Profile for Enalya
Field | Value |
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Displayed name | Enalya |
Member number | 3174 |
Title | Shock Trooper |
Postcount | 364 |
Homepage | http://www.jovonexus.net/jen/index.php |
Registered | Saturday, July 5 2003 07:00 |
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Author | Recent posts |
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latest BoA version question. in Blades of Avernum | |
Shock Trooper
Member # 3174
|
written Wednesday, April 13 2005 13:09
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Sweet, thanks for the info ^_^ -------------------- Aa' menle nauva calen ar' ta hwesta e' ale'quenle, melloneamin. --------------------- Finder of impossible beta testing errors. Posts: 364 | Registered: Saturday, July 5 2003 07:00 |
latest BoA version question. in Blades of Avernum | |
Shock Trooper
Member # 3174
|
written Wednesday, April 13 2005 12:48
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Downloading this doesnt reset your game does it? Im in the middle of a scen atm, and wouldnt want to lose the saved data -------------------- Aa' menle nauva calen ar' ta hwesta e' ale'quenle, melloneamin. --------------------- Finder of impossible beta testing errors. Posts: 364 | Registered: Saturday, July 5 2003 07:00 |
A Perfect Forest Hint in Blades of Avernum | |
Shock Trooper
Member # 3174
|
written Wednesday, April 13 2005 12:44
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dont hold your breath...I had the same problem and noone knew what I was talking about -------------------- Aa' menle nauva calen ar' ta hwesta e' ale'quenle, melloneamin. --------------------- Finder of impossible beta testing errors. Posts: 364 | Registered: Saturday, July 5 2003 07:00 |
need a couple of hints in Blades of Avernum | |
Shock Trooper
Member # 3174
|
written Saturday, April 9 2005 19:26
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You mean the green barriers? You need an opening stone for those. The spiders have it, but to get it from them, you have to ask someone else below the Library... -------------------- Aa' menle nauva calen ar' ta hwesta e' ale'quenle, melloneamin. --------------------- Finder of impossible beta testing errors. Posts: 364 | Registered: Saturday, July 5 2003 07:00 |
Elves anyone? in Blades of Avernum Editor | |
Shock Trooper
Member # 3174
|
written Friday, April 8 2005 04:38
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Sweet, thanx a lot ^_^ -------------------- Aa' menle nauva calen ar' ta hwesta e' ale'quenle, melloneamin. --------------------- Finder of impossible beta testing errors. Posts: 364 | Registered: Saturday, July 5 2003 07:00 |
Elves anyone? in Blades of Avernum | |
Shock Trooper
Member # 3174
|
written Friday, April 8 2005 04:38
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Sweet, thanx a lot ^_^ -------------------- Aa' menle nauva calen ar' ta hwesta e' ale'quenle, melloneamin. --------------------- Finder of impossible beta testing errors. Posts: 364 | Registered: Saturday, July 5 2003 07:00 |
Anyone designing scenarios? in Blades of Avernum | |
Shock Trooper
Member # 3174
|
written Thursday, April 7 2005 23:27
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TM, are you going to put some of your BoE scens into BoA? Roses of reckoning rocked, as did Emerald Mountain...Canopy went all weird on me, so I havent had another go yet...the Bandits and Echoes series look interesting. -------------------- Aa' menle nauva calen ar' ta hwesta e' ale'quenle, melloneamin. --------------------- Finder of impossible beta testing errors. Posts: 364 | Registered: Saturday, July 5 2003 07:00 |
Elves anyone? in Blades of Avernum Editor | |
Shock Trooper
Member # 3174
|
written Thursday, April 7 2005 23:20
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OK, I have a graphic for NPC and Monsters of a blonde elf...since outlook doesnt work (stupid) if anyone wants elves, just send me an email dowie@ihug.co.nz[/url] Just as I typed that, a friend on yahoo called Legolas left *snicker* -------------------- Aa' menle nauva calen ar' ta hwesta e' ale'quenle, melloneamin. --------------------- Finder of impossible beta testing errors. Posts: 364 | Registered: Saturday, July 5 2003 07:00 |
Elves anyone? in Blades of Avernum | |
Shock Trooper
Member # 3174
|
written Thursday, April 7 2005 23:20
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OK, I have a graphic for NPC and Monsters of a blonde elf...since outlook doesnt work (stupid) if anyone wants elves, just send me an email dowie@ihug.co.nz[/url] Just as I typed that, a friend on yahoo called Legolas left *snicker* -------------------- Aa' menle nauva calen ar' ta hwesta e' ale'quenle, melloneamin. --------------------- Finder of impossible beta testing errors. Posts: 364 | Registered: Saturday, July 5 2003 07:00 |
I Hear Noises . . . in Blades of Avernum Editor | |
Shock Trooper
Member # 3174
|
written Thursday, April 7 2005 23:16
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quote:*snorts with laughter* -------------------- Aa' menle nauva calen ar' ta hwesta e' ale'quenle, melloneamin. --------------------- Finder of impossible beta testing errors. Posts: 364 | Registered: Saturday, July 5 2003 07:00 |
I Hear Noises . . . in Blades of Avernum | |
Shock Trooper
Member # 3174
|
written Thursday, April 7 2005 23:16
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quote:*snorts with laughter* -------------------- Aa' menle nauva calen ar' ta hwesta e' ale'quenle, melloneamin. --------------------- Finder of impossible beta testing errors. Posts: 364 | Registered: Saturday, July 5 2003 07:00 |
Beta Call for Echoes: Tomorrow Belongs to Echoes in Blades of Avernum | |
Shock Trooper
Member # 3174
|
written Thursday, April 7 2005 23:13
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it better be real cause Im dying for a new scenario...Ive already played the others god knows how many times -------------------- Aa' menle nauva calen ar' ta hwesta e' ale'quenle, melloneamin. --------------------- Finder of impossible beta testing errors. Posts: 364 | Registered: Saturday, July 5 2003 07:00 |
Nine Variations Port Released! in Blades of Avernum | |
Shock Trooper
Member # 3174
|
written Thursday, April 7 2005 22:51
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well...that was...short -------------------- Aa' menle nauva calen ar' ta hwesta e' ale'quenle, melloneamin. --------------------- Finder of impossible beta testing errors. Posts: 364 | Registered: Saturday, July 5 2003 07:00 |
Louvre Now at 311 Graphics! in Blades of Avernum | |
Shock Trooper
Member # 3174
|
written Thursday, April 7 2005 17:06
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I made a graphic, but outlook doesnt work with my email addy...where do I send it, and what to put in the message? -------------------- Aa' menle nauva calen ar' ta hwesta e' ale'quenle, melloneamin. --------------------- Finder of impossible beta testing errors. Posts: 364 | Registered: Saturday, July 5 2003 07:00 |
Nine Variations Port Released! in Blades of Avernum | |
Shock Trooper
Member # 3174
|
written Thursday, April 7 2005 17:01
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New Scenario! *pounces all over Kel then scampers off to download* -------------------- Aa' menle nauva calen ar' ta hwesta e' ale'quenle, melloneamin. --------------------- Finder of impossible beta testing errors. Posts: 364 | Registered: Saturday, July 5 2003 07:00 |
Backwater Calls in Blades of Avernum | |
Shock Trooper
Member # 3174
|
written Wednesday, April 6 2005 17:12
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It seems to me that the sheep in Sattle are bilingual... They know 'Cow' [ Wednesday, April 06, 2005 17:13: Message edited by: Arrna ] -------------------- Aa' menle nauva calen ar' ta hwesta e' ale'quenle, melloneamin. --------------------- Finder of impossible beta testing errors. Posts: 364 | Registered: Saturday, July 5 2003 07:00 |
Lord Putidus (The Darkness) Released! in Blades of Avernum | |
Shock Trooper
Member # 3174
|
written Wednesday, April 6 2005 01:08
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is there any way to kill Putidus so that Fastulus lives at the end? -------------------- Aa' menle nauva calen ar' ta hwesta e' ale'quenle, melloneamin. --------------------- Finder of impossible beta testing errors. Posts: 364 | Registered: Saturday, July 5 2003 07:00 |
Other Realms in Avernum in Blades of Avernum | |
Shock Trooper
Member # 3174
|
written Wednesday, April 6 2005 01:03
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Terrible...I read roughly the first ten posts then gave up...picking apart things kinda ruins em ya know? -------------------- Aa' menle nauva calen ar' ta hwesta e' ale'quenle, melloneamin. --------------------- Finder of impossible beta testing errors. Posts: 364 | Registered: Saturday, July 5 2003 07:00 |
Lord Putidus (The Darkness) Released! in Blades of Avernum | |
Shock Trooper
Member # 3174
|
written Tuesday, April 5 2005 23:58
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ooh, ty muchly ^_^ -------------------- Aa' menle nauva calen ar' ta hwesta e' ale'quenle, melloneamin. --------------------- Finder of impossible beta testing errors. Posts: 364 | Registered: Saturday, July 5 2003 07:00 |
Beta Call for Echoes: Tomorrow Belongs to Echoes in Blades of Avernum | |
Shock Trooper
Member # 3174
|
written Tuesday, April 5 2005 23:00
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OK, now Im just confused -------------------- Aa' menle nauva calen ar' ta hwesta e' ale'quenle, melloneamin. --------------------- Finder of impossible beta testing errors. Posts: 364 | Registered: Saturday, July 5 2003 07:00 |
Lord Putidus (The Darkness) Released! in Blades of Avernum | |
Shock Trooper
Member # 3174
|
written Tuesday, April 5 2005 22:55
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Tried, that. I have to get proof that Putidus is going to kill him. Where do I find that? -------------------- Aa' menle nauva calen ar' ta hwesta e' ale'quenle, melloneamin. --------------------- Finder of impossible beta testing errors. Posts: 364 | Registered: Saturday, July 5 2003 07:00 |
help me in Blades of Avernum | |
Shock Trooper
Member # 3174
|
written Tuesday, April 5 2005 22:54
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Depends how many you delete. If you delete the dead person from a 4 person party, yes you'll only play with 3 people. The character editor will let you 'restore' their health points, and bring them back to life though if you dont want to lose one. -------------------- Aa' menle nauva calen ar' ta hwesta e' ale'quenle, melloneamin. --------------------- Finder of impossible beta testing errors. Posts: 364 | Registered: Saturday, July 5 2003 07:00 |
Lord Putidus (The Darkness) Released! in Blades of Avernum | |
Shock Trooper
Member # 3174
|
written Tuesday, April 5 2005 22:27
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geh...how the heck do you kill the guy without him yelling the weird words that bring the castle down on your heads? -------------------- Aa' menle nauva calen ar' ta hwesta e' ale'quenle, melloneamin. --------------------- Finder of impossible beta testing errors. Posts: 364 | Registered: Saturday, July 5 2003 07:00 |
Undead Valley Testing Version 9 in Blades of Avernum | |
Shock Trooper
Member # 3174
|
written Sunday, March 27 2005 23:16
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OK, just finished...alright if you like fighting a lot...there were some annoying glitches...the first tower, after beating the Zombie Dragon, who the heck was I supposed to be talking to? Myself? There was noone else there. And Getting back to the beginning. Highly annoying having to travel back to where I was, through all the empty towers, walls and bridges. Still, with a few tweaks, it could be good. -------------------- Aa' menle nauva calen ar' ta hwesta e' ale'quenle, melloneamin. --------------------- Finder of impossible beta testing errors. Posts: 364 | Registered: Saturday, July 5 2003 07:00 |
Undead Valley Testing Version 9 in Blades of Avernum | |
Shock Trooper
Member # 3174
|
written Sunday, March 27 2005 21:33
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I keep getting an empty zip folder -------------------- Aa' menle nauva calen ar' ta hwesta e' ale'quenle, melloneamin. --------------------- Finder of impossible beta testing errors. Posts: 364 | Registered: Saturday, July 5 2003 07:00 |