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The Avernum RP, OoC Thread in General
Shaper
Member # 3442
Profile Homepage #44
Anybody near Krizsan, this is a heads up to you.

There's going to be a reasonably large (which, in these times means maybe a few hundred?) armed force moving through Valorim from just past the Slime Pit in A3 to my territory in my next IC. Reason I'm telling you is that you'll prolly want to include a sighting of them if you have forces in the ruins of Krizsan (Goldenking, I know you do for sure). It's almost completely human in make up.

:)

Also, Goldenking, since I'm going to be making contact with the Hunters either this post or next (when I say this post, it'll be later today), I'm going to let you handle the meeting. Basically, you'll be greeting the new leader of my faction, who'll be mostly friendly with you. We ain't got a lot to offer, except friendship, at this point, but there ya go.

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Nikki's Nook - forget about your house of cards, and I'll deal mine.
Posts: 2864 | Registered: Monday, September 8 2003 07:00
The Avernum RP, IC Thread in General
Shaper
Member # 3442
Profile Homepage #14
Delan.

The tidied rubble mountains of Delan were silent, free from the scavenging children that combed through them mercilessly. The refugee camp slept still, though not everbody was at peace.

Word had not been heard from Krizsan for days, despite several scouts being sent out. Sarrin poured herself another glass of the disgusting, watered-down snot that passed as wine these days, but left it on the table. She wandered out of the main room of the inn, and into the small barracks where Delan's share of the Empire's miniscule army resided, hoping to find somebody willing to go to the old city.

Krizsan

The city had been ravaged. Being one of the main cities on Valorim, and a port at that, Krizsan had not been spared the relative ignorance that the Rakshasi had imparted on the minor towns to the west. Sarrin's man had just about made it the old city wall in one peace - the roads had mostly passed into wilderness, and were overrun with starving wolfs, eager to snap up living prey for a change.

He found a small niche to rest in for a few hours before completing his assesment and high-tailing it home.

Perrin

As the south west's "breadbasket" (a term used loosely), Perrin was vital to the survival of the humans living in the area, especially after the trade routes from Krizsan had been cut off.
Farmers worked day-in, day-out to feed the four towns, although the actual amount of food produced was tiny.

One such farmer, Clint Hardwood, dragged his hoe over the dirt once, twice, before dropping it. He sighed. Before the strife he had been a sage to a wealthy mage in Sharamik. His life had been comfortable. Nowadays, he was constantly hungry, he was tired, dirty, bored. Nobody cared about what he had to say. Most of all though, he thought again as he stared off into the distance, he was hungry. Why should he be breaking his back to feed people working in other towns, when all he got was the tiniest morsel to live on?

Shaking his head to clear it, he began speaking, shouting, to his fellows.

"Stop! Everybody! Stop! Why are we doing this? Why are we toiling to feed those that sponge off us in Delis, those that sit around drinking in Delan, the "miners" of Pergies? I'm sick of it. I say we take this food, and keep it for ourselves!"

He bent down, and began pulling at the sparse crops, tugging them from their roots. A murmur of shock ran through the small assembly, until somebody ran up to him, and pulled him back.

"Clint, we have to help those people! If we don't we'll be left alone again, and when the Rak..rak... When the cats come back, we'll be toast!"

Clint shoved her off. "No! I'm sick of being hungry and tired and filthy! All I want is to have a half-decent meal! And I can't! Well, if I'm to starve to death, so are the rest of you!"

He pulled a tinderbox from his pocket, and tried to light it, once, twice. Too late, a pair of soldiers saw the scene and rushed across to see what was happening. As the town watched on, the fields of Perrin caught fire...

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Nikki's Nook - forget about your house of cards, and I'll deal mine.
Posts: 2864 | Registered: Monday, September 8 2003 07:00
The Avernum RP, OoC Thread in General
Shaper
Member # 3442
Profile Homepage #32
I think I'm going to stay put on Valorim, for the moment at least, but if it's really necessary, it wouldn't be too difficult to tie my lot in with a adifferent continent.

---

Addit: That felt pretty cool to write. :) In one or two posts my faction will have crystalised into the one I'm going to be playing the remainder of the RP with. That doesn't mean you have to leave me alone until then though.

[ Thursday, January 10, 2008 02:57: Message edited by: Slowly Downward ]

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Nikki's Nook - forget about your house of cards, and I'll deal mine.
Posts: 2864 | Registered: Monday, September 8 2003 07:00
roman craft circle in Nethergate
Shaper
Member # 3442
Profile Homepage #6
The Crones? I think you mean the Crones. Bless them.

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Nikki's Nook - one lump or two fer ya blues?
Posts: 2864 | Registered: Monday, September 8 2003 07:00
roman craft circle in Nethergate
Shaper
Member # 3442
Profile Homepage #4
No. In N:R they were quite pleasant to my group.

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Nikki's Nook - one lump or two fer ya blues?
Posts: 2864 | Registered: Monday, September 8 2003 07:00
Which Geneforge Game is best? in Geneforge Series
Shaper
Member # 3442
Profile Homepage #17
GF1, but only barely. I think GF4 has a better atmosphere, but it's too linear, and you only really get to make one choice (betray the rebels or not)...

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Nikki's Nook - one lump or two fer ya blues?
Posts: 2864 | Registered: Monday, September 8 2003 07:00
roman craft circle in Nethergate
Shaper
Member # 3442
Profile Homepage #1
The Romans can 4 Craft circle points from Hagfen, by either getting the Fomorian Skull, or the Selkie Pelts. You can also pick up a character in Vanarium who starts with 4 points. You can't train in the skill, however.

As for the Spirit Circle, the Roman's can never get any points in this.

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Nikki's Nook - one lump or two fer ya blues?
Posts: 2864 | Registered: Monday, September 8 2003 07:00
OOC: The Vale RP in General
Shaper
Member # 3442
Profile Homepage #425
Edit: Ignore this.

[ Tuesday, January 08, 2008 03:17: Message edited by: Slowly Downward ]

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Nikki's Nook - one lump or two fer ya blues?
Posts: 2864 | Registered: Monday, September 8 2003 07:00
Avernum Poll in Avernum 4
Shaper
Member # 3442
Profile Homepage #9
quote:
Originally written by Starman1985:

I meant something else in my post and don't feel like fixing it.
That is quite possibly the most stupid post I've read in a long time...

I find myself replaying Avernum 3 more than the others (not played A5 yet), but Avernum 2 was my favourite.

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Nikki's Nook - one lump or two fer ya blues?
Posts: 2864 | Registered: Monday, September 8 2003 07:00
The Avernum RP, OoC Thread in General
Shaper
Member # 3442
Profile Homepage #6
Again, I do apologise if I've stolen somebody else's spot... :/

EDIT: And jeez, Excalibur. What's with the vocab?

quote:
"Upon realizing no misfortunes were set upon the box, Amadis quickly opened it."
It reads like a thesaurus :P

[ Tuesday, January 08, 2008 02:59: Message edited by: Slowly Downward ]

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Nikki's Nook - forget about your house of cards, and I'll deal mine.
Posts: 2864 | Registered: Monday, September 8 2003 07:00
The Avernum RP, IC Thread in General
Shaper
Member # 3442
Profile Homepage #5
((Excuse my claim-jumping. If you wanted this stretch of land and have expressed intention to use it before, I'll try and get off it for you.))

Refugee Camp South of Old Pergies

The centre of the camp bustled with activity as another wagon pulled in from Delan. Grapsing hands pulled from behind, trying in vain to grab an apple, some bread, anything, before the food was pooled and shared out.

The Time of the Star had ravaged the lands of South-Western Valorim much like the rest of Ermarian, decimating towns and untimely ripping people from this world and thrusting them... where? But there remained a fair amount of hope... Supplies had been pouring in from Delan to the surrounding towns and camps for a month or two now, ever since Field General Sarrin had arrived from Bigail, and the surrounding lands were patrolled at least occassionally...

As the wagon pulled into the distribution cabin, another entered the camp. By now, only a small band of people met it - everybody else had followed the shipment of food, eager to get whatever morsel they could. Times were hard in Pergies, but if the Field General could muster a force big enough to get to the mines, a much-needed source of wealth could be tapped. Perhaps things would return to a state of reasonable normality soon?

Delan

The seat of the Sarrin's power wasn't a seat so much as a tired old inn converted into makeshift barracks. From behind a curtained window, Celsa Sarrin watched the sea begin it's assent up the shore. A local girl herself, she had ridden down to South-Western Valorim as soon as she was able to do so. Most of her family had been lost in the turmoil after the collapse of the Empire, and only she and her brother had survived the Time of the Star, but she felt some loyalty to the hills and mountains, streams and shores of the area.

Perhaps one day, under her leadership, she could make it a place worth living in again?

Faction Name: NONE AS YET.
Leader Name: Field General Celsa Sarrin.
Location: Packed into the south-western most corner of Valorim, just about stretching to the river west of Krizsan.
Description: Made up mostly of refugees from the four towns of South-Western Valorim (Delan, Delis, Pergies, Perrin), and local milita, the faction's aim is to restore order, peace, and prosperity to their lands (and by extension Valorim as a whole) through diplomacy and democracy.

Currently run completely by Field General Sarrin, the eventual aim is to have mayors in each town, selected by civilians, each reporting to a centralised government in Perrin.

The faction is exclusively populated by humans. Seems people don't like non-humans again, after the whole "mad kitties eating babies" debacle. That isn't to say that non-humans will be spitted rather than spoken to, though. The factions "army" is tiny - until more soldiers can be trained/bought/recruited, the faction is only just capable of defending itself.

Edit: East? West? Gah.

[ Tuesday, January 08, 2008 07:04: Message edited by: Slowly Downward ]

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Nikki's Nook - forget about your house of cards, and I'll deal mine.
Posts: 2864 | Registered: Monday, September 8 2003 07:00
Locking in General
Shaper
Member # 3442
Profile Homepage #22
quote:
Originally written by Locmaar:

quote:
Originally written by Arancaytar:

... WTF?
I sure hope this spells out 'Where's the fun' or 'Wotan tries frolicking' lest it violates the CoC.

quote:
Originally written by Drakefyre:

+ Using vulgarity and/or obscenities in any language (whether it's in the open, masked, or abbreviated)
;)

Aran is above the law, duh.

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Nikki's Nook - one lump or two fer ya blues?
Posts: 2864 | Registered: Monday, September 8 2003 07:00
Why do javelins go away? in General
Shaper
Member # 3442
Profile Homepage #8
If you pump up the Sling skill in Nethergate, or Thrown Missles(?) in Avernum, slings are actually pretty strong. Sure, you aren't going to be able to do javelin-esque damage without serious investment, but when I played N:R recently, I found myself using them more often than casting Lance of Fire, which has got to be a good thing.

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Nikki's Nook - one lump or two fer ya blues?
Posts: 2864 | Registered: Monday, September 8 2003 07:00
Avernum or Nethergate? in General
Shaper
Member # 3442
Profile Homepage #17
quote:
Originally written by Excalibur:

I'll try to avoid accusations of blasphemy, but it is of my opinion that Nethergate is the least enjoyable game Jeff Vogel has created as of this point in time.
Heretic.

As for finishing the demo of BoA: don't. Register, and then play TM scenarios.

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Nikki's Nook - bigger than Jesus?
Posts: 2864 | Registered: Monday, September 8 2003 07:00
Instant death nodes in Blades of Avernum
Shaper
Member # 3442
Profile Homepage #44
quote:
Originally written by Lazarus.:

quote:
Originally written by Funkadelic:

beginstate START_STATE;
if(get_crime_level(1) > 0) {
message_dialog("Your message",""); //HERE
i = 0;
while(i < 4) {
kill_char(i,3,0);
i = i + 1;
}
}

FYT. :P

The stupid thing is, I was writing out instant death nodes for my own scenario when I wrote that, and, looking at my scripts, I did it wrong there too...

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Nikki's Nook - bigger than Jesus?
Posts: 2864 | Registered: Monday, September 8 2003 07:00
Instant death nodes in Blades of Avernum
Shaper
Member # 3442
Profile Homepage #42
beginstate START_STATE;
if(get_crime_level(1) > 0) {
i = 0;
while(i < 4) {
kill_char(i,3,0);
message_dialog("Your message",""); //HERE
i = i + 1;
}
}


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Nikki's Nook - bigger than Jesus?
Posts: 2864 | Registered: Monday, September 8 2003 07:00
Instant death nodes in Blades of Avernum
Shaper
Member # 3442
Profile Homepage #38
quote:
Originally written by Lazarus.:

Edit2: Huh, so get_crime_level() doesn't take a town number as an arguement-- makes it awkward to pull an Anama kind of deal and make a whole province pissed off.
A SDF is probably how Jeff did it in A3, I'm guessing; although including an option to take town numbers would be nice, it's not much more work to do it the long way.

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Nikki's Nook - bigger than Jesus?
Posts: 2864 | Registered: Monday, September 8 2003 07:00
Instant death nodes in Blades of Avernum
Shaper
Member # 3442
Profile Homepage #34
begintownscript;

variables;

int i;
short //YOU DON'T NEED THIS BIT.

body;

beginstate INIT_STATE;

// Setting crime low because Iffy is easily annoyed.
set_crime_tolerance(1);

break;



beginstate START_STATE;


if(get_crime_level() > 0) { //YOU DON'T NEED A ONE IN THE BRACKETS
i = 0;
while(i < 4) {
kill_char(i,3,0);
i = i + 1;
}
} //YOU DON'T NEED A SEMI-COLON HERE
break;
[/QB][/QUOTE]

Remove my comments, and it should work.

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Nikki's Nook - bigger than Jesus?
Posts: 2864 | Registered: Monday, September 8 2003 07:00
Instant death nodes in Blades of Avernum
Shaper
Member # 3442
Profile Homepage #31
A bad expression is a mathematical formula that BoA doesn't like. Usually 'cus you've done something wrong...

It's this line:

if(get_crime_level(1)>0){i=0 while(i<4{ kill_char(i,3,0); i = i + 1 } }; It should be:

if(get_crime_level(1) > 0) {
i = 0;
while(i < 4) {
kill_char(i,3,0);
i = i + 1;
}
}
It's not necessary to write code out like that, but it helps when starting out because you can see which if calls do what.

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Nikki's Nook - bigger than Jesus?
Posts: 2864 | Registered: Monday, September 8 2003 07:00
Instant death nodes in Blades of Avernum
Shaper
Member # 3442
Profile Homepage #29
I see a few errors.

1)The variable needs defining before the "body" bit of the script. It's annoying at first, but you'll get the hang of it. The order is:

begintownscript;

variables;

int i; //THIS IS WHERE IT HAS TO GO!!

body;
2)Both the INIT_STATE and START_STATE need a "break;" command at the end. This is the "state not ended" thing. A "break" call tells BoA you've finished that bit of code. Look:

beginstate INIT_STATE;// Setting crime low because Iffy is easily annoyed.
set_crime_tolerance(1);
break; //YOU'RE MISSING THIS


beginstate START_STATE;
if(get_crime_level(1)>0){i=0 while(i<4{ kill_char(i,3,0); i = i + 1 } };
break; //AND THIS - IT TELLS BOA WE'RE DONE.


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Nikki's Nook - bigger than Jesus?
Posts: 2864 | Registered: Monday, September 8 2003 07:00
Avernum in General
Shaper
Member # 3442
Profile Homepage #5
...In before the lock??

I, for one still play the original Avernum games, and I still play Exile 3 once a year, as well.

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Nikki's Nook - bigger than Jesus?
Posts: 2864 | Registered: Monday, September 8 2003 07:00
Instant death nodes in Blades of Avernum
Shaper
Member # 3442
Profile Homepage #26
"Defining i" can be said much more clearly by saying "tell BoA that you are going to use a variable called 'i'".

So, firstly, I'm assuming you know what a variable is. It's a number (usually) that either changes in value, or that you don't know the value of. Think alegbra in the example I'm about to show you, i = 3.

i + 2 = 5. i is the variable, since we didn't know what it was until we did the equation.

Now, in order to tell BoA that you are going to use a variable, you have to write it down in the script. So, under the variables; line, you'd write "int i;" (but without the quotation marks).

E.g:

begintownscript;

variables;

int i;

body;
See? The "int" bit just tells BoA that the variable is an integer, or, basically, a whole number. You can also use the term "short", (by writing "short a;" for example, though I'd just stick to int for now.

Hope that's clearer...

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Nikki's Nook - bigger than Jesus?
Posts: 2864 | Registered: Monday, September 8 2003 07:00
post-nuclear setting, would it be possible? in Blades of Avernum Editor
Shaper
Member # 3442
Profile Homepage #5
quote:
Originally written by Jeran Korak:

TM's LP removed magic. I'm not sure what he used, but try asking him.
Kelandon wrote LP, not TM. I'm not sure either of them will thank you for confusing them for each other. :P

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Nikki's Nook - bigger than Jesus?
Posts: 2864 | Registered: Monday, September 8 2003 07:00
post-nuclear setting, would it be possible? in Blades of Avernum Editor
Shaper
Member # 3442
Profile Homepage #3
Or, just take away all the spells the party know. There are many ways to stop the party using magic, so don't worry about that.

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Nikki's Nook - bigger than Jesus?
Posts: 2864 | Registered: Monday, September 8 2003 07:00
Avernum or Nethergate? in General
Shaper
Member # 3442
Profile Homepage #4
The original Nethergate is, in my opinion, better than Nethergate Resurrection. But only just. The quest list, and new dungeons/new dialogue strings/nicer resolution are all very, very welcome changes. But Nethergate just seems more... unique. The fact that terrain has shadows sounds like a silly thing, but it's an important thing nonetheless...

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Nikki's Nook - bigger than Jesus?
Posts: 2864 | Registered: Monday, September 8 2003 07:00

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