Side of Victory
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Author | Topic: Side of Victory |
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Shock Trooper
Member # 3862
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written Monday, January 26 2004 14:31
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Which side in your opinion would be the best or easiest to beat the game with. The warrior empire guys side or the barbaric side. -------------------- Legends tell that Avernum, Is a gateway to the underworld, from which the dead never return, Well thats a lie because im here now aren't I. -------------------------------- "Never get into a fight with an idiot. They drag you down to their level and beat you with experience." Posts: 312 | Registered: Tuesday, January 6 2004 08:00 |
Agent
Member # 618
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written Monday, January 26 2004 15:01
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Weeelllll now... the whole point of it is that they both have advantages and disadvantages that level it out, the Romans have superior fighting skill (by a few miles), aren't so good with magic, they also have most of the forces of Shadowvale allied against them, but do have the crones on their side. Meanwhile the Celts, while their fighting skill isn't SO great, they do have some pretty powerful magic, the problem with this, is that you rely on having SP at the time, but the potion skill they have can make up for this, the forces of Shadowvale are on their side, but the crones aren't which does lead to difficulties. All in all the Romans generally are easier to play, though you do have to fight ALOT more than the Celts. Posts: 1487 | Registered: Sunday, February 10 2002 08:00 |
Law Bringer
Member # 335
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written Monday, January 26 2004 17:21
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I had a much, much easier time with the Celts. I think I overuse magic. The Celts don't need to carry around all the items like lockpicks and torches because they can use magic. A few energy potions can easily get you through most areas, and if you run out you can leave and rest. A few points of sling skill can make druids useful even without spells, too. —Alorael, who also had supply problems as Romans. He ran out of lamps and candles, javelins, and healing potions. He wasted skill points on magic and ended up with puny semi-druids. Ugh. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Guardian
Member # 3521
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written Tuesday, January 27 2004 13:47
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I agree. I found it extremely hard to play as the Romans at all, just because they were so, well....ugly. Nothing like the wild-looking, rakish Celts. Slings make a far better missile weapon than javelins, as they can do a comparable amount of damage and do not need to be replaced at great cost every few hours. And although the Celts are unable to utilize the extra protection offered by heavy chain mail and plate, they more than make up for it with their masterful command of magic. -------------------- Stughalf "Delusion arises from anger. The mind is bewildered by delusion. Reasoning is destroyed when the mind is bewildered. One falls down when reasoning is destroyed."- The Bhagavad Gita. Posts: 1798 | Registered: Sunday, October 5 2003 07:00 |
Apprentice
Member # 1479
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written Tuesday, January 27 2004 17:59
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I actually think the Celts are better even *without* taking into account their magical superiority; Berserk is much more useful than Roman Training (plus picking it as a character attribute nets an experience bonus), and using slings rather than javelins certainly doesn't hurt. Posts: 15 | Registered: Wednesday, July 10 2002 07:00 |
Shock Trooper
Member # 3862
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written Wednesday, January 28 2004 08:53
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Thank you all for your feed back and the Celts were definitely better then the Romans. I got a lot better with them. :D -------------------- Legends tell that Avernum, Is a gateway to the underworld, from which the dead never return, Well thats a lie because im here now aren't I. -------------------------------- "Never get into a fight with an idiot. They drag you down to their level and beat you with experience." Posts: 312 | Registered: Tuesday, January 6 2004 08:00 |
Apprentice
Member # 3938
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written Thursday, January 29 2004 02:08
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The Romans have 1 small advantage - tool use attributes to item lore and has a base value of INT + DEX / 4, which isnt great but it helps a little. The Celtic farie lore (the opposite of tool use) has no base value. But there is 1 signifigant advantage to the Celts. its sort of a bug. Bump ur INT up to 4 (which will increase ur druidism to 2) and then increase the war and health circles to 2. Drop ur INT back down to 1, and u can train as high as u want in magic without the hinderance of druidism levels. This works for Romans too, only u cant train in the higher types of druidism. Using this method, i have started the game with a druid who can break barriers... very useful in the goblin fort. *Sigh, ive gotta find something better to do with my time and yes, i have email spiderweb about this. -------------------- The latest survey shows that 3 out of 4 people make up 75% of the population... Posts: 1 | Registered: Thursday, January 29 2004 08:00 |
This Side Towards Enemy
Member # 3098
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written Wednesday, February 25 2004 12:09
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That's a fairly well known bug. I found the Romans easier. I'm more of a melee player anyway and since my spell use is mostly limited to blessing, I didn't find the magical restrictions too hard. In addition to which, since I can still have the trait berserk and make up for it with Roman training, I'm able to hack through pretty much anything. -------------------- The Empire Always Loses: Never Proved to Be a Contributory Factor to Stomach Cancer Posts: 961 | Registered: Thursday, June 12 2003 07:00 |
Warrior
Member # 3694
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written Wednesday, February 25 2004 12:29
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A side of victory? Sure, I'll have two, along with my fries of freedom and my steak of salvation. Seriously, I prefer the Romans to the Celts. But that's just me, and it suits my style of play - melee and theivery... :P -------------------- And that was exactly the point of itself. Takes advantage of the easily offended. Reports of my demise are extremely accurate except for the fact that they refer to my clone. Posts: 137 | Registered: Monday, November 17 2003 08:00 |
Apprentice
Member # 4028
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written Thursday, February 26 2004 03:28
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I prefer the celts. Not sure are they easier to play, but when playing celts I feel I'm on the right side, if you know what I mean... I'm a bit rebel myself, so celts are my choice ;) Celts are also the reason I like Nethergate the most as a game. The plot rls :D -------------------- Haist' huilu Posts: 6 | Registered: Tuesday, February 24 2004 08:00 |
Lifecrafter
Member # 3310
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written Thursday, February 26 2004 07:11
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Somehow I symphatize with the Romans. Probably because of the burning alive thing (bless you, Lord Summerisle). Anyway, the Celts are more interesting to play with since they get along significantly better with the powers of the Sidhe than the Romans. More mysteries, magic and mythology. And a spell is always better than a sword. At least it looks cooler. Romans...weak in the beginning but later on very strong. In combat, take out the druids first and watch the so called "warriors" flee the field. Also, you get to fight the Sidhe, a very rewarding thing if you've had enough of elves, goblins and the rest of the critters. See how superior and better they think they are when they're bleeding at the end of your spear. Brutal but satisfying. Or just brutal. -------------------- Mow down the sexy people. Posts: 756 | Registered: Monday, August 4 2003 07:00 |
Warrior
Member # 3694
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written Thursday, April 1 2004 06:01
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Just wondering, how does one win as the Romans, i.e. kill Sylak without his finishing the spell? -------------------- And that was exactly the point of itself. Takes advantage of the easily offended. Reports of my demise are extremely accurate except for the fact that they refer to my clone. Posts: 137 | Registered: Monday, November 17 2003 08:00 |
Guardian
Member # 3521
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written Thursday, April 1 2004 10:40
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There's two ways you can do it. One way is to put on the disguising cloaks in one of the side rooms near the platform, then get onto the platform and remove Cathrac's Eye from its pedestal. Attempting to remove one of the other two artifacts will result in your cover being blown, I believe. If you wish to attack Sylak directly rather than removing the Eye, you can do so, and although it's a bit more difficult, if you manage to do him enough damage, you win the game. However, don't expect a very happy ending, although it's the best you'll get playing as the Romans. -------------------- Stughalf "Delusion arises from anger. The mind is bewildered by delusion. Reasoning is destroyed when the mind is bewildered. One falls down when reasoning is destroyed."- The Bhagavad Gita. Posts: 1798 | Registered: Sunday, October 5 2003 07:00 |
Law Bringer
Member # 335
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written Thursday, April 1 2004 12:08
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I like Nethergate's ending a lot. For one thing, it fits the story well. For another, it fits the other side of the story well. —Alorael, who has given enough spoiler for today. He was very happy when he saw the Roman side of the ending, though. Well, not happy, precisely, but satisfied and semi-pleasantly surprised. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Warrior
Member # 3694
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written Friday, April 2 2004 03:26
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First, what disguising cloaks? Where? Second, thanks - both for the above and for the below. Thanks! -------------------- And that was exactly the point of itself. Takes advantage of the easily offended. Reports of my demise are extremely accurate except for the fact that they refer to my clone. Posts: 137 | Registered: Monday, November 17 2003 08:00 |
Off With Their Heads
Member # 4045
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written Friday, April 2 2004 06:41
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Not answering from my own knowledge -- it's been a while since I played Nethergate, hmm, maybe I should play it again -- but from Stughalf's post: "the disguising cloaks in one of the side rooms near the platform." So far as I know, there are only two side rooms, in the southwest and the southeast (not counting the ones in the north). From Schrodinger and Zeviz's Nethergate page (at the top of the Nethergate topic), the cloaks are in the southeast room. Walk near the wall so that you don't get seen. EDIT: and come to think of it, I was somewhat frustrated with the Romans' ending -- it made me feel as though my actions hadn't made any difference -- but I would've been more unhappy with any other ending that I can think of. [ Friday, April 02, 2004 06:43: Message edited by: Kelandon ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Infiltrator
Member # 4248
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written Tuesday, April 13 2004 04:36
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If you want a singleton, romans are far better than celts. Why? Cause they can use armor. Not having the ability to wear armor is the worst disadvantage celts have. But a group of celts is more powerfull than a group of romans anyway. -------------------- I have nothing more to do in this world, so I can go & pester the inhabitants of the next one with a pure concscience. Posts: 617 | Registered: Tuesday, April 13 2004 07:00 |
Apprentice
Member # 4243
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written Tuesday, April 13 2004 11:24
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i found the celts much easier beacuse they can use magic and i never have to buy more javilins and i dont care about armor- i stay away from enemy and attack them with slings and magic Posts: 26 | Registered: Monday, April 12 2004 07:00 |
Apprentice
Member # 4781
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written Wednesday, July 28 2004 08:07
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Celts and romans are great, here are my best characters of Romans and Celts at the begin of the game: Gordon:-darts of ice (2 targets). -beast call (2 beasts). -74% chance to hit with a spear. -70% chance to hit with a sling. Publius:-96% chance to hit with a spear. -94% chance to hit with a javelin. -4 at strengt (much damage) -armor use, hardiness and shielding at 2 If you play with these characters, boths sides are fun Posts: 9 | Registered: Tuesday, July 27 2004 07:00 |
Lifecrafter
Member # 4682
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written Wednesday, July 28 2004 10:58
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I prefer playing with Celts, because I hate how few spells the Romans know. -------------------- Do not underestimate the power of the mechanical pencil. Join the Dark side. We have cookies. Played in: Fiddler on the Roof Bye Bye Birdie "Hey, Patrick, feel this random pipe. It's squishy"-Nils Posts: 834 | Registered: Thursday, July 8 2004 07:00 |
Infiltrator
Member # 4592
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written Wednesday, July 28 2004 20:55
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Romans: had the usual trouble. But liked the fact that I could concentrate on the melee aspect. Missed Magic a great deal, though. Celts: same as above, but found them, overall, more balanced to my taste. Could enjoy both the melee and magic aspects. Wish I could've played Goblins or the People of the Raven, though, 'cause maybe it would have interesting just to see. Both endings were wonderful. Playing both sides, in general, was wonderful. This game is wonderful. -------------------- quote:Random Jack Vance Quote Manual Generator Apparatus (Cugel's Saga) Posts: 604 | Registered: Sunday, June 20 2004 07:00 |
Apprentice
Member # 5358
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written Tuesday, January 4 2005 18:29
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With enough patience, killing things and solving puzzles isn't a problem. For me, the deciding factor boils down to 1 spell, the Craft Magic spell that lets you see through walls. How else are you going to find all those secret passages? Every time I tried playing as the Romans, I gave up in disgust after hours or walking around dungeons, bumping into every bit of promising-looking wall. It was such a pain in the arse! The alternative is not to bother with the passages, but then I'd miss out on most of the special keys and, therefore, most of the interesting items. That just bugs me. I simply can't stand the fact that the only way to experience the whole game as the Romans is to try and walk into every stupid wall! Posts: 5 | Registered: Tuesday, January 4 2005 08:00 |
Agent
Member # 618
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written Tuesday, January 4 2005 19:04
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A tip to you sir; this topic was several months old and you just rez'd it. However, you had something meaningful to say and you are new. So we shall most likely, ignore the rez'ing. It's merely a matter of perseverance finding passages as Romans. Of course, I think you can get scrolls which cast the relevant spell. The easisest thing to do is to explore all of an area where you can, then using the automap, look for spots where a secret area is likely to be. Jeff really likes stuffing his maps to the brim. Posts: 1487 | Registered: Sunday, February 10 2002 08:00 |
Apprentice
Member # 5358
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written Wednesday, January 5 2005 09:05
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Umm, sorry. What did I do, exactly? Are you referring to a "resurrection" of a dead topic? Didn't know that was a bad thing. I figured, if there's a topic for something, use it, don't reinvent it! But anyways, the mapping out of a whole area and bumping into every bit of wall that borders a "black" tile on the overhead map is EXACTLY what I find annoying when I play as the Romans. You did suggest a workaround which I didn't think of: buy a bunch of scrolls and cast them when you need to. But that's a LOT of scrolls, and the Romans have to cart around too much junk, anyway. Piercing crystals, special healing potions and scrolls, and the hated javelins - heavy AND numerous, oh joy! Things like this really take a bite out of the fun aspect for me. It's enough to make me cheat and give my Roman healer the Craft Magic tree :( Posts: 5 | Registered: Tuesday, January 4 2005 08:00 |
Shock Trooper
Member # 1152
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written Wednesday, January 5 2005 11:07
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wehat it all boils down to is this: if Nethergate was teh first Spiderweb game ever, go with the Romans. If it isn't, go with the celts, because thoose of us who've played other ones have a hard timi not giving everyone magic, along with thoose of us who play fantasy RPG's just for the magic. -------------------- -Sylak Proud Member of the Church of Devine Luchere Way too many lifeforms are carbon-based. Put this in your signature/AIM Profile if you're not. Posts: 319 | Registered: Tuesday, May 14 2002 07:00 |
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