Profile for MrAndersonMan


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Giscard? in Avernum 4
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Member # 5781
Profile Homepage #0
Can someone tell me his role in the story? And what you do with him, etc.

Because I killed him.
Posts: 17 | Registered: Tuesday, May 3 2005 07:00
If you kill an isolated guard... in Avernum 4
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Member # 5781
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...does the town turn hostile? I think in formello there's a guard guarding a chest. What's in the chest and does attacknig the guard turn Formello against me?
Posts: 17 | Registered: Tuesday, May 3 2005 07:00
Dowdy's Stupid Iron in Avernum 4
Apprentice
Member # 5781
Profile Homepage #13
Oh yeah. I DLed it but decided not to use it because it seemed too cheap. Oh well. It's useful.

But isn't it redundant because there's an option to fill your purse anyways?
Posts: 17 | Registered: Tuesday, May 3 2005 07:00
I learned my lesson in Avernum 4
Apprentice
Member # 5781
Profile Homepage #29
Mobile fungi are worse. And the roach soldier guys are... interesting.

Just make all important NPCs immobile with max DEX. This makes them pretty unkillable and it adds the humerous effect of them effortlessly dodging your every attack while carrying on a conversation with you.
Posts: 17 | Registered: Tuesday, May 3 2005 07:00
Stacking tooluse? in Avernum 4
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Member # 5781
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I noticed that with no lockpicks, it's kinda hard to calculate tool use and stuff. Do they stack like nature lore?

I just sneezed on my keyboard.
Posts: 17 | Registered: Tuesday, May 3 2005 07:00
Dowdy's Stupid Iron in Avernum 4
Apprentice
Member # 5781
Profile Homepage #10
This is kinda off topic, but for some reason a bug makes Iron bars sell for 4000 with this guy. Any clues?
Posts: 17 | Registered: Tuesday, May 3 2005 07:00
Character Creation Help in Avernum 4
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Member # 5781
Profile Homepage #0
Alright. Since I'm more familiar with the past games, it took me around 3 tries to get a team I liked. But I always ended up making some sort of error that made me restart. Can someone post an *ideal* or close-to-ideal team to make?
Posts: 17 | Registered: Tuesday, May 3 2005 07:00
Undead Valley BEING TESTED in Blades of Avernum
Apprentice
Member # 5781
Profile Homepage #13
Hmm... I think about every BoA scenario has swarms of putridly weak undead in it at one point. And I'm very sorry, but 9.1 Beta report will take till the weekends to fix.. I was just assigned a project.
Posts: 17 | Registered: Tuesday, May 3 2005 07:00
Alarmingly Fast Undead in Blades of Avernum
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Member # 5781
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I've searched for a week and I can't find the last group, so can someone tell me the "Set Stuff Done Flag" encounter code to get rid of them?

And where is the Mayor of Grimson? He's not in the room, so how do I end the Undead quest?
Posts: 17 | Registered: Tuesday, May 3 2005 07:00
DO YOU WANT TO BE A TESTER? - Undead Valley Testing 9.0 in Blades of Avernum
Apprentice
Member # 5781
Profile Homepage #19
I wanna test! timhwang21@gmail.com
Posts: 17 | Registered: Tuesday, May 3 2005 07:00
Zakhazi run, forrest, run ! HEEEEELP !!!!! in Blades of Avernum
Apprentice
Member # 5781
Profile Homepage #7
Near the end, it's where if you have enough Nature Lore it says "Paraphrasish ceiling is loose but you're uber enough to avoid it with your 1337 tree-hugging skillz" and if it's not enough "OMGz rox fall on u u r pwnd" and at the end of one passage it's a cave door sprite, like the mines in Avernum 2, aand it says you need a key to get in.

And 'Calamity' is found on an obelisk on the floor under, I think. It's somewhere near the maze or somewhere. Can't remember.

On a side note, the board's acting up for me. Two UBB buttons are blocked by Quote and List-End. One ends with M.
Posts: 17 | Registered: Tuesday, May 3 2005 07:00
Zakhazi run, forrest, run ! HEEEEELP !!!!! in Blades of Avernum
Apprentice
Member # 5781
Profile Homepage #2
Bah, it makes you rush a bit too much, IMO.

Also, I have a question: where do you get the key which opens the door in the place with a loose ceiling?
Posts: 17 | Registered: Tuesday, May 3 2005 07:00
Backwater Calls Vampire in Blades of Avernum
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Member # 5781
Profile Homepage #2
that's wierd... I posted something here, but it didn't show.
I've only encountered two super goblins.

Edit: I AM AN IDIOT.
Posts: 17 | Registered: Tuesday, May 3 2005 07:00
Hmm... in Blades of Avernum
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Member # 5781
Profile Homepage #0
I've only encountered two parties of beefed-up goblins, if that's what you mean.

edit: Yah, I was clued in to what went wrong. The "You didn't post a subject" SHOULD have tipped me off, but it didn't.

[ Tuesday, May 03, 2005 02:27: Message edited by: MrAndersonMan ]
Posts: 17 | Registered: Tuesday, May 3 2005 07:00
Glitch (Does this go here?) in Tech Support
Apprentice
Member # 5781
Profile Homepage #0
Hmm. In Backwater Calls, in the city near the vampire, I enter combat, it says something like "Skill level exceed max. Reverting to zero. Can manually edit in Character Editor." Then I got all the special skills at level 0. It's nice, but, why?
Posts: 17 | Registered: Tuesday, May 3 2005 07:00
Survey on Certain Skills in Blades of Avernum Editor
Apprentice
Member # 5781
Profile Homepage #3
This may be a long shot, but I AM currently a n00b.

Maybe the character classes (Lord, Archmage) can be read?
Posts: 17 | Registered: Tuesday, May 3 2005 07:00
Survey on Certain Skills in Blades of Avernum
Apprentice
Member # 5781
Profile Homepage #3
This may be a long shot, but I AM currently a n00b.

Maybe the character classes (Lord, Archmage) can be read?
Posts: 17 | Registered: Tuesday, May 3 2005 07:00
Backwater Calls Vampire in Blades of Avernum
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Member # 5781
Profile Homepage #0
His quest is to help him convince the officials that he isn't evil, but in the city, no-one mentions him at all.

And how do I get the Goblin Charm thing?
Posts: 17 | Registered: Tuesday, May 3 2005 07:00