Profile for Verelor


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Avernum 4 Complete Wish List in The Avernum Trilogy
Warrior
Member # 6002
Profile #140
This topic is dying fast, so how bout I say something as another good suggestion: when I said Avernum could be improved if it was more like Geneforge, I certainly didn't mean remove the overworld. It would be terrible if Spidwerweb Soft did that.
Posts: 131 | Registered: Wednesday, June 22 2005 07:00
Would you rather play Homeland or... in Richard White Games
Warrior
Member # 6002
Profile #0
Would you rather play that "classic" Homeland: The Stone of Night or get food poisoning sideways?

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function launch_voter () { launch_window("http://www.ironycentral.com/cgi-bin/ubb/ultimatebb.cgi?ubb=poll;d=vote;pollid=aFMPFeRtwbKJ"); return true; } // end launch_voter function launch_viewer () { launch_window("http://www.ironycentral.com/cgi-bin/ubb/ultimatebb.cgi?ubb=poll;d=view;pollid=aFMPFeRtwbKJ"); return true; } // end launch_viewer function launch_window (url) { preview = window.open( url, "preview", "width=550,height=300,toolbar=no,location=no,directories=no,status,menubar=no,scrollbars,resizable,copyhistory=no" ); window.preview.focus(); return preview; } // end launch_window IMAGE(votenow.gif)     IMAGE(voteresults.gif)
Posts: 131 | Registered: Wednesday, June 22 2005 07:00
Just say no in Richard White Games
Warrior
Member # 6002
Profile #17
Well seeing as to how well my company policy is being enforced, I've got yet another intiguing question: Who the hell is Richard White?!

Maybe it was Jeff Vogel all along. I'm sure drugs had something to do with it.
Posts: 131 | Registered: Wednesday, June 22 2005 07:00
Avernum 4 Complete Wish List in The Avernum Trilogy
Warrior
Member # 6002
Profile #137
Hmm true actually in Avernum 1-3 you can mod all the images and change the graphics to fit your needs if you really feel like doing it. A program called Heromachine would help you make the replacement image. Probably isn't too legal to distribute the demo with ANY modifications, tho.

[ Wednesday, June 29, 2005 15:16: Message edited by: Verelor ]
Posts: 131 | Registered: Wednesday, June 22 2005 07:00
Avernum 4 Complete Wish List in The Avernum Trilogy
Warrior
Member # 6002
Profile #132
To get back on track here, Avernum 4 would only benefit from the option to select and play ind ifferent languages. I doubt this is very high on Jeff's priority list, though, if at all.
Posts: 131 | Registered: Wednesday, June 22 2005 07:00
Just say no in Richard White Games
Warrior
Member # 6002
Profile #12
Quite a way with words you have
Posts: 131 | Registered: Wednesday, June 22 2005 07:00
Just say no in Richard White Games
Warrior
Member # 6002
Profile #10
The entire RWG is (probably): a whole bunch of guys who are jokers and n00bzerz and hate the three games with a dim passion, 25% of which have actually played the games, and like 1 guy who seriously cares for and likes the RWG series.

I am so totally in the first category.
Posts: 131 | Registered: Wednesday, June 22 2005 07:00
Avernum 4 Complete Wish List in The Avernum Trilogy
Warrior
Member # 6002
Profile #130
---ENGLISH---
Posts: 131 | Registered: Wednesday, June 22 2005 07:00
Just say no in Richard White Games
Warrior
Member # 6002
Profile #0
Do not play ye Richard White game. Nor can you kill teh Richard White game. Avoid it like ye Opium, all it can bring it pain!!
Posts: 131 | Registered: Wednesday, June 22 2005 07:00
Avernum 4 Complete Wish List in The Avernum Trilogy
Warrior
Member # 6002
Profile #124
How the hell would you play one of his games if you couldn't understand english, specially since half the fun is plot development. It's like impossible, much less to enjoy them.
Posts: 131 | Registered: Wednesday, June 22 2005 07:00
Avernum 4 Complete Wish List in The Avernum Trilogy
Warrior
Member # 6002
Profile #121
quote:
All of Jeff's games so far have been written in the English language. Does that mean he should start writing his games in Esperanto for the sake of adding a little variety?
No, considering he has a dominantly english-speaking demographic of players. You're changing the scenario here anyway by giving an example of language. :)
Posts: 131 | Registered: Wednesday, June 22 2005 07:00
Avernum 4 Complete Wish List in The Avernum Trilogy
Warrior
Member # 6002
Profile #118
GIF is only a max of 256 colors? That sucks, but I guess you learn something every day.

About the item graphics: it's not that they are bad or anything, it's just the exact same ones we've all seen for years.

[ Sunday, June 26, 2005 17:58: Message edited by: Verelor ]
Posts: 131 | Registered: Wednesday, June 22 2005 07:00
Anyone else notice the jokes here? in The Avernum Trilogy
Warrior
Member # 6002
Profile #1
I think I do. In Avernum 3 in the Portal Fort at the beginning of the game if you talk to the sage there it says he has a rainbow-colored pen. If you ask him why, he says it represents him and gives him pride. Lol. Basically, it's a deeply embedded reference to him being "fairylike".
Posts: 131 | Registered: Wednesday, June 22 2005 07:00
Avernum 4 Complete Wish List in The Avernum Trilogy
Warrior
Member # 6002
Profile #116
If Avernum 4 turns out to be Geneforge 3 in Avernum clothing, it would, in fact, be lame. It would only help, however, if Avernum 4 borrowed a few Geneforge elements.

This is yet another shameless plug for the little-known but great game Lords of Magic, but I'd like to see something a little more in the flavor of that when SW gets to starting a new series.

It would be of benefit if SW finally changed those old item graphics they feel like shamelessly recycling for every new game.

I notice all of Geneforge games and Avernum games use bitmap (.bmp) images for all the graphics files in their games. Bitmaps are outdated, unprofessional, and worst of all take up way more memory than they should. If Jeff makes a much more good looking game for Avernum 4 but switches to a better, smaller image type like JPEG or GIF, the file size would just about balance out anyway.

Finally, to the person who said prismatics like a prismatic wall spell would be too D&D-like, bow to my geekness! Item number 495 in Avernum 3 is prismatic mail, and number 473 is a prismatic torc!!!

[ Sunday, June 26, 2005 13:49: Message edited by: Verelor ]
Posts: 131 | Registered: Wednesday, June 22 2005 07:00
Avernum 4 Complete Wish List in The Avernum Trilogy
Warrior
Member # 6002
Profile #112
And let me stress the importance of the next Avernum game having good graphics. There are many gamers in this world that say graphics matter for nothing and all other elements of the game such as interaction and gameplay and story only matter. Well, that's a plain lie. Graphics and captivating music are as important to enjoying a game as any other element. Avernum 4 doesn't have to have beautiful graphics and certainly not polygonal graphics but passable graphics are a must if after 10 years Jeff wishes to bring his company to common knowledge.

Don't tell me what Jeff CAN'T do, because he sure proved there was a whole lot he CAN do with his Geneforge trilogy.
Posts: 131 | Registered: Wednesday, June 22 2005 07:00
Avernum 4 Complete Wish List in The Avernum Trilogy
Warrior
Member # 6002
Profile #111
I've added a new suggestion about removing the level caps. They were pointless and some people disliked them so much they stopped playing the game.
Posts: 131 | Registered: Wednesday, June 22 2005 07:00
Avernum 4 Complete Wish List in The Avernum Trilogy
Warrior
Member # 6002
Profile #108
Where would the third game be set? If at all possible, spanning the entire world.
Posts: 131 | Registered: Wednesday, June 22 2005 07:00
Geneforge features in Avernum 4 in The Avernum Trilogy
Warrior
Member # 6002
Profile #10
I personally would LOVE to see a completely new game series.
Posts: 131 | Registered: Wednesday, June 22 2005 07:00
Avernum 4 Complete Wish List in The Avernum Trilogy
Warrior
Member # 6002
Profile #103
Ok, not being able to level up anymore was far from enough to make me actually quit playing the great game... It wasn't that bad as I remember it, but yea, it was lame all the same. :rolleyes:

Character cuztomization doesn't feel quite there yet in Avernum series (the generally linear spell progressions don't help either!), so a D&D-style feats mechanic will truly help that.
Posts: 131 | Registered: Wednesday, June 22 2005 07:00
Avernum 4 Complete Wish List in The Avernum Trilogy
Warrior
Member # 6002
Profile #96
You are right about that. Avernum series, especially Avernum 3, were awesome examples of game design. Unfortunately, they mostly only had graphics and ingterface advantages over Exile series in the long run (and total windows compatability). Even if Jeff finds that in his new game only 5 of these suggestions are realisitically programmable and implements them, the game would be vastly improved.

That's exactly what would make Avernum 4 the greatest crpg ever and what my examples sum up to: being playably more like Exile, and technologically more like Geneforge 9which includes a true choice in the outcome of game events, few things are more amazing than a game the player is compelled to replay 3 or even more times), and adding a lot of stuffing in between.

Maybe I should add a few suggestions for what A4 SHOULDN'T have in order to make it a great game as well.

[ Saturday, June 25, 2005 10:02: Message edited by: Verelor ]
Posts: 131 | Registered: Wednesday, June 22 2005 07:00
Avernum 4 Complete Wish List in The Avernum Trilogy
Warrior
Member # 6002
Profile #94
Exile and other DOS-based games don't even work on my modern WInXP running computer anymore. If it exists in Exile and it was possible back then, it's certainly possible now.

I do think I remember Exile having the ability to turn undead (but it was a spell).

There has always been graffiti and always will be in the racier parts of large cities. Spray cans ahve nothing to do with it.

Avernum is story-based, so your cahracters don't necessarily ahve to be the ones holding the guns (although it would be nice as a very cheap skill to raise), they just exist.

If Jeff doesn't change the engine (which he will), it would be the ultimate way to express the lazingess factor, which must always be considered! :D
Posts: 131 | Registered: Wednesday, June 22 2005 07:00
Geneforge features in Avernum 4 in The Avernum Trilogy
Warrior
Member # 6002
Profile #4
Geneforge > Avernum Argument over :P :P :P
Posts: 131 | Registered: Wednesday, June 22 2005 07:00
Avernum 4 Complete Wish List in The Avernum Trilogy
Warrior
Member # 6002
Profile #87
If the fourth game will be well into the future perhaps imteresting technological innovations such as the very first firearms could come about.
Posts: 131 | Registered: Wednesday, June 22 2005 07:00
Avernum 4 Complete Wish List in The Avernum Trilogy
Warrior
Member # 6002
Profile #84
I would like a lot of spells of non-combat funtionality. You know, all teh cool, fun ones. Summon food, teleportation, passwall (ability to pass through non-magical walls and barriers), waterwalking, wall of force and wall of prismatics (certainly combat-appliable), as well as the traditional clerical ability to turn undead as a non-spell but a special ability.

All of this is real fun stuff that was missing in Geneforge and Avernum but some of it saw some actual presence in the Exile series.
Posts: 131 | Registered: Wednesday, June 22 2005 07:00
Avernum 4 Complete Wish List in The Avernum Trilogy
Warrior
Member # 6002
Profile #82
Yes, the quest system needs a little revamp. I think I will be adding the suggestion for a better quest system a little later on when I come up with the specifics.

[ Friday, June 24, 2005 09:16: Message edited by: Verelor ]
Posts: 131 | Registered: Wednesday, June 22 2005 07:00

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