Profile for Archmagus Micael

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BoA Editor...Debug Mode? in Tech Support
Agent
Member # 4506
Profile Homepage #4
quote:
Originally written by Shyguy:

Can't seem to get this to work. Has anyone been able to use debug mode and if so, where do you place the call?
I've been trying, and It don't work. I'll let you know if it does. There's one or two topics with the same question in the BoA editor Forum... :rolleyes:

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
death graphics (BOA) in Tech Support
Agent
Member # 4506
Profile Homepage #4
You should see it with the scenario of mine I'm testing. It takes forever to kill hundreds of skeletons and zombies. Especially if I use Wall of Blades!

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
Deleting a town entrance from outdoors? in Blades of Avernum Editor
Agent
Member # 4506
Profile Homepage #2
:confused: The way to do it is easy. You either just wait for another town that you want there, or you press 'Edit town Location', and then press cancel. It works on Windows, anyway, don't know about Mac.

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
Deleting a town entrance from outdoors? in Blades of Avernum
Agent
Member # 4506
Profile Homepage #2
:confused: The way to do it is easy. You either just wait for another town that you want there, or you press 'Edit town Location', and then press cancel. It works on Windows, anyway, don't know about Mac.

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
Magic Door Script in Blades of Avernum Editor
Agent
Member # 4506
Profile Homepage #0
I changed the description that appears when you try opening a magic door - and now none of my doors with that script work - anyone know why? :eek:

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
Magic Door Script in Blades of Avernum
Agent
Member # 4506
Profile Homepage #0
I changed the description that appears when you try opening a magic door - and now none of my doors with that script work - anyone know why? :eek:

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
height help in Blades of Avernum Editor
Agent
Member # 4506
Profile Homepage #2
quote:
Originally written by flaredragon:

Hi there. I'm new at this. I am having problems on making my own scenario. How do you lower the height of terrain? I made something too high and either need to make ramps or go back and change the height, but I don't know how to do either. Can anybody help. Thanks!
The way for Windows is CTRL - Click, if you want to know. What's your scenario going to be called? (You don't have to reply)

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
height help in Blades of Avernum
Agent
Member # 4506
Profile Homepage #2
quote:
Originally written by flaredragon:

Hi there. I'm new at this. I am having problems on making my own scenario. How do you lower the height of terrain? I made something too high and either need to make ramps or go back and change the height, but I don't know how to do either. Can anybody help. Thanks!
The way for Windows is CTRL - Click, if you want to know. What's your scenario going to be called? (You don't have to reply)

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
To Spidweb, Regarding Heights & Editor in Blades of Avernum Editor
Agent
Member # 4506
Profile Homepage #1
quote:
Originally written by Grey-Eyed Stranger:

Couldn't you make it so right-click lowers terrain when in height mode? It would make an excellent shortcut.

Also, moving around towns/outdoors maps using the keyboard arrow keys is annoyingly slow. For some reason using the mouse at the edge of the viewing pane makes this faster.

Windows 98, 800Mhz.

I find CTRL - click easy enough. But it would be easier if you made a selection that lets you do basic BoE things, as well as the scripting. So it does all the simple things on it's own - just an idea...

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
To Spidweb, Regarding Heights & Editor in Blades of Avernum
Agent
Member # 4506
Profile Homepage #1
quote:
Originally written by Grey-Eyed Stranger:

Couldn't you make it so right-click lowers terrain when in height mode? It would make an excellent shortcut.

Also, moving around towns/outdoors maps using the keyboard arrow keys is annoyingly slow. For some reason using the mouse at the edge of the viewing pane makes this faster.

Windows 98, 800Mhz.

I find CTRL - click easy enough. But it would be easier if you made a selection that lets you do basic BoE things, as well as the scripting. So it does all the simple things on it's own - just an idea...

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
Making of Avernum 1 - 3 in Blades of Avernum Editor
Agent
Member # 4506
Profile Homepage #11
It would be fun to play for people who don't have the other Avernum games themselves. But I don't have number 1 or 2, but I've won 3, so the time-frame would just make it confusing, not to mention that it is impossible to copy it absolutely perfect. Though if they're anything like Exile 1 -(I got the demo), they could do with serious remaking. If you do it, please let me know when it's ready for testing, I'll help.

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
Making of Avernum 1 - 3 in Blades of Avernum
Agent
Member # 4506
Profile Homepage #11
It would be fun to play for people who don't have the other Avernum games themselves. But I don't have number 1 or 2, but I've won 3, so the time-frame would just make it confusing, not to mention that it is impossible to copy it absolutely perfect. Though if they're anything like Exile 1 -(I got the demo), they could do with serious remaking. If you do it, please let me know when it's ready for testing, I'll help.

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
Scenarios currently being worked on in Blades of Avernum Editor
Agent
Member # 4506
Profile Homepage #1
I'm working on one. It will be called 'Undead valley', and your main aim is to travel through a valley full of undead, fight in two towers, and several other towns, and reach the end so that you can warn the Empire, Or Avernum, for help. I should have it out within the month. I've been working on it nearly non-stop since I got the editor a week ago, and the game just before. You will need a high level party with at least one priest in it -> or you won't live...

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
Scenarios currently being worked on in Blades of Avernum
Agent
Member # 4506
Profile Homepage #1
I'm working on one. It will be called 'Undead valley', and your main aim is to travel through a valley full of undead, fight in two towers, and several other towns, and reach the end so that you can warn the Empire, Or Avernum, for help. I should have it out within the month. I've been working on it nearly non-stop since I got the editor a week ago, and the game just before. You will need a high level party with at least one priest in it -> or you won't live...

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
Once Offs in Blades of Avernum Editor
Agent
Member # 4506
Profile Homepage #2
Drakefyre - Thanks!

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
Once Offs in Blades of Avernum
Agent
Member # 4506
Profile Homepage #2
Drakefyre - Thanks!

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
Once Offs in Blades of Avernum Editor
Agent
Member # 4506
Profile Homepage #0
I've tried to make once offs and SDFs but I can't do them. I've read through the entire manual - an awful lot of manual - and I still can't do it. Could someone please email me how to set SDFs properly and how to make Once Off dialog boxes...

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
Once Offs in Blades of Avernum
Agent
Member # 4506
Profile Homepage #0
I've tried to make once offs and SDFs but I can't do them. I've read through the entire manual - an awful lot of manual - and I still can't do it. Could someone please email me how to set SDFs properly and how to make Once Off dialog boxes...

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
Can't turn on Debug Mode? in Blades of Avernum Editor
Agent
Member # 4506
Profile Homepage #3
I have the same problem - working on Windows 98SE. It just gives me an error. If anyone knows how to fix it could you please email me how it works. FOR WINDOWS please, I don't neeed to know how to make Mac's work.

[ Thursday, June 10, 2004 23:51: Message edited by: Micael 456 ]

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
Can't turn on Debug Mode? in Blades of Avernum
Agent
Member # 4506
Profile Homepage #3
I have the same problem - working on Windows 98SE. It just gives me an error. If anyone knows how to fix it could you please email me how it works. FOR WINDOWS please, I don't neeed to know how to make Mac's work.

[ Thursday, June 10, 2004 23:51: Message edited by: Micael 456 ]

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00

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