Profile for bigblue
Field | Value |
---|---|
Displayed name | bigblue |
Member number | 4778 |
Title | Warrior |
Postcount | 188 |
Homepage | http://www.bigblue.de.gg |
Registered | Monday, July 26 2004 07:00 |
Recent posts
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Author | Recent posts |
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editor/scenario-compability mac/pc in Blades of Avernum Editor | |
Warrior
Member # 4778
|
written Friday, August 20 2004 22:17
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i'm using the editor actually on a mac os 8.6. although this is ok with me, i got a new pc with windows xp. if i now download the editor for my new pc: can i work on on my scenario which i began on my mac? are there any differences? do i have to change something besides the graphics format? -------------------- www.bigblue.de.gg BoA graphics and more Posts: 188 | Registered: Monday, July 26 2004 07:00 |
editor/scenario-compability mac/pc in Blades of Avernum | |
Warrior
Member # 4778
|
written Friday, August 20 2004 22:17
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Homepage
i'm using the editor actually on a mac os 8.6. although this is ok with me, i got a new pc with windows xp. if i now download the editor for my new pc: can i work on on my scenario which i began on my mac? are there any differences? do i have to change something besides the graphics format? -------------------- www.bigblue.de.gg BoA graphics and more Posts: 188 | Registered: Monday, July 26 2004 07:00 |
scen icon graphics in Blades of Avernum Editor | |
Warrior
Member # 4778
|
written Friday, August 20 2004 12:39
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ok, seems logical, could have imagined by myself. that everything i change in the defaults won't do a change for others than me is clear. -------------------- www.bigblue.de.gg BoA graphics and more Posts: 188 | Registered: Monday, July 26 2004 07:00 |
scen icon graphics in Blades of Avernum | |
Warrior
Member # 4778
|
written Friday, August 20 2004 12:39
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ok, seems logical, could have imagined by myself. that everything i change in the defaults won't do a change for others than me is clear. -------------------- www.bigblue.de.gg BoA graphics and more Posts: 188 | Registered: Monday, July 26 2004 07:00 |
scen icon graphics in Blades of Avernum Editor | |
Warrior
Member # 4778
|
written Friday, August 20 2004 12:11
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:-( and my graphic is so good! ok, i use nearly the same for the main charakter as dilogue graphic, but they are slightly different. i couldn't decide, which one to use for the dialogue, so i thought, the other one would be good as scen icon. :-( -------------------- www.bigblue.de.gg BoA graphics and more Posts: 188 | Registered: Monday, July 26 2004 07:00 |
scen icon graphics in Blades of Avernum | |
Warrior
Member # 4778
|
written Friday, August 20 2004 12:11
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:-( and my graphic is so good! ok, i use nearly the same for the main charakter as dilogue graphic, but they are slightly different. i couldn't decide, which one to use for the dialogue, so i thought, the other one would be good as scen icon. :-( -------------------- www.bigblue.de.gg BoA graphics and more Posts: 188 | Registered: Monday, July 26 2004 07:00 |
scen icon graphics in Blades of Avernum Editor | |
Warrior
Member # 4778
|
written Friday, August 20 2004 02:22
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can someone help me please? i try to use my own custom graphic as icon for my scenario. whatever i try, it doesn't appear! i found nothing about this in the docs. so, my graphic has 64x64 pixels, as recommended, i put it in my resource-file in resedit, gave it the sheet number 520 and told the editor to use sheet 520 for the scen icon. but it doesn't appear! [ Friday, August 20, 2004 02:23: Message edited by: bigblue/minor ] -------------------- www.bigblue.de.gg BoA graphics and more Posts: 188 | Registered: Monday, July 26 2004 07:00 |
scen icon graphics in Blades of Avernum | |
Warrior
Member # 4778
|
written Friday, August 20 2004 02:22
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can someone help me please? i try to use my own custom graphic as icon for my scenario. whatever i try, it doesn't appear! i found nothing about this in the docs. so, my graphic has 64x64 pixels, as recommended, i put it in my resource-file in resedit, gave it the sheet number 520 and told the editor to use sheet 520 for the scen icon. but it doesn't appear! [ Friday, August 20, 2004 02:23: Message edited by: bigblue/minor ] -------------------- www.bigblue.de.gg BoA graphics and more Posts: 188 | Registered: Monday, July 26 2004 07:00 |
Louvre/Editor Questions in Blades of Avernum Editor | |
Warrior
Member # 4778
|
written Thursday, August 19 2004 22:11
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btw: the editor floor/terrain graphics are 16x16 pixels in rows of 10 with a 1pixel black frame. so the row is 18x171 pixel. edit: if it has one row with ten graphs. it can have more rows. [ Thursday, August 19, 2004 22:19: Message edited by: bigblue/minor ] -------------------- www.bigblue.de.gg BoA graphics and more Posts: 188 | Registered: Monday, July 26 2004 07:00 |
Louvre/Editor Questions in Blades of Avernum | |
Warrior
Member # 4778
|
written Thursday, August 19 2004 22:11
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btw: the editor floor/terrain graphics are 16x16 pixels in rows of 10 with a 1pixel black frame. so the row is 18x171 pixel. edit: if it has one row with ten graphs. it can have more rows. [ Thursday, August 19, 2004 22:19: Message edited by: bigblue/minor ] -------------------- www.bigblue.de.gg BoA graphics and more Posts: 188 | Registered: Monday, July 26 2004 07:00 |
Louvre/Editor Questions in Blades of Avernum Editor | |
Warrior
Member # 4778
|
written Thursday, August 19 2004 08:26
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You need extra graphics for the editor. the graphics from the louvre are for the game itself and you write a begindefineterrain-thingy in the scenariodata-file. the graphics for the editor are much smaller and are defined there, too. could look like this: begindefinefloor 130; import = 95; fl_name = "letterfloor"; fl_which_sheet = 515; fl_which_icon = 0; fl_ed_which_sheet = 516; fl_ed_which_icon = 0; the last two define the graphic for the editor. you find example of the graphics in Blades of Avernum files/Terrain Graphics -------------------- www.bigblue.de.gg BoA graphics and more Posts: 188 | Registered: Monday, July 26 2004 07:00 |
Louvre/Editor Questions in Blades of Avernum | |
Warrior
Member # 4778
|
written Thursday, August 19 2004 08:26
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You need extra graphics for the editor. the graphics from the louvre are for the game itself and you write a begindefineterrain-thingy in the scenariodata-file. the graphics for the editor are much smaller and are defined there, too. could look like this: begindefinefloor 130; import = 95; fl_name = "letterfloor"; fl_which_sheet = 515; fl_which_icon = 0; fl_ed_which_sheet = 516; fl_ed_which_icon = 0; the last two define the graphic for the editor. you find example of the graphics in Blades of Avernum files/Terrain Graphics -------------------- www.bigblue.de.gg BoA graphics and more Posts: 188 | Registered: Monday, July 26 2004 07:00 |
New Scenario: Death at Chapman's in Blades of Avernum | |
Warrior
Member # 4778
|
written Thursday, August 19 2004 08:11
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i'm glad to hear that others knew what the death charm is for, too. but what's so difficult about this? SPOILERS melville is the only wizard left in that school. he thought, he was hiding and didn't realize, that he has already turned to undead. as long as he don't realizes this, he stays melville. when you use the death charm next to him, it hurts him, so he realizes, that he's undead and couldn't do anything against it anymore! it was just his imagination which kept him from the last step of being undead! [ Thursday, August 19, 2004 08:12: Message edited by: bigblue/minor ] -------------------- www.bigblue.de.gg BoA graphics and more Posts: 188 | Registered: Monday, July 26 2004 07:00 |
Needing Betatesters in Blades of Avernum | |
Warrior
Member # 4778
|
written Thursday, August 19 2004 08:00
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quote:dito -------------------- www.bigblue.de.gg BoA graphics and more Posts: 188 | Registered: Monday, July 26 2004 07:00 |
Chapman's help! in Blades of Avernum | |
Warrior
Member # 4778
|
written Thursday, August 19 2004 07:57
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there is a hints-file in the folder of the scenario! -------------------- www.bigblue.de.gg BoA graphics and more Posts: 188 | Registered: Monday, July 26 2004 07:00 |
New Scenario: Death at Chapman's in Blades of Avernum | |
Warrior
Member # 4778
|
written Wednesday, August 18 2004 21:27
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i'm on mac! and btw: i didn't had as much problems getting stuck, it was quite clear to me, where to use the deathcharm! seems logical to me, but i'm a woman... -------------------- www.bigblue.de.gg BoA graphics and more Posts: 188 | Registered: Monday, July 26 2004 07:00 |
New Scenario: Death at Chapman's in Blades of Avernum | |
Warrior
Member # 4778
|
written Wednesday, August 18 2004 05:23
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i directly played it. and i have to say: wow, it's a very good short-scen! i enjoyed it very much! it's a good idea basing the story on some "riddles". but i have some things to note: !!!ATTENTION SPOILERS!!! -the key for the doss is not visible in the special items -malones house: you can grab the stuff in the box through the window -in the school the game gets really slow! (think because of the many spawned creatures) -when i use the death charm without knowing what it is for, the game says: "chapmans error: state not ended properly in line 11" -there is a black hole in the room with the death charm (wall missing), so i tried to do something in this room, cause i thought it had something to do with the place where death comes from -and please add: cr_small_or_large_template = 1 for the undead melville, so he wouldn't turn around instead of dying -last but not least what i ever say: cut scene text bubbles are too fast for a non-native english speaker carry on! -------------------- www.bigblue.de.gg BoA graphics and more Posts: 188 | Registered: Monday, July 26 2004 07:00 |
Extending Graphics Comp Deadline in Blades of Avernum | |
Warrior
Member # 4778
|
written Wednesday, August 18 2004 00:31
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@ TM: i have sent you my graphs. did you receive them? -------------------- www.bigblue.de.gg BoA graphics and more Posts: 188 | Registered: Monday, July 26 2004 07:00 |
Extending Graphics Comp Deadline in Blades of Avernum | |
Warrior
Member # 4778
|
written Monday, August 16 2004 12:18
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i try to give my best! i do this all for the first time in my life (scenario design, graphic design, scripting) it's not as easy as i thought. but i've made already two graphics (one item and a couple of floors) and working on the third (charakter). i thought it would be best, to send them all together in one .sit-file. do you need anything else? a thumb like the louvre or something like this? -------------------- www.bigblue.de.gg BoA graphics and more Posts: 188 | Registered: Monday, July 26 2004 07:00 |
Code? in Blades of Avernum Editor | |
Warrior
Member # 4778
|
written Monday, August 16 2004 07:30
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simple text will do. if the files don't get too long. -------------------- www.bigblue.de.gg BoA graphics and more Posts: 188 | Registered: Monday, July 26 2004 07:00 |
Code? in Blades of Avernum | |
Warrior
Member # 4778
|
written Monday, August 16 2004 07:30
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simple text will do. if the files don't get too long. -------------------- www.bigblue.de.gg BoA graphics and more Posts: 188 | Registered: Monday, July 26 2004 07:00 |
graphic design contest in Blades of Avernum Editor | |
Warrior
Member # 4778
|
written Saturday, August 14 2004 14:18
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ok, i'm thinking of sending my few custom graphs to TM and to the louvre. can i sent them as a .sit-file? or does it have to be a .zip? i'm on mac -------------------- www.bigblue.de.gg BoA graphics and more Posts: 188 | Registered: Monday, July 26 2004 07:00 |
graphic design contest in Blades of Avernum | |
Warrior
Member # 4778
|
written Saturday, August 14 2004 14:18
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ok, i'm thinking of sending my few custom graphs to TM and to the louvre. can i sent them as a .sit-file? or does it have to be a .zip? i'm on mac -------------------- www.bigblue.de.gg BoA graphics and more Posts: 188 | Registered: Monday, July 26 2004 07:00 |
Saved over ZKR file, nothing to give Khoth! in Blades of Avernum | |
Warrior
Member # 4778
|
written Saturday, August 14 2004 13:58
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or perhaps you have the melora opal? to get it you have to go a far way back, but if you have it right now, it goes ok with khoth, too -------------------- www.bigblue.de.gg BoA graphics and more Posts: 188 | Registered: Monday, July 26 2004 07:00 |
graphic design contest in Blades of Avernum Editor | |
Warrior
Member # 4778
|
written Friday, August 13 2004 23:42
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can anyone tell me some more details about it? the olympia link doesn't work, so i can't find out more. i only figured out, where i should send my graphics, but not in which format (gif/jpg...) and what happens to the graphics? are they published and shared? -------------------- www.bigblue.de.gg BoA graphics and more Posts: 188 | Registered: Monday, July 26 2004 07:00 |