Nethergate News

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AuthorTopic: Nethergate News
Agent
Member # 5814
Profile #50
A Comparison of Three Dialogue Systems:
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1) So, yeah. There's these goblins and they're hiding in some sort of stereotypical abandoned mine, would you go slaughter them without remorse? The reward would be great.
Goblins?
Mine?
Reward?

2) So, yeah. There's these goblins and they're hiding in some sort of stereotypical abandoned mine, would you go slaughter them without remorse? The reward would be great.
Can you tell me more about the Goblins?
Why is the mine abandoned?
What sort of a reward would there be?

3) So, yeah. There's these goblins and they're hiding in some sort of stereotypical abandoned mine, would you go slaughter them without remorse? The reward would be great.
Can you tell me more about the Goblins?
Goblins?
Why is the mine abandoned?
Mine?
What sort of a reward would there be?
Reward?
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The keyword system is not a good approximation of natural language, can cause people to miss essential details (though not in Nethergate), and might lower your sperm count.

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quote:
Originally written by Kelandon
Well, I'm at least pretty

Posts: 1115 | Registered: Sunday, May 15 2005 07:00
Off With Their Heads
Member # 4045
Profile Homepage #51
quote:
Originally written by The:
[Editbreaker]
The keyword system is not a good approximation of natural language, can cause people to miss essential details (though not in Nethergate), and might lower your sperm count.
It does allow people to ask semi-original questions, though. I came to appreciate (and be a little frustrated with) the Exile dialogue system in the BoE scenario The Election, which could not work nearly as well in an Avernum game, because it relies partly on the player guessing what the appropriate response is. You have to come up with arguments (which was the cool part) and figure out the keywords for those arguments (which was the annoying part).

[ Wednesday, June 21, 2006 09:38: Message edited by: Kelandon ]

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Shock Trooper
Member # 5969
Profile #52
There's also the "what kind of reward would there be?" vs. "can I have my reward now?" thing, which would require two keywords and thus be confusing.

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A C, an E-flat, and a G walk into the Tower of the Magi.
Ambrin walks up to them and says, "Hey! It's the Triad!"
Kelner snorts and says, "Pretty minor Triad if you ask me."
Posts: 242 | Registered: Thursday, June 16 2005 07:00
Councilor
Member # 6600
Profile Homepage #53
Not necessarily. Someone who is asking for a reward wouldn't be asking what the reward is any longer. So there could be one keyword and different SDFs to determine what text was displayed.

Dikiyoba.
Posts: 4346 | Registered: Friday, December 23 2005 08:00
Master
Member # 5977
Profile Homepage #54
Or you are just given the reward as soon as you tell the man that you did his quest, and that way won't even have to ask for a reward.

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
BANNED
Member # 7248
Profile #55
all your nodes are belong to look name job

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EDIT except for my sig.!
Posts: 30 | Registered: Wednesday, June 21 2006 07:00
Councilor
Member # 6600
Profile Homepage #56
Ghost of Starman, stop. Just stop. You've been officially warned by a mod to stop the "all your base" joke. What makes you think that it's a good idea to continue?

If this wonderful topic gets locked due to spam, Dikiyoba will be sad.
Posts: 4346 | Registered: Friday, December 23 2005 08:00
BANNED
Member # 7248
Profile #57
:(
I thought my new base jokes were creative
I will stop, I guess. but I liked them
besides there are worse spamers here than me :( :( diknyoba

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EDIT except for my sig.!
Posts: 30 | Registered: Wednesday, June 21 2006 07:00
Warrior
Member # 6682
Profile #58
I am just hoping that Jeff fixes that Windows XP taskbar issue in the reworked version.

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Lancer
Posts: 73 | Registered: Friday, January 13 2006 08:00
Agent
Member # 2820
Profile #59
I think the newer dialogue system is much better than the old one, primarily because it so much more precise. There is no need to worry about a single keyword meaning several things or taking things out of context. However, I do wish there were an option in all conversations to bring up a text match box so that riddles can be a little more streamlined. The worst possible way to do riddles was of course in A3 where Jeff simply gave the answers in the options.

I think the big question is whether this hint of his will really come to fruition. I mean, Nethergate has been left to fare on its own for years, so what has changed now for active focus to be brought back to it?

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
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Alorael: War and violence would end if we all had each other's babies!
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Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
...b10010b...
Member # 869
Profile Homepage #60
quote:
Originally written by Garrison:

The worst possible way to do riddles was of course in A3 where Jeff simply gave the answers in the options.
Jeff did this for a reason; apparently, he got more requests for help about the riddles, even the really easy ones, than about any other single part of the Exile series.

As a result, there probably won't be too many riddles in any of his future games.

[ Monday, June 26, 2006 01:41: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Warrior
Member # 6682
Profile #61
Riddles/Puzzles only really belong in adventure games or board games anyway, not in RPGs.

It is much more believable that an archmage would have powerful wards, traps and/or competent guardians to protect his possessions instead of relying on some silly floor puzzle or guessing game.

[ Monday, June 26, 2006 06:40: Message edited by: Lancer ]

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Lancer
Posts: 73 | Registered: Friday, January 13 2006 08:00
Law Bringer
Member # 335
Profile Homepage #62
Good puzzles can be integrated meaningfully. While the lasers seemed a bit out of place in Avernum on the whole, moving around mirrors to play with lasers actually made a fair amount of sense. That kind of puzzle works just fine. Riddles work only rarely, but I wouldn't want to categorically reject them.

—Alorael, who in fact wishes the crystal in the Golem Factory were indestructible except for laser beams. Make people think!
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Warrior
Member # 6682
Profile #63
If the given context calls for a puzzle and it makes sense to do so (meaning it wouldn't be more logical just to have a clever trap or ward instead to serve the same purpose), then I have no problem with it.

When puzzles and riddles are put into games randomly (just because..) is when I have a problem with it.
In most cases riddles and the like feel like filler and out of context most of the time.

The mirror puzzles in Avernum are actually a good example of what I am getting at. As you said they felt out of context for the fantasy setting for one. Secondly, moving those mirrors around while dodging those lasers to get them in their correct positions turned out to be quite tedious and frustrating..Anything but fun which defeats the purpose of a game anyways...

Logically, it would make much more sense that there would be a control panel on the sources themselves that would allow the lasers to be turned off so that the mirrors could be moved around safely. After they are in position, the lasers can be turned on again.
But it so happens conveniently you can't do that.. Thought it doesn't make much sense why you couldn't aside from thinking that it would make a "good" puzzle (although I didn't think so). I mean , does it make much sense that the vahnatai would be moving their own mirrors around in those precarious conditions?

The problem with many puzzles in RPGs is that designers make them solely to give the player a challenge, with no consideration as to how reasonable the puzzle is given the context and setting. Who knows why? If more puzzles were made that would fulfill the dual-purpose of being believable as well as challenging then I wouldn't have as much problem with them.

[ Monday, June 26, 2006 20:21: Message edited by: Lancer ]

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Lancer
Posts: 73 | Registered: Friday, January 13 2006 08:00
Shaper
Member # 247
Profile Homepage #64
Riddles, puzzels ,BAHH! I hate them even in NWN games I just look for the answers online.

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The Knight Between Posts.
Posts: 2395 | Registered: Friday, November 2 2001 08:00
Law Bringer
Member # 6785
Profile #65
I always like the riddles and puzzles in Exile. I though the tests in Avernum 2 where the intelligence was replaced with patience was a weak point. Pushing around a crate where it didn't fall off the ledges when it was supposed to was a flaw.

The Nethergate dialog method is tedious in going through all the choices to be sure you don't miss some information.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Triad Mage
Member # 7
Profile Homepage #66
The best riddles in Exile III came from the gremlins in the dryad grove.

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"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
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Drakefyre's Demesne - Happy Happy Joy Joy
Encyclopedia Ermariana - Trapped in the Closet
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You can take my Mac when you pry my cold, dead fingers off the mouse!
Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
Agent
Member # 2759
Profile Homepage #67
I enjoyed the riddles, but I can understand why Jeff has stopped doing them. Someone once woke me by phoning in the middle of the night to ask for help with one of the Exile II riddles.

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"I can't read this thread with that image. But then, that's not a complaint." -Scorpius

Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4
Posts: 1104 | Registered: Monday, March 10 2003 08:00

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