For all of you who haven't noticed...
Author | Topic: For all of you who haven't noticed... |
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Canned
Member # 8014
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written Thursday, July 12 2007 07:57
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RPGwatch had an interview with Jeff. quote:Well, the only thing stopping me from playing the Exile trilogy and Nethergate is that I have already played Avernum, and Nethergate: Ressurection is almost out for windows. quote:Well, some of your games have been some of the best I have ever played. -------------------- I can transform into almost anything, though not sanity. Muffins n' Hell WtRM v. 2.0.1 betatesting needs Mac users...Thraini is getting impatient. Posts: 1799 | Registered: Sunday, February 4 2007 08:00 |
Law Bringer
Member # 6785
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written Thursday, July 12 2007 09:13
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Adrenaline Rush *cool* depending upon the number of extra action points over normal haste, this could be the return to divine warrior on haste but for only a few rounds. Using it at the start of a major fight could finish it before they get to do serious damage as a spell caster. Jeff is slowly leaking out info on the battle disciplines. It sounds like we are going to have to figure out the prequisite costs in skills to get the best ones. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Raven v. Writing Desk
Member # 261
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written Thursday, July 12 2007 20:12
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Indeed. I smell much min-maxing analysis. -------------------- Slarty vs. Desk • Desk vs. Slarty • Timeline of Ermarian • G4 Strategy Central Posts: 3560 | Registered: Wednesday, November 7 2001 08:00 |
Electric Sheep One
Member # 3431
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written Friday, July 13 2007 00:06
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And that smells good. But more important is, will these new things be fun? I want to be able to burn up my fatigue hoard and roar into battle, trashing half the enemy; then run out of steam half way through the fight, and only win by the skin of my teeth. That's entertainment. -------------------- We're not doing cool. We're doing pretty. Posts: 3335 | Registered: Thursday, September 4 2003 07:00 |
Shaper
Member # 73
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written Friday, July 13 2007 06:15
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How do you burn up or hoard fatigue? From what I understand, what it means is that you use an ability, become fatigued for a number of rounds as a result, and then you can't use an ability again until you're no longer fatigued. -------------------- My Myspace, with some of my audial and visual art The Lyceum - The Headquarters of the Blades designing community The Louvre - The Blades of Avernum graphics database Alexandria - The Blades of Exile Scenario database BoE Webring - Self explanatory Polaris - Free porn here Odd Todd - Fun for the unemployed (and everyone else too) They Might Be Giants - Four websites for one of the greatest bands in existance -------------------- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Posts: 2957 | Registered: Thursday, October 4 2001 07:00 |
Guardian
Member # 5360
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written Friday, July 13 2007 07:53
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No. It's a bar, like spell energy. At least, that's what Nalyd gathered. By the way, he had an idea like that one a little while ago. -------------------- May the fires of Undeath burn in your soul, and consume it. Posts: 1636 | Registered: Wednesday, January 5 2005 08:00 |
Shaper
Member # 32
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written Friday, July 13 2007 08:01
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There doesn't seem to be room for another bar. I think the way it appears in the current screenshots is probably how it will occur in the actual game... -------------------- Lt. Sullust Cogito Ergo Sum Polaris Posts: 2462 | Registered: Wednesday, October 3 2001 07:00 |
Canned
Member # 8014
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written Friday, July 13 2007 10:51
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I think the spell energy system will be the same. -------------------- I can transform into almost anything, though not sanity. Muffins n' Hell|Muffins n' Hell: The Muffins Are Back Again WtRM v. 2.0.1 betatesting needs Mac users...Thraini is getting impatient. Posts: 1799 | Registered: Sunday, February 4 2007 08:00 |
Law Bringer
Member # 6785
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written Friday, July 13 2007 13:16
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quote:That's my understanding and that certain items will reduce fatigue so you don't have to wait as long before using a battle discipline. No hoarding fatigue or removing it with potions. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Board Administrator
Member # 1
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written Saturday, July 14 2007 14:20
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"That's my understanding and that certain items will reduce fatigue so you don't have to wait as long before using a battle discipline. No hoarding fatigue or removing it with potions." This is correct. Having potions that cure fatigue is interesting, but I'd rather the potions did more dramatic things. I've already improved Curing potions (they cure a lot more now). Though I might think about other ways to mitigate fatigue. - Jeff Vogel -------------------- Official Board Admin spidweb@spiderwebsoftware.com Posts: 960 | Registered: Tuesday, September 18 2001 07:00 |
Veteran*
Member # 5
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written Saturday, July 14 2007 20:36
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Maybe... implement something to do with Skribbane and fatigue. :confused: Posts: 455 | Registered: Tuesday, May 17 2005 07:00 |
Electric Sheep One
Member # 3431
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written Saturday, July 14 2007 23:43
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By 'hoarding fatigue', I only meant that you make sure your fatigue level is at max (or at zero, if we more logically consider fatigue to be bad) before the big fight. It would be a great feature for certain magic items to boost your maximum fatigue level, or to increase your fatigue recovery rate. I mean, that's almost a logical thing for some sort of 'mystic blade' to do. Of course, such an effect should probably scale with level, otherwise the mystic blade that was so great at level 10 becomes a trinket at level 20. Well, unless that's what you want it to do, I guess. But the best mystic blades, the real keepers, should have their fatigue effects scale with level. Could there be an 'anti-demon' or 'anti-undead' battle discipline? You focus your will into the spirit plane, or something, and do more damage to supernatural foes, for as long as you can keep it up. -------------------- We're not doing cool. We're doing pretty. Posts: 3335 | Registered: Thursday, September 4 2003 07:00 |
Skip to My Lou
Member # 40
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written Sunday, July 15 2007 03:01
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I am unclear on how exactly fatigue is going to work, as there seem to be two possible systems being implied here. Will it be spell point-esqe? For example, the character has, say, 8 fatigue and Battle Disciple 'x' costs you 5 fatigue and Battle Discipline 'y' costs you 3 fatigue. After you use BD 'x' you are left with 3 fatigue, which is enough for you to then use BD 'y', but you must wait if you wish to use BD 'x' again. Or, is it simply that after you use a Battle Discipline you must wait a certain number of rounds before using any other Battle Discipline? With, for example, BD 'x' requiring you wait 5 rounds before you can use any other Battle Discipline and BD 'y' requiring you wait 3 rounds? -------------------- Take the Personality Test! Deep down, you wish you were a stick figure. Posts: 1629 | Registered: Wednesday, October 3 2001 07:00 |
...b10010b...
Member # 869
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written Sunday, July 15 2007 04:08
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quote:I'm pretty sure it's this. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Raven v. Writing Desk
Member # 261
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written Sunday, July 15 2007 04:17
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Jeff's been pretty clear that it will be the latter. -------------------- Slarty vs. Desk • Desk vs. Slarty • Timeline of Ermarian • G4 Strategy Central Posts: 3560 | Registered: Wednesday, November 7 2001 08:00 |
Canned
Member # 8014
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written Sunday, July 15 2007 05:28
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I guess a part of the tutorial will be read for once. You know, since it is a new system. -------------------- I can transform into almost anything, though not sanity. Muffins n' Hell|Muffins n' Hell: The Muffins Are Back Again WtRM v. 2.0.1 betatesting needs Mac users...Thraini is getting impatient. Posts: 1799 | Registered: Sunday, February 4 2007 08:00 |
Law Bringer
Member # 335
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written Sunday, July 15 2007 08:42
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Nobody will pay attention to the tutorial anyway. It's like reading the manual. It simply isn't done. —Alorael, who wouldn't mind a bit more nuance in the fatigue system. It would be nice to have each discipline usable below a certain fatigue level, so that X causes 5 fatigue and can be used if you have less than 5 fatigue already while Y causes only 3 but can't be used unless you have 0 fatigue. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Councilor
Member # 6600
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written Sunday, July 15 2007 09:18
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You're not supposed to read game manuals? Oops. Dikiyoba has been doing it wrong for years. Posts: 4346 | Registered: Friday, December 23 2005 08:00 |
Agent
Member # 4574
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written Sunday, July 15 2007 11:42
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Most of the time I just wing it until I figure the controls out. However for complex games or games with odd controls I sometimes read the manuals. -------------------- I am the awesome-est-orz. Posts: 1186 | Registered: Friday, June 18 2004 07:00 |
Agent
Member # 1934
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written Sunday, July 15 2007 12:02
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They just put manuals in game boxes to make it seem like you're getting more than just a CD. That said, I usually read them after I've won the game. There are interesting stories in there somethimes. Lords of Magic had a great game guide. -------------------- You acquire an item: Radio Free Foil Posts: 1169 | Registered: Monday, September 23 2002 07:00 |
Law Bringer
Member # 6785
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written Sunday, July 15 2007 12:56
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Jeff just uses the last manual with some small additions. So this one will have a short section on battle disciplines listing them and no explanation about which combat skills are needed to actually get them. Any one want to bet that Sliths will still be listed as getting an intelligence bonus? Posts: 4643 | Registered: Friday, February 10 2006 08:00 |