Profile for Pyrulen
Field | Value |
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Displayed name | Pyrulen |
Member number | 6846 |
Title | Warrior |
Postcount | 65 |
Homepage | |
Registered | Thursday, March 2 2006 08:00 |
Recent posts
Pages
Author | Recent posts |
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Earth Slopes Needed in Blades of Avernum Editor | |
Warrior
Member # 6846
|
written Monday, March 27 2006 11:14
Profile
Well, if people are ok with it, maybe it doesn't need changing. I suppose that it wouldn't be particularly important in terms of general enjoyment, although there will always be perfectionists. I'll go on to finish my cutscene then... -------------------- "Build a man a fire, and he´ll be warm for a day; set a man on fire, and he´ll be warm for the rest of his life." Posts: 65 | Registered: Thursday, March 2 2006 08:00 |
Earth Slopes Needed in Blades of Avernum | |
Warrior
Member # 6846
|
written Monday, March 27 2006 11:14
Profile
Well, if people are ok with it, maybe it doesn't need changing. I suppose that it wouldn't be particularly important in terms of general enjoyment, although there will always be perfectionists. I'll go on to finish my cutscene then... -------------------- "Build a man a fire, and he´ll be warm for a day; set a man on fire, and he´ll be warm for the rest of his life." Posts: 65 | Registered: Thursday, March 2 2006 08:00 |
Earth Slopes Needed in Blades of Avernum Editor | |
Warrior
Member # 6846
|
written Monday, March 27 2006 10:33
Profile
One slight problem remains - the modified terrain still looks different, somehow smoother... Any ideas? -------------------- "Build a man a fire, and he´ll be warm for a day; set a man on fire, and he´ll be warm for the rest of his life." Posts: 65 | Registered: Thursday, March 2 2006 08:00 |
Earth Slopes Needed in Blades of Avernum | |
Warrior
Member # 6846
|
written Monday, March 27 2006 10:33
Profile
One slight problem remains - the modified terrain still looks different, somehow smoother... Any ideas? -------------------- "Build a man a fire, and he´ll be warm for a day; set a man on fire, and he´ll be warm for the rest of his life." Posts: 65 | Registered: Thursday, March 2 2006 08:00 |
Earth Slopes Needed in Blades of Avernum Editor | |
Warrior
Member # 6846
|
written Monday, March 27 2006 07:45
Profile
Good ideas, the reason that I don't want to use terrain 41 and its counterparts is that they are too bright and not suited to my dungeon. -------------------- "Build a man a fire, and he´ll be warm for a day; set a man on fire, and he´ll be warm for the rest of his life." Posts: 65 | Registered: Thursday, March 2 2006 08:00 |
Earth Slopes Needed in Blades of Avernum | |
Warrior
Member # 6846
|
written Monday, March 27 2006 07:45
Profile
Good ideas, the reason that I don't want to use terrain 41 and its counterparts is that they are too bright and not suited to my dungeon. -------------------- "Build a man a fire, and he´ll be warm for a day; set a man on fire, and he´ll be warm for the rest of his life." Posts: 65 | Registered: Thursday, March 2 2006 08:00 |
Earth Slopes Needed in Blades of Avernum Editor | |
Warrior
Member # 6846
|
written Sunday, March 26 2006 11:34
Profile
As a big favor, could anyone create some slope terrain graphics of the same look as floors 73 to 74? Sadly I neither have a good graphics program nor would I know how to use it if I did, but I don't think it would take long for anyone initiated in the ways of photoshop, just a colour alteration would do. Basically, it would involve taking the dirt sloped terrains and modifying them to be a deeper brown. EDIT: Other than that, my scenario is coming along nicely, if a bit linear plot-wise so far. [ Sunday, March 26, 2006 11:40: Message edited by: Pyrulen ] -------------------- "Build a man a fire, and he´ll be warm for a day; set a man on fire, and he´ll be warm for the rest of his life." Posts: 65 | Registered: Thursday, March 2 2006 08:00 |
Earth Slopes Needed in Blades of Avernum | |
Warrior
Member # 6846
|
written Sunday, March 26 2006 11:34
Profile
As a big favor, could anyone create some slope terrain graphics of the same look as floors 73 to 74? Sadly I neither have a good graphics program nor would I know how to use it if I did, but I don't think it would take long for anyone initiated in the ways of photoshop, just a colour alteration would do. Basically, it would involve taking the dirt sloped terrains and modifying them to be a deeper brown. EDIT: Other than that, my scenario is coming along nicely, if a bit linear plot-wise so far. [ Sunday, March 26, 2006 11:40: Message edited by: Pyrulen ] -------------------- "Build a man a fire, and he´ll be warm for a day; set a man on fire, and he´ll be warm for the rest of his life." Posts: 65 | Registered: Thursday, March 2 2006 08:00 |
What's your dialect? in General | |
Warrior
Member # 6846
|
written Monday, March 20 2006 13:11
Profile
I pronounce singer without the 'g' and finger with it. I can't imagine how 'fin'er' would sound, unless spoken very quickly. -------------------- "Build a man a fire, and he´ll be warm for a day; set a man on fire, and he´ll be warm for the rest of his life." Posts: 65 | Registered: Thursday, March 2 2006 08:00 |
What's your dialect? in General | |
Warrior
Member # 6846
|
written Monday, March 20 2006 13:05
Profile
Although this submission will probably mean absolutely nothing compared to the huge amount already posted... Here is my accent. Vowel mergers/splits: Rhyme: trap, bath (the vowels, anyway) -No Rhyme: father, bother -No Identical: cot, caught -No Rhyme: foot, goose -No Identical: Lennon, Lenin -No Identical: pin, pen -No Identical: line, loin -No Identical: coil, curl -No Final vowel of "happy" rhyme with vowel of "meet" -Yes R madness: Identical: father and farther -Yes Identical: Mary, marry, merry -No Rhyme: mirror, nearer -No Rhyme: fern, fir, fur -Yes Identical: horse, hoarse -Yes L madness Rhyme: salary, celery Identical: fill, feel -No Identical: fell, fail -No Identical: full, fool -No Consonants Same middle consonant: Singer, finger -No Identical: Heat, eat -Yes Identical: Should've, should of (if you were to say "should of") -Yes Identical: Wait, weight -Yes Identical: Wine, whine -Yes In the UK we probably have the most diverse range of (English) dialects in such a small place, so you get used to understanding different accents pretty quickly. -------------------- "Build a man a fire, and he´ll be warm for a day; set a man on fire, and he´ll be warm for the rest of his life." Posts: 65 | Registered: Thursday, March 2 2006 08:00 |
Wrong Line References in Blades of Avernum Editor | |
Warrior
Member # 6846
|
written Sunday, March 19 2006 05:20
Profile
It seems to work now. As a test I put in an error on one line and it gives me two warnings, neither of which refer to the correct line, but are closer than the in-game error messages. -------------------- "Build a man a fire, and he´ll be warm for a day; set a man on fire, and he´ll be warm for the rest of his life." Posts: 65 | Registered: Thursday, March 2 2006 08:00 |
Wrong Line References in Blades of Avernum | |
Warrior
Member # 6846
|
written Sunday, March 19 2006 05:20
Profile
It seems to work now. As a test I put in an error on one line and it gives me two warnings, neither of which refer to the correct line, but are closer than the in-game error messages. -------------------- "Build a man a fire, and he´ll be warm for a day; set a man on fire, and he´ll be warm for the rest of his life." Posts: 65 | Registered: Thursday, March 2 2006 08:00 |
Wrong Line References in Blades of Avernum Editor | |
Warrior
Member # 6846
|
written Sunday, March 19 2006 00:23
Profile
I wouldn't subject you to such a task, this script is 628 lines and counting. :P Thanks for the advice on Alint - I always felt that there must have been an easier way of debugging than leaving and entering the town after even the smallest changes to the script. EDIT: How do you change directory to the desktop? As far as I have experimented, it doesn't want to exit files. [ Sunday, March 19, 2006 01:22: Message edited by: Pyrulen ] -------------------- "Build a man a fire, and he´ll be warm for a day; set a man on fire, and he´ll be warm for the rest of his life." Posts: 65 | Registered: Thursday, March 2 2006 08:00 |
Wrong Line References in Blades of Avernum | |
Warrior
Member # 6846
|
written Sunday, March 19 2006 00:23
Profile
I wouldn't subject you to such a task, this script is 628 lines and counting. :P Thanks for the advice on Alint - I always felt that there must have been an easier way of debugging than leaving and entering the town after even the smallest changes to the script. EDIT: How do you change directory to the desktop? As far as I have experimented, it doesn't want to exit files. [ Sunday, March 19, 2006 01:22: Message edited by: Pyrulen ] -------------------- "Build a man a fire, and he´ll be warm for a day; set a man on fire, and he´ll be warm for the rest of his life." Posts: 65 | Registered: Thursday, March 2 2006 08:00 |
Wrong Line References in Blades of Avernum Editor | |
Warrior
Member # 6846
|
written Saturday, March 18 2006 12:57
Profile
As any scenario designer does, I make mistakes during scripting, although since I'm an amateur, possibly more than most. During testing, I would rely on the line references that appear in the text area along with the error message. The only trouble with this is that most of the time they are wrong, giving values way higher than the total script length. I use Crimson Editor (on recommendation from Spidweb.com) but not Alint - it doesn't seem to work on Windows. -------------------- "Build a man a fire, and he´ll be warm for a day; set a man on fire, and he´ll be warm for the rest of his life." Posts: 65 | Registered: Thursday, March 2 2006 08:00 |
Wrong Line References in Blades of Avernum | |
Warrior
Member # 6846
|
written Saturday, March 18 2006 12:57
Profile
As any scenario designer does, I make mistakes during scripting, although since I'm an amateur, possibly more than most. During testing, I would rely on the line references that appear in the text area along with the error message. The only trouble with this is that most of the time they are wrong, giving values way higher than the total script length. I use Crimson Editor (on recommendation from Spidweb.com) but not Alint - it doesn't seem to work on Windows. -------------------- "Build a man a fire, and he´ll be warm for a day; set a man on fire, and he´ll be warm for the rest of his life." Posts: 65 | Registered: Thursday, March 2 2006 08:00 |
a map in Avernum 4 | |
Warrior
Member # 6846
|
written Saturday, March 18 2006 00:15
Profile
It gives the best idea of how huge Avernum really is compared to my tiny little scenario. :rolleyes: Well done. -------------------- "Build a man a fire, and he´ll be warm for a day; set a man on fire, and he´ll be warm for the rest of his life." Posts: 65 | Registered: Thursday, March 2 2006 08:00 |
Blades of Avernum - 8.66 (10.0/7.0) in General | |
Warrior
Member # 6846
|
written Monday, March 13 2006 13:13
Profile
My first spiderweb game was Nethergate, and it was good, but by the time I had played through it I thought, 'wouldn't it be great to be able to make this yourself?' I enjoy tinkering with the game far more than actually playing premade scenarios. When I found out about BoE I spent many hours just creating towns and walking about them. The reason BoA is superior is simply because there is FAR more to tinker with, giving it a huge replay value. For those who aren't dedicated, it can be frustrating, but for those who are it is hugely rewarding. It has it's limitations, but overall it deserves a solid 8.5. -------------------- "Build a man a fire, and he´ll be warm for a day; set a man on fire, and he´ll be warm for the rest of his life." Posts: 65 | Registered: Thursday, March 2 2006 08:00 |
Dialogue Problems in Blades of Avernum Editor | |
Warrior
Member # 6846
|
written Sunday, March 12 2006 09:42
Profile
This has been lifted straight from the appendices: quote:And there we have it. -------------------- "Build a man a fire, and he´ll be warm for a day; set a man on fire, and he´ll be warm for the rest of his life." Posts: 65 | Registered: Thursday, March 2 2006 08:00 |
Dialogue Problems in Blades of Avernum | |
Warrior
Member # 6846
|
written Sunday, March 12 2006 09:42
Profile
This has been lifted straight from the appendices: quote:And there we have it. -------------------- "Build a man a fire, and he´ll be warm for a day; set a man on fire, and he´ll be warm for the rest of his life." Posts: 65 | Registered: Thursday, March 2 2006 08:00 |
Dialogue Problems in Blades of Avernum Editor | |
Warrior
Member # 6846
|
written Saturday, March 11 2006 22:05
Profile
quote:Probably possible only by manually changing individual creatures in a list. Then again, you might be able to do something with SDFs for each character on this. -------------------- "Build a man a fire, and he´ll be warm for a day; set a man on fire, and he´ll be warm for the rest of his life." Posts: 65 | Registered: Thursday, March 2 2006 08:00 |
Dialogue Problems in Blades of Avernum | |
Warrior
Member # 6846
|
written Saturday, March 11 2006 22:05
Profile
quote:Probably possible only by manually changing individual creatures in a list. Then again, you might be able to do something with SDFs for each character on this. -------------------- "Build a man a fire, and he´ll be warm for a day; set a man on fire, and he´ll be warm for the rest of his life." Posts: 65 | Registered: Thursday, March 2 2006 08:00 |
Dialogue Problems in Blades of Avernum Editor | |
Warrior
Member # 6846
|
written Saturday, March 11 2006 13:51
Profile
This post is not so much centred on problems with dialogue itself, but on how to create several different dialogues in the same town for multiple characters. I have already given all talking npcs their own personality and used personality = x; on each dialogue node, so then why does it start with node 1 for every character, even their personality number does not correspond? EDIT: Never mind, I just forgot to assign the node numbers to the memory cells. Moderators, delete this topic at will. [ Saturday, March 11, 2006 14:13: Message edited by: Pyrulen ] -------------------- "Build a man a fire, and he´ll be warm for a day; set a man on fire, and he´ll be warm for the rest of his life." Posts: 65 | Registered: Thursday, March 2 2006 08:00 |
Dialogue Problems in Blades of Avernum | |
Warrior
Member # 6846
|
written Saturday, March 11 2006 13:51
Profile
This post is not so much centred on problems with dialogue itself, but on how to create several different dialogues in the same town for multiple characters. I have already given all talking npcs their own personality and used personality = x; on each dialogue node, so then why does it start with node 1 for every character, even their personality number does not correspond? EDIT: Never mind, I just forgot to assign the node numbers to the memory cells. Moderators, delete this topic at will. [ Saturday, March 11, 2006 14:13: Message edited by: Pyrulen ] -------------------- "Build a man a fire, and he´ll be warm for a day; set a man on fire, and he´ll be warm for the rest of his life." Posts: 65 | Registered: Thursday, March 2 2006 08:00 |
General Scenario Design Contest in Blades of Avernum | |
Warrior
Member # 6846
|
written Saturday, March 11 2006 13:30
Profile
I have just started my first small scale scenario which will be focused on plot and puzzles rather than pure action. Even so, I'll hopefully get a few battle cutscenes in as well. As I have never attempted anything like this before, I can't guarantee at this stage whether or not I'll have to abandon it before completion. Obviously, it will be in the newcomer category. -------------------- "Build a man a fire, and he´ll be warm for a day; set a man on fire, and he´ll be warm for the rest of his life." Posts: 65 | Registered: Thursday, March 2 2006 08:00 |