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Benerii-Eo Vat Core Locked door in Geneforge Series
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Thanks.
Posts: 34 | Registered: Wednesday, September 21 2005 07:00
Benerii-Eo Vat Core Locked door in Geneforge Series
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There is a locked door in Beneri-Eo Vat Core, at the Northwest. It isn't like most of the doors in the area, as it looks diffrent, seems bigger(looking at the black space in my map) and it isn't opened by levers. Can anyone tell me how to get in???

Also, I wish to know if there are only 2 Create Drakon Canisters. It is know that there is one in Benerii-Eo Labs, and one in The Geneforge, but where is the last one?
Posts: 34 | Registered: Wednesday, September 21 2005 07:00
The best of the best, your favourite? in Geneforge Series
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Okokok...

I've just proved that Rodhizons really suck. With a editor, i made several lv. 128 Rodhizons with tons of strength (in GF 2). They hit for 100-150. Their Q A + Parry isn't any better. All they have are: 1. a diffrent appearance. 2. More hp. 3. More spell energy. 4. (maybe) more accuracy.

Then, I made an eyebeast (GF 2). A lot weaker than gazers, but worth it if you have enough essence.

Then I made an Ur-Drakon (GF 2) . They seemed weaker than Drakons, seriously. Absolutly pathetic.

I've also found a explanation to why you can't make Ur-Drakons in GF 3. You can't make Ur-Drakons because the only way to make one is by making a Drakon use the Geneforge. I wonder what would happen if you had Drakons, killed Akari Blaze, and tried to make your Drakon use the Geneforge...

As for creations that are fun to use... try vlish, artilla, glaahks, rotghroths, gazers, and finally, if you can manage it... battle alphas.

[ Monday, October 17, 2005 11:01: Message edited by: hooh ]
Posts: 34 | Registered: Wednesday, September 21 2005 07:00
The best of the best, your favourite? in Geneforge Series
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Definatly the top three are:

3. Rotdhizon (250 essence, around 303 with 2 int.)
2. Ur-Drakon (300 essence, around 350 with 2 int.)
1. Eyebeast (250 essence, around 303 with 2 int.)

Why:

3. Rotdhizon

Rotdhizons are really hard to kill and have lots of hp, but its spell energy is useless. Quick Action is nice, and like all tier 4 creations it has parry (6%) and very high accuracy.

Rotdhizons have a medium chance (~33%) to do a double strike with Q A and may move faster than Ur-Drakons and Eyebeasts but Rotdhizons are melee, and can only hit one target. Plus, in GF3, they removed its acidic dripping ability, but it still attacks with acid-damage (not covering the foe with acid) making its attacks more resistable. Slowing doesn't work as well as Glaahks, and its almost impossible to take away a opponents attack, even if an opponent isn't hasted and is hit by Rotdizon's slow attack 10 times in 1 turn.

Rotdhizons do resist other attacks quiet well, and few enemies do resist a Rotdhizon's attack so it good, but not worth the essence cost. Stick with gazers and drayks and cyrodrayks. (Ironically, Rotdhizons don't do much damage if they don't hit a Q A attack)

** I don't know if this applies for all creations, or maybe I just have too few AP, but it seems like that for me, rotghroths use fewer AP to move around, meaning their 8 AP will get further then other creations. I don't know if this applies for other creations, and it isn't tested. I just think that rotghroths (possibly rothizons) may move further then other creations in combat mode.

*** Q A attacks have a much lower chance of hitting compared to a normal attack. It could range from between ~20-70 % less chance of hitting, comparing a Q A attack to a normal attack. I also don't know how the Q A attack accuracy is calculated.

2. Ur-Drakons (impossible to get in GF 3 without cheating)

They are ok: they have tons of hp, lots of spell energy (takes a long time to run out) but their accuracy is lowest of tier 4 upgraded creations. Like other tier 4 creations, it has Parry (6%). It is great that Ur-Drakons can hit all enemies within attacking range that are within 1.5 centimeters beside the target, but Ur-Drakons are incredibly weak. Even if you had a level 40+ Ur-Drakon with 30 or so strength, they still hit 100-130s. Thats very little, less than Rotghroths, and normal Drakons it about as much. Their attack isn't easily resisted, but it won't do much damage anyway.

Ur-Drakons also cost too much and they aren't worth it. Stick with Drakons and drayks and Eyebeasts are their far superiors.

1. Eyebeasts

Eyebeast are the best creations in the game. Period. They do almost as much as gazers to all enemies. Although they consume lots of Spell Energy, all you have to do is wait a while for it to refill. Eyebeasts still have tons of hp, high accuracy, and ironically, still have the 6% parry that all tier 4 creations have.

However, and Eyebeast's attack is more easily resisted (They will barely hurt a gazer or another eyebeast) , but fortunatly, they have extreame magical resistance. Their cost is way worth it, and will be the best creation you have (except sometimes gazers are better).

The problem is, by the time you get those creations, it will be too late for them to be useful. Stick with rotghroths and gazers. If you'r a drakon maniac, then use it if you will. But don't say I didn't warn you that it isn't great.

[ Tuesday, October 18, 2005 11:06: Message edited by: hooh ]
Posts: 34 | Registered: Wednesday, September 21 2005 07:00
How do you kill Akari Blaze when he used the Geneforge and has 2128 hp? in Geneforge Series
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How do you kill Akari Blaze when he used the Geneforge and has 2128 hp?

I helped him kill Lord Rahul and now I also want to kill him, but when I his hp down to 1, he won't die!!! Is there a way to kill him after he used the Geneforge??? I sabatoged all his creation making things as well... so how can he die?
Posts: 34 | Registered: Wednesday, September 21 2005 07:00
Things I learned from playing Geneforge in Geneforge Series
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Thats what happened in GF1 if you killed everyone and used the Geneforge.
Posts: 34 | Registered: Wednesday, September 21 2005 07:00
is levelling creations really useful? in Geneforge Series
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quote:
Originally written by Hume:

quote:
Originally written by Zeviz:

Don't know if the question is still relevant, but if it is:

Blueman's point is the main reason to keep your creations alive longer. The extra stats creatures gain from levelling up (with no extra essence investment) compensate for the difference between them and newer creatures. Two fyoras that were with you from the start of the game can hit as hard as a dryak for a fraction of the cost, even if you don't improve any of their stats. (Dryaks are still better if you've got the essence for them, but if you have an extra creature slot, that old fyora is still useful.)

Leveling up creations are helpful. 1 stat each every two level. and more hit point. Hit points=base value+ endurance*level. But we you have better creations available, replace the older ones immediately. A fyoras that was with you from the start of the game is likely to have similar level and stats with your newly crafted drayk, but it does less half of the damage and much easier to be killed. Powerful creatins are well worth the essence cost except eyebeast and ur-rotgroth compared with gazer and rotgroth.

The stronger version of rotghroths are Rodhizons, and how do you know that eyebeasts are worse then gazers? Gazers are really overpowered, and when you make an Eyebeast, you get several bonus levels, and an Eyebeast uses Aura of Flames, damages all enimes in screen for the power of Kill, although at twice the spell energy.

In GF 1 , it may be a good idea to reshape often as creations at the same level are far stronger than creations in GF2 and GF3. (In GF 1, every level your creations are when shaped gives them +1 to all stats for the base essence cost, making shapers extreamly powerful) In GF2 and 3, its your own choice, as sometimes you will find new creations better, but I suggest as long as you're a shaper, don't stick with tier one creations. They get bad quickly. Stick with tier 2 creations for roughly 1/3 of the game, until you can shape dryaks, which aren't so good now since they are extreamly inaccurate now, but their firebolt still does amazing damage.

My guide for what to do with creations:

Fyora: Keep it until you find something you like more.

Cyora: Use it on fire resistant enemies and other annoying enemies.

Thahd: Instant cannon-fodder.

Thahd Shade: More evasive cannon-fodder.

Artila: Only use it if you're a stratigist.

Searing Artila: Quite useful and more evasive.

Roamers: Semi-useful.

Pyroroamers: A joke, use it for fun.

Clawbugs: You'll never need it.

Plated Bug: Unless you can give it incredible strength, then useless.

Vlish: VERY NICE!!! Kill all your old and weak creations once you get it!!! Its great!

Terror Vlish: Good for stratigists.

Drayks: KILL YOUR CREATIONS FOR IT!!! THIS IS OVERPOWERED... but mind its accuracy in GF3 is very low.

Cyrodrayks: Useful in GF 1 & 2.

Battle Alphas: Useless... cannon-fodder.

Battle Betas: More expensive cannon-fodder.

Glaahk: WAAAAAAY to expensive!!! Not useful enough... In GF 1 & 2 its ok, though.

Ur-Glaahk: INSANLY EXPENSIVE!!! USE GLAAHKS AND DRYAKS INSEAD!!!

Drakons: Too expensive, not worth it. (but powerful)

Ur-Drakons: Unless you really like jeweled spray, you don't need it. (powerful) (never used before)

Rotghroth: Powerful with quick action, high acuracy, parry, and good stunning, slowing damage.Use it until you have Gazers.

Rodhizons: Never used Before. I assume its not worth it.

Gazers: Argubly the best creation in the game. GET IT NOW!!!

Eyebeast: (never used) I assume its really useful for high leveled shapers with tons of essence and intelligence.

Phew... that was long!!!

[ Sunday, October 09, 2005 21:37: Message edited by: hooh ]
Posts: 34 | Registered: Wednesday, September 21 2005 07:00
is levelling creations really useful? in Geneforge 2
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Member # 6329
Profile #10
quote:
Originally written by Hume:

quote:
Originally written by Zeviz:

Don't know if the question is still relevant, but if it is:

Blueman's point is the main reason to keep your creations alive longer. The extra stats creatures gain from levelling up (with no extra essence investment) compensate for the difference between them and newer creatures. Two fyoras that were with you from the start of the game can hit as hard as a dryak for a fraction of the cost, even if you don't improve any of their stats. (Dryaks are still better if you've got the essence for them, but if you have an extra creature slot, that old fyora is still useful.)

Leveling up creations are helpful. 1 stat each every two level. and more hit point. Hit points=base value+ endurance*level. But we you have better creations available, replace the older ones immediately. A fyoras that was with you from the start of the game is likely to have similar level and stats with your newly crafted drayk, but it does less half of the damage and much easier to be killed. Powerful creatins are well worth the essence cost except eyebeast and ur-rotgroth compared with gazer and rotgroth.

The stronger version of rotghroths are Rodhizons, and how do you know that eyebeasts are worse then gazers? Gazers are really overpowered, and when you make an Eyebeast, you get several bonus levels, and an Eyebeast uses Aura of Flames, damages all enimes in screen for the power of Kill, although at twice the spell energy.

In GF 1 , it may be a good idea to reshape often as creations at the same level are far stronger than creations in GF2 and GF3. (In GF 1, every level your creations are when shaped gives them +1 to all stats for the base essence cost, making shapers extreamly powerful) In GF2 and 3, its your own choice, as sometimes you will find new creations better, but I suggest as long as you're a shaper, don't stick with tier one creations. They get bad quickly. Stick with tier 2 creations for roughly 1/3 of the game, until you can shape dryaks, which aren't so good now since they are extreamly inaccurate now, but their firebolt still does amazing damage.

My guide for what to do with creations:

Fyora: Keep it until you find something you like more.

Cyora: Use it on fire resistant enemies and other annoying enemies.

Thahd: Instant cannon-fodder.

Thahd Shade: More evasive cannon-fodder.

Artila: Only use it if you're a stratigist.

Searing Artila: Quite useful and more evasive.

Roamers: Semi-useful.

Pyroroamers: A joke, use it for fun.

Clawbugs: You'll never need it.

Plated Bug: Unless you can give it incredible strength, then useless.

Vlish: VERY NICE!!! Kill all your old and weak creations once you get it!!! Its great!

Terror Vlish: Good for stratigists.

Drayks: KILL YOUR CREATIONS FOR IT!!! THIS IS OVERPOWERED... but mind its accuracy in GF3 is very low.

Cyrodrayks: Useful in GF 1 & 2.

Battle Alphas: Useless... cannon-fodder.

Battle Betas: More expensive cannon-fodder.

Glaahk: WAAAAAAY to expensive!!! Not useful enough... In GF 1 & 2 its ok, though.

Ur-Glaahk: INSANLY EXPENSIVE!!! USE GLAAHKS AND DRYAKS INSEAD!!!

Drakons: Too expensive, not worth it. (but powerful)

Ur-Drakons: Unless you really like jeweled spray, you don't need it. (powerful) (never used before)

Rotghroth: Powerful with quick action, high acuracy, parry, and good stunning, slowing damage.Use it until you have Gazers.

Rodhizons: Never used Before. I assume its not worth it.

Gazers: Argubly the best creation in the game. GET IT NOW!!!

Eyebeast: (never used) I assume its really useful for high leveled shapers with tons of essence and intelligence.

Phew... that was long!!!

[ Sunday, October 09, 2005 21:37: Message edited by: hooh ]
Posts: 34 | Registered: Wednesday, September 21 2005 07:00
Things I learned from playing Geneforge in Geneforge Series
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Profile #32
quote:
Originally written by Marlenny:

It is all joking hooh. Don't take it so personal.
I'm not ;) .

46. You're only allowed to have a total of 30,000 coins.

47. You start as a apprentice but after less than a year you are able to kill Lord Rahul, who is supposedly the most powerful person on the continent, and there are only 2 main shaper continents.

48. In less than half a year, you can kill Master Hoge, the master of your school.

49. Master Elek (a servile) has more hp than Lord Rahul. (the most powerful shaper on the continent) (Master Elek = 1213 hp, Lord Rahul = 999 hp)

50. No one cares about what creations you have. Even if you have illegal creations, no one cares. (e.g. you can have an army of dryaks and no one cares)

51. Litalia serves a creation!!!!!

52. All "normal" shapers have 202 hp.

53. 15 powerful full shapers were defeated by a handful of serviles... wow...

54. Shopkeepers don't bargain. They always trade with you as long as your their friend, and they have set levels of pricing and set levels of amount of money that they offer for your goods. They also have an infinent suppy of money! (ROB THEM!!!!)

55. Most of Lord Rahul's captains, leaders and commanders are females. (not to be sexist... also most shapers are females)

56. Most Shapers wear blue robes.
Posts: 34 | Registered: Wednesday, September 21 2005 07:00
Things I learned from playing Geneforge in Geneforge Series
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Profile #29
quote:
Originally written by Archmagus Micael:

43. Serviles come in many different colours, yet always the same shape.
Yes, but then you could say all fyoras are the same shape, all thahds are the same shape, all artillas are the same shape, all guardians are the same shape, all agents are the same shape and diffrent colour and so on and on, not just serviles.
Posts: 34 | Registered: Wednesday, September 21 2005 07:00
Things I learned from playing Geneforge in Geneforge Series
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Profile #28
quote:
Originally written by green kid:

42.your weapon is practicly the same (gurdian claymore/puresteal blade/shaped blade) yet it has different damage points
If you're such a good graphics artist then why don't you make individual graphics for each diffrent weapon?
Posts: 34 | Registered: Wednesday, September 21 2005 07:00
Lord Rhaul in Geneforge Series
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Lord Rahul has exactly 999 hp. Damage him until he has very close to 300 hp, but not less, skip the rest of your turns, then on your next turn, deal the killing blow to him. Hasting your entire group works well to your advantage.
Posts: 34 | Registered: Wednesday, September 21 2005 07:00
Final Decison: Pro-Shaper or Pro Rebel? in Geneforge Series
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Ok now i'm 1/3 way through the Gull Islands and I have one question. Should I stick to the Pro-Shaper views I've held for more than half the game, or load my save file where I killed Rahul, Anjali and Kryryk? I just love the shaper-true chintin Anjali drops, because it gives incredible defence and it makes my 3 rotgroths incredibly powerful... BUT SHOULD I STILL BE A PRO-SHAPER??? Is it still worth being pro-shaper at the end of the game, by the isle of spears??? Should I keep the shaper-true chintin and be a rebel or stay as a loyalist?

Level 29 with lotsa money. (loyalist, or rebel with shaper-true chintin level 31)
Posts: 34 | Registered: Wednesday, September 21 2005 07:00
Question about battle alphas & betas in Geneforge Series
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Just a few questions on Battle Alphas and Betas, don't know if this has been done before, please tell me if this is a repost. I just think that battle alphas and betas are a little weak...

Poll Information
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Posts: 34 | Registered: Wednesday, September 21 2005 07:00
Where's the control rod? in Geneforge Series
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Huh...
It seems like everyone who plays one of the GF games does something cheap like abusing combat mode....
Posts: 34 | Registered: Wednesday, September 21 2005 07:00
30k max gold??? in Geneforge Series
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THE MAX AMOUNT OF MONEY YOU'RE ALLOWED TO HAVE IS 30 k????
OMG I JUST GAVE AWAY 2k WORTH OF FREE STUFF......
Posts: 34 | Registered: Wednesday, September 21 2005 07:00
Testing grounds Part II, Section 3+ in Geneforge Series
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Profile #10
Darn it now I'm gonna try with 7 drayks all essence shielded and augumented and if this doesn't work... then..... WHY DO I HAVE 20 POINTS OF INTELLIGENCE???
Posts: 34 | Registered: Wednesday, September 21 2005 07:00
Tiny Orb of Mist in Geneforge Series
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Profile #4
Phew.
Thanks.
Posts: 34 | Registered: Wednesday, September 21 2005 07:00
Tiny Orb of Mist in Geneforge Series
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Its just called "Tiny Orb of Mist", and it is obvious because its the title.

Its a item enhancement that says it increases speed, but I wonder if it increases AP.....

Anyway, if you see one, you can't miss it, its a dark black and red orb and it stands out.

[ Friday, September 30, 2005 18:39: Message edited by: hooh ]
Posts: 34 | Registered: Wednesday, September 21 2005 07:00
Tiny Orb of Mist in Geneforge Series
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Does this item raise AP?
If it does, than by how much?
If it does, then i'm .......
Oh no.............
Posts: 34 | Registered: Wednesday, September 21 2005 07:00
Testing grounds Part II, Section 3+ in Geneforge Series
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Profile #9
Hmm..... I could try luring with 2 creations that have a LOT of endurance... + dex + Int...

And I can learn many spells, but i can't cast them.
Posts: 34 | Registered: Wednesday, September 21 2005 07:00
amd what is your favourite creation (or army if you want it)? in Geneforge Series
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I personally like dryaks in all GF games, but glahhks seem a little weak in GF3, unlike in GF1, so i don't like them so much. I've never used Rotgroths or Gazers before so i don't know much about them, so I basically like drayks, vlish, and drakons (for some weird reason... Probably because my Guardian had one in GF2)
Posts: 34 | Registered: Wednesday, September 21 2005 07:00
Testing grounds Part II, Section 3+ in Geneforge Series
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I tried searing artilas, so thats why i know they don't work, because when they are war blessed, they only have a 65% to hit against triad golems and they seem to miss 4/5s of the time, and when they get hit, they take 80s and 90s.

I could try blessing magic, but still, my creations will still take damage too much faster than i can heal them.

If acid really works well, i could try to get rotgroths... btw where do you get them???
Posts: 34 | Registered: Wednesday, September 21 2005 07:00
Testing grounds Part II, Section 3+ in Geneforge Series
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I am having trouble with the testing grounds part II where you fight the damn golems. When I got to section 3, where i fight 3 triad golems each with 1088 hp, i'm kind of dead, as my creations can't inflict much damage on them. Any suggestions on how to do that area? And what stats should i put into my creations, or just make them have 2 intelligence?

Info:

Loyalist, lv 21 Shaper, 17,000+ Gold, Knows/can learn all the tier 3 creations (dryak, battle alpha, glaahk), can also get about any one of the upgrades of pre-existing tier 1 & 2 creations (e.g. cyroas, thahd shades, searing artillas), very weak at spells, limited to war blessing/protection/speed, total essence: 380 (this is my standard gear), not encumbered if I drop my living tools.
Posts: 34 | Registered: Wednesday, September 21 2005 07:00
Creation Item Stealing in Geneforge Series
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Profile #2
Of course the only time I actually used it was was to steal mandrake tincture + demon bile... And if its cheating, the why did Jeff make this part of the game?
Posts: 34 | Registered: Wednesday, September 21 2005 07:00

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