Profile for Mikami Aufeya

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AuthorRecent posts
What to be added in Avernum 4? in The Avernum Trilogy
Apprentice
Member # 272
Profile #10
quote:
You can also put items in chests and cupboards again.
I like stuffing peoples' cupboards with my excess loot. Kind of a 'thank you' for putting up with my rampant kleptomania. So what if the goods I leave them happen to be stuff I no longer want...

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" In Defeat, Malice; In Victory, Revenge! "
Posts: 14 | Registered: Sunday, November 11 2001 08:00
Spells from Exile in The Avernum Trilogy
Apprentice
Member # 272
Profile #0
I haven't dug out the Exile games since buying and playing Avernum, but... some things feel missing. Like, field-type spells (press spacebar to rotate), and mindduelling. I absolutely loved mindduelling. Unique, you don't see that in most run-of-the-mill RPGs. Even though at low levels it would hurt you.

Variety!

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" In Defeat, Malice; In Victory, Revenge! "
Posts: 14 | Registered: Sunday, November 11 2001 08:00
Empire territory in A2 in The Avernum Trilogy
Apprentice
Member # 272
Profile #13
quote:
Originally written by :Slash::
Hell, my party at the end of A2 could probably take on their whole empire and come out mostly in one piece, if you threw them a dozen invulnerbility potions or so.
An Avernum mod of a Dynasty Warriors game would rock.

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" In Defeat, Malice; In Victory, Revenge! "
Posts: 14 | Registered: Sunday, November 11 2001 08:00
Av4 Character Editor... will one ever be made in Avernum 4
Apprentice
Member # 272
Profile #14
Good point. I loved Exile/Avernum, haven't decided whether the Geneforge series is worth buying (the demo was okay, but overall it didn't "grab" me like Exile did).

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" In Defeat, Malice; In Victory, Revenge! "
Posts: 14 | Registered: Sunday, November 11 2001 08:00
[A3] Vago (Vagro?) & Abruzzo loot in The Avernum Trilogy
Apprentice
Member # 272
Profile #4
Thanks! I have the ring in my inventory, forgot where I picked it up :D

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" In Defeat, Malice; In Victory, Revenge! "
Posts: 14 | Registered: Sunday, November 11 2001 08:00
[A3] Vago (Vagro?) & Abruzzo loot in The Avernum Trilogy
Apprentice
Member # 272
Profile #2
Hmm, I doublechecked with both Vagro and Abruzzo, before going back to the Greendale warehouse. I have the sneaking suspicion that on my visit to the statue, I didn't pay attention to the loot popup, if there was one, because I was busy de-webbing my party, because now nothing happens. Crap. Can't search the statue btw, it doesn't appear selectable when you do "look".

Do you remember what it was? With my luck, it's probably just a stash of coinage and some cheap bling. Sigh.

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" In Defeat, Malice; In Victory, Revenge! "
Posts: 14 | Registered: Sunday, November 11 2001 08:00
Av4 Character Editor... will one ever be made in Avernum 4
Apprentice
Member # 272
Profile #10
If you're not sure whether to go ahead with making Avernum 5, you have my vote. Aye!

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" In Defeat, Malice; In Victory, Revenge! "
Posts: 14 | Registered: Sunday, November 11 2001 08:00
[A3] Vago (Vagro?) & Abruzzo loot in The Avernum Trilogy
Apprentice
Member # 272
Profile #0
Got a question for anyone who remembers these two from Avernum 3. At Bremerton you meet Vago, who mentions his ol' pal Abruzzo, who made off with their loot. At Wainscotting you find Abruzzo, who says that he buried the loot under a statue in Greendale long ago, "and that it probably isn't there anymore".

Sure enough, I hot-footed it all the way to Greendale, only to be disappointed. I tramped around the 3 statues (2 by the pond, 1 in the warehouse) but didn't discover anything.

Is there really no loot? One lives in hope :D

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" In Defeat, Malice; In Victory, Revenge! "
Posts: 14 | Registered: Sunday, November 11 2001 08:00
Avernum 4 for Windows in Avernum 4
Apprentice
Member # 272
Profile #10
I hope Avernum 4 PC is going to be windowable like the previous Avernums, where you could toggle it in the options menu. I really prefer playing things windowed, because I'm addicted to the idiot lights of all the other applications I've got running in the background, and not being able to see them makes me feel insecure.

:P

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" In Defeat, Malice; In Victory, Revenge! "
Posts: 14 | Registered: Sunday, November 11 2001 08:00
Need a translation in Blades of Avernum Editor
Apprentice
Member # 272
Profile #13
Worse, make it one of those Giant Intelligent Friendly Talking ones. I know I wouldn't want one of those to drop out of the sky on me.

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" In Defeat, Malice; In Victory, Revenge! "
Posts: 14 | Registered: Sunday, November 11 2001 08:00
Need a translation in Blades of Avernum
Apprentice
Member # 272
Profile #13
Worse, make it one of those Giant Intelligent Friendly Talking ones. I know I wouldn't want one of those to drop out of the sky on me.

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" In Defeat, Malice; In Victory, Revenge! "
Posts: 14 | Registered: Sunday, November 11 2001 08:00
Removing "drunk" effect in The Avernum Trilogy
Apprentice
Member # 272
Profile #7
I know they're magic resistant (immune?) but you forgot buff spells as well as healing :P My party is strong enough to take a little beating from a measly Rak ambush, although without magic it'd get messy after a couple of rounds of just standing there.

Fighting drunk should be easier than attempting to cast spells drunk :D

[ Thursday, January 05, 2006 15:29: Message edited by: Mikami Aufeya ]

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" In Defeat, Malice; In Victory, Revenge! "
Posts: 14 | Registered: Sunday, November 11 2001 08:00
Removing "drunk" effect in The Avernum Trilogy
Apprentice
Member # 272
Profile #4
Heck yeah, I tried all spells that even remotely seemed related (besides the obviously not, like Light). The only thing I didn't do was chug potions, darn, forgot about those - my healer was loaded down with a bunch of exotics like Bliss Elixir.

Drunkenness wore off probably 10+ rounds after I finished them off. It wasn't a particularly tough fight, had decent resistances and enough spellpoints to keep health up. It was just annoying to watch my group miss all the time (and every extra round the Raks were still alive meant they kept summoning more monsters to join in the fun :P ).

Not that I disagree with how being afflicted with "drunk" affects your party :) Quite realistic - apart from the fact that you can still get those complicated spell chants and gestures correct while zonked :eek:

It'd be a ton of fun if you couldn't cast spells while drunk...

[ Thursday, January 05, 2006 05:50: Message edited by: Mikami Aufeya ]

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" In Defeat, Malice; In Victory, Revenge! "
Posts: 14 | Registered: Sunday, November 11 2001 08:00
Removing "drunk" effect in The Avernum Trilogy
Apprentice
Member # 272
Profile #0
Avernum 3, mild spoiler.

I'm at Erox and decided to do things the hard way (i.e. drink the ale behind the counter as suggested by the NPC sitting there, Terak). It gives you the drunk status, and a bunch of Rakshasa (sp?) immediately jump you.

Now, if my party is not drunk I can totally wipe the floor with them. However, being drunk seems to be a very heavy penalty (fighters keep missing) plus none of the curing spells seem to sober up my characters - not even "Divine Restoration" at lv3.

Any ideas for sobering them up? In the meanwhile I'm just going to reload, bless my party and summon some help before triggering that mess, but that's just... cheap ;)

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" In Defeat, Malice; In Victory, Revenge! "
Posts: 14 | Registered: Sunday, November 11 2001 08:00
This is getting old. in General
Apprentice
Member # 272
Profile #52
Wow, my account still exists after... 2,3,4 years? of not logging in.

6k members, oh well, slow and steady. It's great to see this outfit still plugging away. Back then it was college + Exile, and I bought all 3 :) Now it's time to show the kids what games mom played :P

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" In Defeat, Malice; In Victory, Revenge! "
Posts: 14 | Registered: Sunday, November 11 2001 08:00