Blades of Avernum Editor

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This forum is for discussion of the Blades of Avernum Scenario Editor. Tips, design discussions, sample scripts, and questions are all welcome.

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#TopicTopic Startersort ascendingPostsLast post
845beam projectors/lasersThralni6February 26, 2006 13:43
951How about new BoA scenarios?Thralni41December 15, 2006 09:02
795messages and timeThralni5October 23, 2005 08:59
812char_has_item?Thralni18December 29, 2005 23:43
992Scenario start_state problemsThralni10May 18, 2007 23:21
772Thralni and the orbThralni29September 14, 2005 16:10
820Alint: checking filesThralni9January 04, 2006 06:50
958while()Thralni13January 24, 2007 11:55
895what_day_of_scenario()Thralni6July 06, 2006 08:45
844Calls and variables - 1Thralni21March 01, 2006 06:20
983Splitting one PC from the partyThralni28April 25, 2007 15:39
823variables and SDF'sThralni22January 05, 2006 00:58
907current_out_section()Thralni8August 20, 2006 19:52
897Calls for reputationThralni5July 09, 2006 22:15
973Items on locationsThralni6April 06, 2007 11:05
757interactive pannelsThralni5August 23, 2005 22:19
924Item_on_spotThralni8October 01, 2006 13:54
807variablesThralni10December 23, 2005 11:06
840dread curseThralni10February 25, 2006 03:18
970outdoor terrain modificationThralni14April 06, 2007 11:07
809scripting, scripting...Thralni19December 26, 2005 02:32
761Custom graphicsThralni1August 27, 2005 07:23
833run_town_script();Thralni22January 19, 2006 00:12
824terrain script problemThralni16January 12, 2006 07:12
808And yet again a graphics problemThralni8December 24, 2005 00:18

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