Profile for GoatMan


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Crescent Valley in Blades of Avernum
Apprentice
Member # 5350
Profile #5
I'm not sure where to report this but I found a minor bug. It is possible to solicit Georia and even have one charecter enter here house while riding a horse. At which point in her room there is not room to dismount and you are essentially stuck.
Posts: 10 | Registered: Sunday, January 2 2005 08:00
Phaedra in Blades of Avernum
Apprentice
Member # 5350
Profile #25
Are you saying that you have something against short women?
Posts: 10 | Registered: Sunday, January 2 2005 08:00
Nine Variations Port Released! in Blades of Avernum
Apprentice
Member # 5350
Profile #5
Basic but enjoyable. Thank you
Posts: 10 | Registered: Sunday, January 2 2005 08:00
Lord Putidus (The Darkness) Released! in Blades of Avernum
Apprentice
Member # 5350
Profile #12
Thank you, I just finished the scenario and it all came together very well. I did have a couple more quick questions and comments:
:Spoilers:
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First there was one section of wall in the castle that I could see through that I don't think was suppose to be like that. I don't have the x,y coordinates but it was just west of center L2 Castle Putideum between the blank oblisk and the two statues.

Second, I did not do anything to any of the bodies in the base level of the castle yet it still allowed me to finish the scenario, Putidus even mentions in the final segment that I sanctified the bodies or some such. Is there something that should be done to the bodies before you can go back upstairs?

Third, the silver key that is dropped after the final battle does it do anything beyond open the cell door?

Fourth, can you get past the dead bolted door behind Putidus' throne?

Fifth I may have read it wrong but during the final cutscene I thought a saw Putidus say "sagacitas" instead of "sagacious" could this be a typo?

Finally I'd like to say that the scenario was amazing. It was a bit challenging for my lower level magic based party but the plot, dialogue, and puzzle(s) were all great fun.

[ Wednesday, March 30, 2005 12:48: Message edited by: GoatMan ]
Posts: 10 | Registered: Sunday, January 2 2005 08:00
Lord Putidus (The Darkness) Released! in Blades of Avernum
Apprentice
Member # 5350
Profile #10
This may be a completly stupid question but is Lord Putidus (the scenario not the charecter) meant to be done without magic and what prompted this?
Posts: 10 | Registered: Sunday, January 2 2005 08:00
Backwater Calls submitted. in Blades of Avernum
Apprentice
Member # 5350
Profile #33
Ok so I am replaying the scenario and once again I am having some problems with the boats in Grimson. No matter what space I leave the city from in the boat I am put in a space outside of the city where the only place that I can move is directly north back into the city or north east which is land (thus causing me to leave the boat). But When I move north back into the city it places my party on a single tile space in the water without a boat. From there if I move in any direction it once again takes me out of the city. At this point it is impossible to move in any direction or do anything.
Posts: 10 | Registered: Sunday, January 2 2005 08:00
Backwater Calls submitted. in Blades of Avernum
Apprentice
Member # 5350
Profile #14
First let me say this is an amazing scenario. The dialogue is great from the begger in Sattle to the gremlin in Grimson. And this is one of the only scenarios thus far that I have not felt in some way trapped into the story line that the creator intended. That having been said I have a possible bug to report and a two quick questions.
When I purchased a boat in Grimson and proceeded to leave the city I was unable to move anywhere except back into the city. When I left the city a second time I was not able to move the boat anywhere in any direction. I ended up having to load a previous saved game.
And for my questions:
What must you do in the rock, paper, scissors, cave to get passed the levers?
Second, I have made it through a large portion of the scenario, and still have not been able to get passed the guard to see the mayor in Grimson. Is this normal, and if not what must be done to get passed the guard?
Posts: 10 | Registered: Sunday, January 2 2005 08:00
Bahssikava released! in Blades of Avernum
Apprentice
Member # 5350
Profile #34
I have a quick question. I need to learn more Bahssikavan so that I can fiddle with the controls in the machine room in western bahssikava to let down the laser that blocks the path Under Khar-Grav. I have already released Ithik so I think I need to learn more of the language. Where can I learn more bahssikavan?
Posts: 10 | Registered: Sunday, January 2 2005 08:00
Canopy: Manufactured Womb is Released! in Blades of Avernum
Apprentice
Member # 5350
Profile #53
That worked thank you.

And TM so far this has been the best scenario for BoA I have played
Posts: 10 | Registered: Sunday, January 2 2005 08:00
Canopy: Manufactured Womb is Released! in Blades of Avernum
Apprentice
Member # 5350
Profile #51
Alrighty, I'm stuck and could use some help. ::Spoilers::

I am at the gate leading into Sud Canopy. I have gone past the Wizards, had the trees appear, returned to see the general die and was saved but at this point I am stuck. I cannot find away to go through the trees to the west, I can't kill the wizards, and I can't get past the giant trees, heck I can't even leave the town. Help.
Posts: 10 | Registered: Sunday, January 2 2005 08:00