Avernum 5, June Update

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AuthorTopic: Avernum 5, June Update
Warrior
Member # 8872
Profile #75
A Perfect Forest for BoA has admirable cutscenes. That's always been a favorite scenario.

Edit: Oh dear. I was afraid of getting the fourth page. Sorry.

Edit 2: A few of the abilities in the older Avernum games were a tad unbalanced. Such as Divine Aid for example. Especially because it's usable once per day. That could be exploited to the maximum. I hope battle disciplines are a balanced new field. They sound very exciting!

[ Tuesday, July 10, 2007 11:53: Message edited by: A Sunburned Fractal ]

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"The mouth is like the city gate. Opening it lets the soldiers of stupidity into the world."
--Shaper wisdom from G2

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Posts: 197 | Registered: Saturday, June 2 2007 07:00
Apprentice
Member # 8990
Profile #76
IF suggestions are welcome (even though it's surely too late already), A5 (or A6 if it will come out someday) should be possibly a bit more like G4, like the characters should be able to move more anywhere than in squares like in all Avernum & Exile Games.
It was never a problem to me in all previous A & E games, but somehow this doesn't fit anymore into A4, probably because of the new town = outdoors feature... which would lead to another thing: Training and loot.

I played A4 for a bit, but believe to haven't seen any "unlimited" source of monsters or ways to get "unlimited" cash, in case a player got finance problems or spent too much skill points in non-battle skills and is too weak to fight properly...

Would be nice additions, if possible...

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Computers make very fast, very accurate mistakes.

TM about one of his own Scenarios: "Well... enjoy... nevermind."
Posts: 37 | Registered: Saturday, June 16 2007 07:00
Law Bringer
Member # 6785
Profile #77
Jeff did say that dungeons would slowly repopulate so there will be some chance for extra experience and treasure. However with the experience adjusted by level, there won't be that much for hanging around to pop them as they reappear.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Agent
Member # 2820
Profile #78
Monsters do respawn in a few areas in his latest games. Perhaps we would be appeased if they respawned in large groups.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
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Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Electric Sheep One
Member # 3431
Profile #79
What I'd like would be logical respawning. I've always assumed that there are lots of hidden areas implicit in Jeff's games — little secret tunnels known only to monster-kind, thick woods between zones in Geneforge, etc. So a few foraging chitrachs gradually returning to the chitrach nest, or raiding goblins returning to the lair, that makes sense, even if there was never any way the player could have found those chitrachs or goblins while they were out foraging or raiding.

Respawning undead actually seems less plausible to me. I think of those things as being controlled by some evil power or necromancer, and if you've destroyed the controller, there should be no autonomous stragglers to return.

And so on. A good bandit lair might receive a few returned foragers soon after being cleared, but thereafter there should be a longish lull. Eventually squatters show up, but only after there has been time enough to reveal that the property is vacant. It would be great if there could be a pop-up or screen message with the squatters, remarking that 'they must have heard the bandits were gone and moved in', or something like that.

This way respawning would make the world seem more real, and make the player's actions seem more significant, instead of undermining their importance.

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We're not doing cool. We're doing pretty.
Posts: 3335 | Registered: Thursday, September 4 2003 07:00
Canned
Member # 8014
Profile #80
quote:
or A6 if it will come out someday
You can bet it will come out eventually.
I would bet $1000 because, hey, free money.

Also, I can't wait for A5 to come out.

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Posts: 1799 | Registered: Sunday, February 4 2007 08:00
Board Administrator
Member # 1
Profile Homepage #81
My current plan is Avernum 5, Geneforge 5 (end of series), Avernum 6 (end of second trilogy), and then something completely new.

New engine, new setting, new everything. I've heard rumors of these strange things called "3-D game engines" that intrigue me.

- Jeff Vogel

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Official Board Admin
spidweb@spiderwebsoftware.com
Posts: 960 | Registered: Tuesday, September 18 2001 07:00
Law Bringer
Member # 335
Profile Homepage #82
quote:
Originally written by Spidweb:

I've heard rumors of these strange things called "3-D game engines" that intrigue me.
3D? From Spiderweb? As in graphics? What will the world be coming to?

—Alorael, who can at least look forward to being lost as frequently in a 3D world from Spiderweb as he is in 3D worlds brought to him by anyone else. At least RPGs usually oblige with some indication of north.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Electric Sheep One
Member # 3431
Profile #83
There'll be an option to play with fixed game world orientation, not turning if your character turns. You'll want to play with six monitors, arranged in a cube around your head. The top monitor will mostly just show blue, of course, but if some NPC should conjure an anvil to fall on you, you'll be glad it's there.

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We're not doing cool. We're doing pretty.
Posts: 3335 | Registered: Thursday, September 4 2003 07:00
Shaper
Member # 73
Profile #84
If you have a closed cube of six monitors surrounding your head, where is your neck?

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Posts: 2957 | Registered: Thursday, October 4 2001 07:00
Raven v. Writing Desk
Member # 261
Profile Homepage #85
The bottom monitor was handcrafted to fit your neck and chest with a blowtorch. Duh!

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Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Electric Sheep One
Member # 3431
Profile #86
It'll be tough fitting the blowtorch in there too. But it'll be so worth it.

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We're not doing cool. We're doing pretty.
Posts: 3335 | Registered: Thursday, September 4 2003 07:00
Law Bringer
Member # 335
Profile Homepage #87
You know, it's easier to fit in the tools required to shape your neck to fit the monitors. Just add the right disclaimers about home surgery (and how it's less risky than home welding on your neck).

—Alorael, who thinks maybe the world is ready for six monitors, two of which are square and four of which are rectangles with eight foot sides. And if there's any catastrophic mechanical failure, well, you're already encased in a box...
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Canned
Member # 8014
Profile #88
Uhh, some of these posts sound painful.

Also, I think that the way Spiderweb games are is fine.
But 3-D would be interesting.

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Infernal Flamming Muffin destroyed every single muffin. Then he disappered forever. So the muffin posts are gone. No more muffins!
Posts: 1799 | Registered: Sunday, February 4 2007 08:00
Agent
Member # 2759
Profile Homepage #89
3D might be pretty to look at, but I hope the gameplay won't discriminate against those of us with zero spatial awareness.

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"Blink and you're dead... Don't turn your back, don't look away and don't blink."

Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4
Posts: 1104 | Registered: Monday, March 10 2003 08:00
Shock Trooper
Member # 1829
Profile #90
It's very possible to be using a 3D engine and still offer a single isometric perspective. And I suspect it's going to start with that, basic engine along the lines of the one Geneforge uses, except with graphical effects and models making use of fancy 3D tricks.

[ Friday, July 20, 2007 00:04: Message edited by: Chicken ]
Posts: 206 | Registered: Tuesday, September 3 2002 07:00
Shock Trooper
Member # 6068
Profile #91
I just hope it won't be as hard to open a chest you're standing in front of as it was in A4 :(

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And then I catch some flies!
They fly into my webs!
They are really yummy guys!"
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Posts: 209 | Registered: Monday, July 4 2005 07:00
Apprentice
Member # 2312
Profile #92
What about Player Characters graphics?

Will it be as many as those in BoA?
or as few as A4?

I want it as many as BoA, especially
Barbarian guy and Bikini girl should be back.

Also, what about any new race, especially Vahnatai?
Posts: 21 | Registered: Monday, December 2 2002 08:00
...b10010b...
Member # 869
Profile Homepage #93
He's already promised more character graphics than A4, especially for Nephilim and Slithzerikai. There may or may not be as many as in BoA.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Canned
Member # 8014
Profile #94
quote:
Vahnatai
No, you will not be able to control a vahnatai PC.

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I can transform into almost anything, though not sanity.

Muffins n' Hell|Muffins n' Hell: The Muffins Are Back Again
Infernal Flamming Muffin destroyed every single muffin. Then he disappered forever. So the muffin posts are gone. No more muffins!
Posts: 1799 | Registered: Sunday, February 4 2007 08:00
Apprentice
Member # 8406
Profile #95
i'm hoping that the vahnatai have little to do with the plot
Posts: 47 | Registered: Thursday, March 29 2007 07:00
Apprentice
Member # 373
Profile Homepage #96
Well, I'm sorta new to the forums, how about a vahatni based avernum 6...? I mean you play as the vahatanis.

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Posts: 31 | Registered: Tuesday, December 11 2001 08:00
Law Bringer
Member # 335
Profile Homepage #97
Vahnatai PCs are suggested regularly. Jeff maintains that the vahnatai are supposed to be mysterious and alien, and playing as them would ruin that.

—Alorael, who is okay with that. In fact, given how much the games assume humanity, he thinks maybe you should be forced to play as humans. Nephils and sliths aren't terribly different except for a handful of dialogues and min/maxing.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00

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