Dialogue Problems
Author | Topic: Dialogue Problems |
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Warrior
Member # 6846
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written Saturday, March 11 2006 13:51
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This post is not so much centred on problems with dialogue itself, but on how to create several different dialogues in the same town for multiple characters. I have already given all talking npcs their own personality and used personality = x; on each dialogue node, so then why does it start with node 1 for every character, even their personality number does not correspond? EDIT: Never mind, I just forgot to assign the node numbers to the memory cells. Moderators, delete this topic at will. [ Saturday, March 11, 2006 14:13: Message edited by: Pyrulen ] -------------------- "Build a man a fire, and he´ll be warm for a day; set a man on fire, and he´ll be warm for the rest of his life." Posts: 65 | Registered: Thursday, March 2 2006 08:00 |
...b10010b...
Member # 869
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written Saturday, March 11 2006 15:27
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Just so you know, the "personality" field doesn't actually seem to do anything at all. As near as we can tell, it only exists to help the designer keep track of who each dialogue node belongs to. [ Saturday, March 11, 2006 15:28: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Guardian
Member # 6670
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written Saturday, March 11 2006 15:38
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By Thuryl: quote:Hmmm... this got me thinking. I haven't looked into it, but maybe you could use it to make everyone in a certain range of personalities become hostile, or some other effect. All you would need is some call to check personalities, if one exists. -------------------- I'm not as think as you drunk I am, occifer. Posts: 1509 | Registered: Tuesday, January 10 2006 08:00 |
The Establishment
Member # 6
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written Saturday, March 11 2006 16:42
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I believe the personality field is used with things like the INTRO text, but not a lot else. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Councilor
Member # 6600
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written Saturday, March 11 2006 16:46
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That's the only thing the BoA documentation says it does. Dikiyoba. Posts: 4346 | Registered: Friday, December 23 2005 08:00 |
Warrior
Member # 6846
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written Saturday, March 11 2006 22:05
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quote:Probably possible only by manually changing individual creatures in a list. Then again, you might be able to do something with SDFs for each character on this. -------------------- "Build a man a fire, and he´ll be warm for a day; set a man on fire, and he´ll be warm for the rest of his life." Posts: 65 | Registered: Thursday, March 2 2006 08:00 |
Master
Member # 5977
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written Saturday, March 11 2006 23:31
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There was a call, though I can't remember what it was, in which the personality was necesary. It had nothing to do with dialogue, though. When I'll have time I'll search for it. -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Off With Their Heads
Member # 4045
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written Sunday, March 12 2006 07:09
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Well, current_personality involves the personality, obviously. But if that's not the one you mean, then perhaps you are thinking of the character ID, not the personality. That plays into a few calls. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Master
Member # 5977
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written Sunday, March 12 2006 07:46
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Yes, that was the one. What is the character ID for actually. I can't remember using it even once. Although I can look it up myself, actually. -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Warrior
Member # 6846
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written Sunday, March 12 2006 09:42
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This has been lifted straight from the appendices: quote:And there we have it. -------------------- "Build a man a fire, and he´ll be warm for a day; set a man on fire, and he´ll be warm for the rest of his life." Posts: 65 | Registered: Thursday, March 2 2006 08:00 |