Profile for Verelor


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Avernum 4 Complete Wish List in The Avernum Trilogy
Warrior
Member # 6002
Profile #12
it jsut now got all...quiet. Did everyone jsut come ehre because Drakefyre was present?
Posts: 131 | Registered: Wednesday, June 22 2005 07:00
Avernum 4 Complete Wish List in The Avernum Trilogy
Warrior
Member # 6002
Profile #11
I think I am going to keep most of these suggestions (and addnew ones) despite all the adversity I am getting because unlike most of the people around here, I see the value of change and trying something that seems a bit out of there.
Posts: 131 | Registered: Wednesday, June 22 2005 07:00
Avernum 4 Complete Wish List in The Avernum Trilogy
Warrior
Member # 6002
Profile #9
Hey, Jeff already proved he could do half this stuff and do it perfectly with the Geneforge series.

Also, I will be cutting the suggestion about the removal of mac support. Sorry about that. That one is out. Also, if I say it will never ever happen, I'm not the slightest bit serious about it, so you can ignore those.

Also, I am keeping the one about music because I do believe it should be there at least as a selectable option. If you think no Spiderweb game has ever had music, you should check out a little ugly duckling called Homeland: The Stone of Night.

On a final and not so lighter note, if a little attacking 2d animation slows down the game to the point of unplayablility, it's just plain time to upgrade to a new computer.

[ Wednesday, June 22, 2005 14:55: Message edited by: Verelor ]
Posts: 131 | Registered: Wednesday, June 22 2005 07:00
Avernum 4 Complete Wish List in The Avernum Trilogy
Warrior
Member # 6002
Profile #3
Spiderweb software is so hopelessly conservative about designing their games... :-( Saying something like we'll never make a game with music or a 3-d game was like Metallica saying they'd never make a music video. Someday, you'll get to big for that sort of thinking. Though who am I to argue with one of the designers?
Posts: 131 | Registered: Wednesday, June 22 2005 07:00
A4 in The Avernum Trilogy
Warrior
Member # 6002
Profile #23
Someone check out my new very large Suggestions List post. It took time! And effort!
Posts: 131 | Registered: Wednesday, June 22 2005 07:00
Avernum 4 Complete Wish List in The Avernum Trilogy
Warrior
Member # 6002
Profile #0
As most Spiderweb Software fans know by now, Avernum 4 has begun to be developed and screenshots/info about the game will soon be released. Spiderweb has a terrible reputation of hardly changing anything between sequels (Avernum 1 to 3 and Blades were painfully identical), so if Avernum 4 just happens to be Avernum 1-3 with a new storyline, I'll be hecka mad and Spiderweb has officially gone sleazy corporate :-). Without further interruptions, I have written a full and complete list of what, in no particular order, Avernum 4 will hopefully feature in order to make it one of the best games ever made!

1.- First of all, while the Avernum/Exile series and Geneforge series both have fantastic stories (though in all fairness, Geneforge is really the better series), what the Avernum series has always lacked on was more of a choice. I beg you, Spiderweb, that in Avernum 4 you will allow the player to be able to choose from many paths, factions, or walks of life and be able to witness how your choices affect the entire game universe. It won't be a tough job, you already were able to accomplish this in the Geneforge series. If Avernum series' storylines were great before, just wait till they becoem so much fun they respond to the player! This would also add MAJOR replay value.

2.- I've said this one before and I'll say it again: animations! Spiderweb has always been kinda stingy with graphical work (that dern Geneforge 3 boat graphic was nearly unforgivable!). However, after 10+ years in computer game design, I expect you to be able to have graphics with actual animations. Imagine the world of Avernum 4 brought to beautiful life with animations. The easiest and most logical way to totally revamp A4's graphics would be to start with the Geneforge 3 engine and go from there. (In fact, this would be fantastic)

3.- Lut us play a party of 6 again, like in Exile series. Sure the party would be stronger in numbers, but if you care about balance you'd also have more people to take care of. I'm sure there must be a logical reason Spiderweb cut the party size from 6 to 4 in the Avernum remakes, so if anyone knows please tell me. This also cut any hope of Exile veterans going back with a version of their original parties to play Avernum games, unless their parties had 4 or less people.

4.- Even the Avernum story is starting to go a bit numb after 3 games (or 3 and a half, if you're...picky?) It'd be great if this time the story was told from a completely different angle (perhaps from the Vahnetai standpoints) in the far future from the end of Avernum 3 (80 years would be nice). (A world in the future from A3 in which the once Exiled nation is now violent and destructive and makes the rules the Empire loyalists are in turloil and on their last legs while the benevolent and distant Exalts, concerned with the good of the dying world, and include the Vahnetai, must sit and watch this occur) this would be so cool, or an equally awesome plot idea.

5.- A magic item creation system like Geneforge 3's would be cool.

6.- Another great idea would be the ability to choose a couple additional races. The Vahnetai would be a prime candidate.

7.- This is a problem with nearly every RPG out there, but this time around the cities should be actual cities rather than just something meant to give the impression of a city.

-THIS SUGGESTION HAS BEEN BURNED AWAY-
8.- Please, if it will make the game better in any way, don't hesitate to lose Macintosh compatability. If you're a Mac owner and a gamer at the same time, then you're already fresh out of luck.
-THIS SUGGESTION HAS BEEN BURNED AWAY-

9.- More more more spells! Amazing that as Spiderweb Software's games have only gotten bigger and better, their spell lists have only shrunk. Exile just had a veritable compendium of spells. Avernum really cut the spell lists a lot and made the progressions more linear. Geneforge 1-3 has even less spells! They took out all the funnest spells!

10.- Allow low-level summoning spells and abilities to not completely suck.

11.- New classes and skills would be good, although I have few ideas on the matter.

12.- Movie cinemas is a bit too much to ask from a shareware company, but at least please include cutscenes with a large picture a little more often.

13.- A quick access spell belt and item belt like in Geneforge 3 would be a great addition and very very easy to implement.

14.- The menu graphcis in Avernum 4 should be less on the funny comic strip sketch side and more on the coolness side.

15- This is probably out of the question storywise, but in Avernum 4 if the party's mage is of an extremely high level with exceptional Mage Spells and Arcane Lore skill and completes a very very difficult quest, he or she should be able to cast Quickfire as a spell! I know no human magician is supposed to be able to cast such a powerful spell, but the epic quest required to attain this spell could provide very special circumstances (perhaps a diety or powerful magical entity rewards the party for their benevolance by allowing them to cast this unmatched magic.)

16.- Some very masked and criptic Geneforge series references thrown into the dialogue could give Spiderweb loyalists the reward they deserve.

17.- This is something that will never ever happen no matter how much I want it to within the next 10 years, but it'd be fantastic if Spiderweb's enxt game was fully 3-d! (Yes, it's funny, but unlike most of Spiderweb's fans i've actually seen a PS1 game before :-D)

18.- Yet another thing that is never ever going to happen is for Avernum 4 to finally have a music sountrack. It would be a perfectly rational suggestion for any other 3-game-old series out there, but soemhow with Spiderweb Software's games music actually seems awkward. Funny.

19.- Insert more randomness back into picking locks, disarming traps, bashing doors down. In Avernum series it just seems like with a certain object rogues can either do it or they can't.

20.- From monsters to weapons to environment types, more variety of everything in Avernum 4 would be killer.

21.- This is something that has so little chance of ever happening I should be smacked for even posting it, but would an online Avernum be too much to ask for? Yes yes, and yes.

22.- The limited ability to incorperate skills of swimming, climbing, and jumping as well as the party's perceptive skills to hear or see something from a certain distance would all come together to make exploring the environments fun all over again.

23.- Slings were great weapons for roguish characters in the Avernum games because although they were the weakest of the ranged weaponry, they allowed the character to use a ranging ability without the costliness and weight of ammo. The ability to purchase lead sling bullets that were pricy and weighed something but were also better than using unloaded slings would be a fine and easy improvement.

24.- Massive army vs. army battles where each character on the battlefield is actually a unit and the characters later on can be generals in command would be an awesome detraction from the monotony.

25.- Other basic interface abilities such as being able to move somewhee simply by clicking on the automap and not having to move the party in perfect unison like little congo dancers (just use Geneforge's movement system) would be a vast improvement.

26.- The ability to dual-wield weapons (with significant penalties unless the character has high dexterity and skill in that weapon) and wear more than one ring.

27.- A feats system that will allow for even greater character customization (Any Dungeons & Dragons or D20 player will know what I'm talking about)

28.- Of couse everyoen agrees on being able to have multiple endings, but being able to choose from among multiple starting points is also a good idea. Think Nethergate.

29.- I can think of few things more fun than the ability, limited or not, to buy or construct your own fort in this game or take a political position in a small town or earn ranks as a general. I'm sure I am getting rabid skeptics at this point, but what could this sort of frankly awesome interaction hurt if it is OPTIONAL?

30.- The gender of the character should have some small overall effect upon the character. It would be much smaller impact than race choices and hardly makes a difference in the long run. If it adds to the realism and flavor without sacrificing anything, why omit genders and stat effects.

31.- Many different types of mounts should be available. Boats and horses and camels fit for desert travel and even elephants, which are considerabely slower but have large battle advantages.

32.- "Item descriptions like in the Exile games, also different weapon classes such as ..." : Mithril, Adamantium, Vahnatai-craft, perhaps a rare and powerful metal from Avernum called Avernite that has innate magical properties of it's own (dark blue would be a cool color for that). - Suggested by VCH

33.- "Some new military equipment for the empire army. I'm sure they could come up with some form of a scorpion or trebuchet." - Suggested by VCH

34.- "A new exciting race something like the Vahnatai were." - Suggested by VCH

Good idea. I suspect if SW does it all correctly we'll have a choice of 5 races for A4.

35.- "Street crime graffiti in the big cities mugging in the back alleys. More realistic to real cities." - Suggested by VCH

36.- Please Spiderweb please remove the Avernum level cap forever. The fact that the entire Avernum series had a level cap was pointless and some people disliked them so much they stopped playing the game. Possibly, remove levels and just allow us to gain experience (about 150) toward individual skill points.

If they're just graphically there and visible, cool. If they're being actively described, I don't want any of it.

Well there it is. A long, good list of what Avernum 4 will hopefull have in order to be a worthwhile game. I hope you buttwheelers enjoyed this because it sure took a lot of consideration and thought on my part.

If anyone has any questions, comments, or additional suggestions, please do not hesitate to reply and state them. If they're good enough, I might even add them to the list.

AND REMEMBER SW, EVEN WITHOUT ALL THESE FEATURES THE AVERNUM SERIES IS STILL GREAT.

[ Sunday, June 26, 2005 10:43: Message edited by: Verelor ]
Posts: 131 | Registered: Wednesday, June 22 2005 07:00

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