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Blades of Avernum Editor
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This forum is for discussion of the Blades of Avernum Scenario Editor. Tips, design discussions, sample scripts, and questions are all welcome.
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# Topic Topic Starter Posts Last post
845 beam projectors/lasers Thralni 6 February 26, 2006 13:43
951 How about new BoA scenarios? Thralni 41 December 15, 2006 09:02
795 messages and time Thralni 5 October 23, 2005 08:59
812 char_has_item? Thralni 18 December 29, 2005 23:43
992 Scenario start_state problems Thralni 10 May 18, 2007 23:21
772 Thralni and the orb Thralni 29 September 14, 2005 16:10
820 Alint: checking files Thralni 9 January 04, 2006 06:50
958 while() Thralni 13 January 24, 2007 11:55
895 what_day_of_scenario() Thralni 6 July 06, 2006 08:45
844 Calls and variables - 1 Thralni 21 March 01, 2006 06:20
983 Splitting one PC from the party Thralni 28 April 25, 2007 15:39
823 variables and SDF's Thralni 22 January 05, 2006 00:58
907 current_out_section() Thralni 8 August 20, 2006 19:52
897 Calls for reputation Thralni 5 July 09, 2006 22:15
973 Items on locations Thralni 6 April 06, 2007 11:05
757 interactive pannels Thralni 5 August 23, 2005 22:19
924 Item_on_spot Thralni 8 October 01, 2006 13:54
807 variables Thralni 10 December 23, 2005 11:06
840 dread curse Thralni 10 February 25, 2006 03:18
970 outdoor terrain modification Thralni 14 April 06, 2007 11:07
809 scripting, scripting... Thralni 19 December 26, 2005 02:32
761 Custom graphics Thralni 1 August 27, 2005 07:23
833 run_town_script(); Thralni 22 January 19, 2006 00:12
824 terrain script problem Thralni 16 January 12, 2006 07:12
808 And yet again a graphics problem Thralni 8 December 24, 2005 00:18
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