Good news!

Error message

Deprecated function: implode(): Passing glue string after array is deprecated. Swap the parameters in drupal_get_feeds() (line 394 of /var/www/pied-piper.ermarian.net/includes/common.inc).

Pages

AuthorTopic: Good news!
Shaper
Member # 7420
Profile Homepage #25
The way Fallout worked was that instead of showing you a big range circle, it just showed the exact number of action points required to move to where ever your cursor was. Nice and simple.

--------------------
You lose.
Posts: 2156 | Registered: Thursday, August 24 2006 07:00
Law Bringer
Member # 335
Profile Homepage #26
There have been a fair number of creation changes and some of the combat changes make the more abusive and abusable tricks no longer so tricky. The problem all of you seem to have with range hasn't been entirely fixed, but it's no longer a problem as far as I'm concerned.

—Alorael, who considered that one of the better changes after he got past the initial shock of change. Geneforge 4 delivers in the little things as well as the plot.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Agent
Member # 2759
Profile Homepage #27
The only problem I have with range is accidentally clicking next to a character rather than on it, wasting action points by running around, which is my own stupid fault.

The hints about Geneforge 4 have been very encouraging. It sounds like it will be an excellent game.

--------------------
"I can't read this thread with that image. But then, that's not a complaint." -Scorpius

Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4
Posts: 1104 | Registered: Monday, March 10 2003 08:00
Apprentice
Member # 6559
Profile #28
quote:
Originally written by Transportion:

There have been a fair number of creation changes and some of the combat changes make the more abusive and abusable tricks no longer so tricky.
Abusive tricks are all the fun, though. But I suppose the better ones are still there?

Acid Rain, run behind a corner. "Really Annoying Bug takes 23 damage" over and over. Oooh, 18 damage *eats popcorn* ooh, 15 damage.

And the Glaahk trick? The simplest are the best.
Stun. Stun. Haha, stun. Stun again. Guess what? stun.

And of course there's this really abusive one where you play as an agent. :P

I'm in the league of people who can't wait one month.
Posts: 27 | Registered: Thursday, December 15 2005 08:00
Raven v. Writing Desk
Member # 261
Profile Homepage #29
What about the problem of trying to get one of your characters to position themselves directly above an enemy? It can be extremely hard (sometimes it seems impossible) to click in the right place without having the enemy highlighted.

--------------------
Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Agent
Member # 6581
Profile Homepage #30
Yeah... It may be useful a grid button that allow you to see a grid and order to a character to move in the square in front at the enemy. This, though, would tell you how many AP you need to attack someone, since you'll have just to count squares.

I hope I'm clear.

--------------------
Download Geneforge 4: Rebellion

You have 6 posts. Nobody cares what you think. - Thuryl

Wikipedia may be your friend, but UBB is not. - Dikiyoba
Posts: 1310 | Registered: Tuesday, December 20 2005 08:00
Shaper
Member # 7420
Profile Homepage #31
The problem with geneforge is that one "square" doesn't equal one AP.

--------------------
You lose.
Posts: 2156 | Registered: Thursday, August 24 2006 07:00
Electric Sheep One
Member # 3431
Profile #32
No, but it equals one half an AP, so you can plan if you know what you're doing. For instance if you're hasted from 9 AP you often have 13.5, and you can use that .5.

And, uh, the abusive tricks. Not all are gone, but a good many of the most egregious ones are history, and my initial chagrin was quickly replaced with appreciation. The turn-based combat system is still stylized in nature, of course, with a fair amount of vital tactics revolving around artificial engine features. But overall the new system is a more reasonable stylization of fantasy combat.

Of course you can't actually play an Agent since you are a rebel, but there is a comparable class. I'm not sure how to play it now, since I used to rely on a lot of tricks that don't work any more.

--------------------
We're not doing cool. We're doing pretty.
Posts: 3335 | Registered: Thursday, September 4 2003 07:00
His Mighty Tentacle
Member # 627
Profile #33
quote:
Originally written by Student of Trinity:

No, but it equals one half an AP, so you can plan if you know what you're doing. For instance if you're hasted from 9 AP you often have 13.5, and you can use that .5.

And, uh, the abusive tricks. Not all are gone, but a good many of the most egregious ones are history, and my initial chagrin was quickly replaced with appreciation. The turn-based combat system is still stylized in nature, of course, with a fair amount of vital tactics revolving around artificial engine features. But overall the new system is a more reasonable stylization of fantasy combat.

Of course you can't actually play an Agent since you are a rebel, but there is a comparable class. I'm not sure how to play it now, since I used to rely on a lot of tricks that don't work any more.

Yeah. The unkindest cut of all.

--------------------
If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Electric Sheep One
Member # 3431
Profile #34
I think the class will still work, it just won't be the monster we've gotten used to.

[ Saturday, October 21, 2006 08:57: Message edited by: Student of Trinity ]

--------------------
We're not doing cool. We're doing pretty.
Posts: 3335 | Registered: Thursday, September 4 2003 07:00
Raven v. Writing Desk
Member # 261
Profile Homepage #35
Well, the most maligned Agent trick was probably the Haste-Combat-Scoot-Firebolt-Flee-Endcombat-Repeat cycle. Given the changes that have been made to stealth, I'm guessing that's been nerfed somehow.

--------------------
Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Apprentice
Member # 7501
Profile #36
Well about the grid, it would be nice for the player to be on the grid space, but not between the two grid spaces...
+ you can just cut the grid space into 1/4 to handle the 1/2 point AP reduction...

--hope it helps--

[ Saturday, October 21, 2006 09:24: Message edited by: TAKE ALL ]

--------------------
previous display name was TAKE ALL
SHAPER I am ALWAYS with you i know all that u do i know all of your secrets including how to shape
Posts: 41 | Registered: Sunday, September 17 2006 07:00
Law Bringer
Member # 335
Profile Homepage #37
Characters are just on grid spaces. It's just that one grid space is only 1/2 AP. The system really works fine now.

—Alorael, who assures you that you can play an agent in everything but name. It's just that you'll have to do it with less engine abuse, or at least with novel and exciting engine abuse.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Apprentice
Member # 7251
Profile #38
This makes me glad we have only macs.
(We have like 4!)
I'm biased against windows. ;)
Posts: 5 | Registered: Friday, June 23 2006 07:00
Raven v. Writing Desk
Member # 261
Profile Homepage #39
quote:
Originally written by Transportion:

...or at least with novel and exciting engine abuse.
That's the spirit. May the way of the Red Mage lead to the Triforce!

--------------------
Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Agent
Member # 6581
Profile Homepage #40
No tricks with Guardian! :D

About that... I think that in the benginning there will be an advantage for who combat in meele. It just me, but I think magic will be in a more advanced place in the game. At least, advanced magery: Firebolt and Small Heal are essential.

And some other questions about the Shaping Skills... Will they be more relevant on the creature? Or they still just need when you shape something? And the Shaping is still "Click-And-Shape" method?

--------------------
Download Geneforge 4: Rebellion

You have 6 posts. Nobody cares what you think. - Thuryl

Wikipedia may be your friend, but UBB is not. - Dikiyoba
Posts: 1310 | Registered: Tuesday, December 20 2005 08:00
Law Bringer
Member # 335
Profile Homepage #41
Shaping hasn't really changed mechanically, just a few of the creations. Jeff's been working on making it more useful and relevant, though, with good results.

—Alorael, who must reiterate that the missing sixth class is the one he thinks he'd actually like the most and quite possibly find the most abusable. Jeff thinks it would be too weak. Now stew in your lack of information!
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Raven v. Writing Desk
Member # 261
Profile Homepage #42
quote:
Originally written by YATT:

—Alorael, who must reiterate that the missing sixth class is the one he thinks he'd actually like the most and quite possibly find the most abusable. Jeff thinks it would be too weak. Now stew in your lack of information!
That's interesting. Hmm. Magic with Shaping, or Combat with Magic? Must be one of those -- though perhaps I'm still stuck in the old Geneforge paradigm.

--------------------
Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Law Bringer
Member # 6785
Profile #43
The GF4 version of agent is still overpowered, but some of the tricks need to be revised. You'll see when it comes out. I tested a variation of Delicious Vlsih's tactics with great success.

Figuring out movement and targeting in advanced still hasn't been fixed, but if Jeff starts now then the game will be delayed even more. The game is a little more forgiving of errors than it used to be. Still I lost a few turns with accidental clicks on my character or next to the monster instead of on the monster.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Shaper
Member # 7472
Profile Homepage #44
Hopefully he fixed the Artilla. While the creation description stressed the so-called fact it was fragile, I repeatedly sent it into melee with tremendous success. Sometimes I'd just send it into melee without it firing a shot beforehand.

--------------------
Scenarios need reviews! Please rate these scenarios at the CSR after playing them!
AmnesiaDileciaThe Empire's New GroveExpress Delivery
Twilight ValleyWitch HuntWhere the Rivers MeetFoul Hordes
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Raven v. Writing Desk
Member # 261
Profile Homepage #45
The creations have actually become more differentiated in each game. In G1, with high enough shaping skill, an Artila would not be easily distinguished from any other creature.

The biggest jump was between G1 and G2. Since we have new creations again, it's probably a safe bet the old ones were tweaked as well. Yay!

--------------------
Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Shaper
Member # 7472
Profile Homepage #46
Maybe the clawbugs will actually do poison damage too... One can only hope.

--------------------
Scenarios need reviews! Please rate these scenarios at the CSR after playing them!
AmnesiaDileciaThe Empire's New GroveExpress Delivery
Twilight ValleyWitch HuntWhere the Rivers MeetFoul Hordes
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Board Administrator
Member # 1
Profile Homepage #47
The main action point change is that you can now attack when you have any action points left. This makes combat far more different that you might think at first. Pods, spores and crystals are now much more useful. However, the enemy much more frequently gets a shot at you.

It's taken a bit of rebalancing, but I'm really happy with the change.

The character type I left out was strong shaping, medium magic, weak combat. I liked it least of the six possibilities. I thought it was overpowered, too one-dimensional (a wispy little thing who puts tons of skill points into intelligence, and then you die if something looks at you) and least adaptable to different styles of play.

At any rate, it's too late to debate it. Even if I'd ever had time to get the graphics for a sixth character type (I didn't).

- Jeff Vogel

--------------------
Official Board Admin
spidweb@spiderwebsoftware.com
Posts: 960 | Registered: Tuesday, September 18 2001 07:00
...b10010b...
Member # 869
Profile Homepage #48
quote:
Originally written by Spidweb:

The character type I left out was strong shaping, medium magic, weak combat.
Huh. So... you left out the Shaper proper. O_o

Surprising. But fitting, I suppose, given that the PC is, after all, not a Shaper (either sensu stricto or sensu lato).

--------------------
The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
His Mighty Tentacle
Member # 627
Profile #49
Erm, at the risk of inciting wrath, strong magic, average shaping, weak battle skills.

Strong shaping, medium magic, and weak battle skills is the standard shaper.

:D

--------------------
If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00

Pages