Profile for Spidweb
Field | Value |
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Displayed name | Spidweb |
Member number | 1 |
Title | Board Administrator |
Postcount | 960 |
Homepage | http://www.spiderwebsoftware.com |
Registered | Tuesday, September 18 2001 07:00 |
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Win32 game graphics formats in Blades of Avernum | |
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written Thursday, June 17 2004 13:35
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Several of these questions are explicitly answered in the chapter on custom graphics. Of course, you can use any palette in a 256 color bitmap (as a brief inspection of custom graphics included with the game or a user-made scenairo would reveal). The bit depth thing is, however, a tpyo. You can feed the game an 8 bit or a 24 bit graphic. In the Mac version, you can also use 16 bit graphics. - Jeff Vogel -------------------- Official Board Admin spidweb@spiderwebsoftware.com Posts: 960 | Registered: Tuesday, September 18 2001 07:00 |
proposed new sub-forum: Bugs! in Blades of Avernum | |
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written Thursday, June 17 2004 10:27
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The way (and only reliable) to report bugs is to E-mail me. spidweb@spiderwebsoftware.com However, I am not getting any reports of crashes, especially repeated ones. I might recommend uninstalling, redownloading, and reinstalling the game. Fresh reinstalls of your display drivers and DirectX might also be wise. There's a very good chance this will fix your problems. - Jeff Vogel -------------------- Official Board Admin spidweb@spiderwebsoftware.com Posts: 960 | Registered: Tuesday, September 18 2001 07:00 |
can't find graphics 2000? in Blades of Avernum Editor | |
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written Wednesday, June 16 2004 23:53
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Since this is only post 12987 of the 1000000 times people will post saying, "Why doesn't the editor work?" I have to say one thing in my defense. The error dialog that comes up saying graphic 2000 is missing actually says, "Make sure the editor is in the Data folder on the Blades of Avernum folder." I tried. I swear I tried ... - Jeff Vogel -------------------- Official Board Admin spidweb@spiderwebsoftware.com Posts: 960 | Registered: Tuesday, September 18 2001 07:00 |
can't find graphics 2000? in Blades of Avernum | |
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written Wednesday, June 16 2004 23:53
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Since this is only post 12987 of the 1000000 times people will post saying, "Why doesn't the editor work?" I have to say one thing in my defense. The error dialog that comes up saying graphic 2000 is missing actually says, "Make sure the editor is in the Data folder on the Blades of Avernum folder." I tried. I swear I tried ... - Jeff Vogel -------------------- Official Board Admin spidweb@spiderwebsoftware.com Posts: 960 | Registered: Tuesday, September 18 2001 07:00 |
BoA Windows Editor v1.0.2. in Blades of Avernum Editor | |
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written Wednesday, June 16 2004 23:47
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I'm uploading v1.0.2 of the Windows editor now. The only changes are adding the sound files I forgot in the source code and tweaking the text in one dialog box. Nothing exciting. - Jeff Vogel -------------------- Official Board Admin spidweb@spiderwebsoftware.com Posts: 960 | Registered: Tuesday, September 18 2001 07:00 |
BoA Windows Editor v1.0.2. in Blades of Avernum | |
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written Wednesday, June 16 2004 23:47
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I'm uploading v1.0.2 of the Windows editor now. The only changes are adding the sound files I forgot in the source code and tweaking the text in one dialog box. Nothing exciting. - Jeff Vogel -------------------- Official Board Admin spidweb@spiderwebsoftware.com Posts: 960 | Registered: Tuesday, September 18 2001 07:00 |
BoA editor source code missing sound files? in Blades of Avernum Editor | |
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written Wednesday, June 16 2004 15:18
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Gah. There's something I need to tweak in the editor, so with I update it to 1.0.2 I'll add those sounds I forgot. - Jeff Vogel -------------------- Official Board Admin spidweb@spiderwebsoftware.com Posts: 960 | Registered: Tuesday, September 18 2001 07:00 |
BoA editor source code missing sound files? in Blades of Avernum | |
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written Wednesday, June 16 2004 15:18
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Gah. There's something I need to tweak in the editor, so with I update it to 1.0.2 I'll add those sounds I forgot. - Jeff Vogel -------------------- Official Board Admin spidweb@spiderwebsoftware.com Posts: 960 | Registered: Tuesday, September 18 2001 07:00 |
Two conditions for a dialog - is it possible? in Blades of Avernum Editor | |
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written Monday, June 14 2004 10:19
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Yes, Use &&. - Jeff Vogel -------------------- Official Board Admin spidweb@spiderwebsoftware.com Posts: 960 | Registered: Tuesday, September 18 2001 07:00 |
Two conditions for a dialog - is it possible? in Blades of Avernum | |
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written Monday, June 14 2004 10:19
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Yes, Use &&. - Jeff Vogel -------------------- Official Board Admin spidweb@spiderwebsoftware.com Posts: 960 | Registered: Tuesday, September 18 2001 07:00 |
Help our Scenario Designers! in Blades of Avernum Editor | |
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written Saturday, June 12 2004 23:24
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"Capture sounds intriguing. If you take away the party's equipment, can you give it back to them later? Fighting with sticks, rocks and kitchen knives would be an interesting twist. " It was to enable this somewhat cliched but still amusing scenario that I added the call take_item_char_item. - Jeff Vogel -------------------- Official Board Admin spidweb@spiderwebsoftware.com Posts: 960 | Registered: Tuesday, September 18 2001 07:00 |
Help our Scenario Designers! in Blades of Avernum | |
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written Saturday, June 12 2004 23:24
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"Capture sounds intriguing. If you take away the party's equipment, can you give it back to them later? Fighting with sticks, rocks and kitchen knives would be an interesting twist. " It was to enable this somewhat cliched but still amusing scenario that I added the call take_item_char_item. - Jeff Vogel -------------------- Official Board Admin spidweb@spiderwebsoftware.com Posts: 960 | Registered: Tuesday, September 18 2001 07:00 |
Making huge games with such an editor? in Blades of Avernum Editor | |
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written Saturday, June 12 2004 10:29
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"I'd got to wondering what text editor you used, since the Roses of Reckoning and Babysitting scenarios' text files look like they went through a blender when I open them up — lots of squares instead of hard returns, etc." The reason for that is that text editors can use two different characters to represent a line break: carriage return and line feed. And not all editors handle both of these well. It is stupid and annoying and inexplicable that anyone would make a text editor that can't recognize both. BBEdit is my text editor of choice, and I am pretty sure they have a cheap version (the main app is pretty expensive). I should look into this and make a link on the resources page. - Jeff Vogel -------------------- Official Board Admin spidweb@spiderwebsoftware.com Posts: 960 | Registered: Tuesday, September 18 2001 07:00 |
Making huge games with such an editor? in Blades of Avernum | |
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written Saturday, June 12 2004 10:29
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"I'd got to wondering what text editor you used, since the Roses of Reckoning and Babysitting scenarios' text files look like they went through a blender when I open them up — lots of squares instead of hard returns, etc." The reason for that is that text editors can use two different characters to represent a line break: carriage return and line feed. And not all editors handle both of these well. It is stupid and annoying and inexplicable that anyone would make a text editor that can't recognize both. BBEdit is my text editor of choice, and I am pretty sure they have a cheap version (the main app is pretty expensive). I should look into this and make a link on the resources page. - Jeff Vogel -------------------- Official Board Admin spidweb@spiderwebsoftware.com Posts: 960 | Registered: Tuesday, September 18 2001 07:00 |
Making huge games with such an editor? in Blades of Avernum Editor | |
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written Friday, June 11 2004 19:32
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"I wonder what kind of program Jeff used to create the Avernum games (and possibly the Exile games). He must have had something a little more stream-lined, but it was probably lack-luster." I made Geneforge and Geneforge 2 (and am making Geneforge 3) with basically this editor and this system. It's not perfect, but I can't be accused of not eating my own dog food. By the way, relying on external applications is not a minus. Exactly the opposite. Scripts and graphics are best made using tools made for exactly that purpose. It would be a waste of time to make my own text and graphics editors when BBEdit and Photoshop exist and are, well, perfect. (By the way, hot tip. If you don't want to pay the full, high proce for Photoshop, get Photoshop Elements. It's a fraction of the cost and, unless you're preparing stuff for printing, just as powerful.) - Jeff Vogel -------------------- Official Board Admin spidweb@spiderwebsoftware.com Posts: 960 | Registered: Tuesday, September 18 2001 07:00 |
Making huge games with such an editor? in Blades of Avernum | |
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written Friday, June 11 2004 19:32
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"I wonder what kind of program Jeff used to create the Avernum games (and possibly the Exile games). He must have had something a little more stream-lined, but it was probably lack-luster." I made Geneforge and Geneforge 2 (and am making Geneforge 3) with basically this editor and this system. It's not perfect, but I can't be accused of not eating my own dog food. By the way, relying on external applications is not a minus. Exactly the opposite. Scripts and graphics are best made using tools made for exactly that purpose. It would be a waste of time to make my own text and graphics editors when BBEdit and Photoshop exist and are, well, perfect. (By the way, hot tip. If you don't want to pay the full, high proce for Photoshop, get Photoshop Elements. It's a fraction of the cost and, unless you're preparing stuff for printing, just as powerful.) - Jeff Vogel -------------------- Official Board Admin spidweb@spiderwebsoftware.com Posts: 960 | Registered: Tuesday, September 18 2001 07:00 |
Graphical glitches in BoA, non-full screen mode in Blades of Avernum | |
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written Thursday, June 10 2004 12:53
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This bug will be fixed in v1.0.1. - Jeff Vogel -------------------- Official Board Admin spidweb@spiderwebsoftware.com Posts: 960 | Registered: Tuesday, September 18 2001 07:00 |
Disaster with Doors in Blades of Avernum Editor | |
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written Monday, June 7 2004 10:59
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Just as a note, you might want to post these things in the Blades of Avernum Editor forum. They're much more likely to be seen by the relevant people and less likely to confuse and terrify regular players. - Jeff Vogel -------------------- Official Board Admin spidweb@spiderwebsoftware.com Posts: 960 | Registered: Tuesday, September 18 2001 07:00 |
Disaster with Doors in Blades of Avernum | |
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written Monday, June 7 2004 10:59
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Just as a note, you might want to post these things in the Blades of Avernum Editor forum. They're much more likely to be seen by the relevant people and less likely to confuse and terrify regular players. - Jeff Vogel -------------------- Official Board Admin spidweb@spiderwebsoftware.com Posts: 960 | Registered: Tuesday, September 18 2001 07:00 |
Bug in Windows BoA? Related to HLPM in Blades of Avernum | |
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written Friday, June 4 2004 14:41
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Problem solved. This line ... set_character_facing(ME,get_ran(1,1,8)); Is bad juju. Don't give a character a facing of 8. Note ... void set_character_facing(short which_char_or_group,short direction) - Changes a character which_char's facing. Values for direction: 0 - north, 1 - nw, 2 - west, 3 - sw, 4 - south, 5 - se, 6 - east, 7 - ne. I don't know for sure that this will fix the Windows crash, but I'd be surprised if it didn't. - Jeff Vogel -------------------- Official Board Admin spidweb@spiderwebsoftware.com Posts: 960 | Registered: Tuesday, September 18 2001 07:00 |
Bug in Windows BoA? Related to HLPM in Blades of Avernum | |
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written Friday, June 4 2004 12:33
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Could someone send me files I can use to repro this bug? Send me the scenario, a save file I can use to repro it, and instructions to make the crash happen. Send it to spidweb@spiderwebsoftware.com and I'll see what I can do on Monday. - Jeff Vogel -------------------- Official Board Admin spidweb@spiderwebsoftware.com Posts: 960 | Registered: Tuesday, September 18 2001 07:00 |
BoA Editor Cookbook Version 0.3 in Blades of Avernum Editor | |
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written Friday, June 4 2004 10:21
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Remarkable work. Very impressive. - Jeff Vogel -------------------- Official Board Admin spidweb@spiderwebsoftware.com Posts: 960 | Registered: Tuesday, September 18 2001 07:00 |
BoA Editor Cookbook Version 0.3 in Blades of Avernum | |
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written Friday, June 4 2004 10:21
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Remarkable work. Very impressive. - Jeff Vogel -------------------- Official Board Admin spidweb@spiderwebsoftware.com Posts: 960 | Registered: Tuesday, September 18 2001 07:00 |
Windows v1.0.1 editor out. in Blades of Avernum Editor | |
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written Thursday, June 3 2004 21:11
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Just updated the editor for Windows BoA to v1.0.1. Cut/Copy/Paste were broken in v1.0. - Jeff Vogel -------------------- Official Board Admin spidweb@spiderwebsoftware.com Posts: 960 | Registered: Tuesday, September 18 2001 07:00 |
Windows v1.0.1 editor out. in Blades of Avernum | |
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written Thursday, June 3 2004 21:11
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Just updated the editor for Windows BoA to v1.0.1. Cut/Copy/Paste were broken in v1.0. - Jeff Vogel -------------------- Official Board Admin spidweb@spiderwebsoftware.com Posts: 960 | Registered: Tuesday, September 18 2001 07:00 |