Avernum 5, June Update
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Warrior
Member # 8872
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written Tuesday, July 10 2007 11:49
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A Perfect Forest for BoA has admirable cutscenes. That's always been a favorite scenario. Edit: Oh dear. I was afraid of getting the fourth page. Sorry. Edit 2: A few of the abilities in the older Avernum games were a tad unbalanced. Such as Divine Aid for example. Especially because it's usable once per day. That could be exploited to the maximum. I hope battle disciplines are a balanced new field. They sound very exciting! [ Tuesday, July 10, 2007 11:53: Message edited by: A Sunburned Fractal ] -------------------- "The mouth is like the city gate. Opening it lets the soldiers of stupidity into the world." --Shaper wisdom from G2 Porcrastinators Unite...Tomorrow! The Mystic: "Vista is a rather funky and finicky OS to begin with." Posts: 197 | Registered: Saturday, June 2 2007 07:00 |
Apprentice
Member # 8990
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written Monday, July 16 2007 09:38
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IF suggestions are welcome (even though it's surely too late already), A5 (or A6 if it will come out someday) should be possibly a bit more like G4, like the characters should be able to move more anywhere than in squares like in all Avernum & Exile Games. It was never a problem to me in all previous A & E games, but somehow this doesn't fit anymore into A4, probably because of the new town = outdoors feature... which would lead to another thing: Training and loot. I played A4 for a bit, but believe to haven't seen any "unlimited" source of monsters or ways to get "unlimited" cash, in case a player got finance problems or spent too much skill points in non-battle skills and is too weak to fight properly... Would be nice additions, if possible... -------------------- Computers make very fast, very accurate mistakes. TM about one of his own Scenarios: "Well... enjoy... nevermind." Posts: 37 | Registered: Saturday, June 16 2007 07:00 |
Law Bringer
Member # 6785
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written Monday, July 16 2007 10:00
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Jeff did say that dungeons would slowly repopulate so there will be some chance for extra experience and treasure. However with the experience adjusted by level, there won't be that much for hanging around to pop them as they reappear. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Agent
Member # 2820
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written Monday, July 16 2007 16:36
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Monsters do respawn in a few areas in his latest games. Perhaps we would be appeased if they respawned in large groups. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Electric Sheep One
Member # 3431
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written Tuesday, July 17 2007 03:40
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What I'd like would be logical respawning. I've always assumed that there are lots of hidden areas implicit in Jeff's games — little secret tunnels known only to monster-kind, thick woods between zones in Geneforge, etc. So a few foraging chitrachs gradually returning to the chitrach nest, or raiding goblins returning to the lair, that makes sense, even if there was never any way the player could have found those chitrachs or goblins while they were out foraging or raiding. Respawning undead actually seems less plausible to me. I think of those things as being controlled by some evil power or necromancer, and if you've destroyed the controller, there should be no autonomous stragglers to return. And so on. A good bandit lair might receive a few returned foragers soon after being cleared, but thereafter there should be a longish lull. Eventually squatters show up, but only after there has been time enough to reveal that the property is vacant. It would be great if there could be a pop-up or screen message with the squatters, remarking that 'they must have heard the bandits were gone and moved in', or something like that. This way respawning would make the world seem more real, and make the player's actions seem more significant, instead of undermining their importance. -------------------- We're not doing cool. We're doing pretty. Posts: 3335 | Registered: Thursday, September 4 2003 07:00 |
Canned
Member # 8014
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written Tuesday, July 17 2007 06:50
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quote:You can bet it will come out eventually. I would bet $1000 because, hey, free money. Also, I can't wait for A5 to come out. -------------------- I can transform into almost anything, though not sanity. Muffins n' Hell|Muffins n' Hell: The Muffins Are Back Again WtRM v. 2.0.1 betatesting needs Mac users...Thraini is getting impatient. Posts: 1799 | Registered: Sunday, February 4 2007 08:00 |
Board Administrator
Member # 1
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written Tuesday, July 17 2007 11:14
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My current plan is Avernum 5, Geneforge 5 (end of series), Avernum 6 (end of second trilogy), and then something completely new. New engine, new setting, new everything. I've heard rumors of these strange things called "3-D game engines" that intrigue me. - Jeff Vogel -------------------- Official Board Admin spidweb@spiderwebsoftware.com Posts: 960 | Registered: Tuesday, September 18 2001 07:00 |
Law Bringer
Member # 335
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written Tuesday, July 17 2007 13:11
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quote:3D? From Spiderweb? As in graphics? What will the world be coming to? —Alorael, who can at least look forward to being lost as frequently in a 3D world from Spiderweb as he is in 3D worlds brought to him by anyone else. At least RPGs usually oblige with some indication of north. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Electric Sheep One
Member # 3431
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written Wednesday, July 18 2007 01:30
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There'll be an option to play with fixed game world orientation, not turning if your character turns. You'll want to play with six monitors, arranged in a cube around your head. The top monitor will mostly just show blue, of course, but if some NPC should conjure an anvil to fall on you, you'll be glad it's there. -------------------- We're not doing cool. We're doing pretty. Posts: 3335 | Registered: Thursday, September 4 2003 07:00 |
Shaper
Member # 73
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written Wednesday, July 18 2007 04:23
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If you have a closed cube of six monitors surrounding your head, where is your neck? -------------------- My Myspace, with some of my audial and visual art The Lyceum - The Headquarters of the Blades designing community The Louvre - The Blades of Avernum graphics database Alexandria - The Blades of Exile Scenario database BoE Webring - Self explanatory Polaris - Free porn here Odd Todd - Fun for the unemployed (and everyone else too) They Might Be Giants - Four websites for one of the greatest bands in existance -------------------- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Posts: 2957 | Registered: Thursday, October 4 2001 07:00 |
Raven v. Writing Desk
Member # 261
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written Wednesday, July 18 2007 05:37
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The bottom monitor was handcrafted to fit your neck and chest with a blowtorch. Duh! -------------------- Slarty vs. Desk • Desk vs. Slarty • Timeline of Ermarian • G4 Strategy Central Posts: 3560 | Registered: Wednesday, November 7 2001 08:00 |
Electric Sheep One
Member # 3431
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written Wednesday, July 18 2007 11:40
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It'll be tough fitting the blowtorch in there too. But it'll be so worth it. -------------------- We're not doing cool. We're doing pretty. Posts: 3335 | Registered: Thursday, September 4 2003 07:00 |
Law Bringer
Member # 335
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written Wednesday, July 18 2007 13:20
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You know, it's easier to fit in the tools required to shape your neck to fit the monitors. Just add the right disclaimers about home surgery (and how it's less risky than home welding on your neck). —Alorael, who thinks maybe the world is ready for six monitors, two of which are square and four of which are rectangles with eight foot sides. And if there's any catastrophic mechanical failure, well, you're already encased in a box... Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Canned
Member # 8014
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written Thursday, July 19 2007 08:10
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Uhh, some of these posts sound painful. Also, I think that the way Spiderweb games are is fine. But 3-D would be interesting. -------------------- I can transform into almost anything, though not sanity. Muffins n' Hell|Muffins n' Hell: The Muffins Are Back Again Infernal Flamming Muffin destroyed every single muffin. Then he disappered forever. So the muffin posts are gone. No more muffins! Posts: 1799 | Registered: Sunday, February 4 2007 08:00 |
Agent
Member # 2759
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written Thursday, July 19 2007 12:07
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3D might be pretty to look at, but I hope the gameplay won't discriminate against those of us with zero spatial awareness. -------------------- "Blink and you're dead... Don't turn your back, don't look away and don't blink." Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
Shock Trooper
Member # 1829
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written Friday, July 20 2007 00:04
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It's very possible to be using a 3D engine and still offer a single isometric perspective. And I suspect it's going to start with that, basic engine along the lines of the one Geneforge uses, except with graphical effects and models making use of fancy 3D tricks. [ Friday, July 20, 2007 00:04: Message edited by: Chicken ] Posts: 206 | Registered: Tuesday, September 3 2002 07:00 |
Shock Trooper
Member # 6068
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written Friday, July 20 2007 01:44
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I just hope it won't be as hard to open a chest you're standing in front of as it was in A4 :( -------------------- "Sometimes I get all hungry! And then I catch some flies! They fly into my webs! They are really yummy guys!" -Spider Posts: 209 | Registered: Monday, July 4 2005 07:00 |
Apprentice
Member # 2312
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written Saturday, July 21 2007 20:36
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What about Player Characters graphics? Will it be as many as those in BoA? or as few as A4? I want it as many as BoA, especially Barbarian guy and Bikini girl should be back. Also, what about any new race, especially Vahnatai? Posts: 21 | Registered: Monday, December 2 2002 08:00 |
...b10010b...
Member # 869
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written Saturday, July 21 2007 20:48
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He's already promised more character graphics than A4, especially for Nephilim and Slithzerikai. There may or may not be as many as in BoA. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Canned
Member # 8014
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written Sunday, July 22 2007 05:46
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quote:No, you will not be able to control a vahnatai PC. -------------------- I can transform into almost anything, though not sanity. Muffins n' Hell|Muffins n' Hell: The Muffins Are Back Again Infernal Flamming Muffin destroyed every single muffin. Then he disappered forever. So the muffin posts are gone. No more muffins! Posts: 1799 | Registered: Sunday, February 4 2007 08:00 |
Apprentice
Member # 8406
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written Tuesday, July 24 2007 09:33
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i'm hoping that the vahnatai have little to do with the plot Posts: 47 | Registered: Thursday, March 29 2007 07:00 |
Apprentice
Member # 373
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written Sunday, July 29 2007 11:57
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Well, I'm sorta new to the forums, how about a vahatni based avernum 6...? I mean you play as the vahatanis. -------------------- Woot my Number is 373, how many poeple can say that!! Give me some credit I made this site 9 years ago, I was 12. Just highlight the words to read them. www.maxpages.com/exile3 Posts: 31 | Registered: Tuesday, December 11 2001 08:00 |
Law Bringer
Member # 335
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written Sunday, July 29 2007 12:01
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Vahnatai PCs are suggested regularly. Jeff maintains that the vahnatai are supposed to be mysterious and alien, and playing as them would ruin that. —Alorael, who is okay with that. In fact, given how much the games assume humanity, he thinks maybe you should be forced to play as humans. Nephils and sliths aren't terribly different except for a handful of dialogues and min/maxing. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |