Profile for scottk
Field | Value |
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Displayed name | scottk |
Member number | 6627 |
Title | Warrior |
Postcount | 55 |
Homepage | http://www.wesnoth.org |
Registered | Sunday, January 1 2006 08:00 |
Recent posts
Author | Recent posts |
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I don't find the wheel to open the grate in Avernum 4 | |
Warrior
Member # 6627
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written Friday, January 20 2006 21:29
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I was trying to get the oozing sword. There was another fine waveblade near the very end. All of these end-of-game artifacts are very nice, in fact! :) Posts: 55 | Registered: Sunday, January 1 2006 08:00 |
I don't find the wheel to open the grate in Avernum 4 | |
Warrior
Member # 6627
|
written Friday, January 20 2006 11:04
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Yeah - I just found out I was supposed to keep a fine waveblade and a platinum ring. I hope there are some ahead of me since I sold all the ones I came across so far... (unless someone is selling a waveblade. I think someone does sell a platinum ring) Posts: 55 | Registered: Sunday, January 1 2006 08:00 |
A4 Bugs in Avernum 4 | |
Warrior
Member # 6627
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written Wednesday, January 18 2006 07:11
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When you talk to the chitrach tunnel-watching Lieutenant near Fort Remote, he says the undead are to the west. Again, they are to the east. Posts: 55 | Registered: Sunday, January 1 2006 08:00 |
A4 Bugs in Avernum 4 | |
Warrior
Member # 6627
|
written Tuesday, January 17 2006 17:35
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There is a road sign in the Great Cave near the Avernite soldiers who tell you about the other Avernite soldiers hunting Chitrachs. It's south of Kraig's mine. Anyway, the sign says Patrick's Tower is to the southwest but the tower is more like due east. It also says that Fort Remote is south when southwest would be better, but that's being picky. Posts: 55 | Registered: Sunday, January 1 2006 08:00 |
I don't find the wheel to open the grate in Avernum 4 | |
Warrior
Member # 6627
|
written Tuesday, January 17 2006 07:36
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quote:I don't know why you would conclude that. Maybe it was put there just to frustrate adventurers! Posts: 55 | Registered: Sunday, January 1 2006 08:00 |
getting into the spiral fortress [spoiler thread] in Avernum 4 | |
Warrior
Member # 6627
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written Thursday, January 12 2006 10:52
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quote:Exactly. Daunting (it was to me at least), but that's how it is. Posts: 55 | Registered: Sunday, January 1 2006 08:00 |
Bandit Castle in Avernum 4 | |
Warrior
Member # 6627
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written Saturday, January 7 2006 10:45
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As long as we're talking about these bandits, this is on topic. Is there any benefit to letting Bragg escape? I thought at first it would change the story at the end of the game, but now I think it just lets you skip the combat. I haven't quite made it to the very end; I just assassinated the queen of Spire. I read somewhere there are several major plot forks, and I thought this might be one of them (or I could be wrong about the plot forks). Posts: 55 | Registered: Sunday, January 1 2006 08:00 |
Moral dilemmas in Avernum 4 | |
Warrior
Member # 6627
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written Friday, January 6 2006 09:42
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There's a guard in Formello permanently blocking a box of javelins. Not exactly worth the moral angst. Has anyone ever tried to genocide the world of Avernum? Kill every living thing? Posts: 55 | Registered: Sunday, January 1 2006 08:00 |
Dialogues in Avernum 4 | |
Warrior
Member # 6627
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written Friday, January 6 2006 09:36
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I see where you're coming from. Often the dialogue does change. The guy with the fake Demonbane DOES say something different when you show up with Demonbane. After you beat the local baddie, the dialogue does reflect it (like when you kill Hrickis (sp)). The normal conversational stuff (why did your family come to Avernum, etc.) could stand to change over time, but the fact that the minor details are attended to is enough for me. Posts: 55 | Registered: Sunday, January 1 2006 08:00 |
'Real' Area spells in Avernum 4? in Avernum 4 | |
Warrior
Member # 6627
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written Wednesday, January 4 2006 11:57
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I thought lightning spray was well done. It is like the multi-target spells in Exile but more realistic (except for its fickle nature in picking targets). That, and it's really strong. Posts: 55 | Registered: Sunday, January 1 2006 08:00 |
Fort Remote (SPOILERS!) in Avernum 4 | |
Warrior
Member # 6627
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written Monday, January 2 2006 10:52
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There's a "long way" for getting to the wolf tunnel. If you had the key, you could go through that door, but without it you have to descend a stairway, fight a Vahantai warrior (and run past 2 pylons), and you end up in the same place. Basically, when you open that door there are 2 stairwells. The long way I described spits you out at the top of the other stairs so you can continue just like you opened the door with the key. Posts: 55 | Registered: Sunday, January 1 2006 08:00 |
A4 Bugs in Avernum 4 | |
Warrior
Member # 6627
|
written Sunday, January 1 2006 04:41
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Hello. This is my first post. I registered just so I can report my problem, but then I started up Avernum 4 to get the exact error message, and now everything works fine! I'm using v1.0 on mac OS 10.4.3. Anyway, the message was along the lines of "can't load zone script [scriptname.txt]". It happened around the ruins NE of fort remote and again when I left fort remote to the west. The Vahnatai warriors there didn't attack me (I now know they were supposed to). I think it also happened in the scree caves a couple times. I had reinstalled A4, repaired permissions, and restarted the computer, but these steps didn't help. But this morning it all works, so I guess something happened to fix it. I only hope I haven't missed an event. Will the event play if I go back to those areas? For the Fort Remote area I never saved the game so these events play when I visit for the first time. However, for the other areas, they are long since cleared out. If it happens again, I'll provide better details. Posts: 55 | Registered: Sunday, January 1 2006 08:00 |