Profile for The Immortal

Error message

Deprecated function: implode(): Passing glue string after array is deprecated. Swap the parameters in drupal_get_feeds() (line 394 of /var/www/pied-piper.ermarian.net/includes/common.inc).

Recent posts

Pages

AuthorRecent posts
Scenarios currently being worked on in Blades of Avernum
BANNED
Member # 4
Profile Homepage #63
quote:
Originally written by :Slash::
I'm going to make a scen based on the Athurian legends (For those who don't know what that is: the sword thingy stuck into the rock stuff)
KING ATHUR

--------------------
*
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Good books? in General
BANNED
Member # 4
Profile Homepage #3
I'd recommend something, but then to read the kind of spiked, literary torture I drag myself through on a regular basis, I'd also recommend taking a good, college-level literary class to go with the postmodern/modern torment.

--------------------
人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Your daily routine in General
BANNED
Member # 4
Profile Homepage #5
11:00 AM - Wake up
12:00 PM - Wake up again
1:00 PM - Wake up, put on clothes, stumble downstairs, Computer
2:00 PM - Lunch, Computer
5:00 PM - Supper
5:30 PM - Computer
10:00 PM - Television
12:00 AM - More television or computer
1:00 AM - Bed

--------------------
人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Ideas for security mechanisms. in Blades of Avernum Editor
BANNED
Member # 4
Profile Homepage #11
Bandits II.

--------------------
*
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Ideas for security mechanisms. in Blades of Avernum
BANNED
Member # 4
Profile Homepage #11
Bandits II.

--------------------
*
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
4000 Posts in General
BANNED
Member # 4
Profile Homepage #9
Aran- It's more like 8k, if you count my ikonBoard posts also, which were somewhere around 3,950 before the board was shot.
And Imban will have to keep waiting for some while yet. :P

--------------------
人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Lucien 'Thuryl' McMahon Is Naked in General
BANNED
Member # 4
Profile Homepage #38
Hey Thuryl, mind if I call you HH from now on?

--------------------
人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
4000 Posts in General
BANNED
Member # 4
Profile Homepage #0
And I will celebrate by being villainous through 4 years of TM-ery by cycling through villains from my scenarios. Previously, I was Spies from Streila.
Who will I be next?!

--------------------
人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
"Wut do u look like 2" in General
BANNED
Member # 4
Profile Homepage #82
http://www.polarisboard.org/motrax/Pictures/temp4.jpg

Your facial expression is priceless.

--------------------
Rate My Scenarios!
Streila Spies
Unbalanced Accounts
Inn of Blades
Echoes
Echoes: Assault
Echoes: Black Horse
Echoes: Pawns
Bandits
Echoes: Combat/Skirmish
Two Strands
Bandits II: Ballad of the Red Star
Roses of Reckoning (BoE)
Corporeus
The Claim
Roses of Reckoning (BoA)
Nebulous Times Hence
Emerald Mountain
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Name my web page! in General
BANNED
Member # 4
Profile Homepage #24
Kelandon's Krazy Katakombs

Or alternatively,

Wow! Kelandon's Krazy Katakombs

--------------------
私のバラドですそしてころしたいいらればころす
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Subordinate - Please check in Blades of Avernum Editor
BANNED
Member # 4
Profile Homepage #2
Added comments.

--------------------
*
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Subordinate - Please check in Blades of Avernum
BANNED
Member # 4
Profile Homepage #2
Added comments.

--------------------
*
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
"Wut do u look like 2" in General
BANNED
Member # 4
Profile Homepage #76
I'm probably another exception to the rule.
I mean, how he would go about it alone is a matter of logistics, never mind my fighting back.

--------------------
Rate My Scenarios!
Streila Spies
Unbalanced Accounts
Inn of Blades
Echoes
Echoes: Assault
Echoes: Black Horse
Echoes: Pawns
Bandits
Echoes: Combat/Skirmish
Two Strands
Bandits II: Ballad of the Red Star
Roses of Reckoning (BoE)
Corporeus
The Claim
Roses of Reckoning (BoA)
Nebulous Times Hence
Emerald Mountain
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Undead Topics Need Loving Too (aka "Give Me Your First-Born") in General
BANNED
Member # 4
Profile Homepage #277
And another.

--------------------
人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Name my web page! in General
BANNED
Member # 4
Profile Homepage #10
Kelandon University

--------------------
私のバラドですそしてころしたいいらればころす
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Scenarios currently being worked on in Blades of Avernum Editor
BANNED
Member # 4
Profile Homepage #54
Well, I did it for IoB, although that was partially the point of the scenario...

--------------------
*
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Scenarios currently being worked on in Blades of Avernum
BANNED
Member # 4
Profile Homepage #54
Well, I did it for IoB, although that was partially the point of the scenario...

--------------------
*
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Surprise! I am Naked. in General
BANNED
Member # 4
Profile Homepage #0
EDIT: Bad TM! No goatse.

[ June 30, 2004, 01:31 PM: Message edited by: Imban ]

--------------------
Rate My Scenarios!
Streila Spies
Unbalanced Accounts
Inn of Blades
Echoes
Echoes: Assault
Echoes: Black Horse
Echoes: Pawns
Bandits
Echoes: Combat/Skirmish
Two Strands
Bandits II: Ballad of the Red Star
Roses of Reckoning (BoE)
Corporeus
The Claim
Roses of Reckoning (BoA)
Nebulous Times Hence
Emerald Mountain
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Gainful Employment in General
BANNED
Member # 4
Profile Homepage #36
Hey! There's nothing wrong with the profitable trade of urine-peddling.

HS student, will be in 4th year. Majoring in Kupplerismus.

--------------------
Rate My Scenarios!
Streila Spies
Unbalanced Accounts
Inn of Blades
Echoes
Echoes: Assault
Echoes: Black Horse
Echoes: Pawns
Bandits
Echoes: Combat/Skirmish
Two Strands
Bandits II: Ballad of the Red Star
Roses of Reckoning (BoE)
Corporeus
The Claim
Roses of Reckoning (BoA)
Nebulous Times Hence
Emerald Mountain
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Scenarios currently being worked on in Blades of Avernum Editor
BANNED
Member # 4
Profile Homepage #52
Good point.

Well, that's one Kelandon scenario we won't be seeing in the near future. -_-

(History teaches us BoE'ers that talking about one's scenario seals its fate.)

--------------------
*
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Scenarios currently being worked on in Blades of Avernum
BANNED
Member # 4
Profile Homepage #52
Good point.

Well, that's one Kelandon scenario we won't be seeing in the near future. -_-

(History teaches us BoE'ers that talking about one's scenario seals its fate.)

--------------------
*
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Scenarios currently being worked on in Blades of Avernum Editor
BANNED
Member # 4
Profile Homepage #49
How... ...interesting.

No legitimate or proven designers have tossed anything but joke suggestions into this topic. I'm still working on something, but I'll leave it for the rest of you to figure out. It'll be special, I promise.

--------------------
*
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Scenarios currently being worked on in Blades of Avernum
BANNED
Member # 4
Profile Homepage #49
How... ...interesting.

No legitimate or proven designers have tossed anything but joke suggestions into this topic. I'm still working on something, but I'll leave it for the rest of you to figure out. It'll be special, I promise.

--------------------
*
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Subordinate - Please check in Blades of Avernum Editor
BANNED
Member # 4
Profile Homepage #0
// SUBORDINATE.txt
//
// by Jeremy "Terror's Martyr" LeVeque
//
// This script has the monster follow a "leader."
// When the monster is within a certain number of spaces
// of the leader, the monster recieves a bonus in the
// form of regeneration, hasting, healing, and/or other
// positive buffs.
//
// Cell 0 - Creature number of Leader
// Cell 1 - Min. distance needed to receive bonus
// The following are potential buffs. Any non-zero
// value means that the monster receives the buff.
// Cell 2 - Bless (Value given is amount, 0-250)
// Cell 3 - Haste (Same as above)
// Cell 4 - Regeneration (Value given is denominator healed)
// Cell 5 - Shielding (Same as bless)

begincreaturescript;

variables;

short i,target;
short choice;

body;

beginstate INIT_STATE;

break;

beginstate DEAD_STATE;

break;

beginstate START_STATE;
// if I have a target for some reason, go attack it
if (target_ok()) {
if (dist_to_char(get_target()) <= 16)
set_state(3);
else set_target(ME,-1);
}

// Look for a target, attack it if visible
if (select_target(ME,8,0)) {
do_attack();
set_state(3);
}

// Have I been hit? Strike back!
if (who_hit_me() >= 0) {
set_target(ME,who_hit_me());
do_attack();
set_state(3);
}

// If I have nothing better to do, check if I am in the set
// distance from my leader...
if (char_dist_to_loc(ME,char_loc_x(get_memory_cell(0)),char_loc_y(get_memory_cell(0))) > get_memory_cell(1)){
approach_char(ME,get_memory_cell(0),2);
}
// If not, then move towards him. If so, buff me.
else{
if (get_memory_cell(2) > 0){
set_char_status(ME,1,get_memory_cell(2),1,0);
put_effect_on_char(ME,9,2,1);
}
if (get_memory_cell(3) > 0){
set_char_status(ME,3,get_memory_cell(3),1,0);
put_effect_on_char(ME,10,2,1);
}
if (get_memory_cell(5) > 0){
set_char_status(ME,2,get_memory_cell(5),1,0);
put_effect_on_char(ME,8,2,1);
}
if (get_memory_cell(4) > 0){
change_char_health(ME,(get_max_health(ME)/get_memory_cell(4)));
}
run_animation();
}
// End buffing.


// if we're in combat and the above didn't give me anything to do, just
// stop now. Otherwise, game will keep running script, and that eats up CPU time.
if (am_i_doing_action() == FALSE)
end_combat_turn();
break;

beginstate 3; // attacking
if (target_ok() == FALSE)
set_state(START_STATE);
do_attack();
break;

beginstate TALKING_STATE;
begin_talk_mode(1);
break;
----

If any of you can tell me if this code works with you too, I'd appreciate it. Thanks.

[ Wednesday, June 30, 2004 14:07: Message edited by: Lord Drebutane ]

--------------------
*
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Subordinate - Please check in Blades of Avernum
BANNED
Member # 4
Profile Homepage #0
// SUBORDINATE.txt
//
// by Jeremy "Terror's Martyr" LeVeque
//
// This script has the monster follow a "leader."
// When the monster is within a certain number of spaces
// of the leader, the monster recieves a bonus in the
// form of regeneration, hasting, healing, and/or other
// positive buffs.
//
// Cell 0 - Creature number of Leader
// Cell 1 - Min. distance needed to receive bonus
// The following are potential buffs. Any non-zero
// value means that the monster receives the buff.
// Cell 2 - Bless (Value given is amount, 0-250)
// Cell 3 - Haste (Same as above)
// Cell 4 - Regeneration (Value given is denominator healed)
// Cell 5 - Shielding (Same as bless)

begincreaturescript;

variables;

short i,target;
short choice;

body;

beginstate INIT_STATE;

break;

beginstate DEAD_STATE;

break;

beginstate START_STATE;
// if I have a target for some reason, go attack it
if (target_ok()) {
if (dist_to_char(get_target()) <= 16)
set_state(3);
else set_target(ME,-1);
}

// Look for a target, attack it if visible
if (select_target(ME,8,0)) {
do_attack();
set_state(3);
}

// Have I been hit? Strike back!
if (who_hit_me() >= 0) {
set_target(ME,who_hit_me());
do_attack();
set_state(3);
}

// If I have nothing better to do, check if I am in the set
// distance from my leader...
if (char_dist_to_loc(ME,char_loc_x(get_memory_cell(0)),char_loc_y(get_memory_cell(0))) > get_memory_cell(1)){
approach_char(ME,get_memory_cell(0),2);
}
// If not, then move towards him. If so, buff me.
else{
if (get_memory_cell(2) > 0){
set_char_status(ME,1,get_memory_cell(2),1,0);
put_effect_on_char(ME,9,2,1);
}
if (get_memory_cell(3) > 0){
set_char_status(ME,3,get_memory_cell(3),1,0);
put_effect_on_char(ME,10,2,1);
}
if (get_memory_cell(5) > 0){
set_char_status(ME,2,get_memory_cell(5),1,0);
put_effect_on_char(ME,8,2,1);
}
if (get_memory_cell(4) > 0){
change_char_health(ME,(get_max_health(ME)/get_memory_cell(4)));
}
run_animation();
}
// End buffing.


// if we're in combat and the above didn't give me anything to do, just
// stop now. Otherwise, game will keep running script, and that eats up CPU time.
if (am_i_doing_action() == FALSE)
end_combat_turn();
break;

beginstate 3; // attacking
if (target_ok() == FALSE)
set_state(START_STATE);
do_attack();
break;

beginstate TALKING_STATE;
begin_talk_mode(1);
break;
----

If any of you can tell me if this code works with you too, I'd appreciate it. Thanks.

[ Wednesday, June 30, 2004 14:07: Message edited by: Lord Drebutane ]

--------------------
*
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00

Pages