Profile for -=microphage=-
Field | Value |
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Displayed name | -=microphage=- |
Member number | 7213 |
Title | Warrior |
Postcount | 181 |
Homepage | http://www.freewebs.com/microphage |
Registered | Monday, June 12 2006 07:00 |
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New A4 Editor in Avernum 4 | |
Warrior
Member # 7213
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written Saturday, July 15 2006 16:51
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Now you can uninstall A4editor simply by extracting Restore.zip from Avernum 4 install folder. Simply extract A4editor.zip to reinstall editor when desired, and Restore.zip to turn it off and go to original when desired. No changing file names manually to install or remove! Note: for those of you with custom items: This will remove ability to get more until you extract your custom version of editor. (Example: pierce.zip with Piercing Diamond.) Uninstall A4 Editor http://www.freewebs.com/microphage/Avernum4/Restore.zip [ Saturday, July 15, 2006 18:01: Message edited by: Micro Phage ] -------------------- Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!" General: "What!?! They couldn't hit a Giant from that dist..." Posts: 181 | Registered: Monday, June 12 2006 07:00 |
New A4 Editor in Avernum 4 | |
Warrior
Member # 7213
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written Thursday, July 13 2006 23:27
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quote:Done! Thanks for your helpful advice and interest. -------------------- Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!" General: "What!?! They couldn't hit a Giant from that dist..." Posts: 181 | Registered: Monday, June 12 2006 07:00 |
New A4 Editor in Avernum 4 | |
Warrior
Member # 7213
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written Thursday, July 13 2006 19:39
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quote:Basically I was waiting for enough feedback to help make the best, most versatile, editor I can, wasn't sure about permission (the scripts used are copy righted) to make editor itself available widely (I got permission from Alorael to post it and let people in this forum check it out) and, until you suggested it, I hadn't thought about it quite that way. I have a couple of web sites and would be happy to put links to Spiderweb Software and it's Forums on them! Now that I'm comfortable with the way the link(s) are working I'll do that tonight! Thanks... PS Have you checked the editor out? It would be great if you had some time to do so and give some feedback. Thanks again! PPS Member 335's posts and style and the constant name changes and signatures specifically addressing every post/reply kinda makes it seem that "-" is like a title or something. Definately gives the impression you are talking to 2 different people in same post/reply. Will use only "Alorael" in future. Heh... It's a strong enough impression that maybe I was subconciously thinking: ;) "-Alorael, who's reply to a PM, got Micro Phage..." ;) -EDIT: Links to Spiderweb Software and to this Forum are now in microphage's home page. You can see them by clicking this link: MicroPhage Home [ Thursday, July 13, 2006 21:49: Message edited by: Micro Phage ] -------------------- Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!" General: "What!?! They couldn't hit a Giant from that dist..." Posts: 181 | Registered: Monday, June 12 2006 07:00 |
New A4 Editor in Avernum 4 | |
Warrior
Member # 7213
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written Thursday, July 13 2006 08:47
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Link to A4 Editor probs solved. It seems that sometimes UBB code doesn't want to direct link to a download. So... I've made 2 ways of getting to the editor. See revised links above. My intent was for people to have access to it only through this forum. But, in retrospect, it's still that way because I haven't posted about it anywhere else. Apologies to anyone who tried to download and had problems. Please try again and let me know what you think and any ideas you may have. Thanks Microphage PS And major thanks to the ever amazing mysterious -Alorael who's reply to a PM got me pointed in the right direction to fix this! -------------------- Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!" General: "What!?! They couldn't hit a Giant from that dist..." Posts: 181 | Registered: Monday, June 12 2006 07:00 |
Message to Farm Quest in Avernum 4 | |
Warrior
Member # 7213
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written Monday, July 10 2006 05:06
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quote:Yes, and it took me a couple of times since the lady downstairs (I guess Atria's daughter in law?) was very rude. I only found Atria because her daughter was so obnoxious I decided to have a closer look around and see if she were harboring some bad guys. Atria on the other hand is a sweet older lady in a rocking chair who is delighted to see you... -------------------- Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!" General: "What!?! They couldn't hit a Giant from that dist..." Posts: 181 | Registered: Monday, June 12 2006 07:00 |
New A4 Editor in Avernum 4 | |
Warrior
Member # 7213
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written Sunday, July 9 2006 13:02
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quote:If you copy the link to your address line in your browser it should immediately give you a save file prompt. At times I and others experienced what you are describing. It seems that sometimes UBB code doesn't like linking directly to an "outside" download, or it could be browser/OS related. On XP machine, perfect. On 98SE machine, problem. Between the 2 links below you'll be able to download it. Here's the link to web site. Link to download the editor is on home page. A4 Editor Or, to go directly to download the editor click on or copy and paste (if clicking fails) this to address line in browser: http://www.freewebs.com/microphage/A4editor.zip You can also remove the editor and restore to original files here: Uninstall A4 Editor http://www.freewebs.com/microphage/Avernum4/Restore.zip Note, all stats and items in packs and stored in save games will stay same. You won't lose them. I'll send it to you private message also. Please let me know what you think! I'm open to changing choices or even making you a custom change. Let me know! PS This works almost too easily. Before install be sure and backup original /data/scripts folder to another folder, and move the 10th SaveGame by load game, then save game to another slot if it's not empty. Might be best to extract to a temp folder, read the txt files, and put A4editor.zip in A4 folder and extract from there when you are comfortable. I'm making this sound hard, but it's real easy! Just adding precautions. You just put A4editor.zip in the Avernum 4 install dir/folder and extract. Start A4, load game CLEAN TESTER and talk to Bodrie. [ Saturday, July 15, 2006 17:58: Message edited by: Micro Phage ] -------------------- Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!" General: "What!?! They couldn't hit a Giant from that dist..." Posts: 181 | Registered: Monday, June 12 2006 07:00 |
Lark's Scrolls [spoiler] in Avernum 4 | |
Warrior
Member # 7213
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written Saturday, July 8 2006 17:49
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oops. A lot of posts while writing reply... Also realized we got off topic. Sorry! quote:There's no truly easy way. However, you can slip past a lot of them moving your party in combat mode and not trying to kill them all. By my 3rd time through this that's what I did and used cheat "backtostart" so I wouldn't have to go back the same way. At Fort Monastery you can go to The Castle and report to Rone first I think, but definately see King Starrus. [ Saturday, July 08, 2006 17:52: Message edited by: Micro Phage ] -------------------- Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!" General: "What!?! They couldn't hit a Giant from that dist..." Posts: 181 | Registered: Monday, June 12 2006 07:00 |
Lark's Scrolls [spoiler] in Avernum 4 | |
Warrior
Member # 7213
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written Saturday, July 8 2006 17:31
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quote:Nope. You have to go through that battle with her, then see the King. He'll point you in the right direction. -------------------- Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!" General: "What!?! They couldn't hit a Giant from that dist..." Posts: 181 | Registered: Monday, June 12 2006 07:00 |
New A4 Editor in Avernum 4 | |
Warrior
Member # 7213
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written Saturday, July 8 2006 12:09
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quote:I'm assuming you mean multiple barriers. If so, I already have it. It helps me testing the editor. I had to involve a 2nd script to add a custom item. Not sure what repercussions ultimately may happen if you have the ability to remove the barriers south of Formello or North exit from Fort Emerald. Stay away from crystal box (guarded by 4 orbs) North of Fort Emerald till you see Houghton at The Castle and get the quest for it. Though you can still beat both Dorikas and Rentar either way. It's not in the A4 editor available in above link. I'll PM (private message) it to you. As it stands now it's hidden (you can't get it from Bodrie and there is no dialog about it with the character you get it from) so I'll send you instructions as well. I think that if you stick somewhat to the order of the game you can get away with using it. It's called a Piercing Diamond and it can remove the 9 barriers south of Formello and Fort Emeralds 5 as well. -EDIT: This game is pure art! It's quite capable of serious mods/variations to normal progression of play and is still true to form/stability. I've pushed it really hard and it stays consistent and fully playable/completable throughout. (You shouldn't attack/kill prisoners or other plot significant NPC's however, (see below) and follow the story line on replays to avoid unfinished quests/orders/jobs.) But you can get as crazy as making up an item like a Piercing Diamond and get away with it! Talk about well coded! Cool... Also came in handy for the Fort Remote barriers after I killed the Vahnatai prisoner before questioning him. I don't think this is an editor induced thing. It's what happens when you've played game several times and you want to beat those sneaky !*@#!!'s to the punch! Couldn't get General to lower barriers because I never questioned the prisoner, just killed him before he could do his thing. Let me know how it works out. And if you think it should be added to the editor. I'm thinking about working on a way to get Almaria to become friendly and putting it in a dialog with an NPC in the area. Don't think it'll go in the editor though. Just a way of finishing Almaria quests if you do happen to get stuck with the eternally hostile thing. Thanks [ Wednesday, July 12, 2006 22:34: Message edited by: Micro Phage ] -------------------- Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!" General: "What!?! They couldn't hit a Giant from that dist..." Posts: 181 | Registered: Monday, June 12 2006 07:00 |
Where is Stout's sword? in Avernum 4 | |
Warrior
Member # 7213
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written Saturday, July 8 2006 07:33
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quote:Well, I just did the "Stout" thing again after reading your post. I didn't see what you were talking about regarding any specifics about how he was armed or armored. (Maybe I should have hit TAB while in combat mode?) But, it is strange that he attacks you with a blade and after you kill him (no way around that) all you find is a key to his bedroom. Nothing at all on ground! Some clothing, a dagger, coins, and a map/clue in his bedroom. But nothing on his body but the key! Heh, maybe his weapons and armor were charmed to vanish after he dies. (He was a spy...) Good question. -------------------- Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!" General: "What!?! They couldn't hit a Giant from that dist..." Posts: 181 | Registered: Monday, June 12 2006 07:00 |
Lark's Scrolls [spoiler] in Avernum 4 | |
Warrior
Member # 7213
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written Friday, July 7 2006 06:43
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Now all we have to remember is where those scrolls are! Way back in game you had to look at them to get the quest. Am thinking a thorough search of FM may help. Where is her abode... Heh, got me too! The abode is out there. In blue box. I love this game! [ Saturday, July 08, 2006 18:14: Message edited by: Micro Phage ] -------------------- Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!" General: "What!?! They couldn't hit a Giant from that dist..." Posts: 181 | Registered: Monday, June 12 2006 07:00 |
Combat lineup changes.. in Avernum 4 | |
Warrior
Member # 7213
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written Thursday, July 6 2006 09:04
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quote:It makes a HUGE difference when you turn a corner, go into combat mode, and your 1st character can't attack because the 3rd character is active. No projectile weapons or spells work on targets out of sight/range! You have to spend action points and turns moving them into position to fight or hit space bar to change to the 1st in line and lose/waste turns for characters. (this IS a "turned based" RPG after all!) If your party lineup and combat lineup are the same many times you can kill foe with 1 or 2 spells or projectile weapons and end combat, advance and go into combat again if there are more enemies, start a new turn and wade through the bad guys much more efficiently (keeping aware of energy levels). Having "lead" characters differ in the 2 lineups is like wading through quicksand to do battle. Also, making your "tank" be 1st out of combat mode gives you the ability to have main character receive any rewards (caches, bounty items) and distribute or keep them his/her/itself as applicable to take full advantage of stackable items and spread weight loads evenly to prevent anyone getting encumbered. (I give certain type/weight items to certain characters in line up to spread weight and not have spaces wasted in packs by stackable items being spread around.) But again, it only takes a few minutes to adapt to changes and my lineup choice is not silly. It is however effective . I have very specific, valid, strategic reasons for my lineup order both in and out of combat mode. This thread was never intended to imply a complaint about A4. I was hoping more experienced players could give me insight on why this happens occasionally, and apply seasoned players advice/knowledge intelligently. [ Saturday, July 15, 2006 22:28: Message edited by: Micro Phage ] -------------------- Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!" General: "What!?! They couldn't hit a Giant from that dist..." Posts: 181 | Registered: Monday, June 12 2006 07:00 |
Combat lineup changes.. in Avernum 4 | |
Warrior
Member # 7213
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written Wednesday, July 5 2006 19:55
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quote:I actually have experienced equipment and maybe skills changing my initial party combat turn order. When traveling around the order is as it appears in left of screen. Then when combat initiates it can change so another character who may be farther back in line is the one who has first turn. I've done equipment changes to get my main character (1st in line) to have first turn in combat and it worked, then later the order changed again. Just the combat turn order, not the line up order itself. (sorry if I didn't explain it better at first.) I've even changed the characters appearance and swapped what they had in pack to keep 2 things in place. 1. Who had the most combat strength when combat started. And 2. That character received whatever was in caches or rewards. There are ways to work around this. Just couldn't figure out why it was happening without me actually making a change of some sort. I also should mention that I have several Save Games with different parties from various places of progress in game. In this case I just rearranged my party order to match the combat order and shifted pack items around. I did notice that the member who took 1st combat turn had 3 bow and 2 hardiness points above the original character and I think this started after some training. Armor, weaps stayed same. -------------------- Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!" General: "What!?! They couldn't hit a Giant from that dist..." Posts: 181 | Registered: Monday, June 12 2006 07:00 |
tower colony in Avernum 4 | |
Warrior
Member # 7213
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written Wednesday, July 5 2006 18:56
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quote:The 3rd door in SE couldn't be opened (by me) till after I did the test egg quest and subsequent training. I tried all 3 doors before doing the quest. After completing the test he trained my party as promised. I tried all the doors again and was able to open the one in the SE with the 2 crystals and ruby and girdle but not the other 2 till later when the Mage Spell unlock door had higher skill points and tool use had higher points. If you click for the description of unlock door it explains that. Try to come back later in the game and with the Unlock Door spell trained up, you will be able to open them. They are empty. I've found many rooms like that in game. Sometimes you just have to see what's there and use a piercing crystal for a barrier, or wait for higher skill levels only to find nothing! Or sometimes something less valuable than what it cost to get in. But hey, inquiring minds want to know! (grin) I seem to recall playing the Geneforge 3 Demo and using 4 Living Tools to open a door only to find one living tool and some cheap stuff. It adds to realism of the fantasy world you are playing. Life is like that sometimes... -------------------- Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!" General: "What!?! They couldn't hit a Giant from that dist..." Posts: 181 | Registered: Monday, June 12 2006 07:00 |
Combat lineup changes.. in Avernum 4 | |
Warrior
Member # 7213
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written Wednesday, July 5 2006 10:09
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Not so. Anyhow, this happens well into game after hundreds of battles. I HAVE seen it change by items, weapons, armor, etc. I have a human soldier, sorcerer, an archer, and a Slith Rebel. It put the sorcerer in front without me changing line up. I had to change line up to put sorcerer as lead and soldier as 2nd because of this unexplained automatic change. Thanks. -------------------- Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!" General: "What!?! They couldn't hit a Giant from that dist..." Posts: 181 | Registered: Monday, June 12 2006 07:00 |
Combat lineup changes.. in Avernum 4 | |
Warrior
Member # 7213
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written Wednesday, July 5 2006 09:22
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I've had my lineup change for no apparent reason from time to time. Sometimes it was caused by armor or weapon changes. I could then move equipment around and get the order back to my choice. I've had it happen that I can't account for. I like having a certain party member at point any time combat starts. It's weird trying to use a weapon or spell and it does't work because your lead character is now farther back in line up. Did someone get a level raise or SP or something? I have my line up memorized for storing specific items (example, lead character always gets the cache items and has over all the best skills, weapons, etc. Any ideas? I've swapped items around to get the leads pack in place as first in line, then later, the order can change again for no reason I can see. Thanks! -------------------- Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!" General: "What!?! They couldn't hit a Giant from that dist..." Posts: 181 | Registered: Monday, June 12 2006 07:00 |
tower colony in Avernum 4 | |
Warrior
Member # 7213
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written Wednesday, July 5 2006 09:12
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quote:I believe that would be the third room. Could you open the other 2? The 3rd one was unlocked after a quest or something. Maybe it was after he trained me for doing the egg test quest and my skill increased. The SE room has 2 lovely crystals, a ruby, and the belt. -------------------- Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!" General: "What!?! They couldn't hit a Giant from that dist..." Posts: 181 | Registered: Monday, June 12 2006 07:00 |
What do you think of A4 in Avernum 4 | |
Warrior
Member # 7213
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written Tuesday, July 4 2006 18:59
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Ooops. Just learned something. BoA is more Blades of Avernum than what I was using BoA for. Book of Answers is the title of the "Hint Book" for A4. As I find them I'll edit them. Meanwhile I won't initial Book of Answers as BoA. I have d/l'd the demos for A1-3. Need to try Blades of Avernum also. Much of this reminds me of how a remake of a movie I liked doesn't seem as good as the earlier one. I just have to sit back and watch it for itself. Not in the shadow of the earlier one. I guess I'm so happy with A4 is because I played it first. I wonder how I'll feel about these earlier versions having played A4 before them. -------------------- Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!" General: "What!?! They couldn't hit a Giant from that dist..." Posts: 181 | Registered: Monday, June 12 2006 07:00 |
What do you think of A4 in Avernum 4 | |
Warrior
Member # 7213
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written Tuesday, July 4 2006 11:10
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quote:Wow. I voted OK and really like the game. After reading all these comments maybe going back and trying earlier versions in more depth will be fun while awaiting A5! -------------------- Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!" General: "What!?! They couldn't hit a Giant from that dist..." Posts: 181 | Registered: Monday, June 12 2006 07:00 |
Avernum V ideas in Avernum 4 | |
Warrior
Member # 7213
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written Tuesday, July 4 2006 10:50
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I've noticed that trying to use ANY offense spells in A4 on a friendly or neutral NPC doesn't work and puts you in combat mode and even if you selected spell first then "attack" it will use whatever weapon is in hand and not the spell, killing the NPC and make anyone in sight hostile (if not the whole town). Also, you can't use any heal type spells on anything hostile. Such as heal or unshackle mind to try and revive a dazed hostile, or even heal a foe to make the battle last longer. What about the ability to use Mage/Priest spells on friendly/neutral characters without going in to combat/attack mode? Maybe even some more spells to do just that? It would be kind of cool to Daze or temporarily Blind a character if you want to do something in front of them without them going hostile and not resorting to cheat codes? Another thing possible would be able to use healing spells on sick, injured NPC's and actually have them recover? A4 allows you to "heal your party and near by friendly characters" but if you are in a slum or refugee camp text says they were healed but they really aren't. They don't leave and move on. Then you could run into them later and have an instant ally who "owed you one" or something. This does happen to a degree in A4 but is usually quest based. (freed prisoners, etc.) The poor guy Kasas in Fort Saffron is still sick after you complete the quest to heal/cure him with 3 Elixirs. He's still in the same place sick later in the game. (Man, eternal nausea and diarrhea. Bummer!) [ Tuesday, July 04, 2006 18:40: Message edited by: Micro Phage ] -------------------- Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!" General: "What!?! They couldn't hit a Giant from that dist..." Posts: 181 | Registered: Monday, June 12 2006 07:00 |
a question about the spell "daze" in Avernum 4 | |
Warrior
Member # 7213
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written Tuesday, July 4 2006 10:21
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quote:I've noticed that trying to use ANY offense spells on a friendly or neutral NPC doesn't work and puts you in combat mode and even if you selected spell first then "attack" it will use whatever weapon is in hand (not the spell) killing the NPC and make anyone in sight hostile (or the whole town). Closing doors is helpful, or a brief use of cheat "showmeall" would let you know if anyone was in sight range, then you could turn it off with "dontshowmeall". And steal without anyone seeing you. Also many NPC's will walk out of sight if you move around a bit then steal with no one watching. The way I deal with this usually is do the stealing in no more than say 2 NY items (always save game first as some NPC's are more touchy) use "forgiveme" or "pleaselikeme" and walk off a bit to make sure they don't go hostile, then take a few more NY items and repeat process. In effect this is the ultimate "spell" if you can remove the memory of the whole thing from the NPC's mind and not go into combat mode. I also would like to see the ability to use Mage/Priest spells on "friendlies" and avoid killing, town going hostile, and resorting to cheat codes. A lot of people don't like codes but they ARE built in to the game, published and documented. The last item on last page of Book of Answers is all about cheats. Used in moderation the "guilt level" is much lower than killing an innocent NPC and, not to mention, risking a whole town going hostile. As far as I recall the only way to make a town friendly again is to use a code and return later. I too would like to be able to "Daze" as well as other spells on friendly, neutral characters. I think I'll check the A5 ideas and suggest it... [ Wednesday, July 05, 2006 20:22: Message edited by: Micro Phage ] -------------------- Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!" General: "What!?! They couldn't hit a Giant from that dist..." Posts: 181 | Registered: Monday, June 12 2006 07:00 |
Journal in Your Records in Journal in Avernum 4 | |
Warrior
Member # 7213
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written Tuesday, July 4 2006 00:12
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Ouch! I had noticed it but probably never clicked on it or didn't associate it with the Journal. Thanks! What a handy feature! I assumed that it was a "Record" of my coin count as that was displayed beside it many times. Feeling a little dumb but happy to get that answered! I just tried it and it's great! Double ouch! I found it in the main menu Instructions screen under "Talk". Duh! Thanks again! [ Wednesday, July 05, 2006 20:09: Message edited by: Micro Phage ] -------------------- Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!" General: "What!?! They couldn't hit a Giant from that dist..." Posts: 181 | Registered: Monday, June 12 2006 07:00 |
Journal in Your Records in Journal in Avernum 4 | |
Warrior
Member # 7213
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written Monday, July 3 2006 23:48
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There are 3 choices in the Journal/Quest list One Is Journal with numerous spots labeled (empty). What is that and how do you use it? Can you make notes in those (empty) slots? If so how? I did a search and scanned through the Book of Answers but can't find out how to use it?!? Anyone?!? [ Monday, July 03, 2006 23:50: Message edited by: Micro Phage ] -------------------- Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!" General: "What!?! They couldn't hit a Giant from that dist..." Posts: 181 | Registered: Monday, June 12 2006 07:00 |
New A4 Editor in Avernum 4 | |
Warrior
Member # 7213
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written Monday, July 3 2006 22:37
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I've done some changes to the editor that give you a range of choices on how much (or little) you can increase your party's Stats, Experience, Levels and such. Added missing Priest Spell (Enduring Shield). If you use #2 once you get Level 12 (Slith 10). Your stats/strength increase per each use by 6. After 5 uses you are Level 36 (Slith 32) and your skills are maxed at 30. You can actually use this 19 times to reach Levels 55/52 (not recommended as you become invulnerable). 3 to 5 uses is about right. You can see all the Mage and Priest spells but may not be able to use them because of members current stats. You can get training, read spell books, get blessed, etc to add usability. (or use #2 again to raise stats) Much more flexable than just maxing everything in 1 use. I've not seen much response so far but web site indicates about 12 visits other than my own. Hopefully someones getting some use of it. Also, hopefully, with greater flexability on how much or little to boost party it may appeal to more people... Have fun! I am! [ Tuesday, July 04, 2006 00:05: Message edited by: Micro Phage ] -------------------- Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!" General: "What!?! They couldn't hit a Giant from that dist..." Posts: 181 | Registered: Monday, June 12 2006 07:00 |
tower colony in Avernum 4 | |
Warrior
Member # 7213
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written Sunday, July 2 2006 19:57
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quote:Yes. quote:Yes you can. And yes, empty. quote:And yes, got in. If tool skills (pick lock) and Mage Skills (unlock spell) are up there it can be done. Once you've been through game at least once it's really fun to defang Rentar's Keep prior to the kill, and go back, keep playing with game and glean these toughies.. Not sure why it's still/was/is there if it's not supposed to be. I have gotten in them. Not sure about possible test reasons, but if there's an opportunity... beta testing A5 would be really nice... [ Sunday, July 02, 2006 20:14: Message edited by: Micro Phage ] -------------------- Aide: (tugging at General's pant leg from ground..) "Sir! Please get down!" General: "What!?! They couldn't hit a Giant from that dist..." Posts: 181 | Registered: Monday, June 12 2006 07:00 |