Profile for Enkephalin


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What's your fave way to play? in Geneforge Series
Apprentice
Member # 3811
Profile #10
Agent with magic concentration was my favorite on GF1&2. On this, I was having more fun with the shaper, though I played him agent-style: created lots of ranged critters and backed them up with my own magic. Searing artillas and gazers can tear up a map.
Posts: 25 | Registered: Sunday, December 21 2003 08:00
Greta or Alwan? in Geneforge Series
Apprentice
Member # 3811
Profile #26
Personality-wise, they're both dogmatic ideologues. I'd rather they just shut up and do their jobs. Every time they seem to be developing as characters, they go right back onto their original tracks. The world changes around them, but they refuse to see the big picture.

For practical combat, I like them both. Greta gives good fire support, Alwan makes a better tank. I prefered Greta as an Agent; both chars can weave in an out for an effective tag-team-hit-and-run style. I preferred Alwan with a Shaper; he's hardy enough to draw fire while I deploy my critters, and you pretty much need a Shaper's healcraft to maintain him.
Posts: 25 | Registered: Sunday, December 21 2003 08:00
Special Skills in Blades of Avernum
Apprentice
Member # 3811
Profile #4
Bump
Posts: 25 | Registered: Sunday, December 21 2003 08:00
Phaedra in Blades of Avernum
Apprentice
Member # 3811
Profile #149
quote:
Originally written by spy.there:

:) According to your moniker you should probably wear greek boxers ...
Heh, those are pretty nice. But the greekwear section needs some togas.

[ Wednesday, April 20, 2005 08:01: Message edited by: Enkephalin ]
Posts: 25 | Registered: Sunday, December 21 2003 08:00
Khoth's seal in Blades of Avernum
Apprentice
Member # 3811
Profile #0
Anyone gets past his seals? Where's a blessed athame when you need one?
Posts: 25 | Registered: Sunday, December 21 2003 08:00
Revamping Saljuq... in Blades of Avernum
Apprentice
Member # 3811
Profile #7
Couldn't call either of them underpowered. You trying to create more weapons other scenario writers will dread?

Btw, you can chop quicker with the second one, Jade. Evasion skills are for diving into melee; using them to stay away would be a waste. With all the bonus AP you can maneuver straight to the archers and spellcasters, take 'em down fast, then handle the melee fighters at your leisure.
Posts: 25 | Registered: Sunday, December 21 2003 08:00
Phaedra in Blades of Avernum
Apprentice
Member # 3811
Profile #147
Oh, the hell w/the topic, I'm hijacking this thread -- We're going to Dolphin's thong!
quote:
Originally written by Dolphin:

Thongs are not at all uncomfortable. They seem like they would be, but quality ones are fine.
I agree, I used to wear t-backs. Once you get used to them, nothing else feels comfortable. I prefer boxers now because they have so much more character, and I like getting the ugliest and most ridiculous-looking ones I can find. And imo, my gf looks pretty sexy in my geeky underwear.
Posts: 25 | Registered: Sunday, December 21 2003 08:00
Phaedra in Blades of Avernum
Apprentice
Member # 3811
Profile #145
quote:
Originally written by Eyrin Fontramonn:

A corollary theory states that these further posts consists to a good part of spammers and other less sharp individuals who have nothing to say except marvel about how long the topic has become. :rolleyes:
Me too.

Seriously, if you want to talk sexism, give Phaedra a rest and turn your critique on Crescent Valley. At least Phaedra is a strong supporting character, has dimensions other than her femininity, and the relationship the players have with her is more emotionally mature.

Wearing chainmail bikinis and waving two-handed phallic symbols may be sexist, but it's a sexism many women gladly take part in. Or maybe I just hang out with too many pagans.
Posts: 25 | Registered: Sunday, December 21 2003 08:00
Crescent Valley in Blades of Avernum
Apprentice
Member # 3811
Profile #22
There must be more to it than that, because I tried to cancel-restart to get around her seduction. Every time I dangled her dolly in front of her I wanted to sexually assault her.
Posts: 25 | Registered: Sunday, December 21 2003 08:00
Crescent Valley in Blades of Avernum
Apprentice
Member # 3811
Profile #15
quote:
Originally written by YeahThatGuy:

quote:
Originally written by Kelandon:

EDIT: Also, Wizcozski's getting an Unhandled Exception error upon killing the bandit leader. Anyone know why this might be or how to fix it? I'm a bit baffled about it, myself.
Odd. I didn't get such an error... tried reloading and doing it again?

I got the error about 3 times in a row, then I left and finished the candlestick quest and met the she-devil to hear about the doll. When I came back I was able to kill the leader.

EDIT: With melee, btw -- didn't try spell or missile.

[ Monday, April 18, 2005 11:51: Message edited by: Enkephalin ]
Posts: 25 | Registered: Sunday, December 21 2003 08:00
Singleton Vs. Spellcaster in Blades of Avernum
Apprentice
Member # 3811
Profile #10
I don't have potions that high, but my luck is high enough to give me practical invincibility, which is much better to have than healing in too many situations. As a solo, you often have a lot of attacks concentrated on your one char, and too few action points to respond. The higher priest levels are great for resistances and spell points, but I find it much more useful to carry on eliminating enemies than to stop to heal.

So I agree with Toasty Warm on the 6 mage/12 priest levels, but leave potions relatively low and spend on luck instead. You can still find a use for herbs you come across without putting too much reliance on finding those herbs.
Posts: 25 | Registered: Sunday, December 21 2003 08:00
canopy (this is weird)(and funny) in Blades of Avernum
Apprentice
Member # 3811
Profile #15
This scenario pissed me off in so many ways that I just assumed getting whacked by the Wankergangerang was part of the game experience. I didn't really care if I was right or not, I just pulled the scenario out of my machine and I'm using it as a fartcushion right now.
Posts: 25 | Registered: Sunday, December 21 2003 08:00
Singleton Vs. Spellcaster in Blades of Avernum
Apprentice
Member # 3811
Profile #6
Any natural resistances you can get won't be wasted; SPs and APs are too precious to rely on Radiant Shield too heavily. In fact for ranged attacks, I agree missiles are a much better investment of AP's than magic, and saves those SP's. I built a melee-priest for the challenge, but a more effective solo fighter would go with missile, and train just enough melee to get the quick action skill.
Posts: 25 | Registered: Sunday, December 21 2003 08:00
Singleton Vs. Spellcaster in Blades of Avernum
Apprentice
Member # 3811
Profile #4
quote:
Originally written by VCH:

If you have any archer ability, spell-casters can be shot down in short order.
Exactly; spellcasters make me wish I'd spent more in ranged attacks, which are not a bad investment for singletons.

With a warrior-priest singleton the tactics I have to use are pretty chancy: At least lvl 3 war blessing adds some resistance to their magic, wait to let everyone else move and see if you have enough AP to reach a spellcaster and still cast enough healing to counter the magic, then hit the caster with whatever AP you can get.

If they're accompanied by melee fighters it's rough as hell, because you have to let everyone have a whack at you while you race to snuff the caster. If you have your defensive skills up to advisable levels, they'll mostly miss or leave you with scratches, but one dervish-caliber fighter can make a formidable match with any caster. It's worse if the caster summons; they can build a wall of critters that costs much AP and SP to cut through while they fling magic attacks at you. And many times I've been able to dispatch the caster and found myself half-depleted and swamped by his companions and summonings.
Posts: 25 | Registered: Sunday, December 21 2003 08:00
Backwater Calls v1.0.2 in Blades of Avernum
Apprentice
Member # 3811
Profile #18
Just gave this a play -- nice adventure, good pacing, and more colorful characters than most scenarios have. Did find some bugs, though: the dust of learning, the altar in the middle of the lake, and entrance and exits around Grisham and the secret passage around the demon fort could be tweaked.
Posts: 25 | Registered: Sunday, December 21 2003 08:00
The Abominable Party-Building Topic in Blades of Avernum
Apprentice
Member # 3811
Profile #26
Divinely Touched does give some cool abilities but I haven't found them that useful after the first couple levels.

Strong Will is more useful for party fighters than singletons -- it keeps your melee specialists from becoming a threat to your spellcasters. If you get controlled or possessed as a solo, you're essentially invulnerable until the effect passes, sometimes leaving you in a better strategic position and sometimes worse. Mind control has saved my solo chars' lives a couple times.

Fast on Feet is a necessity for a solo. Toughness is very helpful. Elite Warrior or Natural Mage, depending on whether you want to emphasize melee or magic, also help make a commando char.

None of these advantages are really necessary to make a solo char; for more challenge, you could make a character with only vulnerabilities, level fast and still pull it off at torment level. Even the skill concentrations are less important than how you use them. What really matters is tactics.
Posts: 25 | Registered: Sunday, December 21 2003 08:00
Magery v. Priest-ery in Blades of Avernum
Apprentice
Member # 3811
Profile #10
That's the most survivable combo for a singleton, and makes a strong party leader, too. I do that if I'm going to start solo and pick up chars on the way.

In my most effective parties, everyone trains at least 3 in mage and priest. Everyone can bless, haste, heal and cure themselves early on. Four chars casting repel spirit each round can melt through undead and demons with ease. If I do develop any specialist spellcasters, this takes a lot of pressure off them, since the mana and AP costs are spread around.
Posts: 25 | Registered: Sunday, December 21 2003 08:00