Jeff, please respond - Magic and Avernum 5
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Author | Topic: Jeff, please respond - Magic and Avernum 5 |
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Agent
Member # 5814
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written Monday, February 19 2007 17:11
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quote:There's two ironic things going on here. But I'm only going to point out one. -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
Skip to My Lou
Member # 40
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written Wednesday, February 21 2007 08:11
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Bump, Jeff are you there? -------------------- Take the Personality Test! Deep down, you wish you were a stick figure. Posts: 1629 | Registered: Wednesday, October 3 2001 07:00 |
...b10010b...
Member # 869
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written Wednesday, February 21 2007 11:58
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Probably not, considering how often he reads these forums. Try email instead. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Board Administrator
Member # 1
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written Wednesday, February 21 2007 13:02
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The spell system for Avernum 5 will be pretty much the same. First off, I think that 40 spells is a pretty good number. It would be easy to pad it out with 50 (or 500) more junk spells, but it wouldn't add anything to the game except confusion. Balancing spells is difficult. My goal is to have a good variety of spells that actually have uses some point in the game. Each individual spell is a delicate balancing act between making it useless on one end and too powerful on the other. I can't do that right with too many spells. And, once again, honestly, 40 is quite a few. - Jeff Vogel -------------------- Official Board Admin spidweb@spiderwebsoftware.com Posts: 960 | Registered: Tuesday, September 18 2001 07:00 |
Infiltrator
Member # 6136
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written Wednesday, February 21 2007 13:03
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You really should try Email instead, once I even got an answer from him!! Posts: 446 | Registered: Friday, July 22 2005 07:00 |
Law Bringer
Member # 335
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written Wednesday, February 21 2007 13:11
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Jeff has always responded to emails, but I find the posts preceding and following Jeff's highly ironic. The second especially. —Alorael, who supposes the game would be even easier if all the damage types and statuses could be easily caused by the party. Not being able to completely cripple your enemies is a balance concern. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Skip to My Lou
Member # 40
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written Wednesday, February 21 2007 13:29
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:( *sigh* :( I figured those were the most likely reasons, but it was worth asking. -------------------- Take the Personality Test! Deep down, you wish you were a stick figure. Posts: 1629 | Registered: Wednesday, October 3 2001 07:00 |
Infiltrator
Member # 6136
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written Wednesday, February 21 2007 13:36
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Well we are still a quite lucky gaming community, I mean, in what other companies the game designer ask the player for sugestions so directly?? I don't see Bill Gates mailing me for asking how I want AOE4 to be! Posts: 446 | Registered: Friday, July 22 2005 07:00 |
Off With Their Heads
Member # 4045
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written Wednesday, February 21 2007 18:30
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quote:You mean he doesn't? Man, you must have done something to make him mad. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Warrior
Member # 3946
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written Sunday, February 25 2007 10:22
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quote:Well, the second post was made within a minute of Jeff's, so the person didn't know that Jeff had posted yet. I personally would like to see just a few more spells. (60) When you think of 40, sure that's plenty, but you have to divide it evenly between mages and priests. What I propose is either make another class of spellcasting, or seperate spellcasting into individual groups. Think about it, if a priest can summon a host of shades, why couldn't that priest summon a warg? In reverse, if a mage can summon several demons, why can't he summon a shade? You could branch spellcasting into four groups: Status, Summoning, Damage, and Healing. Status spells would have haste, slow, bless, etc. Summoning would have summon beast, summon shade, etc. Damage spells, healing spells, so fourth. Thinking in terms of customization, that let's you choose what you want your mage to be specialized in. I have often found it difficult to get a mage up to the required levels for spells because of the cost of raising mage levels, and this could provide an easier way to reach the particular spells I want to cast. Also, think about it in relation to weaponry. If you choose to boost your melee weapon skills, it won't help you hit with a spear or a bow. If you improve your summoning like that, it wouldn't help you to increase your healing power. Also, since Avernum is becoming more like Geneforge, there could be an expensive Magic Craft skill that costs about 14-16 skill points, and boosts all four aspects. Posts: 167 | Registered: Saturday, January 31 2004 08:00 |
Law Bringer
Member # 6785
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written Sunday, February 25 2007 18:13
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Try Nethergate if you want that type of spell system. It has war, healing, craft, and spirit spells. You need to have certain levels in the first two circles to get levels in the next two, You'll find that you can get by with war and healing spells with scrolls for the others. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Guardian
Member # 6670
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written Monday, February 26 2007 11:47
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By Gale: quote:Well, there's already Spell Craft and Magery... -------------------- Y'know, I've destroyed entire towns, and the most I got from the surviving families were a few snarky comments. You, sir, have a serious problem with overreaction. - Xykon (OotS #112) Posts: 1509 | Registered: Tuesday, January 10 2006 08:00 |
Warrior
Member # 7000
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written Tuesday, February 27 2007 20:52
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quote:You have a good point, but Bill Gates has nothing to do with AoE development. That series has always been made by Ensemble Studios and merely produced by Microsoft. This is much like what Chromite Software and Dragonlore did with Spiderweb, and what Spiderweb did with Fantasoft. [ Tuesday, February 27, 2007 20:54: Message edited by: Tyran ] -------------------- "It's sort of like Star Wars. Except Jeff didn't make Erika shoot first in Avernum 3, nor did he introduce annoying computer-animated aliens." —Arancaytar The Spiderweb Chat Room Shadow Vale - My site, home of the Spiderweb Chat Database, BoA Scenario Database, & the A1 Quest List, among other things. Posts: 178 | Registered: Thursday, April 6 2006 07:00 |
Warrior
Member # 8131
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written Wednesday, February 28 2007 07:54
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quote:Wait, what did Spiderweb do with Fantasoft? I really miss Realmz. Really bad. So bad I can taste it's sweet juicy nectar. Posts: 145 | Registered: Sunday, February 18 2007 08:00 |
Law Bringer
Member # 335
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written Wednesday, February 28 2007 08:46
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Exile 1 and Exile 2 were made by Spiderweb but distributed by Fantasoft. The exact arrangement is unknown. The two companies also have some shared graphics, but that could be either a joint purchase or non-exclusive rights to graphics they got separately. —Alorael, who also wouldn't put it past Realmz to appropriate graphics underhandedly. While Fantasoft was (and maybe even is) apparently all legal and legitimate, its proofreading and programming raises so many questions that a few graphics accidents wouldn't be terribly surprising. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Warrior
Member # 8131
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written Wednesday, February 28 2007 10:12
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quote:Off topick but maybe you know, Fantasoft still seems to operate a web store selling Realmz but it hasn't been updated in years I dont think. It states that Micro Enterprises is running it for Fantasoft LLC. Does Tim Philips(that was his name right?) still get any money from that(I don't suspect many purchase it anymore). I'd prolly pay 5 or 10 bucks for an OS X port of it I have such fond memories. Posts: 145 | Registered: Sunday, February 18 2007 08:00 |
Law Bringer
Member # 335
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written Wednesday, February 28 2007 12:56
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There's apparently been an effort to Carbonize Realmz, but it looks dead to me. —Alorael, who only misses Realmz in his more unstable moments. That's the only time he can feel nostalgia for such an unstable and unbalanced game. [ Sunday, April 08, 2007 17:39: Message edited by: Drakefyre ] Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Board Administrator
Member # 1
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written Wednesday, February 28 2007 13:17
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For what its worth, control of Exile and Exile 2 transferred back to us in the previous century. Realmz is allowed to use some Exile graphics (and, in fact, both games draw from the same public domain graphics library). The lack of a Carbonized Realmz continues to dumbfound me. Carbonizing a game is not hard. With all the work that went into Realmz, I'm surprised they're just letting it die. But I haven't spoken to Tim Phillips in years and years, so I have no idea what personal or legal issues are involved. - Jeff Vogel [ Wednesday, February 28, 2007 13:19: Message edited by: Spidweb ] -------------------- Official Board Admin spidweb@spiderwebsoftware.com Posts: 960 | Registered: Tuesday, September 18 2001 07:00 |
Apprentice
Member # 8011
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written Friday, March 2 2007 19:43
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quote:Quickfire Casts: Restore Mind Jeff restores mind :P -------------------- That's good stuff! (Hic.) Posts: 18 | Registered: Saturday, February 3 2007 08:00 |
Raven v. Writing Desk
Member # 261
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written Friday, March 2 2007 19:51
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I don't know exactly what's going on with Realmz, but I do know that the person to ask is not Tim anymore, it's now Skip Meier, who seems to have taken over its day-to-day admistration and communication duties. (I'll save Thuryl the trouble of mentioning that it all went downhill after version 4 anyway, which it did.) -------------------- Slarty vs. Desk • Desk vs. Slarty • Timeline of Ermarian • G4 Strategy Central Posts: 3560 | Registered: Wednesday, November 7 2001 08:00 |
Warrior
Member # 8176
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written Saturday, March 3 2007 09:43
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A very usefull spell should be one that let you place 4 or 5 forcecages at the same time.It will be usefull a lot. -------------------- The revenge is only a wild way of justice. Posts: 70 | Registered: Saturday, February 24 2007 08:00 |
Agent
Member # 2759
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written Saturday, March 3 2007 14:41
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It would be very similar to mass daze. -------------------- "I can't read this thread with that image. But then, that's not a complaint." -Scorpius Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
Law Bringer
Member # 335
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written Saturday, March 3 2007 21:58
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Daze lets you hit your enemies while they can't hit you. Forcecage just puts a fight on hold. There are very few circumstances in which it's useful. Most of them involve a very pesky ranged attacker or spellcaster you can't quite get to until you hack through the meat shields. How often does that come up? —Alorael, who is quite happy living without Forcecage. It's very nasty when used on your party and it's not worth using yourself. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Warrior
Member # 8176
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written Sunday, March 4 2007 06:36
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That's right,but some monsters are inmune to daze and the forcecage works even in the strongest enemy. -------------------- The revenge is only a wild way of justice. Posts: 70 | Registered: Saturday, February 24 2007 08:00 |
Lifecrafter
Member # 6403
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written Sunday, March 4 2007 09:07
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quote:It worked on teh IHRNO?!?!?![/OMG!!!!] Jeff took it out for A4. That was a good move. Jeff put in daze for A4. That was also a good move. [ Sunday, March 04, 2007 09:08: Message edited by: radix malorum est cupiditas ] -------------------- ??? ?????? ???? ????? Posts: 883 | Registered: Wednesday, October 19 2005 07:00 |