Profile for Archmagus Micael

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It's the A2Template! in Blades of Avernum Editor
Agent
Member # 4506
Profile Homepage #2
Yeah. Same here. When the outdoors is done, send it my way. My email address is

micael456 (AT) aol (DOT) com

Whether I will see fit to use it or not is another matter, but I was thinking about doing something similar. However, I just don't have the time.

Thanks!

EDIT: Does this include the Vahnatai Lands? Or just Avernum?

- Archmagus Micael

[ Saturday, September 10, 2005 23:05: Message edited by: Archmagus Micael ]

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
It's the A2Template! in Blades of Avernum
Agent
Member # 4506
Profile Homepage #2
Yeah. Same here. When the outdoors is done, send it my way. My email address is

micael456 (AT) aol (DOT) com

Whether I will see fit to use it or not is another matter, but I was thinking about doing something similar. However, I just don't have the time.

Thanks!

EDIT: Does this include the Vahnatai Lands? Or just Avernum?

- Archmagus Micael

[ Saturday, September 10, 2005 23:05: Message edited by: Archmagus Micael ]

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
Scenario Consultancy? in Blades of Avernum
Agent
Member # 4506
Profile Homepage #13
Sounds interesting. I don't think I need any help for ETS's storyline, but I'm having trouble putting in enough enemies at teh moment (I know - you'd expect me to put too many in after UV :) ).

Anyway - Nice idea!

- Archmagus Micael

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
A few questions: in Blades of Avernum Editor
Agent
Member # 4506
Profile Homepage #21
quote:
Originally written by Drakefyre:

Are you making this scenario for the Pearl contest?
The What contest?

What's that?

- Archmagus Micael

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
A few questions: in Blades of Avernum
Agent
Member # 4506
Profile Homepage #21
quote:
Originally written by Drakefyre:

Are you making this scenario for the Pearl contest?
The What contest?

What's that?

- Archmagus Micael

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
A few questions: in Blades of Avernum Editor
Agent
Member # 4506
Profile Homepage #19
And it works again. I didn't see your latest post! THANKS AGAIN!

IMAGE(http://micael.tamarvalleyart.com/starwars.gif)

EDIT:
quote:
No problem. This was one of my favorite things in my scenario, and I'm glad that someone can use it in a scenario that will (hopefully) be released.

I plan to release it before October at least. I think I can finish it in a week or two, if I don't run into any major snags. But I'll say a month just to be on the safe side.

- Archmagus Micael

[ Monday, September 05, 2005 10:03: Message edited by: Archmagus Micael ]

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
A few questions: in Blades of Avernum
Agent
Member # 4506
Profile Homepage #19
And it works again. I didn't see your latest post! THANKS AGAIN!

IMAGE(http://micael.tamarvalleyart.com/starwars.gif)

EDIT:
quote:
No problem. This was one of my favorite things in my scenario, and I'm glad that someone can use it in a scenario that will (hopefully) be released.

I plan to release it before October at least. I think I can finish it in a week or two, if I don't run into any major snags. But I'll say a month just to be on the safe side.

- Archmagus Micael

[ Monday, September 05, 2005 10:03: Message edited by: Archmagus Micael ]

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
A few questions: in Blades of Avernum Editor
Agent
Member # 4506
Profile Homepage #17
It WORKS! (just the wrong way round, but I can fix that!)

THANKS DRAKEFYRE!

EDIT: And now it's stopped working. This is annoying! How in the world does it keep messing up like this?

- Archmagus Micael

[ Monday, September 05, 2005 09:49: Message edited by: Archmagus Micael ]

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
A few questions: in Blades of Avernum
Agent
Member # 4506
Profile Homepage #17
It WORKS! (just the wrong way round, but I can fix that!)

THANKS DRAKEFYRE!

EDIT: And now it's stopped working. This is annoying! How in the world does it keep messing up like this?

- Archmagus Micael

[ Monday, September 05, 2005 09:49: Message edited by: Archmagus Micael ]

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
Spawners in Geneforge Series
Agent
Member # 4506
Profile Homepage #8
quote:
Originally written by Justin Y.:

I am pro shaper but I have had greta tagging along and she is now higher level than Alwan. If I take alwan do I still have a chance? And does he only follow you for the first island?
If you stay on the Shaper Team, Greta will leave you when you reach the Docks on Dhonal's which lead to Gull.

Alwan stays with a Shaper right throughout.

- Archmagus Micael

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
A few questions: in Blades of Avernum Editor
Agent
Member # 4506
Profile Homepage #15
Now it's stuck on DAYCAVE! :(

I'm doomed :(

Someone please help (again)...

Here's my code: (What could possible be wrong with it now?)

//Outdoor script for ETS (The Emerald Tortoise Scale)
//By Archmagus Micael]

//Cave Entry Script provided by Drakefyre, with modification
beginoutdoorscript;
variables;

body;

beginstate INIT_STATE;
// CAVE ENTRY SCRIPT:
if (((get_current_tick() < 625) ||
(get_current_tick() > 4375 && get_current_tick() < 5625) ||
(get_current_tick() > 9375 && get_current_tick() < 10625) ||
(get_current_tick() > 14375 && get_current_tick() < 15625) ||
(get_current_tick() > 19375 && get_current_tick() < 20625) ||
(get_current_tick() > 24375 && get_current_tick() < 25625) ||
(get_current_tick() > 29375)) && (get_flag(210,1) < 1))
{
set_flag(3,0,1);
set_flag(210,1,1); }
break;

beginstate START_STATE;
//CAVE ENTRY SCRIPT:
if (((get_current_tick() < 625) ||
(get_current_tick() > 4375 && get_current_tick() < 5625) ||
(get_current_tick() > 9375 && get_current_tick() < 10625) ||
(get_current_tick() > 14375 && get_current_tick() < 15625) ||
(get_current_tick() > 19375 && get_current_tick() < 20625) ||
(get_current_tick() > 24375 && get_current_tick() < 25625) ||
(get_current_tick() > 29375)) && (get_flag(210,1) < 1))
{
set_flag(3,0,1);
set_flag(210,1,1); }

//end night
if ((get_current_tick() > 624 && get_current_tick() < 4376) ||
(get_current_tick() > 5624 && get_current_tick() < 9376) ||
(get_current_tick() > 10624 && get_current_tick() < 14376) ||
(get_current_tick() > 15624 && get_current_tick() < 19376) ||
(get_current_tick() > 20624 && get_current_tick() < 24376) ||
(get_current_tick() > 25624 && get_current_tick() < 29376))

set_flag(3,0,0);
break;
- Archmagus Micael :(

[ Monday, September 05, 2005 08:46: Message edited by: Archmagus Micael ]

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
A few questions: in Blades of Avernum
Agent
Member # 4506
Profile Homepage #15
Now it's stuck on DAYCAVE! :(

I'm doomed :(

Someone please help (again)...

Here's my code: (What could possible be wrong with it now?)

//Outdoor script for ETS (The Emerald Tortoise Scale)
//By Archmagus Micael]

//Cave Entry Script provided by Drakefyre, with modification
beginoutdoorscript;
variables;

body;

beginstate INIT_STATE;
// CAVE ENTRY SCRIPT:
if (((get_current_tick() < 625) ||
(get_current_tick() > 4375 && get_current_tick() < 5625) ||
(get_current_tick() > 9375 && get_current_tick() < 10625) ||
(get_current_tick() > 14375 && get_current_tick() < 15625) ||
(get_current_tick() > 19375 && get_current_tick() < 20625) ||
(get_current_tick() > 24375 && get_current_tick() < 25625) ||
(get_current_tick() > 29375)) && (get_flag(210,1) < 1))
{
set_flag(3,0,1);
set_flag(210,1,1); }
break;

beginstate START_STATE;
//CAVE ENTRY SCRIPT:
if (((get_current_tick() < 625) ||
(get_current_tick() > 4375 && get_current_tick() < 5625) ||
(get_current_tick() > 9375 && get_current_tick() < 10625) ||
(get_current_tick() > 14375 && get_current_tick() < 15625) ||
(get_current_tick() > 19375 && get_current_tick() < 20625) ||
(get_current_tick() > 24375 && get_current_tick() < 25625) ||
(get_current_tick() > 29375)) && (get_flag(210,1) < 1))
{
set_flag(3,0,1);
set_flag(210,1,1); }

//end night
if ((get_current_tick() > 624 && get_current_tick() < 4376) ||
(get_current_tick() > 5624 && get_current_tick() < 9376) ||
(get_current_tick() > 10624 && get_current_tick() < 14376) ||
(get_current_tick() > 15624 && get_current_tick() < 19376) ||
(get_current_tick() > 20624 && get_current_tick() < 24376) ||
(get_current_tick() > 25624 && get_current_tick() < 29376))

set_flag(3,0,0);
break;
- Archmagus Micael :(

[ Monday, September 05, 2005 08:46: Message edited by: Archmagus Micael ]

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
A few questions: in Blades of Avernum Editor
Agent
Member # 4506
Profile Homepage #12
Okay. I'll try that!

MikeS, I tried using your script, but I got trounced, so I had given up on it. That was until I had to make a trap for my town, which blasts you at 7 * LEVEL, so I spent about 4 hours getting all of that working really nicely.

The end result was, I managed to make a much simpler script to make the monsters at party_level, or higher.

I thought that you might want to know this, as this one's much easier to edit the levels, so here it is (add this to basicnpc to work):

variables;

short i,target,partylevel,randompartychar,plp1,plq,plmq;

body;

beginstate INIT_STATE;
if (get_memory_cell(0) == 2)
set_mobility(ME,0);

if (town_status(current_town()) == 2)
set_mobility(ME,1);

randompartychar = random_party_member();
partylevel = get_level(randompartychar);
plp1 = (partylevel + 1);
plq = (partylevel / 4);
plmq = (partylevel - plq);
if (partylevel < 15) {
set_level(ME,plp1);
}
if (partylevel > 15){
set_level(ME,plmq);
}

break;
EDIT:

Um...
quote:
If that doesn't work, edit the if conditional to be all of daytime, not just those 12 ticks. Since you have a town, if you enter the town at night and come back out in daytime, the town will still be visible.

:confused: Which one? How? :confused:

- Archmagus Micael

[ Monday, September 05, 2005 03:04: Message edited by: Archmagus Micael ]

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
A few questions: in Blades of Avernum
Agent
Member # 4506
Profile Homepage #12
Okay. I'll try that!

MikeS, I tried using your script, but I got trounced, so I had given up on it. That was until I had to make a trap for my town, which blasts you at 7 * LEVEL, so I spent about 4 hours getting all of that working really nicely.

The end result was, I managed to make a much simpler script to make the monsters at party_level, or higher.

I thought that you might want to know this, as this one's much easier to edit the levels, so here it is (add this to basicnpc to work):

variables;

short i,target,partylevel,randompartychar,plp1,plq,plmq;

body;

beginstate INIT_STATE;
if (get_memory_cell(0) == 2)
set_mobility(ME,0);

if (town_status(current_town()) == 2)
set_mobility(ME,1);

randompartychar = random_party_member();
partylevel = get_level(randompartychar);
plp1 = (partylevel + 1);
plq = (partylevel / 4);
plmq = (partylevel - plq);
if (partylevel < 15) {
set_level(ME,plp1);
}
if (partylevel > 15){
set_level(ME,plmq);
}

break;
EDIT:

Um...
quote:
If that doesn't work, edit the if conditional to be all of daytime, not just those 12 ticks. Since you have a town, if you enter the town at night and come back out in daytime, the town will still be visible.

:confused: Which one? How? :confused:

- Archmagus Micael

[ Monday, September 05, 2005 03:04: Message edited by: Archmagus Micael ]

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
A few questions: in Blades of Avernum Editor
Agent
Member # 4506
Profile Homepage #10
quote:
Originally written by Niemand:

I would recommend using Alint in situations like these; with its help I noted the fact that the second get_current_tick() call in each line of the first two conditionals is missing its (). Put those in, and it should work a bit better.
Hmm. Now it's always going to the town which your only meant to enter at night.

Could the fact that I haven't put Town Scripts in yet have messed up the Variable Town Entry?

- Archmagus Micael

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
A few questions: in Blades of Avernum
Agent
Member # 4506
Profile Homepage #10
quote:
Originally written by Niemand:

I would recommend using Alint in situations like these; with its help I noted the fact that the second get_current_tick() call in each line of the first two conditionals is missing its (). Put those in, and it should work a bit better.
Hmm. Now it's always going to the town which your only meant to enter at night.

Could the fact that I haven't put Town Scripts in yet have messed up the Variable Town Entry?

- Archmagus Micael

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
A few questions: in Blades of Avernum Editor
Agent
Member # 4506
Profile Homepage #8
I know this must seem stupid, but I've edited Drakefyre's script, and I think it should work. But it's not. I know I'm missing something, but as I said earlier, I'm hopeless at this type of scripting.

Here's the script:
beginstate INIT_STATE;

// CAVE ENTRY SCRIPT:


if (((get_current_tick() < 625) ||
(get_current_tick() > 4375 && get_current_tick < 5625) ||
(get_current_tick() > 9375 && get_current_tick < 10625) ||
(get_current_tick() > 14375 && get_current_tick < 15625) ||
(get_current_tick() > 19375 && get_current_tick < 20625) ||
(get_current_tick() > 24375 && get_current_tick < 25625) ||
(get_current_tick() > 29375)) && (get_flag(210,1) < 1)) {

//place_out_spec_enc(0,25,30);
//place_out_spec_enc(1,20,25);
//place_out_spec_enc(2,18,33);
set_flag(3,0,1);
set_flag(210,1,1); }
break;

beginstate START_STATE;

//CAVE ENTRY SCRIPT:
if (((get_current_tick() < 625) ||
(get_current_tick() > 4375 && get_current_tick < 5625) ||
(get_current_tick() > 9375 && get_current_tick < 10625) ||
(get_current_tick() > 14375 && get_current_tick < 15625) ||
(get_current_tick() > 19375 && get_current_tick < 20625) ||
(get_current_tick() > 24375 && get_current_tick < 25625) ||
(get_current_tick() > 29375)) && (get_flag(210,1) < 1)) {
set_flag(210,0,0);
set_flag(3,0,1);
//place_out_spec_enc(0,25,30);
//place_out_spec_enc(1,20,25);
//place_out_spec_enc(2,18,33);
set_flag(210,1,1); }

//end night
if ((get_current_tick() > 624 && get_current_tick() < 635) ||
(get_current_tick() > 5624 && get_current_tick() < 5635) ||
(get_current_tick() > 10624 && get_current_tick() < 10635) ||
(get_current_tick() > 15624 && get_current_tick() < 15635) ||
(get_current_tick() > 20624 && get_current_tick() < 20635) ||
(get_current_tick() > 25624 && get_current_tick() < 25635))
eliminate_outdoor_enc(210,0);
set_flag(3,0,0);
break;

beginstate 10; //CAVE ENTRY SCRIPT:

if (get_flag(210,2) < 2)
inc_flag(210,2,1); else {
set_flag(210,1,0);
set_flag(210,2,0); }
break;
If I understand it correctly, it should set SDF 3,0 to 1 at night time, and back to 0 in the day.

I've set the Variable Town entry to 3,0, so when 3,0 = 0 it should enter town 3, and when SDF 3,0 = 1 it should enter town 4.

This is right - right?

Please help...

- Archmagus Micael

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
A few questions: in Blades of Avernum
Agent
Member # 4506
Profile Homepage #8
I know this must seem stupid, but I've edited Drakefyre's script, and I think it should work. But it's not. I know I'm missing something, but as I said earlier, I'm hopeless at this type of scripting.

Here's the script:
beginstate INIT_STATE;

// CAVE ENTRY SCRIPT:


if (((get_current_tick() < 625) ||
(get_current_tick() > 4375 && get_current_tick < 5625) ||
(get_current_tick() > 9375 && get_current_tick < 10625) ||
(get_current_tick() > 14375 && get_current_tick < 15625) ||
(get_current_tick() > 19375 && get_current_tick < 20625) ||
(get_current_tick() > 24375 && get_current_tick < 25625) ||
(get_current_tick() > 29375)) && (get_flag(210,1) < 1)) {

//place_out_spec_enc(0,25,30);
//place_out_spec_enc(1,20,25);
//place_out_spec_enc(2,18,33);
set_flag(3,0,1);
set_flag(210,1,1); }
break;

beginstate START_STATE;

//CAVE ENTRY SCRIPT:
if (((get_current_tick() < 625) ||
(get_current_tick() > 4375 && get_current_tick < 5625) ||
(get_current_tick() > 9375 && get_current_tick < 10625) ||
(get_current_tick() > 14375 && get_current_tick < 15625) ||
(get_current_tick() > 19375 && get_current_tick < 20625) ||
(get_current_tick() > 24375 && get_current_tick < 25625) ||
(get_current_tick() > 29375)) && (get_flag(210,1) < 1)) {
set_flag(210,0,0);
set_flag(3,0,1);
//place_out_spec_enc(0,25,30);
//place_out_spec_enc(1,20,25);
//place_out_spec_enc(2,18,33);
set_flag(210,1,1); }

//end night
if ((get_current_tick() > 624 && get_current_tick() < 635) ||
(get_current_tick() > 5624 && get_current_tick() < 5635) ||
(get_current_tick() > 10624 && get_current_tick() < 10635) ||
(get_current_tick() > 15624 && get_current_tick() < 15635) ||
(get_current_tick() > 20624 && get_current_tick() < 20635) ||
(get_current_tick() > 25624 && get_current_tick() < 25635))
eliminate_outdoor_enc(210,0);
set_flag(3,0,0);
break;

beginstate 10; //CAVE ENTRY SCRIPT:

if (get_flag(210,2) < 2)
inc_flag(210,2,1); else {
set_flag(210,1,0);
set_flag(210,2,0); }
break;
If I understand it correctly, it should set SDF 3,0 to 1 at night time, and back to 0 in the day.

I've set the Variable Town entry to 3,0, so when 3,0 = 0 it should enter town 3, and when SDF 3,0 = 1 it should enter town 4.

This is right - right?

Please help...

- Archmagus Micael

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
A few questions: in Blades of Avernum Editor
Agent
Member # 4506
Profile Homepage #5
Also,

What's the best way to split up the party, and them reunite them later (as in A3 when you were put in hte Vahnatai dungeons, and a portal appeared that only 1 of you could go through)

- Archmagus Micael

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
A few questions: in Blades of Avernum
Agent
Member # 4506
Profile Homepage #5
Also,

What's the best way to split up the party, and them reunite them later (as in A3 when you were put in hte Vahnatai dungeons, and a portal appeared that only 1 of you could go through)

- Archmagus Micael

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
A few questions: in Blades of Avernum Editor
Agent
Member # 4506
Profile Homepage #0
Guys,

I've decided to revive ETS, but I'll need some help with it.

1)
Is there a moster script which checks what the party's level is, and sets that as X, and then sets it's own level as X+1, for example?

That way my monsters can be modified to make them slightly higher, or lower than the party, giving them a fair fight the whole way through.

2)
I know it is possible, but I don't quite know how to set it so that at night time I enter cave A, and at daytime I enter cave B. I know it's to do with timers, but my only experiments into timers ended in unmitigated disaster. :(

3)
Kel, is it okay if I use that cutscene speed ability of your from Bahs? I should be able to take it from there, if that's okay with you.

4)
Cutscene spellfighting. I've noticed that putting effects on characters don't seem to work right. I just get a white square appearing on them. It hppens on both my computer and Mum's XP. IS that a bug or something?

Thanks! I think that's all the help I need for now (but I can be a bit stupid sometimes ;) )

- Archmagus Micael

[ Monday, September 05, 2005 08:49: Message edited by: Archmagus Micael ]

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
A few questions: in Blades of Avernum
Agent
Member # 4506
Profile Homepage #0
Guys,

I've decided to revive ETS, but I'll need some help with it.

1)
Is there a moster script which checks what the party's level is, and sets that as X, and then sets it's own level as X+1, for example?

That way my monsters can be modified to make them slightly higher, or lower than the party, giving them a fair fight the whole way through.

2)
I know it is possible, but I don't quite know how to set it so that at night time I enter cave A, and at daytime I enter cave B. I know it's to do with timers, but my only experiments into timers ended in unmitigated disaster. :(

3)
Kel, is it okay if I use that cutscene speed ability of your from Bahs? I should be able to take it from there, if that's okay with you.

4)
Cutscene spellfighting. I've noticed that putting effects on characters don't seem to work right. I just get a white square appearing on them. It hppens on both my computer and Mum's XP. IS that a bug or something?

Thanks! I think that's all the help I need for now (but I can be a bit stupid sometimes ;) )

- Archmagus Micael

[ Monday, September 05, 2005 08:49: Message edited by: Archmagus Micael ]

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
Request for more beginner level scenarios in Blades of Avernum Editor
Agent
Member # 4506
Profile Homepage #2
ETS perhaps...

I've started work on it (again). It was my idea before UV, and I put it off in favour of a larger scenario.

I mean, I had made it, but it was AWFUL, so I deleted it. But now that I know more about what I'm doing... I might be able to do it. I mean, it's a lot smaller than KoV, and I might actually be able to get it done.

- I'll think about it. I had considered giving up making BoA scens.

- Archmagus Micael

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
Request for more beginner level scenarios in Blades of Avernum
Agent
Member # 4506
Profile Homepage #2
ETS perhaps...

I've started work on it (again). It was my idea before UV, and I put it off in favour of a larger scenario.

I mean, I had made it, but it was AWFUL, so I deleted it. But now that I know more about what I'm doing... I might be able to do it. I mean, it's a lot smaller than KoV, and I might actually be able to get it done.

- I'll think about it. I had considered giving up making BoA scens.

- Archmagus Micael

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
Cutscenes in Blades of Avernum Editor
Agent
Member # 4506
Profile Homepage #8
I suppose... :)

Anyway, what's this mystery scenario called?

- Archmagus Micael

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00

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