Profile for Archmagus Micael

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Bon-Ihrno in The Avernum Trilogy
Agent
Member # 4506
Profile Homepage #7
quote:
Originally written by Jellyfish:

who dies from a 5 ft fall!?
Most People

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
SubTerra : Good or Bad? in SubTerra
Agent
Member # 4506
Profile Homepage #0
You know the question, answer it!

Poll Information
This poll contains 1 question(s). 16 user(s) have voted.

function launch_voter () { launch_window("http://www.ironycentral.com/cgi-bin/ubb/ultimatebb.cgi?ubb=poll;d=vote;pollid=wBDnKpuzJYrZ"); return true; } // end launch_voter function launch_viewer () { launch_window("http://www.ironycentral.com/cgi-bin/ubb/ultimatebb.cgi?ubb=poll;d=view;pollid=wBDnKpuzJYrZ"); return true; } // end launch_viewer function launch_window (url) { preview = window.open( url, "preview", "width=550,height=300,toolbar=no,location=no,directories=no,status,menubar=no,scrollbars,resizable,copyhistory=no" ); window.preview.focus(); return preview; } // end launch_window IMAGE(votenow.gif)     IMAGE(voteresults.gif)

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
IT'S A CONSPIRACY in Richard White Games
Agent
Member # 4506
Profile Homepage #5
Okay, so I spelt it wrong. I've just had a week of pure tests, no wonder my brains gone all floppy!

- Archmagi Micael , who decides he will do it this post, and see what Alorael says. Who knows, it's fun looking at the signature and reading the general gist of what he's saying.

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
IT'S A CONSPIRACY in Richard White Games
Agent
Member # 4506
Profile Homepage #3
quote:
Originally written by Dragyn Bob:

This thread needs deleted fast!
CORRECTION TO YOUR POST (EVEN THOUGH I DON'T AGREE WITH IT) : This thread needs deleting fast (not deleted ). :D :D :D

ADoS, do you think any of the Mods would tell you it was them?

- Archmagi Micael (who consider making his sig a bit like Alorael, then decides it might be plaguiratism)

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
Undead Valley BEING TESTED in Blades of Avernum
Agent
Member # 4506
Profile Homepage #6
Okay. Version 9.1 should be going out to the testers in about 5 minutes. It has tons of bug fixes:

Intro text: "you say an ad"

What's with the lava right next to the portal?

In the first town, I ask questions like _Why are you so nervous?_
The _ is only turned into a " for responses, not questions, so it looks
wrong.

You sometimes spell Rentar as Rhentar eg in the first town.

The woodcutter has a sentence split between two paragraphs, which looks
ugly.

When I talk to some random townsperson, I get a dialog for killing the
undead in the storeroom.

Alfonso: He never tells me his name, but after killing the undead in
the storeroom I somehow find out.
"level 35 party" - Characters should not know that sort of number.
Also, that response is too big to fit in the box it's in.
He says to try to walk into the walls south of the undead wall. Those
are hills or something, not walls! Remember that he is a character in
the scenario, not someone writing a hintbook.

The wizard and the slith avatar died in the fight. The important
characters should have masses of hitpoints, huge resistance to
everything and scripts that keep them healthy, so they don't
accidentally die. (or make them invulnerable)

Cave is exactly square - unnatural. The road out of it just suddenly
stops.

Random outdoor combat is too frequent, and against monsters way weaker
than the recommended level.

Vahnvoi blademaster hits ridiculously hard (thousands of damage)

I used some automated tools to help search for things that are wrong,
and came up with the following

Spelling errors:
ending.txt: "Ofcourse", "enough,and you dont" (should have space after
comma, and dont should be don't), "aquired" should be "acquired",
o4.txt: "impresive" should be "impressive"
o7.txt: "definetely" -> "definitely"
odditiesout.txt: "recipies" -> "recipes"
onewalluv.txt: "wierd" -> weird
pitvahn.txt: "immediatly" -> immediately, "nerously" -> nervously
rolareep.txt: "Ofcourse", "propositiory" is not a word, "speacks",
"hten", rolareepdlg.txt: "equiptment", "excersice", "excercises",
succesiom", "beleived", "Vahnvoi" (should be "Vahnavoi"),
rolarkeyvoi.txt: "Vahnvoi Baldesmaster""
sloeva.txt: "slimess", "existance"
t0maggrove.txt: "frome"
t0maggrovedlg.txt: "skils","traveled","traveling", "itf","youselves",
t11Rahversai.txt: "prescence"
t1smallcave.txt: "ebough"
t1smallcavedlg.txt: "releived", "Ofcourse","definetely", "actully",
"beter","gratefull"
t3firsttow.txt: "griamce", "securtiy", "beleive", "corrdior",
"mis-trust" is one word, not hyphenated, "traveled", "ofcourse"
traversai.txt: "TRAVERSAI" looks stupid in all caps, but if that's what
you want, be consistent and do it like that everywhere.
undeadvalley.txt: "storeromms"
undeadvalleydata.txt: "Vahnvoi", "Blademaster" - you normally say
"bladesmaster". Make up your mind.


Script errors:

In two places you use set_sdf. This is not actually a call. You
should be using set_flag instead (If you also use get_flag instead of
get_sdf, you won't get confused) Files where you have this are:
Boom.txt, Tick.txt.

Boom.txt:
You have "flip_terrain(my_loc_x(384),my_loc_y(385));" - the numbers
shouldn't be there.

windpit.txt, t3firsttow.txt, t8bridge.txt, rolareep.txt, onwalluv.tzt,
o9.txt, odditiesout.txt, maze.txt, hidarea.txt and magout.txt have two
breaks at the end.

maze.txt line 21: You have three strings in a message_dialog

rolareep.txt, line 56 or so - you don't have a break between states 21
and 57.

t1smallcave.txt, t11Rahversai.txt, t15vahnspiral.txt - missing
semicolon after the variable list.

t15vahnspiral.txt: you have BEGINSTATE in all caps. I think this is
actually okay, but I'm not sure.

t1smallcave: You have Break instead of break on line 49 (end of state
15)

o4.txt, line 50, "if (get_flag(77,7) = 1)" should be "if
(get_flag(77,7) == 1)"

Entering the supply depot from the west side takes me to the east side
of the town. Also, why would bread just be left outside? It would go
off in a few days, and be rained on, and stolen by animals, and so on.

The First Tower is a really bad name for a town.

If I stand in the gate for the tower wall (outdoors) then enter the
tower by going SE, then leave by going SW, I end up stuck in a wall.

In cutscene, my character said "Are you thinking what I'm thinking?"
then "Probably". Am I talking to myself? And I don't know what I'm
thinking.

"How did they penetrate security?" By walking through the open door
guarded only by a single weak skeleton, probably :-p

Talking to Gromlaka: HIDDEN CITY in capitals looks silly, he doesn't
explain how he knows about it, he mentions another scenario, and the
text is a bit too long for the box.

Bladesmaster's sword is way too powerful.

Obelisk in room south of Gromlaka can't be read.

When I enter the tower, there is the sound of something being destroyed
by a laser.

On locked doors: "your hnd near"

What's with the weird floating things? Why are they there?

The trap with the crystal and all the power globes that zap with
lightning is very annoying - it takes ages to resolve. Yes, the taking
ages is a consequence of the Blades engine and pausing to play sounds,
but that doesn't mean you should keep it as it is.

When I leave the tower by the back, I can walk round the outside and
end up at the front entrance.

Gate with all the feeble skeletons - for me to get this far, I have to
be powerful enough that skeletons are only an annoyance who take a long
time to kill.

I don't need to go through the Vahnatai wall - if I go north along the
outside, I end up on the other side. (And I can get back by going
south)

Hidden City boots are called "Object" when unidentified.

Those traps are so annoying, even if the sound is off. If there were
only about four charging blobs instead of dozens, you'd get the cool
effect without driving people insane. And it would look better, too.

In the Winding Wall, I can get very close to the north and south edges,
but then it says I can't be bothered going further. Why?

Going to the Vahnatai port - if I try to go in, it says I don't want to
fight a million guard to get to a storeroom. But I don't know it's a
storeroom. The sign said it was a port, and it looks like one.


Tunnel in Vahnatai lands. I should go in before I get the message
about what's there.

It would be cool if killing the keepers made the demons leave control
and attack everyone

When I go through the tunnel, going back the other way takes me to the
wrong side.

The raised bridge to Rolar-Tel's fort just looks wrong.

Rolar-Tel's fort: If I stay outside and follow the wall south, I end
up past the fort. If I go north, same problem.

Rolar-Tel - I'm supposed to talk to him, but I have to break down loads
of barriers and doors to see him. Also, the conversation has my
questions _like this_, which doesn't work right.

You have sentences split between paragraphs again.

I didn't get the Rolar-Tel cutscene until I came in, spoke to him, left
and came in again.

There are too many unlabelled levers. Rolar should have told me which
to pull. Two of the levers don't do anything, I can't pull them.

Going back into the spiral (after fixing the script error that stops
it) still doesn't work, as move_to_new_town only works if you are
already in a town. This script is still called if I go there first,
while looking for a way past the first wall.
Another new quest (to make the storyline easier to understand).

Town - The First Tower:
X-9, Y-25 = This room contains eight crystal boxes. Each box contains an
“Archer's Bow” Being that the group can be a maximum of four characters it
would be nice to have different weapons/armor/objects in each box.

X-9, Y-15 = A message pops up saying a Vahnatai is coming, but there is
none. Also there is a blank obelisk (though that may be intentional)

X-35, Y-33 = After speaking with Rentar's Shade he never goes hostile. I
assume this to be intentional, but it seems there should be a battle.

Town - Vahantai Wall:
X-16, Y-21 = I killed the Vahantai and got the following massage: “Error,
the game just faille to load this graphic: sheet 502, icon B”

If you walk to all the way to the north you are able to exit the town. This
puts you one the other side of a wall. I went back to try to enter from the
east, but the gate was closed and I couldn't get back in. Make it so the
north exit is in the same square as the east exit, so this wont happen.

Town - Winding Wall:
When I tried to exit to the west I got the following message: “You don't go
any further because all there is more walls” I walked all the way north and
was able to exit to the west. I went back into the town and did not get the
message there after.

Town - Rolar-Tel's Fort:
X-11, Y-38 = The guard skeletons at the front gate are friendly. Well many
things are friendly. Skeletons were fighting an invisible guardian, which
was apparently my allie (X-48, Y-24).

X-37, Y-28 = The Wisp of Rentar is friendly, but it has no dialogue. It's
labeled as neutral, so it doesn't do anything.

X-28, Y-15 = These Vahantai told me via a pop up message the Rolar-Tel
wanted to speak with me, but when I go to the door to where he is I get a
message that results in blocked entry (X-50, Y-38). Also I assume you want
these guards to stay at their post, they wander randomly. There is no other
way to get in.

Some general comments….

About Dialogue: When you want to put something in quotes type it as
_example_ it will show up as “example”. Also you can have multiple dialogue
stings in the same state. You probably don't need to be told this, but it
was common throughout you dialogue that the person would have to go back to
the start of the conversation to pick a different option.

About Towns: You need to define entrance/exit points. In several towns it
is possible to leave from places the player shouldn't be able to. The
result is getting stuck places, or not being able to get back in the town.

About Land: There is a lot of open space, trees, rocks, dirt, water,
abandoned buildings, anything would be help.
That's a lot of bugs fixed, but there's probably still a few out there.

MAC testers will have problems with graphics, unless they convert them first. Also, they will see _Go on..._ instead of "Go on..."

Hidden City is just about randomly strong items to help you stay alive. I took Khoth's advice about the First Tower's guard seriously, so it packs one helluva punch now, as well as tons of health (Repeated Walls of Blades is the best way to kill it now), as do other monsters (like the Vampire and the Bladesmaster in the Vahnatai Wall. If you're stuck and don't know what to do, a message box should now tell you what to do.If for some random reason you let the wizard die (...) then you'll get some stuff you won't understand. Anyhow, good luck!

- Archmagi Micael

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
Thing to help with spellchecking in Blades of Avernum Editor
Agent
Member # 4506
Profile Homepage #2
quote:
Originally written by Kelandon:

Ick, another command line program. Oh well, it's probably going to be really useful. Thanks!
It's definitely useful. He sent me a list of about 50 spellnig mistakes in total, it took me a good half-hour to fix them all! But considerin that my system didn't find them...
(I use Crimson Editor)

- Archmagi Micael

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
Thing to help with spellchecking in Blades of Avernum
Agent
Member # 4506
Profile Homepage #2
quote:
Originally written by Kelandon:

Ick, another command line program. Oh well, it's probably going to be really useful. Thanks!
It's definitely useful. He sent me a list of about 50 spellnig mistakes in total, it took me a good half-hour to fix them all! But considerin that my system didn't find them...
(I use Crimson Editor)

- Archmagi Micael

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
Geneforge 2 Trainer in Geneforge Series
Agent
Member # 4506
Profile Homepage #166
quote:
Originally written by Stormlord Windspire:

I'm not 100% sure it will work!
Who are you going to use it on?

*wonders if he'll break the treaty this quickly*

- Archmagi Micael

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
Geneforge 2 Trainer in Geneforge 2
Agent
Member # 4506
Profile Homepage #166
quote:
Originally written by Stormlord Windspire:

I'm not 100% sure it will work!
Who are you going to use it on?

*wonders if he'll break the treaty this quickly*

- Archmagi Micael

--------------------
"You dare Trifle with Exile?" - Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Proof of Richard Black's existance:
Richard Black - PROOF of his existance (the Infernal one's website).
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
Whats up with all the name changes TM? in Blades of Avernum
Agent
Member # 4506
Profile Homepage #1
He probably just likes all of the attention it gives him :D (and he probably likes to see how long it takes people to realize its him).

- Archmagi Micael

EDIT : But shouldn't this be in the "General" Forum?

[ Sunday, May 08, 2005 07:10: Message edited by: Archmagi Micael ]

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
Unmatched left parenthesis in Blades of Avernum Editor
Agent
Member # 4506
Profile Homepage #3
Thanks. It's working now.

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
Unmatched left parenthesis in Blades of Avernum
Agent
Member # 4506
Profile Homepage #3
Thanks. It's working now.

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
Unmatched left parenthesis in Blades of Avernum Editor
Agent
Member # 4506
Profile Homepage #0
I can't see it, yet the game insists that there's a problem. Can anyone see it?

beginoutdoorscript;

variables;

body;

beginstate 0;
break;

beginstate 2;
break;


beginstate 14;
if (get_flag(5,0) < 1){
message_dialog("As you take a good look at the fortification, your heart sinks. There are skeletons as far as you can see, and they don't seem to want you passing...","");
set_flag(5,0,1);}
break;

beginstate 53;
if (get_flag(50,1) < 1){
message_dialog("Wedged Between the Rocks here is a small passageway, barely visible. It's a fluke that you found it at all.","With it you should be able to travel past the Wall blocking your way.");
set_flag(50,1,1);}
break;

beginstate 15;
if (get_flag(5,3) < 1){
message_dialog("You see a huge horde of undead overwhelming several drakes, and rush forwards to help.","");
set_flag(5,3,1);}
break;

beginstate 16;
if (get_flag(5,4) < 1){
message_dialog("You finally despatch the vile undead. The Drakes thank you, and hobble of with their wounded. No doubt there will be more. No doubt.","");
set_flag(5,4,1);}
break;

beginstate 17;
if (get_flag(5,5) < 1){
message_dialog("You flee, and, looking behind you, see the mighty Drakes fall. You keep on running for a bit longer, ashamed and frightened.","");
set_flag(5,5,1);}
break;

beginstate 46;
if (get_flag(9,9) == 1) end();
message_dialog("The statue of a huge deer stops you in your tracks. WHAT is going on here?","You look at the deer for a bit longer. You hate to admit it, but you're scared. SOMETHING is going on. But what?");
set_flag(9,9,1);
break;

beginstate 77;
if (get_flag(77,7) == 1);
message_dialog("You think about climbing back into the Vahnatai piral, but think against it.","Maybe you should continue back the way you were originally headed!");
//move_to_new_town(15,10,4);
break;

beginstate 64;
if (get_flag(6,10) < 1){
message_dialog("This wall is fairly impresive, as it is manned by fearsome Skeletal Warriors. You set yourselves ready for the fight of your lives.","");
set_flag(6,10,1);}
break;

break;
Good luck hunting, and thanks!

- Archmagi Micael

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
Unmatched left parenthesis in Blades of Avernum
Agent
Member # 4506
Profile Homepage #0
I can't see it, yet the game insists that there's a problem. Can anyone see it?

beginoutdoorscript;

variables;

body;

beginstate 0;
break;

beginstate 2;
break;


beginstate 14;
if (get_flag(5,0) < 1){
message_dialog("As you take a good look at the fortification, your heart sinks. There are skeletons as far as you can see, and they don't seem to want you passing...","");
set_flag(5,0,1);}
break;

beginstate 53;
if (get_flag(50,1) < 1){
message_dialog("Wedged Between the Rocks here is a small passageway, barely visible. It's a fluke that you found it at all.","With it you should be able to travel past the Wall blocking your way.");
set_flag(50,1,1);}
break;

beginstate 15;
if (get_flag(5,3) < 1){
message_dialog("You see a huge horde of undead overwhelming several drakes, and rush forwards to help.","");
set_flag(5,3,1);}
break;

beginstate 16;
if (get_flag(5,4) < 1){
message_dialog("You finally despatch the vile undead. The Drakes thank you, and hobble of with their wounded. No doubt there will be more. No doubt.","");
set_flag(5,4,1);}
break;

beginstate 17;
if (get_flag(5,5) < 1){
message_dialog("You flee, and, looking behind you, see the mighty Drakes fall. You keep on running for a bit longer, ashamed and frightened.","");
set_flag(5,5,1);}
break;

beginstate 46;
if (get_flag(9,9) == 1) end();
message_dialog("The statue of a huge deer stops you in your tracks. WHAT is going on here?","You look at the deer for a bit longer. You hate to admit it, but you're scared. SOMETHING is going on. But what?");
set_flag(9,9,1);
break;

beginstate 77;
if (get_flag(77,7) == 1);
message_dialog("You think about climbing back into the Vahnatai piral, but think against it.","Maybe you should continue back the way you were originally headed!");
//move_to_new_town(15,10,4);
break;

beginstate 64;
if (get_flag(6,10) < 1){
message_dialog("This wall is fairly impresive, as it is manned by fearsome Skeletal Warriors. You set yourselves ready for the fight of your lives.","");
set_flag(6,10,1);}
break;

break;
Good luck hunting, and thanks!

- Archmagi Micael

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
E3 Group in The Exile Trilogy
Agent
Member # 4506
Profile Homepage #21
My latest group was this, I pretended that my first group split u pand went their different ways, etc.

Micael: HUMAN: MAGE/PRIEST/MELEE
Adriana: HUMAN: MAGE/PRIEST/POLE
SAMANTHA: HUMAN: MAGE/PRIEST/THROWN MISILIES

They work fairly well, espceially when they all have Avatar! (thats when you can use quikfire). Ofcourse, that was before I stopped playing. When I got back to SPIDWEB games, I tried out the Avernum series. After Exile, the lack of spells really annoyed me. But I'm okay with it now.

- Archmagi Micael

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
End of Line Error in Blades of Avernum Editor
Agent
Member # 4506
Profile Homepage #13
quote:
Originally written by The Yeoman Cheesemonger:

I am Thinking of making a library. Spells for level 1 Partys ;) :) :P ! Does this infringe upon Kelandons HLPM?
The spell section might be easier, but is that all you're making? Just a library with a bunch of UBER-powerful spells?

- Archmagi Micael]

still, I wouldn't mind the spells :D

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
End of Line Error in Blades of Avernum
Agent
Member # 4506
Profile Homepage #13
quote:
Originally written by The Yeoman Cheesemonger:

I am Thinking of making a library. Spells for level 1 Partys ;) :) :P ! Does this infringe upon Kelandons HLPM?
The spell section might be easier, but is that all you're making? Just a library with a bunch of UBER-powerful spells?

- Archmagi Micael]

still, I wouldn't mind the spells :D

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"You dare Trifle with Avernum?" ~ Erika the Archmage
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My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
Most "Powerful" Class? in Geneforge Series
Agent
Member # 4506
Profile Homepage #24
The only one complaint I have about agent (as I always play them), is that they don't have any male pictures. It's just one DAMNED UGLY female!

- Archmagi Micael

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
Undead Valley BEING TESTED in Blades of Avernum
Agent
Member # 4506
Profile Homepage #0
Guys (and Girls),

Undead Valley Testing version 9.0 is being tested. There are many changes to version 9.0 from version 8.0

*Hundreds of bugs fixed
*NEW ending
*Hidden City weapons less powerful, but with abilities
*Hidden Cty harder to get to
*NEW Identifier added (Gomlaka the Sorceror)
*A town from another scenario on the way: "THE MAZE" is guarding the HIDDEN CITY!
*cut-scenes slowed down
*ALL HIDDEN CITY items work now
*All three quests can be completed!
*and a few other things I've forgotten

Undead Valley's come a long way from version 1, which was absolute ****. Hopefully you'll enjoy playing it as much as I did creating it.

TESTERS : You should have received your email by now with it in it! (If for any reason you didn't, just let me know!

I hope that it will be out soon!

- Archmagi Micael

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
UV tester list: in Blades of Avernum
Agent
Member # 4506
Profile Homepage #6
quote:
Originally written by The Almighty Doer of Stuff:

The name he registered under is also Terror's Martyr. Kirk Johnson is just his current PDN.
shhh!

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
New Trainer coming soon... vote! in Geneforge Series
Agent
Member # 4506
Profile Homepage #6
Waiting for GF3 is definitely the best. GF1 is old now, GF2 has already got one (which you made), and The Avernums and Exiles have their own versions, same as BoA and BoE do. So GF3 is really the only one left to do!

- Archmagi Micael

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
New Trainer coming soon... vote! in Geneforge 2
Agent
Member # 4506
Profile Homepage #6
Waiting for GF3 is definitely the best. GF1 is old now, GF2 has already got one (which you made), and The Avernums and Exiles have their own versions, same as BoA and BoE do. So GF3 is really the only one left to do!

- Archmagi Micael

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"You dare Trifle with Exile?" - Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Proof of Richard Black's existance:
Richard Black - PROOF of his existance (the Infernal one's website).
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
UV tester list: in Blades of Avernum
Agent
Member # 4506
Profile Homepage #4
Okay. Fixed that. I wasn't sure which one to call you, so I just put down the name you registered under.

- Archmagi Micael

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
dialogue problem in Blades of Avernum Editor
Agent
Member # 4506
Profile Homepage #10
quote:
Originally written by Spider Watermelon:

Maybe this is a mac/win problem. We don't know if Slacks uses windows, but I know Kel and TM don't, and I'm not sure about Archmagi Micael.

I don't see the underscores when I play CV, and I use windows.

I'm on Windows 98.

And maybe it is a win/mac thing, but I can sort it out another time if it is so. I'm just adding in one last surprise to prevent people from reaching the Hidden City too quickly, and then I'll be sending the emails to my testers.

- Archmagi Micael

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
dialogue problem in Blades of Avernum
Agent
Member # 4506
Profile Homepage #10
quote:
Originally written by Spider Watermelon:

Maybe this is a mac/win problem. We don't know if Slacks uses windows, but I know Kel and TM don't, and I'm not sure about Archmagi Micael.

I don't see the underscores when I play CV, and I use windows.

I'm on Windows 98.

And maybe it is a win/mac thing, but I can sort it out another time if it is so. I'm just adding in one last surprise to prevent people from reaching the Hidden City too quickly, and then I'll be sending the emails to my testers.

- Archmagi Micael

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00

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