Profile for Drew
Field | Value |
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Displayed name | Drew |
Member number | 4233 |
Title | By Committee |
Postcount | 2242 |
Homepage | |
Registered | Saturday, April 10 2004 07:00 |
Recent posts
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Author | Recent posts |
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need help - laser room in the Palace of Khoth in ZKR in Blades of Avernum | |
By Committee
Member # 4233
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written Monday, May 3 2004 05:55
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Thanks! By the by, is there any way to leave most of your party in one area and just have one character move around the maze? That would make the whole thing MUCH easier, but I can't figure out how to do it, if it's possible. [ Monday, May 03, 2004 05:56: Message edited by: Andrew Miller ] Posts: 2242 | Registered: Saturday, April 10 2004 07:00 |
Happy Beltane! in General | |
By Committee
Member # 4233
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written Monday, May 3 2004 05:51
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From the ethnographies I read on the subject back in the crappy-anthro class I had to take for my gen eds in college, I was left with the impression that modern wicca, witchcraft, etc. is largely just a reaction to/rejection of mainstream judeo-christian religion. I base this impression on the facts that a.) none of the rituals are standardized and are largely based on what the practitioners perceive ancient rituals to have been like, as there is largely no historical record or consistent tradition, b.) its practitioners are people who consider themselves outcasts, misfits, "special," etc., and c.) it is a fringe phenomenon - its community base hasn't developed that much and likely won't. Does this invalidate it? Perhaps. I don't believe witchcraft can stand on its own legs absent the mainstream religions to react against, i.e. become a rebel without a cause. A part of the role of religion in society is to create standards of community and order, and to foster social mores. Generally, irrespective of how the capital-T Truth plays itself out, I think this role is a good thing, and I don't think witchcraft has this going for it. Ultimately, I think the trick is for no one, whether Christian or pagan, to take their religion or themselves too seriously, as that's what leads to more problems on this ball of mud than anything else! Posts: 2242 | Registered: Saturday, April 10 2004 07:00 |
need help - laser room in the Palace of Khoth in ZKR in Blades of Avernum | |
By Committee
Member # 4233
|
written Monday, May 3 2004 05:23
Profile
I've been playing through this for a while - I kind of figure the thing to do is to either a.) use the movable mirrors to destroy laser projectors, or b.) use the moveable mirrors to reflect lasers into the two windows. Either way, in the meantime I can't seem to kill the efreets. Help! [ Monday, May 03, 2004 05:23: Message edited by: Andrew Miller ] Posts: 2242 | Registered: Saturday, April 10 2004 07:00 |
High level scenarios wanted in Blades of Avernum | |
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Member # 4233
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written Wednesday, April 28 2004 12:29
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^What I'm saying is that I think it is more difficult to make a *fun* high-level scenario. I think my rationale is a pretty good explanation for why there may be more *fun* lower-level scenarios. Posts: 2242 | Registered: Saturday, April 10 2004 07:00 |
High level scenarios wanted in Blades of Avernum | |
By Committee
Member # 4233
|
written Wednesday, April 28 2004 09:55
Profile
I think that lower level scenarios are just more fun. The difference in capability between a level-1 party and a level-10 is enormous; thus, as the scenario progresses, a player will feel a real sense of accomplishment as s/he is able to breeze through those pesky bandits that actually represented a real threat before. The difference between a level-70 party and a level-80 party, on the other hand, is not so pronounced. At this point, either the characters will be able to conquer an encounter or they won't - gaining a few levels will likely have a negligible impact. How do you compensate for this loss of the thrill of progression? By either a.) telling an engrossing story that makes up for it, or b.) creating items that radically effect the party's capabilities in the particular scenario. The first is quite difficult to accomplish - what are the characters' motivations once they become gods and rule in their flying castles? How the heck did denizens of power comparible to their own ever surface without their knowing/not already annihilate wide swaths of civilization? - and the second can be pretty unbalancing. Posts: 2242 | Registered: Saturday, April 10 2004 07:00 |
Age in General | |
By Committee
Member # 4233
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written Monday, April 26 2004 09:55
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26. Posts: 2242 | Registered: Saturday, April 10 2004 07:00 |
Roses of Reckoning (BoA) is Released! in Blades of Avernum | |
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Member # 4233
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written Monday, April 26 2004 06:30
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A fun, brief ride. I played through with a party of four, and, forewarned by this board, made sure that two of the characters could cast Repel Spirit. That definitely made the whole thing fairly easy up until the four rubies. *That* just took a few reloads and a couple of tactical decisions. I admire your attempt to raise issues of morality, but I think that the scenario was a bit short to really effectively bring your point out. I liked: - the lack of random encounters. I think it makes sense that a civilized part of the world would have taken care of those problems. - the work done developing the cemetary - a nicely done area. - the linear style of the scenario. I didn't have to waste too much time figuring out what I had to do. This is my own personal preference - I tend to like Final Fantasy or Icewnd Dale II-oriented games where new parts of the world might open up but they don't overwhelm. Just my preference. I offer as suggestions: - Fixing the mage-looking guy seated in town who offers no dialogue options at all - that just seemed strange. Also, the door in his room wasn't one. - Allowing players to go back to town instead of barring their passage. There were some neat items for sale (assassin's ring) that would've been nice to get once I found more means. That's about that. I'm new, of course, and have no scenarios under my belt, but once I'm done with JV's, I reckon I'll give it a shot. In the meantime, thanks, TM, for being the first. Posts: 2242 | Registered: Saturday, April 10 2004 07:00 |
healing for children quest in VoDT in Blades of Avernum | |
By Committee
Member # 4233
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written Sunday, April 11 2004 18:55
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Hey thanks! Posts: 2242 | Registered: Saturday, April 10 2004 07:00 |
healing for children quest in VoDT in Blades of Avernum | |
By Committee
Member # 4233
|
written Saturday, April 10 2004 21:59
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I just completed VoDT (even managed that vampire!) but the one quest I couldn't figure out was finding something to heal the children in M____ town. Can anyone help me? Thanks! Posts: 2242 | Registered: Saturday, April 10 2004 07:00 |