Splitting one PC from the party
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Author | Topic: Splitting one PC from the party |
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Master
Member # 5977
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written Monday, April 16 2007 08:36
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I have gotten an idea of something I think myself is quite cool, but for that I have to be able to split a PC from tha prty in such a way, that the player can't use that PC: it's the exact opposite of what you can do with the existing calls (which is to split one PC from the party and play only with that PC, I want to plit one PC from the party and play with the party). Now of course it's possible (Kelandon did it in Bahssikava), but that's not entirely what I want. If there is not other way I'll do it vua Kelandons method (which is to move a chosen PC to a secluded spot and charm him heavily. It would be nice, though, if there are other ways. -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Infiltrator
Member # 5576
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written Monday, April 16 2007 13:17
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I think Kelandon's method is how you'll have to do it. The party splitting calls only make the party temporarily into a singleton. -------------------- Überraschung des Dosenöffners! "On guard, you musty sofa!" Posts: 627 | Registered: Monday, March 7 2005 08:00 |
...b10010b...
Member # 869
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written Monday, April 16 2007 13:34
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Of course, you could also just kill the PC, but that would be inconvenient. :P -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Lifecrafter
Member # 6193
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written Monday, April 16 2007 13:34
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The only alternative I can think of is to kill one character, and later use restore_pc to raise him. You'll have to have him pick his equipment back up, but I think it's still the cleaner option. -------------------- Guaranteed to blow your mind. Frostbite: Get It While It's...... Hot? Posts: 900 | Registered: Monday, August 8 2005 07:00 |
...b10010b...
Member # 869
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written Monday, April 16 2007 13:36
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Ha ha. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Master
Member # 5977
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written Tuesday, April 17 2007 03:52
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I did think about killing the poor guy/woman, but I didn't know for sure I could resurrect him/her without losing his/her stats. If i do use this method, will the character be intact (that is, no stat loss) when I resurrect him/her? -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Infiltrator
Member # 5576
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written Tuesday, April 17 2007 13:51
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I think so, though if you find it doesn't work that way, you can always record the character's stats in a set of flags, and then restore them after resurrection. -------------------- Überraschung des Dosenöffners! "On guard, you musty sofa!" Posts: 627 | Registered: Monday, March 7 2005 08:00 |
Master
Member # 5977
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written Wednesday, April 18 2007 03:55
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Okay, thanks. I'll try that. -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Shock Trooper
Member # 7662
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written Wednesday, April 18 2007 16:19
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Why so bloodthirsty? Experience from Exodus shows that repeatedly webbing a PC makes him/her absolutely useless. Then there is sleep too. When you want to have the PC rejoin the party just cure the relevant effect(s). Posts: 292 | Registered: Monday, November 13 2006 08:00 |
Lifecrafter
Member # 6193
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written Wednesday, April 18 2007 16:59
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That strategy means that the player is stuck in combat mode, and the 'split' character still appears in the roster. I think killing the char would be an improvement. -------------------- Guaranteed to blow your mind. Frostbite: Get It While It's...... Hot? Posts: 900 | Registered: Monday, August 8 2005 07:00 |
Guardian
Member # 5360
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written Wednesday, April 18 2007 17:10
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But wouldn't killing the character allow resurrection by a priest? Please forgive Nalyd if this is a horribly naive question. You could alway attempt to get around that by increasing how dead they are (Petrification, dust, etc.). -------------------- May the fires of Undeath burn in your soul, and consume it. Posts: 1636 | Registered: Wednesday, January 5 2005 08:00 |
Infiltrator
Member # 5576
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written Wednesday, April 18 2007 18:23
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Not if he doesn't put in any priests who do resurrections. EDIT: Oh, now I see. You meant Return Life, not npc healers. Sorry. [ Thursday, April 19, 2007 04:03: Message edited by: Niemand ] -------------------- Überraschung des Dosenöffners! "On guard, you musty sofa!" Posts: 627 | Registered: Monday, March 7 2005 08:00 |
Master
Member # 5977
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written Wednesday, April 18 2007 22:18
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As lazarus said, the party will be stuck in combat mode, which means that, before a tick passes, the player has to put in extra time to get all characters moving, so that their ap have been used (unless he does "defense" all the time) and the turn ends, and another tick passes. Conclusion: this takes up unnecesary time. Instead of that, it would be a lot better if the party could just move around normally. I don't think a priest with resuurection will be a problem. I'm designing for a level 20-30 party, and I have yet to find a scenario in which one can resurrect at a high level (more than 1). -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Shaper
Member # 3442
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written Thursday, April 19 2007 05:02
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If you wanted to be doubly sure that they couldn't resurrect the dead PC, just remove all balms of life from them. And to stop them from making more, you could just remove that recipe for the duration of the scenario. -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? *Name by Slarty Posts: 2864 | Registered: Monday, September 8 2003 07:00 |
Councilor
Member # 6600
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written Thursday, April 19 2007 14:09
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Or just turn off the resurrection spell, if that would be easier. Because someone will play through your scenario with a god party. Dikiyoba. Posts: 4346 | Registered: Friday, December 23 2005 08:00 |
Master
Member # 5977
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written Friday, April 20 2007 04:02
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I added a notice in the Readme file and a message_dialog call in the scenario start state, alerting people to read the readme file before playing, like I did in WtRM. That way I hope to alert people about the fact that their character will be killed. I generally don't like taking away spells, so I will only do that if it's really necessary. I also don't know why anybody would want to use a god party for TNS... -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Shaper
Member # 7472
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written Friday, April 20 2007 20:17
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To just generally cause havoc in most cases. Think about it: using a god party, you don't have to concern yourself with combat much, other than dealing gratuitous amounts of death. -------------------- I tried to think of something witty to put here. Needless to say, I failed. Posts: 2686 | Registered: Friday, September 8 2006 07:00 |
Master
Member # 5977
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written Friday, April 20 2007 21:58
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Then me thinks a god party will be mostly useless, as a puzzle is a puzzle is a puzzle is a puzzle, and it doesn't matter if it's combat based or not. By just hacking through, you won't win anything in most cases. -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Agent
Member # 5814
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written Saturday, April 21 2007 08:23
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Some people use god parties to avoid difficult combat. Some people also use the same party for every scenario for convenience. -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
Guardian
Member # 5360
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written Saturday, April 21 2007 15:34
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And some people just play through scenarios for the story value. And, apparently, balms of life aren't required for resurrection in BoA. They just heal. Odd, isn't it? -------------------- May the fires of Undeath burn in your soul, and consume it. Posts: 1636 | Registered: Wednesday, January 5 2005 08:00 |
Master
Member # 5977
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written Saturday, April 21 2007 23:46
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Maybe I'm just naive, but I trust my players to just read the readme, and thus read they should not resurrect their fallen comrade if they don't want to break that part of the scenario. Also, what I meant with my earlier comment about using godparties: What I meant was that hacking through will not win the puzzles for you. Upon rereading it, I thought it might have been a little unclear, because what people might have understood is "You won't win the scenario," which of course isn't true. No, the puzzles I try to design will make you think about what to do, and hacking through all the enemies will probably get you nowhere. You will have either to attack a very specific thing or do a series of specific things, after which you can defeat the enemies. So that's why a god party may not be usefull. -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Lifecrafter
Member # 7538
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written Monday, April 23 2007 23:58
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I seem to recall having this same question for Kel a while back (though I doubt he remembers). Actually, it was really more of a suggestion for the battle arena in the HLPM. I don't recall what he said about it, but I was kind of curious as to why Jeff didn't include the feature into BoA, as he used it in the prior Avernum games. Kind of a bummer, too. I could make good use of that for at least one or two of my scenario ideas. -------------------- Do not provoke the turtles. They do not like being provoked. -Lenar My website: Nemesis' Refuge Posts: 743 | Registered: Friday, September 29 2006 07:00 |
Off With Their Heads
Member # 4045
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written Tuesday, April 24 2007 06:42
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I don't think so. Splitting off one character so that three are active and one is inactive has not appeared anywhere that I can remember in the Avernum Trilogy. Splitting off one character so that one is active and three are inactive has been used, but that's available in BoA, too. [ Tuesday, April 24, 2007 06:45: Message edited by: Kelandon ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Apprentice
Member # 8386
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written Tuesday, April 24 2007 16:45
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I could have sworn there was in at least one of the original three Avernum games the option to leave one of your characters in a room somewhere temporarily. Maybe it had something to do with having the option to have somebody join you and you needed to have only four people. Or maybe I'm imagining things. Posts: 10 | Registered: Monday, March 26 2007 07:00 |
Off With Their Heads
Member # 4045
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written Tuesday, April 24 2007 16:49
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Oh, that. That's kinda different, but yes, you could do that. Huh. That actually would've been nice if Jeff had included it. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
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