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Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum Editor
Apprentice
Member # 4656
Profile #7
A question for Isaac or one of you other lucky Mac users: Can you switch back and forth between 2D/3D while running the editor, or is the 3D editor a separate app entirely?

Hasn't anyone ported this yet?! What's the hold up? ;)

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I ain't no ******* son of a *****.
You better think about it, baby.
Posts: 29 | Registered: Saturday, July 3 2004 07:00
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum
Apprentice
Member # 4656
Profile #7
A question for Isaac or one of you other lucky Mac users: Can you switch back and forth between 2D/3D while running the editor, or is the 3D editor a separate app entirely?

Hasn't anyone ported this yet?! What's the hold up? ;)

--------------------
I ain't no ******* son of a *****.
You better think about it, baby.
Posts: 29 | Registered: Saturday, July 3 2004 07:00
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum Editor
Apprentice
Member # 4656
Profile #4
Oh, I simply must have this shiny new toy. Great job, Isaac! I love you. I also love the person who ports this, they just don't know it yet.

My love for Windows, on the other hand, is at an all-time low right now. And believe me, that's really saying something.

Now if you'll excuse me, I need to go find myself a corner to sulk in for a while.

--------------------
I ain't no ******* son of a *****.
You better think about it, baby.
Posts: 29 | Registered: Saturday, July 3 2004 07:00
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum
Apprentice
Member # 4656
Profile #4
Oh, I simply must have this shiny new toy. Great job, Isaac! I love you. I also love the person who ports this, they just don't know it yet.

My love for Windows, on the other hand, is at an all-time low right now. And believe me, that's really saying something.

Now if you'll excuse me, I need to go find myself a corner to sulk in for a while.

--------------------
I ain't no ******* son of a *****.
You better think about it, baby.
Posts: 29 | Registered: Saturday, July 3 2004 07:00
A free great text/script editor for BoA! in Blades of Avernum Editor
Apprentice
Member # 4656
Profile #13
quote:
Originally written by Shining Lightbulb:

Unlike some people, I don't need to have my code highlighted all pretty colours in order to be able to understand it.
Don't tell me... You're one of those diehard purists who refuses to play Nethack with the colors enabled. ;)

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I ain't no ******* son of a *****.
You better think about it, baby.
Posts: 29 | Registered: Saturday, July 3 2004 07:00
A free great text/script editor for BoA! in Blades of Avernum
Apprentice
Member # 4656
Profile #13
quote:
Originally written by Shining Lightbulb:

Unlike some people, I don't need to have my code highlighted all pretty colours in order to be able to understand it.
Don't tell me... You're one of those diehard purists who refuses to play Nethack with the colors enabled. ;)

--------------------
I ain't no ******* son of a *****.
You better think about it, baby.
Posts: 29 | Registered: Saturday, July 3 2004 07:00
A free great text/script editor for BoA! in Blades of Avernum Editor
Apprentice
Member # 4656
Profile #6
Cool, I'm switching over to this from EditPad. Great little proggie. If the devs ever document custom scheme creation (like they say they're planning on doing at the site), I might even make a scheme for Avernumscript. I went ahead and downloaded the SDK and compiler in anticipation of this. :D

The C scheme is handy enough for now, though. Syntax highlighting rocks.

Good find!

--------------------
I ain't no ******* son of a *****.
You better think about it, baby.
Posts: 29 | Registered: Saturday, July 3 2004 07:00
A free great text/script editor for BoA! in Blades of Avernum
Apprentice
Member # 4656
Profile #6
Cool, I'm switching over to this from EditPad. Great little proggie. If the devs ever document custom scheme creation (like they say they're planning on doing at the site), I might even make a scheme for Avernumscript. I went ahead and downloaded the SDK and compiler in anticipation of this. :D

The C scheme is handy enough for now, though. Syntax highlighting rocks.

Good find!

--------------------
I ain't no ******* son of a *****.
You better think about it, baby.
Posts: 29 | Registered: Saturday, July 3 2004 07:00
Found in DwtD: another magical thing ... in Blades of Avernum
Apprentice
Member # 4656
Profile #10
I managed to get down there with one of my fighters once by jumping. He had like 4 hp's left. Everyone else went splat.

Obviously, he keeled over and died as soon as the lich down there breathed on him.

--------------------
I ain't no ******* son of a *****.
You better think about it, baby.
Posts: 29 | Registered: Saturday, July 3 2004 07:00
Found in DwtD: another magical thing ... in Blades of Avernum
Apprentice
Member # 4656
Profile #1
Interesting. I seem to recall not being able to afford something called a Lamp of Lightness at some point somewhere.

Man, I really should take some time off from endlessly butchering these poor scripts and actually play through the scenarios again.

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I ain't no ******* son of a *****.
You better think about it, baby.
Posts: 29 | Registered: Saturday, July 3 2004 07:00
vahlkos' castle in Blades of Avernum
Apprentice
Member # 4656
Profile #7
Do you have the "Eliminate Undead" quest in your quests list? If you do, follow the instructions below:

1. Load your saved game into the character editor.

2. Select ADVANCED FEATURES.

3. Select ADD SPECIAL ITEM and then YES to confirm.

4. Enter 1 for both of the dialog boxes that pop up asking you to enter a number.

5. Select SAVE CHANGES - Be sure to change the name of your savegame to something different in case something goes screwy. Always do this when you use any of the Advanced Features.

6. Exit the editor, load the new savegame you just made, and you should have the Iron Key that Maynard was supposed to have given you at the beginning of the quest.

7. Proceed to kick some vampire butt.

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I ain't no ******* son of a *****.
You better think about it, baby.
Posts: 29 | Registered: Saturday, July 3 2004 07:00
Let's debug the editor doc? in Blades of Avernum Editor
Apprentice
Member # 4656
Profile #2
On page 72, all three examples for the OR operator are given using AND instead. Specifically, the docs claim:

(0 > 1) && (3 > 2) // true

Oopsie. :P

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I ain't no ******* son of a *****.
You better think about it, baby.
Posts: 29 | Registered: Saturday, July 3 2004 07:00
Let's debug the editor doc? in Blades of Avernum
Apprentice
Member # 4656
Profile #2
On page 72, all three examples for the OR operator are given using AND instead. Specifically, the docs claim:

(0 > 1) && (3 > 2) // true

Oopsie. :P

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I ain't no ******* son of a *****.
You better think about it, baby.
Posts: 29 | Registered: Saturday, July 3 2004 07:00
Creature editor in Blades of Avernum Editor
Apprentice
Member # 4656
Profile #2
Hooray! I was hoping someone would get around to doing something like this. Great time-saver!

Any plans to make script builders like this one for the other custom objects? One for items would be just suuuuuper.

Anyway, thanks for this!

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I ain't no ******* son of a *****.
You better think about it, baby.
Posts: 29 | Registered: Saturday, July 3 2004 07:00
Creature editor in Blades of Avernum
Apprentice
Member # 4656
Profile #2
Hooray! I was hoping someone would get around to doing something like this. Great time-saver!

Any plans to make script builders like this one for the other custom objects? One for items would be just suuuuuper.

Anyway, thanks for this!

--------------------
I ain't no ******* son of a *****.
You better think about it, baby.
Posts: 29 | Registered: Saturday, July 3 2004 07:00
A spear request in Blades of Avernum Editor
Apprentice
Member # 4656
Profile #8
But you see, that's the beauty of erm... 'growing your own' so to speak. Illegal or not, nobody else has to know. :D

If by 'legal' you mean 'balanced,' then yeah. That spear could probably use a little nerfing.

I'm working on a high level scenario that'll have a few nifty Slith goodies. I'm shooting for a release date of October 2007, so just hang in there. Sigh.

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I ain't no ******* son of a *****.
You better think about it, baby.
Posts: 29 | Registered: Saturday, July 3 2004 07:00
A spear request in Blades of Avernum
Apprentice
Member # 4656
Profile #8
But you see, that's the beauty of erm... 'growing your own' so to speak. Illegal or not, nobody else has to know. :D

If by 'legal' you mean 'balanced,' then yeah. That spear could probably use a little nerfing.

I'm working on a high level scenario that'll have a few nifty Slith goodies. I'm shooting for a release date of October 2007, so just hang in there. Sigh.

--------------------
I ain't no ******* son of a *****.
You better think about it, baby.
Posts: 29 | Registered: Saturday, July 3 2004 07:00
Blades of Avernum Wrap Report in Blades of Avernum
Apprentice
Member # 4656
Profile #7
quote:
So far, my efforts have not been met with rage by the community. So we'll see how it goes.
Ooo! Allow me to be the first!

You won't get away with this, Vogel! How dare you! Ohhhh you... you... YOU! You haven't heard the last from me, Mr. Big Shot Game Making Person!

On a less angry note: Avernum 4? Geneforge 23? Geneforged Blades of Netherexile? Great. Who cares. Just make it so I can buy it already.

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I ain't no ******* son of a *****.
You better think about it, baby.
Posts: 29 | Registered: Saturday, July 3 2004 07:00
My first stupid question (of many, no doubt) in Blades of Avernum Editor
Apprentice
Member # 4656
Profile #6
Cool, that's what I figured. I'll just script it into the scenario to get around that problem.

I wonder why BoA doesn't 'ship' with the keg anyhow? I know it's in at least one of the stock scenarios (DwtD I think). Wonder why it didn't make the cut for the core data script?

I've looked through all the terrain sheets and can't find any other terrain features that slipped through the cracks like the poor keg seems to have... Are there any more?

--------------------
I ain't no ******* son of a *****.
You better think about it, baby.
Posts: 29 | Registered: Saturday, July 3 2004 07:00
My first stupid question (of many, no doubt) in Blades of Avernum
Apprentice
Member # 4656
Profile #6
Cool, that's what I figured. I'll just script it into the scenario to get around that problem.

I wonder why BoA doesn't 'ship' with the keg anyhow? I know it's in at least one of the stock scenarios (DwtD I think). Wonder why it didn't make the cut for the core data script?

I've looked through all the terrain sheets and can't find any other terrain features that slipped through the cracks like the poor keg seems to have... Are there any more?

--------------------
I ain't no ******* son of a *****.
You better think about it, baby.
Posts: 29 | Registered: Saturday, July 3 2004 07:00
My first stupid question (of many, no doubt) in Blades of Avernum Editor
Apprentice
Member # 4656
Profile #4
Yeah, I found the barrel by sheer accident. Sometimes I like to load the editor and start clicking on things at random, just to see if anything nifty happens. I think I've learned more by doing that than any amount of reading so far. :D

Thanks, Vahnatai Barge. The icons were right, but I had to point to the proper sheets. Also had to block move so my PC's couldn't climb all over it.

Anyhoo, here's what I ended up plugging into my scenario's data script to get the keg up and running, if anyone else is interested:

//Add Keg

begindefineterrain 437;
te_name = "Keg";
te_which_sheet = 720;
te_which_icon = 6;
te_ed_which_sheet = 682;
te_ed_which_icon = 96;
te_full_move_block = 1;
begindefineterrain 438;
te_which_icon = 7;
te_ed_which_icon = 97;
I edited this post so my fellow newbies don't get any bright ideas and decide to start fooling around with corescendata like I did. As Thuryl points out below: Not a good idea. Heh.

[ Wednesday, July 07, 2004 19:34: Message edited by: 20eyes ]

--------------------
I ain't no ******* son of a *****.
You better think about it, baby.
Posts: 29 | Registered: Saturday, July 3 2004 07:00
My first stupid question (of many, no doubt) in Blades of Avernum
Apprentice
Member # 4656
Profile #4
Yeah, I found the barrel by sheer accident. Sometimes I like to load the editor and start clicking on things at random, just to see if anything nifty happens. I think I've learned more by doing that than any amount of reading so far. :D

Thanks, Vahnatai Barge. The icons were right, but I had to point to the proper sheets. Also had to block move so my PC's couldn't climb all over it.

Anyhoo, here's what I ended up plugging into my scenario's data script to get the keg up and running, if anyone else is interested:

//Add Keg

begindefineterrain 437;
te_name = "Keg";
te_which_sheet = 720;
te_which_icon = 6;
te_ed_which_sheet = 682;
te_ed_which_icon = 96;
te_full_move_block = 1;
begindefineterrain 438;
te_which_icon = 7;
te_ed_which_icon = 97;
I edited this post so my fellow newbies don't get any bright ideas and decide to start fooling around with corescendata like I did. As Thuryl points out below: Not a good idea. Heh.

[ Wednesday, July 07, 2004 19:34: Message edited by: 20eyes ]

--------------------
I ain't no ******* son of a *****.
You better think about it, baby.
Posts: 29 | Registered: Saturday, July 3 2004 07:00
My first stupid question (of many, no doubt) in Blades of Avernum Editor
Apprentice
Member # 4656
Profile #0
Where the heck is that stupid keg? How can I design a respectable tavern with no keg? If you answered, 'you can't, silly,' then you're right!

So where's the keg? Maybe I'm just looking too hard. Yeah, that's gotta be it.

--------------------
I ain't no ******* son of a *****.
You better think about it, baby.
Posts: 29 | Registered: Saturday, July 3 2004 07:00
My first stupid question (of many, no doubt) in Blades of Avernum
Apprentice
Member # 4656
Profile #0
Where the heck is that stupid keg? How can I design a respectable tavern with no keg? If you answered, 'you can't, silly,' then you're right!

So where's the keg? Maybe I'm just looking too hard. Yeah, that's gotta be it.

--------------------
I ain't no ******* son of a *****.
You better think about it, baby.
Posts: 29 | Registered: Saturday, July 3 2004 07:00
Nephilim with a Pink shirt? PINK?! in Blades of Avernum
Apprentice
Member # 4656
Profile #36
Thirty seconds in Photoshop produced this one.

...though I personally wouldn't trade my own hot pink pussycat for the world.

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I ain't no ******* son of a *****.
You better think about it, baby.
Posts: 29 | Registered: Saturday, July 3 2004 07:00

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