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newbie questions in Blades of Avernum
Shock Trooper
Member # 1444
Profile #2
There is a list of the skills in the BoA docs, just check under the catagory: "Getting Started".

You can keep your party between the scenarios.

EDIT: Dragyn Bob beat me to the last question.

[ Thursday, June 10, 2004 09:48: Message edited by: Ninjutsu ]
Posts: 250 | Registered: Saturday, July 6 2002 07:00
healing for children quest in VoDT in Blades of Avernum
Shock Trooper
Member # 1444
Profile #3
Looking at the code (note: not the entire code for it, check state 18 in the vodt scenario script.):

i = 0;
play_sound(60); // pay healing sound
while (i < 6) { // loop through the 6 party mambers
if (char_ok(i)) { // heal character is alive
set_char_status(i,0,-10,1,0); // heal 4 nasty effects
set_char_status(i,7,-10,1,0);
set_char_status(i,12,-10,1,0);
set_char_status(i,13,-10,1,0);
}
i = i + 1;
}
break;
It heals you. I suppose you weren't ill at the time then.

[ Sunday, April 11, 2004 07:14: Message edited by: Ninjutsu ]
Posts: 250 | Registered: Saturday, July 6 2002 07:00
healing for children quest in VoDT in Blades of Avernum
Shock Trooper
Member # 1444
Profile #1
I'm not entirely sure, but I think they want *cough* the healing scepter*/cough*.
Posts: 250 | Registered: Saturday, July 6 2002 07:00
Scripting Question- Neutralize at 1/4 in Blades of Avernum Editor
Shock Trooper
Member # 1444
Profile #16
*Looks through t9griffon.txt .* Hmm, yeah... Thanks, that helps! Next time I'll look through the scripts before I ask something stupid.
Posts: 250 | Registered: Saturday, July 6 2002 07:00
Scripting Question- Neutralize at 1/4 in Blades of Avernum
Shock Trooper
Member # 1444
Profile #16
*Looks through t9griffon.txt .* Hmm, yeah... Thanks, that helps! Next time I'll look through the scripts before I ask something stupid.
Posts: 250 | Registered: Saturday, July 6 2002 07:00
Scripting Question- Neutralize at 1/4 in Blades of Avernum Editor
Shock Trooper
Member # 1444
Profile #7
@ The Creator: True, but wouldn't that leave a gap, a flicker, or something?

@ Macman0: I don't know if it would work, and I dont have the skills yet to pull anything like that off, yet. Thanks anyway.
Posts: 250 | Registered: Saturday, July 6 2002 07:00
Scripting Question- Neutralize at 1/4 in Blades of Avernum
Shock Trooper
Member # 1444
Profile #7
@ The Creator: True, but wouldn't that leave a gap, a flicker, or something?

@ Macman0: I don't know if it would work, and I dont have the skills yet to pull anything like that off, yet. Thanks anyway.
Posts: 250 | Registered: Saturday, July 6 2002 07:00
Scripting Question- Neutralize at 1/4 in Blades of Avernum Editor
Shock Trooper
Member # 1444
Profile #4
quote:
Originally written by Desert Plah:

You could do it so that it creates a new monster when it dies, an encounter perhaps to add talk. And you could clean up any blood or mess left.

Of course, I'm thinking in BoE terms, because…*sniff*…I use a PC. Anyway, that's the simple way to do it. You'd have to lower it's max health, though.

Wouldn't that play the death animation, so it woulf fall/evaporate/dissolve/whatever one second and the next it would be standing/alt. laying (using alt. graphics).
Posts: 250 | Registered: Saturday, July 6 2002 07:00
Scripting Question- Neutralize at 1/4 in Blades of Avernum
Shock Trooper
Member # 1444
Profile #4
quote:
Originally written by Desert Plah:

You could do it so that it creates a new monster when it dies, an encounter perhaps to add talk. And you could clean up any blood or mess left.

Of course, I'm thinking in BoE terms, because…*sniff*…I use a PC. Anyway, that's the simple way to do it. You'd have to lower it's max health, though.

Wouldn't that play the death animation, so it woulf fall/evaporate/dissolve/whatever one second and the next it would be standing/alt. laying (using alt. graphics).
Posts: 250 | Registered: Saturday, July 6 2002 07:00
Scripting Question- Neutralize at 1/4 in Blades of Avernum Editor
Shock Trooper
Member # 1444
Profile #2
I figured that much, yeah, but I didn't get it to work... Oh well, thanks anyway Drakey, I'll keep experimenting.

EDIT: Ok, so it works. Well, works as in worked twice, didn't work the rest of the {insert large number here} times I tried it. Howcome, when I ask it to divide (using an if statment and the current health call before) x with 4 (x being the max health) that it only turns neutral when the health is 0 (or at least, when the health bar is fully red.) ?
Furthermore, can I prevent the monster from being killed? Like stoping the party member, friendly npc, whatever from reducing the monsters health to negativ?

[ Sunday, March 28, 2004 08:24: Message edited by: Bahamut ]
Posts: 250 | Registered: Saturday, July 6 2002 07:00
Scripting Question- Neutralize at 1/4 in Blades of Avernum
Shock Trooper
Member # 1444
Profile #2
I figured that much, yeah, but I didn't get it to work... Oh well, thanks anyway Drakey, I'll keep experimenting.

EDIT: Ok, so it works. Well, works as in worked twice, didn't work the rest of the {insert large number here} times I tried it. Howcome, when I ask it to divide (using an if statment and the current health call before) x with 4 (x being the max health) that it only turns neutral when the health is 0 (or at least, when the health bar is fully red.) ?
Furthermore, can I prevent the monster from being killed? Like stoping the party member, friendly npc, whatever from reducing the monsters health to negativ?

[ Sunday, March 28, 2004 08:24: Message edited by: Bahamut ]
Posts: 250 | Registered: Saturday, July 6 2002 07:00
Scripting Question- Neutralize at 1/4 in Blades of Avernum Editor
Shock Trooper
Member # 1444
Profile #0
Right, so I'm trying to learn Avernumscript...
Could someone explain how I would make a creature turn neutral/ friendly after it has lost one quarter (1/4) of its life? May be stupid but I want to know how it is done. Have to start somewhere.

[ Sunday, March 28, 2004 07:31: Message edited by: Bahamut ]
Posts: 250 | Registered: Saturday, July 6 2002 07:00
Scripting Question- Neutralize at 1/4 in Blades of Avernum
Shock Trooper
Member # 1444
Profile #0
Right, so I'm trying to learn Avernumscript...
Could someone explain how I would make a creature turn neutral/ friendly after it has lost one quarter (1/4) of its life? May be stupid but I want to know how it is done. Have to start somewhere.

[ Sunday, March 28, 2004 07:31: Message edited by: Bahamut ]
Posts: 250 | Registered: Saturday, July 6 2002 07:00
Bye in General
Shock Trooper
Member # 1444
Profile #1
Farewell.

Have fun on your vaction!
Posts: 250 | Registered: Saturday, July 6 2002 07:00
BoA Graphics Update in Blades of Avernum
Shock Trooper
Member # 1444
Profile #6
Nice work Brett!

I like the sword thingy ;)
Posts: 250 | Registered: Saturday, July 6 2002 07:00
Gah in General
Shock Trooper
Member # 1444
Profile #58
Heh... Okeej ;)

[ Sunday, May 04, 2003 05:45: Message edited by: Slithzerikai Rogue ]
Posts: 250 | Registered: Saturday, July 6 2002 07:00
'Wut do u look like?" in General
Shock Trooper
Member # 1444
Profile #8
Here is one of me :rolleyes: :

Here

IMAGE(wink0000.gif)
Posts: 250 | Registered: Saturday, July 6 2002 07:00
Gah in General
Shock Trooper
Member # 1444
Profile #56
Ooooooooooooo*one hour later*ooops :o !

So sorry, so sorry. It must have slipped my mind when I re-wrote it :rolleyes: .

Sorry guys :o .

[ Tuesday, April 29, 2003 10:30: Message edited by: Slithzerikai Rogue ]
Posts: 250 | Registered: Saturday, July 6 2002 07:00
Gah in General
Shock Trooper
Member # 1444
Profile #50
It took about a month before I got my name back after I changed it once....

Anyway, I like iDavid better tho ;)

[ Tuesday, April 29, 2003 10:25: Message edited by: Slithzerikai Rogue ]
Posts: 250 | Registered: Saturday, July 6 2002 07:00
What happened to the GAME of BoA? in Blades of Avernum
Shock Trooper
Member # 1444
Profile #8
You mean that you never registered BoE right, since none of us have registerd BoA yet since it has not been realeasd yet. :rolleyes:
Posts: 250 | Registered: Saturday, July 6 2002 07:00
New stuff ideas! in Blades of Avernum
Shock Trooper
Member # 1444
Profile #2
Flaming Blade, If you have ideas for items, just be patient like the rest and get BoA when it get's out and then you can try to make them. And maybe find a use for them and writing a good scen ;) .
Besides, as it has been said before, if you have many Ideas, write them in ONE topic.
Karma is a sort of useless status. If you behave bad other members may vote a bad 'status' (Karma) and if you behave good you might get a good 'status'. Some turn it off, some keep it on. Keep in mind some may vote you bad even if you are behaving good( and the other way around), so it relly anything you should pay too much atention(sp?) to...
Posts: 250 | Registered: Saturday, July 6 2002 07:00
I will host BoA graphics in Blades of Avernum
Shock Trooper
Member # 1444
Profile #27
If you have colors, a pencil function and copy+paste functions... It should work, it may be hard, but it should work... I wish I had photo shop on my comp though, Appelworks is abit anoying to use.

[ Tuesday, November 19, 2002 05:04: Message edited by: [the real]Slithzerikai Rogue ]
Posts: 250 | Registered: Saturday, July 6 2002 07:00
A note about custom graphics in Blades of Avernum
Shock Trooper
Member # 1444
Profile #7
quote:
Originally posted by modnaR:
Hmmm. Still isn't working. I still get the corrupted graphics error, and this time I was trying it with A1. I wonder what I could be doing wrong.
Open the graph in a new window ( select it and press enter). Now, you have to have copied the new graph, you paste it in, no messin with numbers. Save. Quit. Run the game (you should not have it running when you alter the graphics file) and it should work, if not I don't really know what would be wrong.
Posts: 250 | Registered: Saturday, July 6 2002 07:00
playing with keyboard in Tech Support
Shock Trooper
Member # 1444
Profile #1
Are you using a PC? ( I know a mac is a Personal Computer too) I had no such problems with A3, what version of A3 are you using?
Posts: 250 | Registered: Saturday, July 6 2002 07:00
Avernum 3 Lockups in Tech Support
Shock Trooper
Member # 1444
Profile #7
quote:
Originally posted by Lpoo:
Sorry i did not know what the "edit message" botton ment...sheeze I'm a newbie k? *Lpoo blushes*
It's allright Lpoo, we all are newbies at some time, but now you have learned the awsome power of editing. Use editing to avoid being called a spammer. *back to topic* Well, maybe it was just a pemporery problem, but Lpoo's Idea of re-downloading it might be worth trying if you experience problems again. But I don't think you need to delet the save files if you don't want to.

[ Sunday, October 20, 2002 20:49: Message edited by: Slithzerikai Rogue ]
Posts: 250 | Registered: Saturday, July 6 2002 07:00

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