Blades of Avernum

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This forum is for discussion about our powerful game and scenario editor, Blades of Avernum.

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#TopicTopic StarterPostssort ascendingLast post
2962SUPER SPECIAL UPDATEEnraged Slith2October 27, 2007 21:37
904Add item feature.Eagle11September 10, 2004 06:48
9227 Days Left- Graphics Comp!The Immortal1September 23, 2004 18:44
974Morog's Castle in The Za-Khazi RunEagle11October 22, 2004 10:49
1806Terrain beam hit typeNewtfeet1April 01, 2004 15:11
1824what's wrong with this code?spyderbytes1April 05, 2004 19:33
1825Poison spitting creature scriptspyderbytes1April 05, 2004 22:08
1838BoA beta patch available.Spidweb1April 09, 2004 13:05
1844bug fix for trap.txtspyderbytes1April 11, 2004 01:16
1870Article - Hey! What did you do that for?The Creator1April 15, 2004 06:19
1894Animated terrain - bug, my mistake or bad docs?Khoth1April 20, 2004 08:20
1912how does this work?spyderbytes1April 28, 2004 12:25
1916Graphics RequestMorgan1April 29, 2004 05:51
1940"Articles' Reviews" and "Article - Writting an Article"Vent1May 23, 2004 15:54
1953ah....bleusoul1June 06, 2004 14:48
1958Bug with clearing items.The Creator1June 07, 2004 18:16
1960Regarding the name of this forumUA1June 08, 2004 03:13
1969ATTN: Error in default door.txt scriptDahak1June 09, 2004 20:44
2017Line number problems.Spidweb1June 22, 2004 22:53
2037Sounds ErrorAbu Dhabi1June 26, 2004 11:18
2052Request for additional functions/variablesmrb1June 28, 2004 21:25
2055The Yuji Horii Rulecoreyh1June 29, 2004 18:42
2059A reason some things dont load...Yellow Sub1June 30, 2004 11:31
2068New main application out. (line numbers fix)Spidweb1July 02, 2004 15:07
2071Various observations relating to debug modeUA1July 03, 2004 02:33

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