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What will come after Avernum4 for Windows? in General
Lifecrafter
Member # 6700
Profile Homepage #43
quote:
Originally written by Dikiyoba:

Avernum is a little closer to normal medival fantasy than Geneforge but the first thing I think of when I hear fantasy is elves, dragons and wizards not Vahnatai, slithzerikai, and GIFTS.

quote:
Originally written by Startucker:

LL: What, Geneforge doesn't count as wandering away from typical fantasy?

Forgive my lack of clarity. My definition of the fantasy genre is a bit broader than most, apparrently.

What I was speculating, but did not say, was the creation of an RPG that does not involve knives and blades, directly, anyway.
Understandably, Geneforge is a far cry from WoW, but in my understanding and definition of fantasy, they fit together in the same form and general "old-world" feel.
I have read some particularly good fantasies that are set in the modern world and future, that don't claim to create a world outside of with what we are familiar. I was thinking along that line...
Perhaps I ramble too much.

Dikiyoba: I'd want to be a GIFT, Too!

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The Silent Assassin heartily believes that Lord Grimm rambles too much. I find it odd that he never quite shuts up, himself.

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-Lenar Labs
What's Your Destiny?

Ushmushmeifa: Lenar's power is almighty and ineffable.

All hail lord Noric, god of... well, something important, I'm sure.
Posts: 735 | Registered: Monday, January 16 2006 08:00
What will come after Avernum4 for Windows? in General
Lifecrafter
Member # 6700
Profile Homepage #30
I expect that the next item on the production list would be G4.

I wouldn't mind seeing an entirely new concept spring forth, myself. Maybe if Jeff wandered away from the typical medieval fantasy for a little bit, just to spice things up.
Not sure what it would end up being, though.

It wouldn't hurt if he finished the G and A sagas first. Of course, the good story never quite ends...

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The Silent Assassin sees himself in a city of strange lights, which fly by in racing patterns and strange colors.
I wonder if I should pull his head out of the jellyfish tank.
Nah.

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-Lenar Labs
What's Your Destiny?

Ushmushmeifa: Lenar's power is almighty and ineffable.

All hail lord Noric, god of... well, something important, I'm sure.
Posts: 735 | Registered: Monday, January 16 2006 08:00
Romeo and Juliet. Thoughts? in General
Lifecrafter
Member # 6700
Profile Homepage #14
Wasn't R & J some sort of a political commentary?
I dunno... I heard that in AP english, I think.

The way I learned it was that R & J was based off of the story of Pyramus and Thisbe, which was some sort of traditional Greco-Roman theme in which a couple are so in love that they can't live without each other.
Supposedly, Shakepeare adapted that to fit a form of the political situation of the day.
I don't think it makes much sense, but most things that my english teachers came up with made much sense.

What I do know is that R & J does not fit Aristotle's form of Tragedy, which is followed rather closely by most of the rest of Shakespeare's tragedys. This form has quite a few aspects, but the most important is that the main character becomes a victim of the world and dies trying to fix everything. Romeo and Juliet both simply gave up.

About love at first sight: I don't think the sereotyped idea actually exists; but speaking from experience, I do believe that some sort of a "compatibility link" may form between a pair of people, once they are exposed to each other. Just falling in love by seeing someone is more infatuation than love, Romeo.

Anyway, if you want some seriously good Shakespeare, I'd steer you to Hamlet and King Lear: two very deep and controversial plays that require a little thinking to understand, and that will both give some great laughs along the way.

quote:
Midsummer Night is also pretty fun, but the last time I was near a production of it, it looked like it had been hallucinated via an impressive group of illegal substances.

lol, Ephesos. I have a friend who wrote a parody on aMND. She called it "High on Opium".
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The Silent Assassin is quoting his favorite line of Shakespeare. It comes from Hamlet, Act II, scene 2.
"Then came each actor on his ass..."

[ Wednesday, January 25, 2006 18:21: Message edited by: Lenar Labs ]

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-Lenar Labs
What's Your Destiny?

Ushmushmeifa: Lenar's power is almighty and ineffable.

All hail lord Noric, god of... well, something important, I'm sure.
Posts: 735 | Registered: Monday, January 16 2006 08:00
The nephilim language in The Avernum Trilogy
Lifecrafter
Member # 6700
Profile Homepage #81
quote:
Originally written by Thralni, Nephil translators & co.:

The nephilian grammar is online!

Before you start to shout at me for doing a worthless job, take your time to go through all the explanations. Endings and postpositions and suffixes can be changed. I myself am contemplating on doing that. It is the basic structure of the language which I'm pround of.

Very nice, Thralni.
I like the use of cases.
And I especially like the separation of animate and inanimate
I am a bit confused about a few things (no, I'm not shouting):
Do you intend for the case system to encompass the entire grammatical structure for nouns, or are you going to be introducing other grammatical structures, such as prepositions?You mention "Nephilian's" parallels to Greek and Latin cases. Both classical languages have an accusative case, specifically denoting the direct object. The closest you have to that is the terminative; and if I understand it correctly, it only works with transitive verbs. Is there something that I'm missing?How do you get an inanimate nephil? or can you?Dikiyoba, call it more of a hobbyist's interest. I myself am a student of communication, and find such things interesting. My counterpart at Lenar Labs simply thinks that creating a form of spoken and written communication is fun. Of course, his only research into the construction of language was on Tolkien Elvish… :D
-Lord Grimm

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-Lenar Labs
What's Your Destiny?

Ushmushmeifa: Lenar's power is almighty and ineffable.

All hail lord Noric, god of... well, something important, I'm sure.
Posts: 735 | Registered: Monday, January 16 2006 08:00
Time Limit Discussion in Blades of Avernum
Lifecrafter
Member # 6700
Profile Homepage #29
quote:
Originally written by *i:

One question: Do you enjoy talking as if you were a hive mind collective?

If you do, we are not impressed. :D

Lenar Labs is a collaborative effort. There are two of us.
Though at times, it feels like a hive mind. Dang implants... wasn't a good idea... I told him... :D
-"Lord Grimm"

[ Friday, January 20, 2006 21:05: Message edited by: Lenar Labs ]

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-Lenar Labs
What's Your Destiny?

Ushmushmeifa: Lenar's power is almighty and ineffable.

All hail lord Noric, god of... well, something important, I'm sure.
Posts: 735 | Registered: Monday, January 16 2006 08:00
Time Limit Discussion in Blades of Avernum
Lifecrafter
Member # 6700
Profile Homepage #27
Our approach to timing in our current project scenario is very similar to that used by Thralni: not a time-limit per se, but more like a timeline.

The problem with a timeline is that a completely static timeline can either cause major gaps between significant events, or cause a huge backlog of plot-central missions, as seen in Exile III.

In our scenario, the world does not come to an end if nothing is done in time.
Instead, the adventurers are "guided" through a series of pre-set events that occur at specific points on the timeline. The scenario as a whole is being crafted to make certain events occur at specific times, without creating gaps with nothing to do, or creating a backlog of plot-central missions.

There are several ways that this can be done:
The most common system, not unlike Avernum III, relies entirely upon SDFs to move the plot, and day counters to make life interesting.
This, however, does not help the influence of time on plot-related events.
A different tactic, which we are experimenting with right now, involves concrete times for events and finding ways to detain the party from reaching the location of events until after they happen. This can be done by introducing a new mission, forcing the party to rest, inserting a special encounter or four, and random, complex scripting to that nature.
This seems to be rather cumbersome, but it preserves the concrete plot clock without timing issues.
A third method, about which we have only theorized and have yet to test, involves a combination of the two in a fate/effect relational system. In this system, an SDF (or several) is linked to a counter, and is moved as time passes. If certain events occur, a call separate from the counter moves the SDF, and the counter continues with its script. In theory, this maintains the "days" and deadlines within the timeline, while shortening the gaps between important missions, as dependant upon the player's skill.

The real issue between the four systems is the sanctity of the timeline. Must the Doomsday Bomb be launched on Day 17, or should it be launched two days after the party discovers Captain Hero imprisoned in Mega Evil Dude's massive fortress? Or did Mega Evil Dude realize you were there and reschedule the launch to right then?

Despite whatever method we end up using, the aforementioned "Just-in-time" event must occur at some points in our scenario, in order to give the sense of urgency, as well as reveal key plot elements.
What else would the odds be of the party stumbling into Mega Evil Dude at Polly's Bar during the five minutes that he stops in for a drink?
Or of the raiding party attacking Fort Somewhere while the party isn't around?

If a scenario is reliant upon extra-party events happening in a certain sequence, there needs to be an amount of flexability in the events, so that the player isn't overwhelmed by a time limit, or has to waste two days waiting for the next event to happen.

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-Lenar Labs
What's Your Destiny?

Ushmushmeifa: Lenar's power is almighty and ineffable.

All hail lord Noric, god of... well, something important, I'm sure.
Posts: 735 | Registered: Monday, January 16 2006 08:00
The nephilim language in The Avernum Trilogy
Lifecrafter
Member # 6700
Profile Homepage #67
Sars Harvi, Thralni.
Fellow developers of language have come to input their meager knolwedge.
Depending upon where you are with the development of the "Nephilian" language, you may want to consider the following:
What does the word "Nephil" mean? Is it simply a tranliteration (or an attempted transliteration, in light or your previous posts) into the common tongue, or a word in the common tongue used to describe this particular race? If it is a transliteration, why would they call themselves nephilim; what does it mean in their language, and what significance would it have in their culture?
As has been observed by many in this string, language does not develop in a vaccum: it is influenced by the experiences of those who use it. Take for example, the modern usage of "gay", or Hamlet's exclamation of "get thee to a nunnery!" Different periods of time and regional colloquialisms will influence the evolution of a language. Changes may or may not occur.
Consider the evolution of usage from "ducky" in the 1920s to the modern "cool".
We speak, of course, from a communicative standpoint, not technical.
Our greatest advice is that you keep the civilization of the Old Tongue in mind as you write the Old Tongue.
Dor tefu Nosk (may the Three Factors (Fate, Fortune, and Time) be with you), Thralni.
-Lord Grimm, speaking for himself and the Silent Assassin

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-Lenar Labs
What's Your Destiny?

Ushmushmeifa: Lenar's power is almighty and ineffable.

All hail lord Noric, god of... well, something important, I'm sure.
Posts: 735 | Registered: Monday, January 16 2006 08:00

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