Nethergate: Resurrection

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AuthorTopic: Nethergate: Resurrection
Warrior
Member # 246
Profile #25
quote:
Originally written by PGLB:

Cool. One question - will it be on CD like the original or the registration code like the other games?
Why? Thinking of keygen'ing it? :P

I suspect the original use of a CD was since the vast majority of people at the time were lacking high speed internet.
Posts: 117 | Registered: Friday, November 2 2001 08:00
Shaper
Member # 3442
Profile Homepage #26
Personally, I'm torn on the whole CD-or-key form of registration. I mean if I have the choice to just buy a key, I will. It's quicker, and I save about a fiver on shipping fees (Nethergate cost me $40 to buy).

BUT...

I adore my Nethergate CD. It has all the Spiderweb demos on it, so if I need to reinstall, they're all in one place. And it looks pretty!

So, even if there is an option for me to pay my 12 bucks and download the game, I might buy the CD this time.

(Also, your envelopes are way cooler than ours :P )

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And when you want to Live
How do you start?
Where do you go?
Who do you need to know?


*Name by Slarty
Posts: 2864 | Registered: Monday, September 8 2003 07:00
Warrior
Member # 7000
Profile Homepage #27
quote:
Originally written by Jame2:

I hope there's a demo. I would like to try it before I spend my already too-low money.
There is always a demo. What PGLB was asking was if the demo and the full version will be completely separate, like the original Nethergate and BoE, or if it will be a registrable demo like the other Spiderweb games.

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"It's sort of like Star Wars. Except Jeff didn't make Erika shoot first in Avernum 3, nor did he introduce annoying computer-animated aliens." —Arancaytar
The Spiderweb Chat Room
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Posts: 178 | Registered: Thursday, April 6 2006 07:00
Law Bringer
Member # 335
Profile Homepage #28
The FTP download of the full version for BoE (and now the original Nethergate?) seems to have worked out fine. I imagine that Jeff would do the same for N:R (new abbreviation!) if the demo is incomplete. On the other hand, he's also moved away from incomplete demos and returned to registration codes, so it's likely he'll stick with those.

—Alorael, who is somewhat curious about how easily Nethergate can be imported into BoA or equivalent engine. The terrain and graphics should be easy, but the dialogue will require work. How much did underlying mechanics change, and how much should be applied to Nethergate?
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Board Administrator
Member # 1
Profile Homepage #29
It will be a registration code system. You won't have to wait for a CD to be mailed.

"Alorael, who is somewhat curious about how easily Nethergate can be imported into BoA or equivalent engine. The terrain and graphics should be easy, but the dialogue will require work. How much did underlying mechanics change, and how much should be applied to Nethergate?"

It has been a considerable amount of work, especially adapting the dialogue to the newer system. The game mechanics (level gaining, combat mechanics) will be much closer to Blades of Avernum (though, of course, the spells and skills are all from Nethergate).

- Jeff Vogel

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Official Board Admin
spidweb@spiderwebsoftware.com
Posts: 960 | Registered: Tuesday, September 18 2001 07:00
...b10010b...
Member # 869
Profile Homepage #30
quote:
Originally written by Spidweb:

The game mechanics (level gaining, combat mechanics) will be much closer to Blades of Avernum
This makes me a little bit sad, since I thought Nethergate's engine was a particularly good fit to its setting and plot, but I'll wait and see how it turns out.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Warrior
Member # 8131
Profile Homepage #31
quote:
Originally written by Spidweb:

It will be a registration code system. You won't have to wait for a CD to be mailed.

- Jeff Vogel

But there will be a CD available right(I'm assuming based on all the other items.) I like getting the CD's for several reasons, makes me feel all warm and fuzzy when they come in the mail, the registration key is all taken care of and I don't have to remember to back it up or email to get it(I'm verrrrrry forgetful my wife will attest). Plus I like to think maybe Jeff gets another penny or two from the purchase of the disk(not likely much seeing that they aren't just run of the mill CD-Rs or something he burns but nice printed disks).

[ Tuesday, February 27, 2007 15:02: Message edited by: macdude22 ]
Posts: 145 | Registered: Sunday, February 18 2007 08:00
Law Bringer
Member # 6785
Profile #32
The only problem with getting a CD of the new game is if there is an update. I remember for Avernum 4 sending away for the first CD version and then still having to download all the updated versions and patches,

I hope Jeff keeps the random monster encounters from the earlier version, There weren't that many, but they did provide a little extra experience.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Agent
Member # 8030
Profile Homepage #33
Will this new Nethergate have a better dialogue interface. I think it should be more like the dialogue in BoA.

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WWJD?
Posts: 1384 | Registered: Tuesday, February 6 2007 08:00
Warrior
Member # 7000
Profile Homepage #34
quote:
Originally written by macdude22:

I like to think maybe Jeff gets another penny or two from the purchase of the disk(not likely much seeing that they aren't just run of the mill CD-Rs or something he burns but nice printed disks).
This is true for most of the games, but my copy of A4 came on a CD-R with a paper label.

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"It's sort of like Star Wars. Except Jeff didn't make Erika shoot first in Avernum 3, nor did he introduce annoying computer-animated aliens." —Arancaytar
The Spiderweb Chat Room
Shadow Vale - My site, home of the Spiderweb Chat Database, BoA Scenario Database, & the A1 Quest List, among other things.
Posts: 178 | Registered: Thursday, April 6 2006 07:00
Warrior
Member # 246
Profile #35
CDs are nice but they scratch so easily. I'd readily pay more if he were to say switch to TDK Scratchproof DVDs. :D

[ Tuesday, February 27, 2007 21:25: Message edited by: Frobozz ]
Posts: 117 | Registered: Friday, November 2 2001 08:00
Shaper
Member # 3442
Profile Homepage #36
quote:
Originally written by Spidweb:

...(though, of course, the spells and skills are all from Nethergate)
Hearing this from the horses mouth makes me more happy than is safe. :)

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And when you want to Live
How do you start?
Where do you go?
Who do you need to know?


*Name by Slarty
Posts: 2864 | Registered: Monday, September 8 2003 07:00
Off With Their Heads
Member # 4045
Profile Homepage #37
I liked the individual skill points instead of levels in the original Nethergate, probably mostly because it was different from any other Spidweb game. But eh — it wasn't a very big deal, so I'm hoping that other things will make up for this.

[ Wednesday, February 28, 2007 06:29: Message edited by: Kelandon ]

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

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The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Apprentice
Member # 6108
Profile #38
I am so excited about this; love the name "Nethergate:Resurrection", fits with the upgrade. I would definitely pay for this, although I do hope to registration will be the way to go, I have the cd and I would rather do the registration key thing with a backup.
I will be waiting patiently, Jeff! :cool: :D :)

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Blessed Be,
Morgaine
Posts: 23 | Registered: Thursday, July 14 2005 07:00
Apprentice
Member # 8216
Profile #39
I think I may weep this is so epic. Nethergate live forever!

Thank you Spidweb!!! :D

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If I had a real signature then you would be reading it now, and weeping because it was so epic. *peace out*
Posts: 1 | Registered: Friday, March 2 2007 08:00
Raven v. Writing Desk
Member # 261
Profile Homepage #40
quote:
Originally written by Cryptozoology:

quote:
Originally written by Spidweb:

The game mechanics (level gaining, combat mechanics) will be much closer to Blades of Avernum
This makes me a little bit sad, since I thought Nethergate's engine was a particularly good fit to its setting and plot, but I'll wait and see how it turns out.

Agreed. The moves to the BoA skill point system will make me especially sad. And dialog... meh.

Although I am really looking forward to the remake and will certainly buy it, I wonder if I'm going to end up doing with it what I did with Avernum 2... never finishing because I got distracted by wanting to play the original instead.

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Law Bringer
Member # 6785
Profile #41
One other thing with switching to BoA engine is spell point recovery in a dungeon is no longer possible with long wait. This will change the way druids cast spells in dungeons where you can leave like under the Ruined Hall and with the three crones. No more closing the door to a room to rest until restored.

I did like the old skill point/experience system since in the beginning you can improve your characters quickly.

Still it will fix some inconviences in the interface.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Shock Trooper
Member # 52
Profile Homepage #42
Oh please please please make Nethergate dungeons revisitable. That was my major disappointment in Nethergate v1, having to leave behind such great eq because of weight limits and never being able to get it again.

Also it has been so long since v1 won't it be hard for people to confirm their IDs? I must have paid for it using my real name, but it was so many computers and OSes ago that I no longer even have the game or the registration details (though I think it came by CD, didn't it?)

I also remember that it was the first RPG I ever played outside telnet MUDs, and the "shareware demon" was the first such barrier-fiend I had ever encountered.

Hmm. Quite probably it was also the first thing I ever bought online, almost certainly the first game I ever bought online.

Either way, worst case scenario I'll just pay the $25 price, I fully expect that the game will be worth that and more.

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Behind, the sea of time and space roars and follows swiftly
Posts: 280 | Registered: Wednesday, October 3 2001 07:00
Agent
Member # 8030
Profile Homepage #43
One of the things I liked about Nethergate was that the goblins weren't totally weak like they are in the Avernums. That dungeon with the goblins was kind of hard with my beginning party.

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WWJD?
Posts: 1384 | Registered: Tuesday, February 6 2007 08:00
Warrior
Member # 7000
Profile Homepage #44
quote:
Originally written by Istara:

Oh please please please make Nethergate dungeons revisitable. That was my major disappointment in Nethergate v1, having to leave behind such great eq because of weight limits and never being able to get it again.
What in the world are you talking about? All the dungeons in Nethergate [b]are[/b] revisitable, and any items left behind are still there when you come back.

[ Saturday, March 03, 2007 16:50: Message edited by: Tyran ]

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"It's sort of like Star Wars. Except Jeff didn't make Erika shoot first in Avernum 3, nor did he introduce annoying computer-animated aliens." —Arancaytar
The Spiderweb Chat Room
Shadow Vale - My site, home of the Spiderweb Chat Database, BoA Scenario Database, & the A1 Quest List, among other things.
Posts: 178 | Registered: Thursday, April 6 2006 07:00
Law Bringer
Member # 6785
Profile #45
The fomorian one and Castle Aethoc (?) both have large sections that can't be revisited after you complete parts of your quests. They have lots of treasure that you can't carry out in one trip
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Agent
Member # 1934
Profile Homepage #46
What's this? Something Tyran didn't know about Nethergate? I didn't think it was possible! :P

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You acquire an item: Radio Free Foil
Posts: 1169 | Registered: Monday, September 23 2002 07:00
Warrior
Member # 7000
Profile Homepage #47
I guess I just never tried to go back in either of those dungeons. My decision still appliesto a at least 75% of the game. Also "the fomorian one" is Goagh'Nar, and Aethdoc has a 'd' in it. :P

[ Sunday, March 04, 2007 21:21: Message edited by: Tyran ]

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"It's sort of like Star Wars. Except Jeff didn't make Erika shoot first in Avernum 3, nor did he introduce annoying computer-animated aliens." —Arancaytar
The Spiderweb Chat Room
Shadow Vale - My site, home of the Spiderweb Chat Database, BoA Scenario Database, & the A1 Quest List, among other things.
Posts: 178 | Registered: Thursday, April 6 2006 07:00
Law Bringer
Member # 335
Profile Homepage #48
You can't get back into Annwn after you leave, can you?

—Alorael, who is pretty sure death is usually the other way around. Shadowvale is a funny place.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Warrior
Member # 7000
Profile Homepage #49
I don't think you can return to Annwn, but there aren't any items to go back for either. :P

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"It's sort of like Star Wars. Except Jeff didn't make Erika shoot first in Avernum 3, nor did he introduce annoying computer-animated aliens." —Arancaytar
The Spiderweb Chat Room
Shadow Vale - My site, home of the Spiderweb Chat Database, BoA Scenario Database, & the A1 Quest List, among other things.
Posts: 178 | Registered: Thursday, April 6 2006 07:00

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