Profile for bigblue
Field | Value |
---|---|
Displayed name | bigblue |
Member number | 4778 |
Title | Warrior |
Postcount | 188 |
Homepage | http://www.bigblue.de.gg |
Registered | Monday, July 26 2004 07:00 |
Recent posts
Pages
Author | Recent posts |
---|---|
graphic design contest in Blades of Avernum | |
Warrior
Member # 4778
|
written Friday, August 13 2004 23:42
Profile
Homepage
can anyone tell me some more details about it? the olympia link doesn't work, so i can't find out more. i only figured out, where i should send my graphics, but not in which format (gif/jpg...) and what happens to the graphics? are they published and shared? -------------------- www.bigblue.de.gg BoA graphics and more Posts: 188 | Registered: Monday, July 26 2004 07:00 |
Vahnatai Pics in The Avernum Trilogy | |
Warrior
Member # 4778
|
written Friday, August 13 2004 11:53
Profile
Homepage
thx -------------------- www.bigblue.de.gg BoA graphics and more Posts: 188 | Registered: Monday, July 26 2004 07:00 |
What are the names of the people in your parties? in General | |
Warrior
Member # 4778
|
written Friday, August 13 2004 11:39
Profile
Homepage
A1, A2, A3, BoA: Bintai (my female human leader) Hisss (male slith, as seen by his name) Mantu (male human mage) Quiggl (male human priest) all about level 33 or somewhat -------------------- www.bigblue.de.gg BoA graphics and more Posts: 188 | Registered: Monday, July 26 2004 07:00 |
Needing Betatesters in Blades of Avernum | |
Warrior
Member # 4778
|
written Friday, August 13 2004 10:57
Profile
Homepage
ok, sent it to your third adress, *pleaseletitreachhimnow* -------------------- www.bigblue.de.gg BoA graphics and more Posts: 188 | Registered: Monday, July 26 2004 07:00 |
Vahnatai Pics in The Avernum Trilogy | |
Warrior
Member # 4778
|
written Friday, August 13 2004 10:52
Profile
Homepage
ok, i tried this, but the automatic-email does not work. so i need the email-adress, where i can send them to manually. i don't find it. but i'd like to share the few graphs i created on my own. -------------------- www.bigblue.de.gg BoA graphics and more Posts: 188 | Registered: Monday, July 26 2004 07:00 |
Vahnatai Pics in The Avernum Trilogy | |
Warrior
Member # 4778
|
written Friday, August 13 2004 10:37
Profile
Homepage
you're right, i forgot about the louvre. what i ever wanted to ask: may i use all of these custom graphs in my scen? and how can i get my custom graphs in the louvre? didn't figure it out yet. -------------------- www.bigblue.de.gg BoA graphics and more Posts: 188 | Registered: Monday, July 26 2004 07:00 |
Vahnatai Pics in The Avernum Trilogy | |
Warrior
Member # 4778
|
written Friday, August 13 2004 10:28
Profile
Homepage
i think you can get some of the vahnatai-graphics by using the BoA-editor! don't know, if a pc-graphic exists of some vahnatai, though. -------------------- www.bigblue.de.gg BoA graphics and more Posts: 188 | Registered: Monday, July 26 2004 07:00 |
Needing Betatesters in Blades of Avernum | |
Warrior
Member # 4778
|
written Friday, August 13 2004 10:23
Profile
Homepage
i sent the report to your new email-adress hopefully it reaches you by now -------------------- www.bigblue.de.gg BoA graphics and more Posts: 188 | Registered: Monday, July 26 2004 07:00 |
Needing Betatesters in Blades of Avernum | |
Warrior
Member # 4778
|
written Friday, August 13 2004 09:06
Profile
Homepage
quote:did you receive mine? -------------------- www.bigblue.de.gg BoA graphics and more Posts: 188 | Registered: Monday, July 26 2004 07:00 |
Help! in Blades of Avernum | |
Warrior
Member # 4778
|
written Friday, August 13 2004 09:04
Profile
Homepage
did the vampire ask you to help him? if you agree, you have to go to maynard again and let him show you the crystal, where a bit of the vampires soul is captured. then you can chant something, that maynard tells you, to get the barriers in the vampires home down, or smash the crystal to help the vampire. you have to decide, which side you are on. something like this is in my rememberance. -------------------- www.bigblue.de.gg BoA graphics and more Posts: 188 | Registered: Monday, July 26 2004 07:00 |
Early Beta Test: Edge of Cipirus in Blades of Avernum | |
Warrior
Member # 4778
|
written Friday, August 13 2004 08:39
Profile
Homepage
I didn't receive it yet, too: die-minor@gmx.de -------------------- www.bigblue.de.gg BoA graphics and more Posts: 188 | Registered: Monday, July 26 2004 07:00 |
Emerald Mountain is Released! in Blades of Avernum | |
Warrior
Member # 4778
|
written Thursday, August 12 2004 06:28
Profile
Homepage
great short story, yes. i enjoyed it very much. thx. really the best out now! -------------------- www.bigblue.de.gg BoA graphics and more Posts: 188 | Registered: Monday, July 26 2004 07:00 |
The Za-Khazi Run help!!! in Blades of Avernum | |
Warrior
Member # 4778
|
written Wednesday, August 11 2004 22:12
Profile
Homepage
i think there are two levers. one which releases quickfire, the other one lets one of the pillars disappear, so use the other one. (in the SE-corner, i think) -------------------- www.bigblue.de.gg BoA graphics and more Posts: 188 | Registered: Monday, July 26 2004 07:00 |
Needing Betatesters in Blades of Avernum | |
Warrior
Member # 4778
|
written Tuesday, August 10 2004 21:40
Profile
Homepage
report sent -------------------- www.bigblue.de.gg BoA graphics and more Posts: 188 | Registered: Monday, July 26 2004 07:00 |
Needing Betatesters in Blades of Avernum | |
Warrior
Member # 4778
|
written Sunday, August 8 2004 22:16
Profile
Homepage
I'd like to test it! Your Name: minor Your Email: die-minor@gmx.de Your Platform: Mac -------------------- www.bigblue.de.gg BoA graphics and more Posts: 188 | Registered: Monday, July 26 2004 07:00 |
Best? in The Avernum Trilogy | |
Warrior
Member # 4778
|
written Sunday, August 8 2004 12:01
Profile
Homepage
in my opinion, it is the best to go through from 1 to blades, because of the story. but i began with 2 and then 1,3,blades. doesn't matter that much. blades is best in my opinion, cause there are 4 small scenarios, and more coming, instead of one big story. but of the trilogy i think avernum2 is the best. -------------------- www.bigblue.de.gg BoA graphics and more Posts: 188 | Registered: Monday, July 26 2004 07:00 |
Avernum 2: Tower of Sixus Help! in The Avernum Trilogy | |
Warrior
Member # 4778
|
written Sunday, August 8 2004 11:42
Profile
Homepage
it wouldn't have happended to you if you were using more than one save-file. for the future: i save every town i enter with the towns name and a number, ie 001tower of sixus, 002tower of magi etc. outdoors gets the savename 000, which i use very often, especially before entering a new town. so you can always get a short time back and need not starting over the whole game. ok, disadvantage: the saves cost a lot of space on your harddisc (or what is "festplatte" in english?) -------------------- www.bigblue.de.gg BoA graphics and more Posts: 188 | Registered: Monday, July 26 2004 07:00 |
Early Beta Test: Edge of Cipirus in Blades of Avernum | |
Warrior
Member # 4778
|
written Friday, August 6 2004 12:04
Profile
Homepage
Moniker (name): minor E-mail: die-minor@gmx.de Reason I should send it to you: i want to get more experience in scenario-design Are you an idiot/lamer?: no, i'm not, am i? -------------------- www.bigblue.de.gg BoA graphics and more Posts: 188 | Registered: Monday, July 26 2004 07:00 |
Beta Call for Emerald Mountain in Blades of Avernum | |
Warrior
Member # 4778
|
written Thursday, August 5 2004 22:42
Profile
Homepage
Name (or what you'd like to be called): Minor Email: die-minor@gmx.de Platform (Mac, PC, Linux, etc): Mac Scenarios Tested: None (but played a lot boa scens) Scenarios Designed: not yet (i'm just trying) Scripting Ability: i'm learning Are You Imban: no -------------------- www.bigblue.de.gg BoA graphics and more Posts: 188 | Registered: Monday, July 26 2004 07:00 |
Feedback on Dungeons in Blades of Avernum Editor | |
Warrior
Member # 4778
|
written Monday, August 2 2004 22:55
Profile
Homepage
1. you might get rid of the pillar by changing the height. (if you click 2 times in the editor from floor to terrain to height). it shows you the height by numbers, clicking increases the height, option-clicking decreases it) so you can also get rid of the pit in the other dungeons roof 2. the dungeon with the slimes: cause it is based on secret doors, o searched all walls for more of them, could be bigger. and i looked for a wheel or lever to open the gate, which should be well hidden. 3. bandits hideout: it's rather hard to stand directly in the frontline of so many archers, but good: forces player to look for the secret door. sign: "place items for submission into the treasure room into box"-> is my english too bad or is it an unfortunate expression? treasure room: it's too easy to get there, only 3 kills -> there should be traps, or the bandits appear, when you open the last box. and of course i used far sight to see, if you can get behind the walls in the north: you placed the same floor there as in the rest of the hideout, would be better blackness, so nobody would think that there could be secret doors please correct me, my english is rather bad, if you don't understand me, ask. -------------------- www.bigblue.de.gg BoA graphics and more Posts: 188 | Registered: Monday, July 26 2004 07:00 |
Feedback on Dungeons in Blades of Avernum | |
Warrior
Member # 4778
|
written Monday, August 2 2004 22:55
Profile
Homepage
1. you might get rid of the pillar by changing the height. (if you click 2 times in the editor from floor to terrain to height). it shows you the height by numbers, clicking increases the height, option-clicking decreases it) so you can also get rid of the pit in the other dungeons roof 2. the dungeon with the slimes: cause it is based on secret doors, o searched all walls for more of them, could be bigger. and i looked for a wheel or lever to open the gate, which should be well hidden. 3. bandits hideout: it's rather hard to stand directly in the frontline of so many archers, but good: forces player to look for the secret door. sign: "place items for submission into the treasure room into box"-> is my english too bad or is it an unfortunate expression? treasure room: it's too easy to get there, only 3 kills -> there should be traps, or the bandits appear, when you open the last box. and of course i used far sight to see, if you can get behind the walls in the north: you placed the same floor there as in the rest of the hideout, would be better blackness, so nobody would think that there could be secret doors please correct me, my english is rather bad, if you don't understand me, ask. -------------------- www.bigblue.de.gg BoA graphics and more Posts: 188 | Registered: Monday, July 26 2004 07:00 |
Feedback on Dungeons in Blades of Avernum Editor | |
Warrior
Member # 4778
|
written Sunday, August 1 2004 22:42
Profile
Homepage
if it's for mac you can send it to me: die-minor@gmx.de -------------------- www.bigblue.de.gg BoA graphics and more Posts: 188 | Registered: Monday, July 26 2004 07:00 |
Feedback on Dungeons in Blades of Avernum | |
Warrior
Member # 4778
|
written Sunday, August 1 2004 22:42
Profile
Homepage
if it's for mac you can send it to me: die-minor@gmx.de -------------------- www.bigblue.de.gg BoA graphics and more Posts: 188 | Registered: Monday, July 26 2004 07:00 |
Room Decoration in Blades of Avernum Editor | |
Warrior
Member # 4778
|
written Saturday, July 31 2004 01:35
Profile
Homepage
quote:what you declare as the wrong way is needful when you want to use a sign hanging at the wall outside the room. so i prefer to set one of the walls inside the room, so i can have a sign next to my door. -------------------- www.bigblue.de.gg BoA graphics and more Posts: 188 | Registered: Monday, July 26 2004 07:00 |
Room Decoration in Blades of Avernum | |
Warrior
Member # 4778
|
written Saturday, July 31 2004 01:35
Profile
Homepage
quote:what you declare as the wrong way is needful when you want to use a sign hanging at the wall outside the room. so i prefer to set one of the walls inside the room, so i can have a sign next to my door. -------------------- www.bigblue.de.gg BoA graphics and more Posts: 188 | Registered: Monday, July 26 2004 07:00 |