For all of you who haven't noticed...

Error message

Deprecated function: implode(): Passing glue string after array is deprecated. Swap the parameters in drupal_get_feeds() (line 394 of /var/www/pied-piper.ermarian.net/includes/common.inc).
AuthorTopic: For all of you who haven't noticed...
Canned
Member # 8014
Profile #0
RPGwatch had an interview with Jeff.
quote:
I don’t expect someone to play every one of my games.
Well, the only thing stopping me from playing the Exile trilogy and Nethergate is that I have already played Avernum, and Nethergate: Ressurection is almost out for windows.

quote:
Just many thanks to the surprisingly large number of people who’ve been registering our games lately. Thank you for helping me to support my family. Your kindly supplied credit card numbers are the reason that Nethergate: Resurrection and Avernum 5 will exist.
Well, some of your games have been some of the best I have ever played.

--------------------
I can transform into almost anything, though not sanity.

Muffins n' Hell

WtRM v. 2.0.1 betatesting needs Mac users...Thraini is getting impatient.
Posts: 1799 | Registered: Sunday, February 4 2007 08:00
Law Bringer
Member # 6785
Profile #1
Adrenaline Rush *cool* depending upon the number of extra action points over normal haste, this could be the return to divine warrior on haste but for only a few rounds. Using it at the start of a major fight could finish it before they get to do serious damage as a spell caster.

Jeff is slowly leaking out info on the battle disciplines. It sounds like we are going to have to figure out the prequisite costs in skills to get the best ones.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Raven v. Writing Desk
Member # 261
Profile Homepage #2
Indeed. I smell much min-maxing analysis.

--------------------
Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Electric Sheep One
Member # 3431
Profile #3
And that smells good. But more important is, will these new things be fun? I want to be able to burn up my fatigue hoard and roar into battle, trashing half the enemy; then run out of steam half way through the fight, and only win by the skin of my teeth. That's entertainment.

--------------------
We're not doing cool. We're doing pretty.
Posts: 3335 | Registered: Thursday, September 4 2003 07:00
Shaper
Member # 73
Profile #4
How do you burn up or hoard fatigue? From what I understand, what it means is that you use an ability, become fatigued for a number of rounds as a result, and then you can't use an ability again until you're no longer fatigued.

--------------------
My Myspace, with some of my audial and visual art
The Lyceum - The Headquarters of the Blades designing community
The Louvre - The Blades of Avernum graphics database
Alexandria - The Blades of Exile Scenario database
BoE Webring - Self explanatory
Polaris - Free porn here
Odd Todd - Fun for the unemployed (and everyone else too)
They Might Be Giants - Four websites for one of the greatest bands in existance
--------------------
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Posts: 2957 | Registered: Thursday, October 4 2001 07:00
Guardian
Member # 5360
Profile #5
No. It's a bar, like spell energy. At least, that's what Nalyd gathered. By the way, he had an idea like that one a little while ago.

--------------------
May the fires of Undeath burn in your soul, and consume it.
Posts: 1636 | Registered: Wednesday, January 5 2005 08:00
Shaper
Member # 32
Profile #6
There doesn't seem to be room for another bar. I think the way it appears in the current screenshots is probably how it will occur in the actual game...

--------------------
Lt. Sullust
Cogito Ergo Sum
Polaris
Posts: 2462 | Registered: Wednesday, October 3 2001 07:00
Canned
Member # 8014
Profile #7
I think the spell energy system will be the same.

--------------------
I can transform into almost anything, though not sanity.

Muffins n' Hell|Muffins n' Hell: The Muffins Are Back Again

WtRM v. 2.0.1 betatesting needs Mac users...Thraini is getting impatient.
Posts: 1799 | Registered: Sunday, February 4 2007 08:00
Law Bringer
Member # 6785
Profile #8
quote:
Originally written by The Almighty Do-er of Stuff:

How do you burn up or hoard fatigue? From what I understand, what it means is that you use an ability, become fatigued for a number of rounds as a result, and then you can't use an ability again until you're no longer fatigued.
That's my understanding and that certain items will reduce fatigue so you don't have to wait as long before using a battle discipline. No hoarding fatigue or removing it with potions.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Board Administrator
Member # 1
Profile Homepage #9
"That's my understanding and that certain items will reduce fatigue so you don't have to wait as long before using a battle discipline. No hoarding fatigue or removing it with potions."

This is correct. Having potions that cure fatigue is interesting, but I'd rather the potions did more dramatic things. I've already improved Curing potions (they cure a lot more now). Though I might think about other ways to mitigate fatigue.

- Jeff Vogel

--------------------
Official Board Admin
spidweb@spiderwebsoftware.com
Posts: 960 | Registered: Tuesday, September 18 2001 07:00
Veteran*
Member # 5
Profile #10
Maybe... implement something to do with Skribbane and fatigue.

:confused:
Posts: 455 | Registered: Tuesday, May 17 2005 07:00
Electric Sheep One
Member # 3431
Profile #11
By 'hoarding fatigue', I only meant that you make sure your fatigue level is at max (or at zero, if we more logically consider fatigue to be bad) before the big fight.

It would be a great feature for certain magic items to boost your maximum fatigue level, or to increase your fatigue recovery rate. I mean, that's almost a logical thing for some sort of 'mystic blade' to do.

Of course, such an effect should probably scale with level, otherwise the mystic blade that was so great at level 10 becomes a trinket at level 20. Well, unless that's what you want it to do, I guess. But the best mystic blades, the real keepers, should have their fatigue effects scale with level.

Could there be an 'anti-demon' or 'anti-undead' battle discipline? You focus your will into the spirit plane, or something, and do more damage to supernatural foes, for as long as you can keep it up.

--------------------
We're not doing cool. We're doing pretty.
Posts: 3335 | Registered: Thursday, September 4 2003 07:00
Skip to My Lou
Member # 40
Profile Homepage #12
I am unclear on how exactly fatigue is going to work, as there seem to be two possible systems being implied here.

Will it be spell point-esqe? For example, the character has, say, 8 fatigue and Battle Disciple 'x' costs you 5 fatigue and Battle Discipline 'y' costs you 3 fatigue. After you use BD 'x' you are left with 3 fatigue, which is enough for you to then use BD 'y', but you must wait if you wish to use BD 'x' again.

Or, is it simply that after you use a Battle Discipline you must wait a certain number of rounds before using any other Battle Discipline? With, for example, BD 'x' requiring you wait 5 rounds before you can use any other Battle Discipline and BD 'y' requiring you wait 3 rounds?

--------------------
Take the Personality Test!
Deep down, you wish you were a stick figure.
Posts: 1629 | Registered: Wednesday, October 3 2001 07:00
...b10010b...
Member # 869
Profile Homepage #13
quote:
Originally written by Archmage Alex:

Or, is it simply that after you use a Battle Discipline you must wait a certain number of rounds before using any other Battle Discipline? With, for example, BD 'x' requiring you wait 5 rounds before you can use any other Battle Discipline and BD 'y' requiring you wait 3 rounds?
I'm pretty sure it's this.

--------------------
The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Raven v. Writing Desk
Member # 261
Profile Homepage #14
Jeff's been pretty clear that it will be the latter.

--------------------
Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Canned
Member # 8014
Profile #15
I guess a part of the tutorial will be read for once. You know, since it is a new system.

--------------------
I can transform into almost anything, though not sanity.

Muffins n' Hell|Muffins n' Hell: The Muffins Are Back Again

WtRM v. 2.0.1 betatesting needs Mac users...Thraini is getting impatient.
Posts: 1799 | Registered: Sunday, February 4 2007 08:00
Law Bringer
Member # 335
Profile Homepage #16
Nobody will pay attention to the tutorial anyway. It's like reading the manual. It simply isn't done.

—Alorael, who wouldn't mind a bit more nuance in the fatigue system. It would be nice to have each discipline usable below a certain fatigue level, so that X causes 5 fatigue and can be used if you have less than 5 fatigue already while Y causes only 3 but can't be used unless you have 0 fatigue.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Councilor
Member # 6600
Profile Homepage #17
You're not supposed to read game manuals? Oops. Dikiyoba has been doing it wrong for years.
Posts: 4346 | Registered: Friday, December 23 2005 08:00
Agent
Member # 4574
Profile #18
Most of the time I just wing it until I figure the controls out. However for complex games or games with odd controls I sometimes read the manuals.

--------------------
I am the awesome-est-orz.
Posts: 1186 | Registered: Friday, June 18 2004 07:00
Agent
Member # 1934
Profile Homepage #19
They just put manuals in game boxes to make it seem like you're getting more than just a CD.

That said, I usually read them after I've won the game. There are interesting stories in there somethimes. Lords of Magic had a great game guide.

--------------------
You acquire an item: Radio Free Foil
Posts: 1169 | Registered: Monday, September 23 2002 07:00
Law Bringer
Member # 6785
Profile #20
Jeff just uses the last manual with some small additions.

So this one will have a short section on battle disciplines listing them and no explanation about which combat skills are needed to actually get them.

Any one want to bet that Sliths will still be listed as getting an intelligence bonus?
Posts: 4643 | Registered: Friday, February 10 2006 08:00