to schools. And of course serious MIDI musicians, composers and artists.

People tend to stick with what they are familiar with. C= 64/Amiga didn't survive and I've gotten familiar with Windows. Most of you Mac people probably started with Apple/Mac and stayed with it.

I have 3 machines at this time. All AMD CPU's. An old bullet-proof Athlon 1200 w/Abit mobo that still has my "free" :rolleyes: 98 OS from MS for beta testing it. (It has 512MB PC133 and will run XP fine. A 400 w/64mb will ooze by.) An Athlon 3200+ (Abit mobo) with 1GB dual channel DDR3200 XP SP2 that I'm going to eventually replace the job the 98 machine is doing with. And an Athlon 6000+ 64 X2 dual-core w/4GB dual channel DDR2 6400 SDRAM (EVGA mobo that of course was obsolete 2 months later) that I run Crysis and Oblivion and others on no sweat (again XP OS) with a GB of dual SLI nVIDIA video cards and a TB of SATA2 RAID storage.

My point? I'm hooked on PC and Windows and you can get free of the curse of ME for a reasonable price. Maybe even free if any of your friends have an unused one or got Vista and don't need thier old one anymore. You can legally upgrade to XP with a valid ME license key. MS offered a free upgrade from ME to XP at one time I believe.

Anyhow, Mac users tend to be a bit snobbish sometimes. No offense, it's true. I've built 100's of custom PC's and my own for about half what a comparable pre-built Fry's or CompUSA one would cost. And about a third of what a Mac with similar specs would cost.

I've also been around enough to know that Mac has no peer in the music arena.

So, take heart Caroline. :) XP in a stable version is out there. Jeff is no dummy at business for including both Mac and PC versions of his very cool games, and my only gripe is I have to wait another month or so to buy the Windows version of A5!

Anyhow, end of rant!
Later Mac Heds

I'm PC and proud!
I'm a Computer Jock
not a Geek or Nerd.

EDIT: Typos.

[ Sunday, January 13, 2008 23:55: Message edited by: Micro Phage ]

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Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!"
General: "What!?! They couldn't hit a Drakon from that dist..."
Posts: 181 | Registered: Monday, June 12 2006 07:00
Canister Limit in Geneforge 4: Rebellion
Warrior
Member # 7213
Profile Homepage #8
quote:
Originally written by Appleseed:

Great, thanks. What's with the sanity thing?
Welcome! :) As an ancient mage (who's name one as lowly as I is forbidden to speak) once said to me upon my arrival to these troubled lands countless moons ago when I asked the same question:

"It's the traditional welcome to these realms. Do not be troubled. I lost my sanity millenia ago and found it no great loss. Ultimately a great boon..." :cool:

--------------------
Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!"
General: "What!?! They couldn't hit a Drakon from that dist..."
Posts: 181 | Registered: Monday, June 12 2006 07:00
New GF4 Editor in Geneforge 4: Rebellion
Warrior
Member # 7213
Profile Homepage #28
quote:
Originally written by Tis the season to be Iffy:

Who cares if it increases canister usage? Just press shift-D, and type in "sdf 100 4 0" (minus the quotes). That will get rid of any canister usage affects.
quote:
Originally written by Iffy:

And if for some reason you need a "cheat" to remove the effects of your canister usage, press shift-D and type in "sdf 100 4 0" minus the quotes.
Hey Iffy,
That's a good thing to know. It can really change the outcome if you zero out bad cannister effects and still keep the good ones.

Do you, or anyone who sees this, know a similar "cheat" that can be typed in this way that will allow you to change to the lower or upper world maps? I've searched the forum and read the scripts for the eastern and western rises and had no luck finding the right sdf xxx x x or whatever. I've found change_world_map(0) and (1) but no joy. :(
quote:
Originally written by Thuryl:

I don't think that's stored in an SDF. You'd have to edit the zone script for every zone in which you wanted changing maps to be possible, which seems like more effort than just walking across the Eastern or Western Rise every time.
Hi Thuryl,
Just for fun I wanted to put the ability into 2 scripts 1 in south and 1 in north that I've already done some editing to so I could jump from there to the first available location above and below the East or West Rise.
Say From Aziraph Rebel Camp to East Barrier zone and from Citadel Gates to The Golems Fen? Any help would be appreciated.
Thanks!

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Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!"
General: "What!?! They couldn't hit a Drakon from that dist..."
Posts: 181 | Registered: Monday, June 12 2006 07:00
Canister Limit in Geneforge 4: Rebellion
Warrior
Member # 7213
Profile Homepage #6
quote:
Originally written by Iffy:

And if for some reason you need a "cheat" to remove the effects of your canister usage, press shift-D and type in "sdf 100 4 0" minus the quotes.
Hey Iffy,
That's a good thing to know. It can really change the outcome if you zero out bad cannister effects and still keep the good ones.

Do you, or anyone who sees this, know a similar "cheat" that can be typed in this way that will allow you to change to the lower or upper world maps? I've searched the forum and read the scripts for the eastern and western rises and had no luck finding the right sdf xxx x x or whatever. I've found change_world_map(0) and (1) but no joy. :(

Thanks.

--------------------
Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!"
General: "What!?! They couldn't hit a Drakon from that dist..."
Posts: 181 | Registered: Monday, June 12 2006 07:00
New GF4 Editor in Geneforge 4: Rebellion
Warrior
Member # 7213
Profile Homepage #27
oops! Accidently hit Quote button trying to Edit previous post.

Thought I'd use the space instead of waste it. It appears I can only move or delete entire topic, not individual posts by me.

I just parsed Geneforge 4 editor gf4 and Avernum 4 editor a4 on Google and Metacrawler and got at least 3 of the 1st 10 hits on both A4 and GF4 Editors!
Got 5 0f 10 including 1st 3 on Altavista for GF4!

Not bad. Editors are hosted on my webpage that's dedicated to Spiderweb's Software. Love the games I've played so far. I have and do recommend them to any gamer. Nice to see the attention the Editors draw to SS www wide! :cool:

[ Sunday, January 13, 2008 11:43: Message edited by: Micro Phage ]

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Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!"
General: "What!?! They couldn't hit a Drakon from that dist..."
Posts: 181 | Registered: Monday, June 12 2006 07:00
New GF4 Editor in Geneforge 4: Rebellion
Warrior
Member # 7213
Profile Homepage #26
quote:
Originally written by Azuma:

1. Hey Micro..how about we do a complete rewrite of the G4 scripts? :P

2. With cameos and custom weapons and custom items and so much more! :P

3. How about it?

1. The game is great as is! Plot, variable outcomes, all of it. I just enjoy playing around with it a bit after playing it through 3 or 4 times... :)
2. Hmmmm. Cameos. I hadn't considered that... Maybe Elvis? Cartman? ;)
3. Nah, just 4 out of a 150 or so... Really just 2 had serious additions. 2 just allowed quest finishes. :D
quote:
Originally written by Azuma:

I can tell by the looks of it..good job!

Can someone test it?

I have spent a lot of time and energy doing this. Unless there's some more suggestions, requests, or a bug, I'm basically finished. I've had a lot of fun doing it and still think of figuring out a way to do skills and spells editing in bulk in 10 point increments. The hits on the page where the editor's at has jumped about 150 in the past weeks since I started this editor. So, someone is interested. Anyhow, you said originally that it looked good. I was curious about if you've used it any, particularly now that it's finished to the point of putting in all the ideas and requests that were posted in this topic?
quote:
Originally written by Tis the season to by Iffy:

And what about a "Get God Equipment" option?
quote:
Originally written by Excalibur:

I'm curious as to Jeff's reasoning for not incorporating an editor in the first place. It's amusing to wreak havoc with an invincible character once in a while.
quote:
Originally written by Excalibur:

Quit pushing your luck! :P
Uh, me or Azuma? :confused: The GodMode idea Iffy and you mentioned was the finishing touch of the editor. Let me know if you like it... :cool:

quote:
Originally written by Agrajag:

It'd have to be a pretty community-wide effort. We shall begin recruiting immediately!
Heheh... Hey, at least I've gotten some fairly quick responses! Thanks Agrajag! (AKA Thoughts in Chaos) grin...

EDIT: Response to message added when writing this one.

[ Monday, February 18, 2008 11:56: Message edited by: Micro Phage ]

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Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!"
General: "What!?! They couldn't hit a Drakon from that dist..."
Posts: 181 | Registered: Monday, June 12 2006 07:00
New GF4 Editor in Geneforge 4: Rebellion
Warrior
Member # 7213
Profile Homepage #22
quote:
Originally written by Thoughts in Chaos:

Nalyd's added up to 350 to intelligence. And 1000 on a weapon, and 500 on armor.
Cool! Thanks for the inspiration! How does 400 plus Intelligence (saw around 800 with 2 Mental Focus charms which was experienced during testing. I think there is only 1 available normally in game). And 2,500-25,000 on an instant death large area effect weapon sound? The "Rain of Fire Sword" for my GODMODE weapon has killed about 20 enemies at once over a fairly large area and only needs to target any enemy in sight range to kill all enemies in a circle around you that extends beyond sight. Watch your world map (shift-d showmeall) to see the little red lights go out! (Enemies around corners, not line of sight and friendlies not affected.) Then go pick up the loot. I kept armor in the 250 plus range. Anything with over 100% protection is no more or less effective than 1000%. Still invulnerable. Some stats if changed too much will go negative on you. I kept adjusting various stats till New Game stats or Final Scene stats stayed balanced.

Check it out... And thanks again for your input and ideas!

--------------------
Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!"
General: "What!?! They couldn't hit a Drakon from that dist..."
Posts: 181 | Registered: Monday, June 12 2006 07:00
New GF4 Editor in Geneforge 4: Rebellion
Warrior
Member # 7213
Profile Homepage #21
Well, I've been promising. Now it's GODMODE time!

Check out new addition to GF4 Editor:

GF4 GODMODE items. Entry point: Sign on right of Rebel docks. Once items equipped you are totally invulnerable. Have very high health, Spell and Essence energy. A "Rain of Fire Sword" that kills every enemy instantly with devastating fire. Just choose the enemy closest to you and all enemies in a large area around
you die. No harm to you or any "friendlies" in range. Action Armor gives you 32 Action Points instead of 8! 50 plus to hit chance, 15 to stun resistance. Radically adds to various skills and effects. Custom charms include "Brain Boulder", "Mechanical Marvel" and "God Bod" which increase several stats. Brain Boulder combined with Mental Focus can total over 400 Intelligence points! It increases intelligence by 50 luck 50 and 30 to intelligence of creations. Mechanical Marvel increases 50 to Mechanical Skills, 20 Dexterity and 30 to intelligence of creations. God Bod increases Strength 50, Endurance 50 and 30 to intelligence of creations. This gives creations 90 plus! Also has some custom pods and gourds called Essence Energy Gourd and Essence Energy Pod (effect: 2600-7800) and Health Pod (effect: heal group 2600-15600) that when used sparingly will max out your new Health, Energy, and Essence levels. (Don't panic when Health, Energy and Essence seem to bottom out. You've lost NOTHING but GAINED an amazing higher limit to those stats. Use Pods/Gourds to balance out and fill.) They need to be experimented with for optimum results to accommodate different character levels you may add these abilities to. Just save your game first and have fun. Once maxed out the only stat that might change is Essence depending on how many creations you may or may not have or add. Overall Protection: 250% plus. Overall resistances: 125-400 plus.

You have to try this to believe it! Tested with all levels, creatures, charms, etc. CLEAN!

EDIT: Typo.

[ Friday, February 08, 2008 20:05: Message edited by: Micro Phage ]

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Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!"
General: "What!?! They couldn't hit a Drakon from that dist..."
Posts: 181 | Registered: Monday, June 12 2006 07:00
New GF4 Editor in Geneforge 4: Rebellion
Warrior
Member # 7213
Profile Homepage #20
quote:
Originally written by Thoughts in Chaos:

Nalyd's added up to 350 to intelligence. And 1000 on a weapon, and 500 on armor.
There's the Mental Focus charm that adds 320 to Intelligence and 20 to Creations. I have a character with 351 Intelligence. The properties of that charm look promising. I've just finished my Spell Editor so will continue to study this. Thanks for the input and reachable goals to work on!

quote:
Originally written by Excalibur:

It's amusing to wreak havoc with an invincible character once in a while.
I agree totally! Play as a Singleton and just strew mayhem throughout the land! This is always a fun thing to do now and then and something close to "God Mode" is in the works! (Just finished, added and made available Spell Editing in GF4Editor.)

Thanks to all for input! Keep those ideas and comments coming!

quote:
Originally written by The Ratt:

People would just do it too often and not get the full experience of the game.
The general idea of an editor and God Mode is to add to the experience, not take away. I believe the new Nethergate has a built in editor. Many of the other Spiderweb Games have them as well. Jeff doesn't seem to shy away from them, just doesn't add them to every game. Heh, besides, what would we script dabblers do? (grin!)

Anyhow, thanks again for all your input. (Hey look ma! Three quotes and replies in 1 post!) Getting the rust and dust polished off my UBB and scripting. Later!
Micro Phage

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Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!"
General: "What!?! They couldn't hit a Drakon from that dist..."
Posts: 181 | Registered: Monday, June 12 2006 07:00
New GF4 Editor in Geneforge 4: Rebellion
Warrior
Member # 7213
Profile Homepage #16
quote:
Originally written by The Ratt:

One thing about those custom items is that if you make stuff too high it will go into the negatives. I know from experience that you can give +200 to any stat without anything wierd happening, but going much higher than that is probably not advised. Also, the damage weapons do is based on some level, which is not understandable at a glance, which makes making your weapon seem quite impossible to get. From my experiments it seems a weapon can only do about 30-250? without it going negative.
OK, back from the Holidays. I'm thinking that 255 (or 256) may be the magic number.

Also, am working on a God Mode type of character. It looks like it'll require a save game included to get past the tutorials. May just put it farther in the south map.

I've done quite a bit of refining to the editor and it's better now. However, I've noticed a strange problem with trying to use the links in the 1st post of this thread. My browser (XP IE7) appears to go to the site, even has a tab, but comes right back to the link page. Any words of wisdom would be appreciated! My best work around is to go directley to the page and download from there.

I've dedicated that page to Avernum and Geneforge 4 with Spiderweb the only links out. Copying and pasting don't help. I'm going to try to post the direct link in 2 ways and test that.

Here goes:

www.freewebs.com/microphage or

www-freewebs-com/microphage and you'll have to change the 2 "-" to "." and until I get this figured out. It didn't do this before I went out of town. Maybe my computers still on Holiday! (grin)

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Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!"
General: "What!?! They couldn't hit a Drakon from that dist..."
Posts: 181 | Registered: Monday, June 12 2006 07:00
Weird creations??? in Geneforge 4: Rebellion
Warrior
Member # 7213
Profile Homepage #18
quote:
Originally written by vlishous:

I've traned my mechanics up to 13 but it says its too complicated to pick :(
The Unlock Spell is more useful than Mechanical Skills in many situations.

dbugkill only kills hostiles so the town was hostile when you arrived, or you did something to make it that way.

If you run into a situation where you turn friendlies hostile, leave as fast as you can, use your cheat code pleaselikeme and go back and you should be OK. Unless of course you did something REALLY bad!

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Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!"
General: "What!?! They couldn't hit a Giant from that dist..."
Posts: 181 | Registered: Monday, June 12 2006 07:00
New GF4 Editor in Geneforge 4: Rebellion
Warrior
Member # 7213
Profile Homepage #13
quote:
Originally written by The Ratt:



I know I'm missing a few, but here are some basic suggestions.

Very good suggestions. Thanks! I'll look at this again after the Holidays.

P.S. New link added to editor page: http://www.freewebs.com/microphage/gf4spoilerqa.htm
This page link has a few "spoiler" answers to some things that were a bit tough to me. You can view the page without seeing the answers until you highlight them. Always looking for more ideas so PM me with Q&A's or post questions and anyone responding with a PM answer please CC to me and I'll add it to the page.
Thanks!

P.P.S. I ran across some special items called "Puresteel Rings" in some surprising locations. I didn't make notes of where so it would be great if someone could PM me with locations. As you probably noticed, a regular Puresteel Ring item doesn't work for the Quest "special items" puresteel rings.

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Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!"
General: "What!?! They couldn't hit a Drakon from that dist..."
Posts: 181 | Registered: Monday, June 12 2006 07:00

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