Profile for Haruichiban
Field | Value |
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Displayed name | Haruichiban |
Member number | 1444 |
Title | Shock Trooper |
Postcount | 250 |
Homepage | |
Registered | Saturday, July 6 2002 07:00 |
Recent posts
Pages
Author | Recent posts |
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newbie questions in Blades of Avernum | |
Shock Trooper
Member # 1444
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written Thursday, June 10 2004 09:47
Profile
There is a list of the skills in the BoA docs, just check under the catagory: "Getting Started". You can keep your party between the scenarios. EDIT: Dragyn Bob beat me to the last question. [ Thursday, June 10, 2004 09:48: Message edited by: Ninjutsu ] Posts: 250 | Registered: Saturday, July 6 2002 07:00 |
healing for children quest in VoDT in Blades of Avernum | |
Shock Trooper
Member # 1444
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written Sunday, April 11 2004 07:12
Profile
Looking at the code (note: not the entire code for it, check state 18 in the vodt scenario script.): It heals you. I suppose you weren't ill at the time then. [ Sunday, April 11, 2004 07:14: Message edited by: Ninjutsu ] Posts: 250 | Registered: Saturday, July 6 2002 07:00 |
healing for children quest in VoDT in Blades of Avernum | |
Shock Trooper
Member # 1444
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written Saturday, April 10 2004 23:36
Profile
I'm not entirely sure, but I think they want *cough* the healing scepter*/cough*. Posts: 250 | Registered: Saturday, July 6 2002 07:00 |
Scripting Question- Neutralize at 1/4 in Blades of Avernum Editor | |
Shock Trooper
Member # 1444
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written Tuesday, March 30 2004 04:03
Profile
*Looks through t9griffon.txt .* Hmm, yeah... Thanks, that helps! Next time I'll look through the scripts before I ask something stupid. Posts: 250 | Registered: Saturday, July 6 2002 07:00 |
Scripting Question- Neutralize at 1/4 in Blades of Avernum | |
Shock Trooper
Member # 1444
|
written Tuesday, March 30 2004 04:03
Profile
*Looks through t9griffon.txt .* Hmm, yeah... Thanks, that helps! Next time I'll look through the scripts before I ask something stupid. Posts: 250 | Registered: Saturday, July 6 2002 07:00 |
Scripting Question- Neutralize at 1/4 in Blades of Avernum Editor | |
Shock Trooper
Member # 1444
|
written Monday, March 29 2004 03:36
Profile
@ The Creator: True, but wouldn't that leave a gap, a flicker, or something? @ Macman0: I don't know if it would work, and I dont have the skills yet to pull anything like that off, yet. Thanks anyway. Posts: 250 | Registered: Saturday, July 6 2002 07:00 |
Scripting Question- Neutralize at 1/4 in Blades of Avernum | |
Shock Trooper
Member # 1444
|
written Monday, March 29 2004 03:36
Profile
@ The Creator: True, but wouldn't that leave a gap, a flicker, or something? @ Macman0: I don't know if it would work, and I dont have the skills yet to pull anything like that off, yet. Thanks anyway. Posts: 250 | Registered: Saturday, July 6 2002 07:00 |
Scripting Question- Neutralize at 1/4 in Blades of Avernum Editor | |
Shock Trooper
Member # 1444
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written Monday, March 29 2004 00:44
Profile
quote:Wouldn't that play the death animation, so it woulf fall/evaporate/dissolve/whatever one second and the next it would be standing/alt. laying (using alt. graphics). Posts: 250 | Registered: Saturday, July 6 2002 07:00 |
Scripting Question- Neutralize at 1/4 in Blades of Avernum | |
Shock Trooper
Member # 1444
|
written Monday, March 29 2004 00:44
Profile
quote:Wouldn't that play the death animation, so it woulf fall/evaporate/dissolve/whatever one second and the next it would be standing/alt. laying (using alt. graphics). Posts: 250 | Registered: Saturday, July 6 2002 07:00 |
Scripting Question- Neutralize at 1/4 in Blades of Avernum Editor | |
Shock Trooper
Member # 1444
|
written Sunday, March 28 2004 03:43
Profile
I figured that much, yeah, but I didn't get it to work... Oh well, thanks anyway Drakey, I'll keep experimenting. EDIT: Ok, so it works. Well, works as in worked twice, didn't work the rest of the {insert large number here} times I tried it. Howcome, when I ask it to divide (using an if statment and the current health call before) x with 4 (x being the max health) that it only turns neutral when the health is 0 (or at least, when the health bar is fully red.) ? Furthermore, can I prevent the monster from being killed? Like stoping the party member, friendly npc, whatever from reducing the monsters health to negativ? [ Sunday, March 28, 2004 08:24: Message edited by: Bahamut ] Posts: 250 | Registered: Saturday, July 6 2002 07:00 |
Scripting Question- Neutralize at 1/4 in Blades of Avernum | |
Shock Trooper
Member # 1444
|
written Sunday, March 28 2004 03:43
Profile
I figured that much, yeah, but I didn't get it to work... Oh well, thanks anyway Drakey, I'll keep experimenting. EDIT: Ok, so it works. Well, works as in worked twice, didn't work the rest of the {insert large number here} times I tried it. Howcome, when I ask it to divide (using an if statment and the current health call before) x with 4 (x being the max health) that it only turns neutral when the health is 0 (or at least, when the health bar is fully red.) ? Furthermore, can I prevent the monster from being killed? Like stoping the party member, friendly npc, whatever from reducing the monsters health to negativ? [ Sunday, March 28, 2004 08:24: Message edited by: Bahamut ] Posts: 250 | Registered: Saturday, July 6 2002 07:00 |
Scripting Question- Neutralize at 1/4 in Blades of Avernum Editor | |
Shock Trooper
Member # 1444
|
written Saturday, March 27 2004 23:20
Profile
Right, so I'm trying to learn Avernumscript... Could someone explain how I would make a creature turn neutral/ friendly after it has lost one quarter (1/4) of its life? May be stupid but I want to know how it is done. Have to start somewhere. [ Sunday, March 28, 2004 07:31: Message edited by: Bahamut ] Posts: 250 | Registered: Saturday, July 6 2002 07:00 |
Scripting Question- Neutralize at 1/4 in Blades of Avernum | |
Shock Trooper
Member # 1444
|
written Saturday, March 27 2004 23:20
Profile
Right, so I'm trying to learn Avernumscript... Could someone explain how I would make a creature turn neutral/ friendly after it has lost one quarter (1/4) of its life? May be stupid but I want to know how it is done. Have to start somewhere. [ Sunday, March 28, 2004 07:31: Message edited by: Bahamut ] Posts: 250 | Registered: Saturday, July 6 2002 07:00 |
Bye in General | |
Shock Trooper
Member # 1444
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written Wednesday, July 9 2003 03:23
Profile
Farewell. Have fun on your vaction! Posts: 250 | Registered: Saturday, July 6 2002 07:00 |
BoA Graphics Update in Blades of Avernum | |
Shock Trooper
Member # 1444
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written Saturday, July 5 2003 04:35
Profile
Nice work Brett! I like the sword thingy ;) Posts: 250 | Registered: Saturday, July 6 2002 07:00 |
Gah in General | |
Shock Trooper
Member # 1444
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written Wednesday, April 30 2003 03:24
Profile
Heh... Okeej ;) [ Sunday, May 04, 2003 05:45: Message edited by: Slithzerikai Rogue ] Posts: 250 | Registered: Saturday, July 6 2002 07:00 |
'Wut do u look like?" in General | |
Shock Trooper
Member # 1444
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written Tuesday, April 29 2003 10:49
Profile
Here is one of me :rolleyes: : Here Posts: 250 | Registered: Saturday, July 6 2002 07:00 |
Gah in General | |
Shock Trooper
Member # 1444
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written Tuesday, April 29 2003 10:28
Profile
Ooooooooooooo*one hour later*ooops :o ! So sorry, so sorry. It must have slipped my mind when I re-wrote it :rolleyes: . Sorry guys :o . [ Tuesday, April 29, 2003 10:30: Message edited by: Slithzerikai Rogue ] Posts: 250 | Registered: Saturday, July 6 2002 07:00 |
Gah in General | |
Shock Trooper
Member # 1444
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written Saturday, April 26 2003 23:53
Profile
It took about a month before I got my name back after I changed it once.... Anyway, I like iDavid better tho ;) [ Tuesday, April 29, 2003 10:25: Message edited by: Slithzerikai Rogue ] Posts: 250 | Registered: Saturday, July 6 2002 07:00 |
What happened to the GAME of BoA? in Blades of Avernum | |
Shock Trooper
Member # 1444
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written Friday, January 3 2003 00:46
Profile
You mean that you never registered BoE right, since none of us have registerd BoA yet since it has not been realeasd yet. :rolleyes: Posts: 250 | Registered: Saturday, July 6 2002 07:00 |
New stuff ideas! in Blades of Avernum | |
Shock Trooper
Member # 1444
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written Saturday, December 21 2002 05:54
Profile
Flaming Blade, If you have ideas for items, just be patient like the rest and get BoA when it get's out and then you can try to make them. And maybe find a use for them and writing a good scen ;) . Besides, as it has been said before, if you have many Ideas, write them in ONE topic. Karma is a sort of useless status. If you behave bad other members may vote a bad 'status' (Karma) and if you behave good you might get a good 'status'. Some turn it off, some keep it on. Keep in mind some may vote you bad even if you are behaving good( and the other way around), so it relly anything you should pay too much atention(sp?) to... Posts: 250 | Registered: Saturday, July 6 2002 07:00 |
I will host BoA graphics in Blades of Avernum | |
Shock Trooper
Member # 1444
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written Saturday, November 16 2002 09:45
Profile
If you have colors, a pencil function and copy+paste functions... It should work, it may be hard, but it should work... I wish I had photo shop on my comp though, Appelworks is abit anoying to use. [ Tuesday, November 19, 2002 05:04: Message edited by: [the real]Slithzerikai Rogue ] Posts: 250 | Registered: Saturday, July 6 2002 07:00 |
A note about custom graphics in Blades of Avernum | |
Shock Trooper
Member # 1444
|
written Tuesday, October 22 2002 09:21
Profile
quote:Open the graph in a new window ( select it and press enter). Now, you have to have copied the new graph, you paste it in, no messin with numbers. Save. Quit. Run the game (you should not have it running when you alter the graphics file) and it should work, if not I don't really know what would be wrong. Posts: 250 | Registered: Saturday, July 6 2002 07:00 |
playing with keyboard in Tech Support | |
Shock Trooper
Member # 1444
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written Tuesday, October 22 2002 08:40
Profile
Are you using a PC? ( I know a mac is a Personal Computer too) I had no such problems with A3, what version of A3 are you using? Posts: 250 | Registered: Saturday, July 6 2002 07:00 |
Avernum 3 Lockups in Tech Support | |
Shock Trooper
Member # 1444
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written Sunday, October 20 2002 20:49
Profile
quote:It's allright Lpoo, we all are newbies at some time, but now you have learned the awsome power of editing. Use editing to avoid being called a spammer. *back to topic* Well, maybe it was just a pemporery problem, but Lpoo's Idea of re-downloading it might be worth trying if you experience problems again. But I don't think you need to delet the save files if you don't want to. [ Sunday, October 20, 2002 20:49: Message edited by: Slithzerikai Rogue ] Posts: 250 | Registered: Saturday, July 6 2002 07:00 |