Profile for Pyrulen

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Graphic Needed in Blades of Avernum Editor
Warrior
Member # 6846
Profile #6
No problem. I look forward to seeing them in there when it's finished.

EDIT: They should be in the Louvre now.

[ Thursday, March 09, 2006 10:10: Message edited by: Pyrulen ]

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"Build a man a fire, and he´ll be warm for a day; set a man on fire, and he´ll be warm for the rest of his life."
Posts: 65 | Registered: Thursday, March 2 2006 08:00
Graphic Needed in Blades of Avernum
Warrior
Member # 6846
Profile #6
No problem. I look forward to seeing them in there when it's finished.

EDIT: They should be in the Louvre now.

[ Thursday, March 09, 2006 10:10: Message edited by: Pyrulen ]

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"Build a man a fire, and he´ll be warm for a day; set a man on fire, and he´ll be warm for the rest of his life."
Posts: 65 | Registered: Thursday, March 2 2006 08:00
Custom Graphic Problems in Blades of Avernum Editor
Warrior
Member # 6846
Profile #12
Considering that I'm slightly obssessive about backing up my files anyway, that shouldn't be a problem ;) .

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"Build a man a fire, and he´ll be warm for a day; set a man on fire, and he´ll be warm for the rest of his life."
Posts: 65 | Registered: Thursday, March 2 2006 08:00
Custom Graphic Problems in Blades of Avernum
Warrior
Member # 6846
Profile #12
Considering that I'm slightly obssessive about backing up my files anyway, that shouldn't be a problem ;) .

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"Build a man a fire, and he´ll be warm for a day; set a man on fire, and he´ll be warm for the rest of his life."
Posts: 65 | Registered: Thursday, March 2 2006 08:00
Graphic Needed in Blades of Avernum Editor
Warrior
Member # 6846
Profile #3
Normal emails are fine, I attach files to them regularly. The problem is how to manage the wizard which pops up asking for your password and server type, before giving you an error message when you click the button to submit the graphics at the Louvre website. It would be better if could just email them normally but I don't have their address.

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"Build a man a fire, and he´ll be warm for a day; set a man on fire, and he´ll be warm for the rest of his life."
Posts: 65 | Registered: Thursday, March 2 2006 08:00
Graphic Needed in Blades of Avernum
Warrior
Member # 6846
Profile #3
Normal emails are fine, I attach files to them regularly. The problem is how to manage the wizard which pops up asking for your password and server type, before giving you an error message when you click the button to submit the graphics at the Louvre website. It would be better if could just email them normally but I don't have their address.

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"Build a man a fire, and he´ll be warm for a day; set a man on fire, and he´ll be warm for the rest of his life."
Posts: 65 | Registered: Thursday, March 2 2006 08:00
Custom Graphic Problems in Blades of Avernum Editor
Warrior
Member # 6846
Profile #9
Good idea, sounds like a lot of work. I'll get round to it sometime...

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"Build a man a fire, and he´ll be warm for a day; set a man on fire, and he´ll be warm for the rest of his life."
Posts: 65 | Registered: Thursday, March 2 2006 08:00
Custom Graphic Problems in Blades of Avernum
Warrior
Member # 6846
Profile #9
Good idea, sounds like a lot of work. I'll get round to it sometime...

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"Build a man a fire, and he´ll be warm for a day; set a man on fire, and he´ll be warm for the rest of his life."
Posts: 65 | Registered: Thursday, March 2 2006 08:00
Graphic Needed in Blades of Avernum Editor
Warrior
Member # 6846
Profile #1
Cool idea. I've completed it just now.

IMAGE(http://i46.photobucket.com/albums/f130/Pyrulen/ships.jpg)

The only problem is I don't understand how to submit the graphic to the Louvre. I have no idea what server my email uses or how to attach the files.

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"Build a man a fire, and he´ll be warm for a day; set a man on fire, and he´ll be warm for the rest of his life."
Posts: 65 | Registered: Thursday, March 2 2006 08:00
Graphic Needed in Blades of Avernum
Warrior
Member # 6846
Profile #1
Cool idea. I've completed it just now.

IMAGE(http://i46.photobucket.com/albums/f130/Pyrulen/ships.jpg)

The only problem is I don't understand how to submit the graphic to the Louvre. I have no idea what server my email uses or how to attach the files.

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"Build a man a fire, and he´ll be warm for a day; set a man on fire, and he´ll be warm for the rest of his life."
Posts: 65 | Registered: Thursday, March 2 2006 08:00
Custom Graphic Problems in Blades of Avernum Editor
Warrior
Member # 6846
Profile #7
What can I say? I strive for realism, but in this case it seems I'll have to compromise backstage access. Then again, it's important because there will be countless other times when this problem could happen again.

After checking the graphics file numbers I noticed that G1650 (the lost graphic) shared the file name with a custom graphic in the character graphics folder - problem solved :) .

I didn't realise that you can't just add 1 to the number of the last file in each folder...

Concerning the chairs, my initial aim was to use the set_terrain call to change the light producing chairs to normal ones (thus dimming the lights in the audience). Chairs were the only objects available to keep the center of the room lit. Good idea, but not helpful in my case (unless there is some way to dim the light left behind).

Two reasons my graphics have not been submited to the Louvre:

1. They are poor quality, I did them in 5 minutes on paint.

2. They are incomplete, I would rather submit them when the collection looks half decent.

Thanks for the comments and advice.

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"Build a man a fire, and he´ll be warm for a day; set a man on fire, and he´ll be warm for the rest of his life."
Posts: 65 | Registered: Thursday, March 2 2006 08:00
Custom Graphic Problems in Blades of Avernum
Warrior
Member # 6846
Profile #7
What can I say? I strive for realism, but in this case it seems I'll have to compromise backstage access. Then again, it's important because there will be countless other times when this problem could happen again.

After checking the graphics file numbers I noticed that G1650 (the lost graphic) shared the file name with a custom graphic in the character graphics folder - problem solved :) .

I didn't realise that you can't just add 1 to the number of the last file in each folder...

Concerning the chairs, my initial aim was to use the set_terrain call to change the light producing chairs to normal ones (thus dimming the lights in the audience). Chairs were the only objects available to keep the center of the room lit. Good idea, but not helpful in my case (unless there is some way to dim the light left behind).

Two reasons my graphics have not been submited to the Louvre:

1. They are poor quality, I did them in 5 minutes on paint.

2. They are incomplete, I would rather submit them when the collection looks half decent.

Thanks for the comments and advice.

--------------------
"Build a man a fire, and he´ll be warm for a day; set a man on fire, and he´ll be warm for the rest of his life."
Posts: 65 | Registered: Thursday, March 2 2006 08:00
Custom Graphic Problems in Blades of Avernum Editor
Warrior
Member # 6846
Profile #4
I tried that but they still don't go away. Maybe I should scrap the idea of an accessable backstage altogether.

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"Build a man a fire, and he´ll be warm for a day; set a man on fire, and he´ll be warm for the rest of his life."
Posts: 65 | Registered: Thursday, March 2 2006 08:00
Custom Graphic Problems in Blades of Avernum
Warrior
Member # 6846
Profile #4
I tried that but they still don't go away. Maybe I should scrap the idea of an accessable backstage altogether.

--------------------
"Build a man a fire, and he´ll be warm for a day; set a man on fire, and he´ll be warm for the rest of his life."
Posts: 65 | Registered: Thursday, March 2 2006 08:00
Custom Graphic Problems in Blades of Avernum Editor
Warrior
Member # 6846
Profile #2
1. Looked at it, didn't tinker with it. The weirdest thing is that the missing character graphic is still there.

2. Front View
IMAGE(http://i46.photobucket.com/albums/f130/Pyrulen/screenshot1.jpg)
Back View:
IMAGE(http://i46.photobucket.com/albums/f130/Pyrulen/screenshot2.jpg)
I have no idea what's going on here.

EDIT: Could it be something to do with the y offset value (too low perhaps)? Maybe this is the result of the two graphics colliding...

3.Ok, that's annoying - there's no space around the chairs (see screenshot).

[ Tuesday, March 07, 2006 10:09: Message edited by: Pyrulen ]

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"Build a man a fire, and he´ll be warm for a day; set a man on fire, and he´ll be warm for the rest of his life."
Posts: 65 | Registered: Thursday, March 2 2006 08:00
Custom Graphic Problems in Blades of Avernum
Warrior
Member # 6846
Profile #2
1. Looked at it, didn't tinker with it. The weirdest thing is that the missing character graphic is still there.

2. Front View
IMAGE(http://i46.photobucket.com/albums/f130/Pyrulen/screenshot1.jpg)
Back View:
IMAGE(http://i46.photobucket.com/albums/f130/Pyrulen/screenshot2.jpg)
I have no idea what's going on here.

EDIT: Could it be something to do with the y offset value (too low perhaps)? Maybe this is the result of the two graphics colliding...

3.Ok, that's annoying - there's no space around the chairs (see screenshot).

[ Tuesday, March 07, 2006 10:09: Message edited by: Pyrulen ]

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"Build a man a fire, and he´ll be warm for a day; set a man on fire, and he´ll be warm for the rest of his life."
Posts: 65 | Registered: Thursday, March 2 2006 08:00
The most ambitious scenario in Blades of Avernum
Warrior
Member # 6846
Profile #13
It's possible, you just have to do it in small instalments, then if you finish it they can be released together in one big scenario. If you don't, then at least we'll possibly have a few smaller scenarios covering specific events.

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"Build a man a fire, and he´ll be warm for a day; set a man on fire, and he´ll be warm for the rest of his life."
Posts: 65 | Registered: Thursday, March 2 2006 08:00
Custom Graphic Problems in Blades of Avernum Editor
Warrior
Member # 6846
Profile #0
Recently I started adding custom objects to my scenario and everything seems ok, apart from three things:

1. The display graphic of character 0 (1st person in the party) doesn't load any more. I never touched the character graphic yet now there is only a black square where my character used to be. I can change the character graphic to another within the game and it will work fine, but it's a hassle and I can't find out why it has a problem.

2. I created a custom wall graphic by first importing wall 4 and then loading the new custom graphic. Then I used te_second_icon with te_second_icon_offset_y = -35 to add another wall on top and this is where it all went wrong.
In addition to the second icon graphic, stone walls and doors appear at the same elevation. How do I get rid of these?

3. I used import = 225 to create a chair facing north with te_light_radius = 3 (don't ask). It seems to have imported the chair graphics, but not the properties. The useful thing about chairs is that you should actually be able to sit down on them...

EDIT: Grammar

[ Tuesday, March 07, 2006 09:23: Message edited by: Pyrulen ]

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"Build a man a fire, and he´ll be warm for a day; set a man on fire, and he´ll be warm for the rest of his life."
Posts: 65 | Registered: Thursday, March 2 2006 08:00
Custom Graphic Problems in Blades of Avernum
Warrior
Member # 6846
Profile #0
Recently I started adding custom objects to my scenario and everything seems ok, apart from three things:

1. The display graphic of character 0 (1st person in the party) doesn't load any more. I never touched the character graphic yet now there is only a black square where my character used to be. I can change the character graphic to another within the game and it will work fine, but it's a hassle and I can't find out why it has a problem.

2. I created a custom wall graphic by first importing wall 4 and then loading the new custom graphic. Then I used te_second_icon with te_second_icon_offset_y = -35 to add another wall on top and this is where it all went wrong.
In addition to the second icon graphic, stone walls and doors appear at the same elevation. How do I get rid of these?

3. I used import = 225 to create a chair facing north with te_light_radius = 3 (don't ask). It seems to have imported the chair graphics, but not the properties. The useful thing about chairs is that you should actually be able to sit down on them...

EDIT: Grammar

[ Tuesday, March 07, 2006 09:23: Message edited by: Pyrulen ]

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"Build a man a fire, and he´ll be warm for a day; set a man on fire, and he´ll be warm for the rest of his life."
Posts: 65 | Registered: Thursday, March 2 2006 08:00
Cutscene Question in Blades of Avernum
Warrior
Member # 6846
Profile #0
Hi, I just joined and I'm still an amateur at scenario design, so if this is an obvious question don't blame for being ignorant...

I have set up a special encounter at x which marches the party forward by about four spaces, yet during testing character 0 would always return to x after leading the party to the new destination. It would then lead the party from x as if the space had just been walked onto normally. How do I prevent this? I want to keep the party where I moved them!

[ Friday, March 03, 2006 07:18: Message edited by: Pyrulen ]

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"Build a man a fire, and he´ll be warm for a day; set a man on fire, and he´ll be warm for the rest of his life."
Posts: 65 | Registered: Thursday, March 2 2006 08:00

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