Louvre/Editor Questions
Author | Topic: Louvre/Editor Questions |
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Warrior
Member # 1250
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written Thursday, August 19 2004 07:19
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Must I declare custom terrain in the scenario script before the terrain icons (downloaded from the Louvre) will show up in the editor? EDIT: renamed downloaded picture and then changed back to its original name... [ Thursday, August 19, 2004 07:36: Message edited by: Guardian of Eternity ] Posts: 93 | Registered: Saturday, June 1 2002 07:00 |
Warrior
Member # 4778
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written Thursday, August 19 2004 08:26
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You need extra graphics for the editor. the graphics from the louvre are for the game itself and you write a begindefineterrain-thingy in the scenariodata-file. the graphics for the editor are much smaller and are defined there, too. could look like this: begindefinefloor 130; import = 95; fl_name = "letterfloor"; fl_which_sheet = 515; fl_which_icon = 0; fl_ed_which_sheet = 516; fl_ed_which_icon = 0; the last two define the graphic for the editor. you find example of the graphics in Blades of Avernum files/Terrain Graphics -------------------- www.bigblue.de.gg BoA graphics and more Posts: 188 | Registered: Monday, July 26 2004 07:00 |
Off With Their Heads
Member # 4045
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written Thursday, August 19 2004 08:50
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I strongly suggest you take a look at the pre-packaged scenarios. It's a good way to figure out how things are done. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Warrior
Member # 1250
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written Thursday, August 19 2004 09:01
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Thanks to both of you. I'll have to quit bugging people on forums, I guess... look through the stuff I have. Posts: 93 | Registered: Saturday, June 1 2002 07:00 |
Warrior
Member # 4778
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written Thursday, August 19 2004 22:11
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btw: the editor floor/terrain graphics are 16x16 pixels in rows of 10 with a 1pixel black frame. so the row is 18x171 pixel. edit: if it has one row with ten graphs. it can have more rows. [ Thursday, August 19, 2004 22:19: Message edited by: bigblue/minor ] -------------------- www.bigblue.de.gg BoA graphics and more Posts: 188 | Registered: Monday, July 26 2004 07:00 |