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Need Character/Party creation help in Avernum 4
FAQSELF
Member # 3
Profile #1
I had a party consisting of the following:

Nephil archer/tank: Pump dexterity, strength to carry things, lores, and give deadeye trait.

Human melee fighter: Mainly pump melee weapons, though add a few points to pole weapons so as to get blademaster, pump strength and dexterity, give elite warrior trait.

Human mage/thief: Get to level 8 in mage spells, then get tool use to level 15. Afterwards, pump mage spells to ~17. Start with natural mage trait.

Slith priest/pole weapons: Pump priest spells mostly (once you have 17, then pump intelligence to about 8-10, then start adding points to spellcraft/magery/fighting skills), but you'll soon realize that even without many points in pole weapons, sliths are really capable of destroying enemies without much investment in that skill. Take the pure spirit trait as well.

This party did very well. You actually end up with three tanks, as the archer and priest are both pretty good and dealing damage and with the nice priest spells, can take a fair bit as well. The mage was the weakest, naturally, but was also capable of doing the most damage consistently.

I would not add points to bows for any character other than your archer until you reach a trainer who will increase your skill for cheap.

I typically give the tanks the lore skills (arcane lore, nature lore, first aid), as they typically have the most free skill points. Both the priest and mage need their skill ponits early on to build magic skills.

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A few cats short of a kitten pot pie...

Radioactive cats have 18 half-lives.
Check out a great source for information on Avernum 2, Nethergate, and Subterra: Zeviz's page.
Finally, there's my Geneforge FAQ, Geneforge 2 FAQ, and
Geneforge 3 FAQ.
Posts: 2831 | Registered: Tuesday, September 18 2001 07:00
magery vs spellcraft in Avernum 4
FAQSELF
Member # 3
Profile #12
quote:
Originally written by Thuryl:

A relatively unambiguous measure of how many points you've put into a stat (not counting item and trait bonuses) is how many skill points it costs to raise that stat by another point. Perhaps it'd be best to rephrase the special skill requirements in terms of how much each prerequisite costs by the time you've raised them enough to get the corresponding special skill.
That is indeed what I did in the FAQ/walkthrough.

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A few cats short of a kitten pot pie...

Radioactive cats have 18 half-lives.
Check out a great source for information on Avernum 2, Nethergate, and Subterra: Zeviz's page.
Finally, there's my Geneforge FAQ, Geneforge 2 FAQ, and
Geneforge 3 FAQ.
Posts: 2831 | Registered: Tuesday, September 18 2001 07:00
Killed the honeycomb bandits to fast? in Avernum 4
FAQSELF
Member # 3
Profile #1
Corin is just interested in finding them, not whether they are dead or not. You can brag a bit more if you kill them, though she doesn't believe you.

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A few cats short of a kitten pot pie...

Radioactive cats have 18 half-lives.
Check out a great source for information on Avernum 2, Nethergate, and Subterra: Zeviz's page.
Finally, there's my Geneforge FAQ, Geneforge 2 FAQ, and
Geneforge 3 FAQ.
Posts: 2831 | Registered: Tuesday, September 18 2001 07:00
magery vs spellcraft in Avernum 4
FAQSELF
Member # 3
Profile #9
quote:
Originally written by Shine123:

Only if you're naked. As I understand it, items that add into or mage/priest don't seem to count toward this.
Nor do trait bonuses, like the ones from natural mage.

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A few cats short of a kitten pot pie...

Radioactive cats have 18 half-lives.
Check out a great source for information on Avernum 2, Nethergate, and Subterra: Zeviz's page.
Finally, there's my Geneforge FAQ, Geneforge 2 FAQ, and
Geneforge 3 FAQ.
Posts: 2831 | Registered: Tuesday, September 18 2001 07:00
Really Dumb Question in Avernum 4
FAQSELF
Member # 3
Profile #1
Sadly, no.

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A few cats short of a kitten pot pie...

Radioactive cats have 18 half-lives.
Check out a great source for information on Avernum 2, Nethergate, and Subterra: Zeviz's page.
Finally, there's my Geneforge FAQ, Geneforge 2 FAQ, and
Geneforge 3 FAQ.
Posts: 2831 | Registered: Tuesday, September 18 2001 07:00
Experience in Avernum 4
FAQSELF
Member # 3
Profile #9
Just checked- both disarming things and unlocking things gives experience.

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A few cats short of a kitten pot pie...

Radioactive cats have 18 half-lives.
Check out a great source for information on Avernum 2, Nethergate, and Subterra: Zeviz's page.
Finally, there's my Geneforge FAQ, Geneforge 2 FAQ, and
Geneforge 3 FAQ.
Posts: 2831 | Registered: Tuesday, September 18 2001 07:00
Experience in Avernum 4
FAQSELF
Member # 3
Profile #6
quote:
Originally written by Epicaricacy:

You get experience for disarming traps, I believe, but not for picking locks.


I think it might actually be the reverse. I've leveled up after opening a door, but never after disarming a trap. Unusual.

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A few cats short of a kitten pot pie...

Radioactive cats have 18 half-lives.
Check out a great source for information on Avernum 2, Nethergate, and Subterra: Zeviz's page.
Finally, there's my Geneforge FAQ, Geneforge 2 FAQ, and
Geneforge 3 FAQ.
Posts: 2831 | Registered: Tuesday, September 18 2001 07:00
Rentar's Pylon Question in Avernum 4
FAQSELF
Member # 3
Profile #5
You might overcome this bug if you reinstall and move your savegame over, as it's probably just a corrupted file. You haven't played around any with the scripts, right? Otherwise that may be part of the problem.

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A few cats short of a kitten pot pie...

Radioactive cats have 18 half-lives.
Check out a great source for information on Avernum 2, Nethergate, and Subterra: Zeviz's page.
Finally, there's my Geneforge FAQ, Geneforge 2 FAQ, and
Geneforge 3 FAQ.
Posts: 2831 | Registered: Tuesday, September 18 2001 07:00
Rentar's Pylon Question in Avernum 4
FAQSELF
Member # 3
Profile #3
Sounds like a script problem. I just beat the game, and the end sequence went into effect as soon right after I hit the pylon. Unusual. Maybe you're missing a file?

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A few cats short of a kitten pot pie...

Radioactive cats have 18 half-lives.
Check out a great source for information on Avernum 2, Nethergate, and Subterra: Zeviz's page.
Finally, there's my Geneforge FAQ, Geneforge 2 FAQ, and
Geneforge 3 FAQ.
Posts: 2831 | Registered: Tuesday, September 18 2001 07:00
Feature Request (A4 Engine) in Tech Support
FAQSELF
Member # 3
Profile #1
This has plagued us laptop users since A1. I actually went out and purchased a portable number pad in part to improve my Avernum playing experience. They're fairly cheap now, and if you use your laptop for any sort of data entry, very helpful for those reasons as well.

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A few cats short of a kitten pot pie...

Radioactive cats have 18 half-lives.
Check out a great source for information on Avernum 2, Nethergate, and Subterra: Zeviz's page.
Finally, there's my Geneforge FAQ, Geneforge 2 FAQ, and
Geneforge 3 FAQ.
Posts: 2831 | Registered: Tuesday, September 18 2001 07:00
Help needed UPDATE in Avernum 4
FAQSELF
Member # 3
Profile #7
1. Yes. Check the SW.

2. Check the tombs again.

3. Fort Emerald won't teach you, but you can go to the tower colony and still learn the spell.

--------------------
A few cats short of a kitten pot pie...

Radioactive cats have 18 half-lives.
Check out a great source for information on Avernum 2, Nethergate, and Subterra: Zeviz's page.
Finally, there's my Geneforge FAQ, Geneforge 2 FAQ, and
Geneforge 3 FAQ.
Posts: 2831 | Registered: Tuesday, September 18 2001 07:00
A4 Hidden Skills [SPOILERS] in Avernum 4
FAQSELF
Member # 3
Profile #43
Ah- indeed there are. I believe those two points don't cause an increase in the skill point cost either. My calcs were done near the end game. Oh well.

--------------------
A few cats short of a kitten pot pie...

Radioactive cats have 18 half-lives.
Check out a great source for information on Avernum 2, Nethergate, and Subterra: Zeviz's page.
Finally, there's my Geneforge FAQ, Geneforge 2 FAQ, and
Geneforge 3 FAQ.
Posts: 2831 | Registered: Tuesday, September 18 2001 07:00
A4 Hidden Skills [SPOILERS] in Avernum 4
FAQSELF
Member # 3
Profile #40
This is just a quick bump to state that the actual endurance requirements for both resistance and magical efficiency are 10, and not 8. Getting both skills is way too much work.

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A few cats short of a kitten pot pie...

Radioactive cats have 18 half-lives.
Check out a great source for information on Avernum 2, Nethergate, and Subterra: Zeviz's page.
Finally, there's my Geneforge FAQ, Geneforge 2 FAQ, and
Geneforge 3 FAQ.
Posts: 2831 | Registered: Tuesday, September 18 2001 07:00
Pike / Spear / Halberd vs Sword / Dagger aka Pole vs. Melee in Avernum 4
FAQSELF
Member # 3
Profile #18
The undead gave me trouble my first time through as well. However, going to talk with the hermit really makes things much easier, and I'd recommend doing just that prior to taking on the majority of the undead.

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A few cats short of a kitten pot pie...

Radioactive cats have 18 half-lives.
Check out a great source for information on Avernum 2, Nethergate, and Subterra: Zeviz's page.
Finally, there's my Geneforge FAQ, Geneforge 2 FAQ, and
Geneforge 3 FAQ.
Posts: 2831 | Registered: Tuesday, September 18 2001 07:00
Hall of Many Pillars (A2) in The Avernum Trilogy
FAQSELF
Member # 3
Profile #3
It's been 4 years since I last tried playing this area, so I can't help too much. From my FAQ:

First go east through the secret passage and use move mountains, and hit the rune. Then go east, and get teleported to the beginning, and head east again. Go west and you'll be teleported to a new area, go east and hit the second rune. Then you'll have to make your way through the main area. SSSEE S to the bottom, then WW and S is a feasible path, not too much pain.

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A few cats short of a kitten pot pie...

Radioactive cats have 18 half-lives.
Check out a great source for information on Avernum 2, Nethergate, and Subterra: Zeviz's page.
Finally, there's my Geneforge FAQ, Geneforge 2 FAQ, and
Geneforge 3 FAQ.
Posts: 2831 | Registered: Tuesday, September 18 2001 07:00
Missing Bandit Key? in Avernum 4
FAQSELF
Member # 3
Profile #4
The key is found close to Kelda, in her box.

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A few cats short of a kitten pot pie...

Radioactive cats have 18 half-lives.
Check out a great source for information on Avernum 2, Nethergate, and Subterra: Zeviz's page.
Finally, there's my Geneforge FAQ, Geneforge 2 FAQ, and
Geneforge 3 FAQ.
Posts: 2831 | Registered: Tuesday, September 18 2001 07:00
stockrooms in Avernum 4
FAQSELF
Member # 3
Profile #2
Before you reach Fort Avernum, however, pile them around those pylons that sting you. This will make your life easier for the time being.

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A few cats short of a kitten pot pie...

Radioactive cats have 18 half-lives.
Check out a great source for information on Avernum 2, Nethergate, and Subterra: Zeviz's page.
Finally, there's my Geneforge FAQ, Geneforge 2 FAQ, and
Geneforge 3 FAQ.
Posts: 2831 | Registered: Tuesday, September 18 2001 07:00
DEMONSLAYER in Avernum 4
FAQSELF
Member # 3
Profile #2
Be sure to turn off the endless-golem making machine to the SW. It requires some tool use. That will make your stay much easier. Then hit all the switches to the SE and NW. Go through the door to the SE, and you'll find what you're looking for.

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A few cats short of a kitten pot pie...

Radioactive cats have 18 half-lives.
Check out a great source for information on Avernum 2, Nethergate, and Subterra: Zeviz's page.
Finally, there's my Geneforge FAQ, Geneforge 2 FAQ, and
Geneforge 3 FAQ.
Posts: 2831 | Registered: Tuesday, September 18 2001 07:00
I've Lost Sage Mabile in Avernum 4
FAQSELF
Member # 3
Profile #1
She roams the center of the fort, west of the barracks, east of the inn, and south of the stores.

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A few cats short of a kitten pot pie...

Radioactive cats have 18 half-lives.
Check out a great source for information on Avernum 2, Nethergate, and Subterra: Zeviz's page.
Finally, there's my Geneforge FAQ, Geneforge 2 FAQ, and
Geneforge 3 FAQ.
Posts: 2831 | Registered: Tuesday, September 18 2001 07:00
walkthrough in Avernum 4
FAQSELF
Member # 3
Profile #56
Apologies for the double post. Demo walkthrough is now up:
here

Enjoy!

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A few cats short of a kitten pot pie...

Radioactive cats have 18 half-lives.
Check out a great source for information on Avernum 2, Nethergate, and Subterra: Zeviz's page.
Finally, there's my Geneforge FAQ, Geneforge 2 FAQ, and
Geneforge 3 FAQ.
Posts: 2831 | Registered: Tuesday, September 18 2001 07:00
walkthrough in Avernum 4
FAQSELF
Member # 3
Profile #55
I submitted the walkthrough for the demo Saturday. We'll see when it's put up. I'm not releasing the rest of the walkthrough until I have it complete, so that the truly desperate individuals will go ahead and buy the hintbook instead :) .

--------------------
A few cats short of a kitten pot pie...

Radioactive cats have 18 half-lives.
Check out a great source for information on Avernum 2, Nethergate, and Subterra: Zeviz's page.
Finally, there's my Geneforge FAQ, Geneforge 2 FAQ, and
Geneforge 3 FAQ.
Posts: 2831 | Registered: Tuesday, September 18 2001 07:00
2 questions - Camping and quick looting in Avernum 4
FAQSELF
Member # 3
Profile #2
You can loot with the keyboard- just press "a" a bunch of times when you're looking at the inventory on the floor. Using the mouse alone would be a pain.

--------------------
A few cats short of a kitten pot pie...

Radioactive cats have 18 half-lives.
Check out a great source for information on Avernum 2, Nethergate, and Subterra: Zeviz's page.
Finally, there's my Geneforge FAQ, Geneforge 2 FAQ, and
Geneforge 3 FAQ.
Posts: 2831 | Registered: Tuesday, September 18 2001 07:00
Coolest thing about Avernum 4? in Avernum 4
FAQSELF
Member # 3
Profile #13
I agree with Alorael and think that the variety and variations on combat are among this game's strongest points.

--------------------
A few cats short of a kitten pot pie...

Radioactive cats have 18 half-lives.
Check out a great source for information on Avernum 2, Nethergate, and Subterra: Zeviz's page.
Finally, there's my Geneforge FAQ, Geneforge 2 FAQ, and
Geneforge 3 FAQ.
Posts: 2831 | Registered: Tuesday, September 18 2001 07:00
Spellcraft vs. Magery in Avernum 4
FAQSELF
Member # 3
Profile #3
quote:
Originally written by Student of Trinity:

It has been established that they are identical. The advantage of making Magery trainable is that it gives you a second channel: getting 10 each in Magery and Spellcraft is as good as getting 20 in Spellcraft, but costs a lot less skill points.
If the system is like geneforge, then this is not quite true. There is a diminishing return once 10 in a skill is reached, and again once 20 is reached. So it's a bit more accurate to say having 20 in spellcraft is like having 10 in spellcraft and 5 in magery.

This is just a quick note, and serves to highlight the bonus of going for magery even more.

--------------------
A few cats short of a kitten pot pie...

Radioactive cats have 18 half-lives.
Check out a great source for information on Avernum 2, Nethergate, and Subterra: Zeviz's page.
Finally, there's my Geneforge FAQ, Geneforge 2 FAQ, and
Geneforge 3 FAQ.
Posts: 2831 | Registered: Tuesday, September 18 2001 07:00

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