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Feel guilty? in The Avernum Trilogy
Apprentice
Member # 4360
Profile #8
I voted "yes" twice but it depends on how you define innocents. I surely feel guilty when I kill foes much weaker then I, in their home. Especially that dog in the bandit fort Vale Infestation. I classify the dog as innocent, really, though it attacks.
On the other hand, I didn't kill the library wisp only because I wasn't able to, and I would feel only proud if I did kill it. The game classifies it as "friendly" because it talks to me, but tell me, really, what kind of friendly creature would summon hostile shades against you?
Posts: 19 | Registered: Friday, May 7 2004 07:00
walkthrough to VoDT in Blades of Avernum
Apprentice
Member # 4360
Profile #3
You don't need to go there until much later. To go ON from the admin level you have to free the dragon. You do that on a control panel on the holding cells level. Then it will open a passage at the SOUTH of the admin level, and from there you get to a "Huge Cavern", and to the library everyone is talking about, and the Vahnatai everyone is talking about...
Posts: 19 | Registered: Friday, May 7 2004 07:00
How to get skill points or fine lockpicks? (VODT) in Blades of Avernum
Apprentice
Member # 4360
Profile #11
Sorry for reviving an old topic but I DID IT!

There were fine lockpicks in the Main Control Center in a cupboard. In addition to that I identified a potion and it turned out to be Knowledge Brew, and with its help I got tool use 10, so I can now open doors with difficulty 12.

Also I killed that ugly Bound Infernal or whatever it's called (don't ask me how. Luck, I suppose), and it had a bracelet that adds 2 to my strength. So I thought for a while I'd better increas my strength, fought some Altered Beasts (that's really why I went to the Main Control Center, not in hope to find the picks), and tried several times to fight the wisp.

Have you ever noticed how peaceful wisps are? You just have to leave its level and it talks to you again when you come back, no matter what you did to it earlier!
Posts: 19 | Registered: Friday, May 7 2004 07:00
First Scenario difficulties in Blades of Avernum
Apprentice
Member # 4360
Profile #1
At the back of the Experiment Halls level (in the lower part of the school) there is a door that can be only opened with a key. Did you open that one?
Have you met the golem in the library?
Posts: 19 | Registered: Friday, May 7 2004 07:00
How to get skill points or fine lockpicks? (VODT) in Blades of Avernum
Apprentice
Member # 4360
Profile #10
Well, thanks all. Looks like I have to start over or find an older save file with fine lockpicks, doesn't it? Or first of all, I'll have another look if anyone sells them.
Beating townspeople isn't a way for me to finish the game. Didn't I already say I'm not going to attack anyone non-hostile except that wisp? Well, really, if honest, I sometimes do so, in order to see what happens. To find out new possibilities of the game. But after that I restore an older file, I don't want to finish the game as a villain.
How I got past the Platebug queen? Maybe that was a bug ;) , but it didn't hit me at all. It just had very much health and kept running away from me. And then, there already was Bruning to assist me.
Posts: 19 | Registered: Friday, May 7 2004 07:00
How to get skill points or fine lockpicks? (VODT) in Blades of Avernum
Apprentice
Member # 4360
Profile #0
Hi again!

After finishing VoDT with the pre-fab party, I tried to do it again as a singleton (with the help pf Bruning). My character is a fast-on-feet natural mage custom human, and she is now level 17. She has strength 8 and tool use 9. The problem is: I have finished everything, including the main task, except bringing the sceptre to Marralis. I can't open doors which are level 12, and I used up the fine lockpicks I found already.

Can I still finish without using the editor?

I don't think there are many enemies left to be defeated, except the one that appears in the level with the gremlins after I read a book, and that one kills me at first or second hit even if I am hasted snd have all kinds of potions and good armour and everything. I also tried walking around the library and killing the shades that are summoned by the wisp, but I suppose it would be much to long before I could gain a level that way. I also tried attacking the wisp itself, but I don't think I can kill it, it regains health faster than I can hit it. Attacking other non-hostile creatures is out of the question. (I mean I can try it to see what happens, and then reload, but finish a task that way). So I suppose I won't be able no gain as many skill points as I need.

Do fine lockpicks enable me to pick a level 12 lock with tool use level 9? If so, is there any other place to find or buy them, except in that same apothecary rooms?
Or is there anyone selling an unlock spell? I have lots of money and still lots of treasures lying around.
Posts: 19 | Registered: Friday, May 7 2004 07:00
Very first quest, the one you can play without registering, question. in Blades of Avernum
Apprentice
Member # 4360
Profile #11
In the textbox it says the stone is black, and its description really is much like the description of those black runed stones, but in the inventory it looks orange. It goes in the inventory, not in the special items list. It's called "opening stone" and to open a door barred by green rays you have to "use" the stone. Unlike other items, it doesn't disappear, you can use it as many times as you need.
I don't think there is a fourth special item "black runed stone".
Posts: 19 | Registered: Friday, May 7 2004 07:00
About Bruning and other questions (VODT) in Blades of Avernum
Apprentice
Member # 4360
Profile #0
Can I cast spells on Bruning, and if so, how? Firstly, he's a good archer and in would be nice to have him blessed and hasted, and also to heal him during fights. Though, possibly, he'd hinder my skill progress if he did too much of the work...
Secondly, he always gets so terribly diseased in and near the Waste Repository and I can't cure him. He never died there but I'm sorry for the poor guy :-)
Oh, and a little side question (not about Bruning, but doesn't deserve a topic of its own):

This might be a SPOILER for someone, but not a big one

On the admin level with the talking spiders and the bugs, in a secret room right in the middle (you get there from the "big bugs" part) there is a door that requires 25 strength or 25 tool use. Is it possible to get that high at all? Does anyone know what is behind that door?

Oh, and WHERE CAN I LEARN MORE SPELLS?
Posts: 19 | Registered: Friday, May 7 2004 07:00
War, war, war! in The Exile Trilogy
Apprentice
Member # 4360
Profile #32
Well, yes. I suppose I'd be on anyone's side rather than the demons'. Though the bandits are bad guys too, aren't they?
Wouldn't it be a good thing to unite all humans, sliths, nephilim, spiders, dragons and all other intelligent species against demons and undead?

By the way, how do you tell if a hostile creature is intelligent? OK, the spiders are definitely not very intelligent, though they can talk, as we know because there are friendly ones. The sliths and nephilims definitely build towns. But what about lizards and drakes? They sometimes seem to have money.
Posts: 19 | Registered: Friday, May 7 2004 07:00
War, war, war! in The Exile Trilogy
Apprentice
Member # 4360
Profile #30
I don't think I would be on the side of the strongest at all.
In "real world" ethics, it's usually not the strongest that I think are right and behave as they should, if anyone.
In game-related terms only, it'll be much more fun to defeat the strongest and make someone weaker win.
Posts: 19 | Registered: Friday, May 7 2004 07:00