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Testing chambers *spoilers* in Avernum 4
Apprentice
Member # 2115
Profile #13
I was really hoping for a stone circle type event with the testing chambers. Noone at the castle seemed to care about them and I loved how in E3 you were stoped behind the Keep of Tinraya(spelling?) if you complete all the circles, and had to fight the Hakkai before moving on.

Oh well...the stone circle outside of Rentars final fortress certainly gave me a startle for a moment.
Posts: 46 | Registered: Saturday, October 19 2002 07:00
Where is the key ? in Avernum 4
Apprentice
Member # 2115
Profile #9
There is more gremlin wine in the game then one could ever imagine drinking. Its totally possible to find enough wine to sate the gremlin's palate, it only takes 4 bottles
Posts: 46 | Registered: Saturday, October 19 2002 07:00
Khoth Ruins in Avernum 4
Apprentice
Member # 2115
Profile #1
You found the heavy book so you know how to decipher the scrolls, then go back to fort monastery and talk to Lark.

[ Tuesday, January 03, 2006 10:20: Message edited by: ArsonPerBuilding ]
Posts: 46 | Registered: Saturday, October 19 2002 07:00
Avernum:4 vs Blades Of Avernum which is the best? in Avernum 4
Apprentice
Member # 2115
Profile #3
As someone who finished A4 today, I would hope my post isn't too biased.

A4 has going for it a continuity of the Avernum storyline, past with our classic Exile games have to offer us. I really enjoyed it, as the storyline was fun. I think I maximized almost all of the sidequests and goodies in a single run through it and had a lot of fun doing so (save at least 13 fine leathers. You'll thank me later).

Blades of Exile is a little different. It has the definate(I know I spelled that wrong) non-continuity going for it, but with that has differnt people (queue Stareye[sp?]) going with challenging, high level scenarios that really make you think how to defeat different situations. They aren't always easy, contrary to A4s (we're going to give you stuff and you have to figure it out) its more of the "there is unknown and you have to go from there" in some scenarios.

I really think it is unfair to compare the two, since they are both made to supplant two distinct interests. BoA is a remake of BoE, with an editor and what not (I'll never forget running around with a lvl 45 part in BoE demolishing things). A4 is a continuation of the Avernum/Exile storyline. I had alot of fun with both, and have spent the better part of my winter break on A4.

I'd like to apologize if this seems to be a long winded post, but its my honest opinion. Comparing the two games straight across is really unfair as there is no real yes or no on either two games.
Posts: 46 | Registered: Saturday, October 19 2002 07:00
Honeycomb Maps (spoilers) in Avernum 4
Apprentice
Member # 2115
Profile #1
Wow...someone is going to appreciate that immensely. Mabye this should go into the header.
Posts: 46 | Registered: Saturday, October 19 2002 07:00
Testing chambers *spoilers* in Avernum 4
Apprentice
Member # 2115
Profile #7
Guess only 6 tests...I was really dissapointed in the Abyss test, it was really easy compared to some of the others.
Posts: 46 | Registered: Saturday, October 19 2002 07:00
Testing chambers *spoilers* in Avernum 4
Apprentice
Member # 2115
Profile #5
Thanks for the input guys.
I've made it through the test in the Abyss with the broken language, and it doesn't say were the next circle is. I thought that I had found it, but can't remember where the devil the place was.
Posts: 46 | Registered: Saturday, October 19 2002 07:00
Testing chambers *spoilers* in Avernum 4
Apprentice
Member # 2115
Profile #0
I've made my way up to the 4th testing chamber, SW of Almaria and have no idea how to succeed the test. The Golems seem indestructible, yet the test is a 'test of command'. I've located most of the other testing chambers, but can't get past this one. Can someone give me some advice on it?
Posts: 46 | Registered: Saturday, October 19 2002 07:00
Annatolia or Crewl? (possible spoilers) in Avernum 4
Apprentice
Member # 2115
Profile #9
Look towards the farmhouses to the west of Baghra, as Crewl tells you.
Posts: 46 | Registered: Saturday, October 19 2002 07:00
Unique Item Locations. in Avernum 4
Apprentice
Member # 2115
Profile #8
Avengers Ring - Slith Chieften - Savage Slith Lands north of the Castle (fruit grove NW of tower)
Charmed Plate - Slith Chieften - Savage Slith Lands north of the Castle (fruit grove NW of tower)
Posts: 46 | Registered: Saturday, October 19 2002 07:00
Storing Items? in Avernum 4
Apprentice
Member # 2115
Profile #5
Do containers not lose items over time?
Posts: 46 | Registered: Saturday, October 19 2002 07:00
Unique Item Locations. in Avernum 4
Apprentice
Member # 2115
Profile #6
Cryos Spear - Crazed Bugmaster underneath fruitfarm in Great Cave
Posts: 46 | Registered: Saturday, October 19 2002 07:00
Giscard in Avernum 4
Apprentice
Member # 2115
Profile #6
4 bottles. Thanks guys!
Posts: 46 | Registered: Saturday, October 19 2002 07:00
stuck in honey in Avernum 4
Apprentice
Member # 2115
Profile #1
The Honeycomb is really quite convuluted.
Spoiler

You can find sleater quite readily by following the upper path from Mertis, going down the right chamber full of undead, going up from that chamber. In the next screen, just northwest of where you should be, there is a down staircase. From there, it is a straight forward up-and-down to get to Sleater. Its really about keeping the connection between the maps in your head. There is no easy way to describe it.
Posts: 46 | Registered: Saturday, October 19 2002 07:00
Giscard in Avernum 4
Apprentice
Member # 2115
Profile #0
I'm stuck on the sidequest involving the farmer Giscard, outside of Formello, and his Gremlin issue. I think I looted his house of wine and sold it earlier in the game before getting the sidequest, and now all I've got are three bottles of gremlin wine (two from the storeroom attic and one from the wine merchant east of formello). How many bottles of gremlin wine does it take to sedate the invader and where else is gremlin wine found?
Posts: 46 | Registered: Saturday, October 19 2002 07:00
Avernum 3 Lockups in Tech Support
Apprentice
Member # 2115
Profile #8
I copied my game from v1.1.1 and it ran just fine in v1.0.1. It worked without any fuss.
Posts: 46 | Registered: Saturday, October 19 2002 07:00
Avernum 3 Lockups in Tech Support
Apprentice
Member # 2115
Profile #5
Powermac 7600 mobo, G4 400mhz, voodoo3/4/5[not sure].

Anyhow, I played for the past 2 hours with not lockups, and I did not change the memory settings. This is really really weird.
Posts: 46 | Registered: Saturday, October 19 2002 07:00
Avernum 3 Lockups in Tech Support
Apprentice
Member # 2115
Profile #3
I am not running X, and I am connected to the internet while playing. This problem occurs in v1.0.1 as well. I've got the ram, so I guess I'll try that approach.

BTW this is the demo.
Posts: 46 | Registered: Saturday, October 19 2002 07:00
Avernum 3 Lockups in Tech Support
Apprentice
Member # 2115
Profile #0
I am running Avernum 3 v1.1.1 on MacOS 9.1. I am experiencing lockups every 15-30 minutes, in which I have to force reboot the machine. This is driving me crazy! Are there any solutions to this; or is this a new problem?
Posts: 46 | Registered: Saturday, October 19 2002 07:00