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GF5 Creation Wishlist in Geneforge 4: Rebellion
Raven v. Writing Desk
Member # 261
Profile Homepage #14
Xian Trall?

The Vahnatai Creationists are gaining ground... I'd better double up my mooving prayers.

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Jeff Interview at IMG in General
Raven v. Writing Desk
Member # 261
Profile Homepage #23
I emailed one of the Jewel of Arabia programmers in I think late 2005, and he was still around, and quite tickled to get mail about JoA. That really was a wonderful game.

It is possible to play this stuff on an Intel Mac, though it does take some setup. If you're invested enough, Basilisk II seems to work well for many people. I set it up this spring so I could play Exile III, and it was easy once I got it going.

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
GF5 Creation Wishlist in Geneforge 4: Rebellion
Raven v. Writing Desk
Member # 261
Profile Homepage #7
Because it does. While all the battle creations have standard melee attacks, the gazer and eyebeast have special melee attacks with higher dice and ancillary effects. They do 1-6, or 1-8, and cause fear -- something like that. I forget the specifics. You won't use them much as their missile attacks are still better, but they're there.

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Jeff Interview at IMG in General
Raven v. Writing Desk
Member # 261
Profile Homepage #19
Jeff's already said there will be Nephil and Slith PCs (with 4 graphics each instead of 2, yay!). I wonder how that can be reconciled with being Empire soldiers.

I don't think there's anyone, even here, who doesn't like at least a few of the changes made between Exile and Avernum. And there don't seem to be many people who have a serious problem with Avernum 1, either. The most serious complaints are really just over Exile 2's atmosphere and Exile 3's vibrancy. And then all the whining over BoA and A4 just gets thrown in, even though it has nothing to do with the E to A conversion.

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
GF5 Creation Wishlist in Geneforge 4: Rebellion
Raven v. Writing Desk
Member # 261
Profile Homepage #5
quote:
Originally written by Student of Trinity:

throwing rocks is just lame
Quoted for paradox.

I think it's worth being realistic. The shaping system is not going to get drastically redone for G5. Fyoras will still be the first creation available. This is just the way Jeff does things.

Creation balance can certainly change though. There's been noise here about weak battle creations for several games now.

I had previously been hoping for non-combat, non-PC slot creations, like a bag of holding creation. Some of the engine changes in G4 make these less necessary though.

And in case anyone is still confused, there will never be a Blades of Geneforge.

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Script question about Creations in Geneforge 4: Rebellion
Raven v. Writing Desk
Member # 261
Profile Homepage #20
It is worth pointing out that ALL melee attacks did nearly twice as much damage in G1 and G2. G3 reduced creation melee attacks from 1-8 dice to 1-4 dice.

It is true, though, that G4 has way more swarms of melee critters.

I'm not really sure what would make the best balancing factor, as it's a thin line to walk. I do think it would make the game a lot more interesting if melee and missile attacks both had strategic value, which would require making melee attacks a lot stronger to keep up with the missile attacks that ramp up to 1-12 and even 1-14 in the endgame. But increasing attack too much would be dangerous.

The other option is to increase HP, or resistances. But I fear that this would make battle creations annoying without actually making them interesting or valuable.

I like the double hit idea, and not in the form of Quick Action but in the form of bonus AP a la plated bugs. Battle creations with 10-11 AP then get a great increase in deadliness, but one that doesn't kick in until the turn after they reach their target. This makes them more dangerous as enemies, but they can be responded to before they kill things, and since their HP isn't getting bloated, they can still be dispatched with strong attacks, daze, and the like. It also makes them more useful as allies since it is easier for the player to manipulate how close they are to their target when combat starts.

I'd say Clawbugs, Battle Frat guys, Glaahks, Rots, and Tralls all deserve the extra AP. Give plated bugs high resistance. Give Thahds and Tralls additional HP. Give Alphas and Tralls some kind of neat ancillary effect. And let the Tralls have high Quick Action too. Why can't the biggest baddest battle creation be deadly close up?

The other thing this does is make stunning more useful, which is great in my book.

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Jeff Interview at IMG in General
Raven v. Writing Desk
Member # 261
Profile Homepage #9
IMAGE(http://minmax.ermarian.net/emp.png)

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Jeff Interview at IMG in General
Raven v. Writing Desk
Member # 261
Profile Homepage #4
"First, Nethergate's sales were a little disappointing. Now don't get me wrong. Over the long run, I've been very happy with how it did. But, at the time, I didn't think sales justified a sequel."

This is relieving, and somewhat different from what we've heard here.

The Zombie Avernum comments are a little hard to chew on, I agree.

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Moderators in General
Raven v. Writing Desk
Member # 261
Profile Homepage #26
Salmon: modist apologist.

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Muffins n' Hell...again in General
Raven v. Writing Desk
Member # 261
Profile Homepage #62
quote:
Originally written by Infernal Flamming Muffin:

Aldo: Are you male of female?

Infernal Flamming Muffin: I am a hermaphrodite.

That's a great typo.

This whole thread is a great typo, really.

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Legends of Divinity OOC in General
Raven v. Writing Desk
Member # 261
Profile Homepage #413
I hate this RP, and I'm not even in it. :P

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Moderators in General
Raven v. Writing Desk
Member # 261
Profile Homepage #22
No, the sign would only become negative if Alorael were demodding. If he's modding, it remains positive. If modding is done to him, it's also positive.

What we really need here is +m.

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Scenario start_state problems in Blades of Avernum Editor
Raven v. Writing Desk
Member # 261
Profile Homepage #3
One other possibility that jumps to mind is that at some point in the code after the section you copied, you get stuck in a loop.

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Script question about Creations in Geneforge 4: Rebellion
Raven v. Writing Desk
Member # 261
Profile Homepage #16
quote:
Originally written by DevilinDupriest:

Interesting. Plated clawbugs appear to have an ability that was commented out:

//cr_natural_armor = 8;

This is how Geneforge 1 dealt with NPC and creation armor. Geneforge 2+ use resistance 0 for armor. I would guess that cr_natural_armor no longer has any effect, but it's possible the code for it is still there. However, I'd recommend just using resistance 0 instead.

quote:
Also, their attack ability level was set at 0...however, since I'm not exactly sure how attack ability level truly affects things (I think it affects the percentage change of special effects...not sure..it might be what gets multiplied for the effect_per_level string from objmisc though) I just went ahead and cut and pasted the clawbug attack ability whole clothe.
Not quite. Attack ability level is the equivalent of a weapon level or spell skill level. The basic formula for the power and accuracy of ANY attack is:

(Base Stat) + (Skill Stat) + (Specific Stat)

Base Stat = Strength, Dexterity, or Spellcraft
Skill Stat = Melee Weapons, Missile Weapons, Battle Magic, Mental Magic, Blessing Magic, or Healing Craft
Specific Stat = Attack ability level, item level, or spell skill level

Each level in this formula grants you one die roll (which die is used depends on the attack) and a 5% bonus to hit. Each attack also has base damage that is added (usually miniscule) and a base chance to hit (normally between 50% and 100%). Also the "+X levels to damage" ability adds die rolls, but not hit chance. Luck adds to hit chance at 2% a pop, but not damage.

Strength of ancillary effects is determined similarly, using the "effect_" part of the attack definition.

quote:
Interestingly, I can't see any reason the ur-glaahk didn't have stun when the glaahk does.

Are you sure the Ur-Glaahk doesn't have a stunning attack? You're right, the definitions file gives it exactly the same attack as the Glaahk.

[quote]Hehe. Alwan and Greta's attack upgrades are still listed in the objmisc file, just commented out. I'm tempted to reassign them to different slots and use them.[/quote]SW games tend to not delete old material if it isn't necessary to. Most famously, a few dialogue panes from Exile II have been in nearly every SW release since then, hiding unused.

quote:
I'm not sure exactly where the Rot's double-strike is handled. It may be internal.
It's handled with Quick Action just like for every other character. I forget what stat number QA is, but the rot has it, I believe 6 or 8 points, which is roughly a 1/3 chance of a second strike.

Damage type 3 is used only (AFIAK) by the Discipline Wand. It needs its own damage type since it only harms creations.

Damage type 7 is mental. Note that all the 4th and 5th tier creations have heavy resistance to it, as well as every boss type character.

The creation statistics, which work the same way as item stat bonuses, are listed out somewhere in the G or G4 forum, I think. They mostly go in the order on the character sheet, but there are a few exceptions. So 0-3 are Str Dex Int End.

IMHO, G4 is on the whole pretty decently balanced, and I don't think it's crying out for a mod. But hey, go for it. If nothing else you could make Battle Shaping worthwhile for the first time ever.

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Moderators in General
Raven v. Writing Desk
Member # 261
Profile Homepage #13
I recommend crafting a quilt and mailing it to Drakefyre.

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Script question about Creations in Geneforge 4: Rebellion
Raven v. Writing Desk
Member # 261
Profile Homepage #11
Yeah. All the creation/item/floor/attack characteristics are in those definition files, but everything else is hardcoded. So you can't add creation types, change the maps or the locations of characters and items, etc.

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
To the moon in General
Raven v. Writing Desk
Member # 261
Profile Homepage #69
Oh, just let the philosophical be waxed.

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Script question about Creations in Geneforge 4: Rebellion
Raven v. Writing Desk
Member # 261
Profile Homepage #8
No line breaks? What do you mean? There are line breaks after every line. If you aren't seeing line breaks the problem is with your text editor.

Although there are no real comments, the definitions format and the names of the variables involved are all very simple to understand.

I don't know for sure which creature definition is which, but it's usually easy to guess. If there isn't one labelled as PC-created creations, it's probably the first definition. Just look for one that has the appropriate starting level (which is not multiplied by a fraction in G4) and stat bonuses and so on. Note that some differences between PC creations and NPCs are hardcoded in the game, so don't rely on those. For example, PC creations never drop items even though every possible definition includes item drops (I think Gazers are like that).

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
A time for celebration in General
Raven v. Writing Desk
Member # 261
Profile Homepage #20
quote:
Originally written by Excalibur:

In my opinion, people like that are just as evil as Hitler or Clinton.
Seriously, you're going to have to explain this one.

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Script question about Creations in Geneforge 4: Rebellion
Raven v. Writing Desk
Member # 261
Profile Homepage #6
I made a modified defintions file like that for G3. It was fairly extensive, making numerous minor tweaks to creations, spells, and items to balance things. (G3 was much less balanced than G4.) It even included a symbiotic vlish arm melee weapon in honor of DV, which I believe I replaced Koerner's Blade with. Unfortunately, the computer died before I got around to uploading it.

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Avernum 5, April Update in Avernum 4
Raven v. Writing Desk
Member # 261
Profile Homepage #75
Didn't most of the ungrateful Blosk people die before the adventurers got there?

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
The warrior challenge. in Geneforge 4: Rebellion
Raven v. Writing Desk
Member # 261
Profile Homepage #41
That's an acid baton against a Brain Rat. Brain Rats don't have armor, and acid batons do 1-6. That ramps our damage estimate up to 84 with the normal formula, only 17 points below your result. Your sword strikes also did more than the formula suggested, so it's likely there is another element, maybe a random factor in the multiplier rolls, that pushes things higher on average.

(Meanwhile, the Oozing Sword would be expected to do 99 damage against a Brain Rat, from the formula.)

Missile damage ramps up faster because missiles ramp up multipliers and weapons don't, while missiles have significant base damage and spells don't.

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00

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